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Mirificus posted:From the Composer of Skyrim - Soule Symphony No. 1 From the comment page: https://www.kickstarter.com/projects/499808045/from-the-composer-of-skyrim-soule-symphony-no-1/comments?cursor=15889835#comment-15889834 Mysta02 on February 9 posted:From Jeremy Soule
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# ? Jun 13, 2024 10:20 |
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Jeremy Soule's KS isn't just behind schedule, he's straight-up not doing anything and he won't even read/touch the KS page anymore, his management team has to scrape his Facebook page for comments they can cut/paste to look like updates. (The last time this KS came up was when his management accidentally cut/pasted a hypothetical "I wish Jeremy would at least say this"-style post from a backer as if it were a real update from Jeremy.) People have to fight through passive-aggressive bullshit from his handlers in order to get refunds and Jeremy himself is a weird primadonna who can't and won't answer people about anything. For the first couple years his excuses were "I'm working on project x to pay the bills but as soon as that's done I'll work full time on the symphony" and that eventually turned into "I'm working full-time for Roland now and as soon as I finish working on this audio protocol that is going to revolutionise the music industry I'll use it to produce my symphony" which is not at all what people paid for, but whatever, it's not like it's going to happen either way.
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When was the last time that a promise of monthly updates after a period of silence has actually been fulfilled?
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I have to admit, the Castle Story devs became downright spammy after people complained about their silence on Kickstarter. Pretty sure that was all reposts from the blog that nobody visited though.
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Jeremy soule should compose barkley 2
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is barkley 2 vaporware yet
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Demiurge4 posted:I'm not really enjoying it at all. The pacing is really off and I spend more time trying to find which part of the map has the mobs I'm supposed to fight rather than just playing and enjoying myself. I'm level 4 in the swamps and the only enemies I have left to fight seem to be a bunch of basilisks on the beach and a group of level 6 skeletons I can't beat. This is pretty much exactly how Original Sin 1 went for me so I think I'll skip this one.
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Ramadu posted:is barkley 2 vaporware yet 67.3% there. They said 2023 as a "joke" release date. I truly believe they were meta trolling us.
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Bieeardo posted:I have to admit, the Castle Story devs became downright spammy after people complained about their silence on Kickstarter. Pretty sure that was all reposts from the blog that nobody visited though.
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This is true. I was pleasantly surprised by that turn, even if I'd lost interest in the game two years in.
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Dr. Video Games 0031 posted:When was the last time that a promise of monthly updates after a period of silence has actually been fulfilled? Confederate Express for a loose interpretation of 'fulfilled'.
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https://www.kickstarter.com/projects/muhagames/thea-2-the-shattering thea 1 was good
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Why the gently caress would anyone pay a dude who writes video game music upfront for a symphony. Like what the gently caress were people thinking
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Mr Underhill posted:This might be comic related but there are some weird graphical choices, like descriptions appearing as courier-type font on grey rectangles, and as you pointed out there's zero voices and sound effects. Again, I've only watched maybe 30 minutes altogether but lacking so much audio really hurts the experience imo. Voices are pretty much standard issue for adventure games, it's so weird that for such a short game they don't have them. Mr Underhill posted:Not to toot my own horn but we're working on a game with a shoestring budget It's worth noting that all the high-level expensive backer rewards were pretty nice. All the physical goods probably, for some, made it worth the price. At the end of the day, I barely really considered it a Kickstarter for a Homestuck game because it was more like a memorabilia/swag store. DaveKap fucked around with this message at 23:03 on Sep 18, 2017 |
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Paul Zuvella posted:Why the gently caress would anyone pay a dude who writes video game music upfront for a symphony. Like what the gently caress were people thinking His asking price was like $10k or something, too. Chalk it up to early KS fever, I guess?
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Paul Zuvella posted:Why the gently caress would anyone pay a dude who writes video game music upfront for a symphony. Like what the gently caress were people thinking They were thinking "i want video game music man to write me a video game music but big".
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DaveKap posted:The difference here is that your game is likely being worked on by people who understand how to do what they're doing. Because The Odd Gentlemen took the money and ran (I think the story went that they eventually ponied up a small portion as a lawsuit settlement but it wasn't nearly enough to cover what was taken) there was no money to hire developers and artists who knew what they were doing. As such, a ramshackle (affordable) group of people were brought together. I'm sure your game is being built by people who know not to dereference a null pointer but it's highly likely the Hiveswap devs treated the whole thing as a really good learning experience. Yeah, to be 100% honest I don't really know what went down there and what their budget really was. I can't even imagine what it would feel like to be hosed over by someone you hire to the extent that you have to start your own development company just to fulfill your KS obligations, so good on them for ultimately making it happen. Oh and I like the fact that it's not afraid of being wordy. Sometimes this criticism gets thrown at adventure games, and I get that they're an interactive medium first and foremost, but I love it when characters talk a lot, or describe things in detail... provided it's well written, and in Hiveswap it is. Seems to be selling pretty well, too.
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Paul Zuvella posted:Why the gently caress would anyone pay a dude who writes video game music upfront for a symphony. Like what the gently caress were people thinking well... you usually pay your composer upfront, yeah. but you also usually don't hire them until you have enough game for them to compose to
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The White Dragon posted:well... you usually pay your composer upfront, yeah. but you also usually don't hire them until you have enough game for them to compose to And also contract.
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Demiurge4 posted:I'm not really enjoying it at all. The pacing is really off and I spend more time trying to find which part of the map has the mobs I'm supposed to fight rather than just playing and enjoying myself. I'm level 4 in the swamps and the only enemies I have left to fight seem to be a bunch of basilisks on the beach and a group of level 6 skeletons I can't beat. Yeah. It feels like you really have to do everything to keep up with level parity. Also there are no vanilla mobs. Even the Crocodiles cast spells at you!
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I just kicked in for Scorn https://www.kickstarter.com/projects/1777595379/scorn-part-1-of-2-dasein After seeing some concept art and a flythrough trailer on Tumblr; just the right mix of Giger and Beksinski to pique my interest. Hopefully the gameplay will match up ![]()
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NoneMoreNegative posted:I just kicked in for Scorn The gameplay will be to find the exit of a maze made of giant biomechanical genitalia while trying not to step on a bunch of drooling malformed fetuses. All while a faint, tired moaning is heard in the distance
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SpaceGoatFarts posted:The gameplay will be to find the exit of a maze made of giant biomechanical genitalia while trying not to step on a bunch of drooling malformed fetuses. All while a faint, tired moaning is heard in the distance Well one can only hope
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SpaceGoatFarts posted:The gameplay will be to find the exit of a maze made of giant biomechanical genitalia while trying not to step on a bunch of drooling malformed fetuses. All while a faint, tired moaning is heard in the distance
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So remember Carmageddon Reincarnation? A game that got funded in 2012, released in 2015 for PC, and re-released in 2016 for PC and consoles to mild success? A Kickstarter success story right? Except no. Unlike most Kickstarters that deliver everything but the game, Stainless have (eventually) fulfilled their obligation of delivering the game, but completely folded on the physical rewards. So basically the more you paid, the more you got screwed. Even better, while they went to the trouble of porting to consoles (not an original goal), they totally forgot about Mac / Linux (part of a stretch goal). The excuse was always they were too busy with the game, but now it's been out for a year, so they've just gone silent on their backers instead, while still carrying on with their business and working on new titles. In all likelihood they probably realized they promised way too many physical rewards and bailed.
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https://www.kickstarter.com/projects/cosebelle/selling-sunlight-a-wandering-merchant-rpg Selling Sunlight, which describes itself as a "wandering merchant RPG." Kind of seems like a narrative RPG, which means it has a whole lot of neat mechanics and none of them seem related to combat, so this is either entirely up your alley (me) or totally not at all. Devs were in the Failbetter incubation program and their influence is quite clear. (Also, disclosure that because of that, I know someone who contributed to it, so yada yada, take my recommendation with salt.) Star Guarded fucked around with this message at 21:26 on Sep 19, 2017 |
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Star Guarded posted:https://www.kickstarter.com/projects/cosebelle/selling-sunlight-a-wandering-merchant-rpg Looks really cool, backed. Thanks!
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Star Guarded posted:https://www.kickstarter.com/projects/cosebelle/selling-sunlight-a-wandering-merchant-rpg Oooh this is I think an all-girl studio right? I think I saw this on Tig Source. Fell in love with the aesthetic, looks lovely! Very, very cool. Reminds me of that Moebius-inspired French cartoon from the 90s, the Arcadia one, anyone know what I'm talking about? E: I mean this one: ![]() Mr Underhill fucked around with this message at 21:37 on Sep 19, 2017 |
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Mr Underhill posted:Oooh this is I think an all-girl studio right? I think I saw this on Tig Source. Fell in love with the aesthetic, looks lovely! Very, very cool. Holy drat, there's a reference I never would have expected. "Spartakus and the Sun Beneath the Sea" was the name of the show.
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New game on Fig, Crazy Justice. It's a cel-shaded cartoony 3rd person shooter with destructible environments, skill decks and buildable defenses. ![]() ![]() Megazver fucked around with this message at 22:27 on Sep 19, 2017 |
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Star Guarded posted:https://www.kickstarter.com/projects/cosebelle/selling-sunlight-a-wandering-merchant-rpg What really sold me was "too many bees".
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Davincie posted:https://www.kickstarter.com/projects/muhagames/thea-2-the-shattering Yeah agreed. Great devs, already a delivered product with awesome review scores, good track record of support, unique setting. Looks like they are following Harebrained funding strategy for their games now too (internal funding from previous game + KS for extra help).
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[quote="“SupSuper”" post="“476559121”"] So remember Carmageddon Reincarnation? A game that got funded in 2012, released in 2015 for PC, and re-released in 2016 for PC and consoles to mild success? A Kickstarter success story right? Except no. Unlike most Kickstarters that deliver everything but the game, Stainless have (eventually) fulfilled their obligation of delivering the game, but completely folded on the physical rewards. So basically the more you paid, the more you got screwed. Even better, while they went to the trouble of porting to consoles (not an original goal), they totally forgot about Mac / Linux (part of a stretch goal). The excuse was always they were too busy with the game, but now it’s been out for a year, so they’ve just gone silent on their backers instead, while still carrying on with their business and working on new titles. In all likelihood they probably realized they promised way too many physical rewards and bailed. [/quote] I honestly don’t think it sold that well. It ran and played like absolute garbage at least and was really only marginally improved with the re-release. I wanted to like it so badly but they couldn’t have made it any less fun to drive cars and crash them into things. And Crazy Justice looks like Not Fortnite.
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Did anyone back Rides With Strangers? Wondering why it got postponed
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Yodzilla posted:I honestly don’t think it sold that well. It ran and played like absolute garbage at least and was really only marginally improved with the re-release. I wanted to like it so badly but they couldn’t have made it any less fun to drive cars and crash them into things. There were other more glaring problems with the game but I like to find the underlying issues like this one and completely blame them for the failure of the entire product. I'm glad I didn't pay past the "get the beta" tier. Hey so random question about Fig. Have any of the games sold enough that investors made a profit on their investment?
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Megazver posted:New game on Fig, Crazy Justice. It's a cel-shaded cartoony 3rd person shooter with destructible environments, skill decks and buildable defenses. even down to the font it looks like fortnite
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Megazver posted:New game on Fig, Crazy Justice. It's a cel-shaded cartoony 3rd person shooter with destructible environments, skill decks and buildable defenses.
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DaveKap posted:Hey so random question about Fig. Have any of the games sold enough that investors made a profit on their investment? Yes, out of their 3 released projects, "Kingdoms and Castles" has turned a profit.
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Trapezium Dave posted:I don't play multiplayer shooters so I may be missing the hook with this one - is there something unique that this is doing that the other big name FPS games aren't? Freeform building and destructible terrain it seems like. Battlefield has destruction but not really to the level they're aiming for.
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# ? Jun 13, 2024 10:20 |
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Star Guarded posted:https://www.kickstarter.com/projects/cosebelle/selling-sunlight-a-wandering-merchant-rpg Thanks for posting this, it's the first thing I've backed in about a year.
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