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DancingShade
Jul 26, 2007

by Fluffdaddy
There is no RNG or luck based mechanic with Amiibos. Just a set price and a known outcome.

Unless the luck is being able to find one in stock or something? I don't know how collectible they actually are.

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Alder
Sep 24, 2013

Groovelord Neato posted:

in the us console games (and pc ports of those games and blizzard games cuz they're assholes) are 59.99.

lootboxes are ok in games that are totally free it's really hosed up to have microtransactions in a game that you already paid full price for (and 40 bucks for the multiplayer only pc game overwatch is full price).

I live in NY :11tea:

In a related note I want to move out of NY so I can afford all the video games.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!

DancingShade posted:

There is no RNG or luck based mechanic with Amiibos. Just a set price and a known outcome.

Unless the luck is being able to find one in stock or something? I don't know how collectible they actually are.

In this case s.i.r.e. is talking about the chests the specific amiibo can spawn that can have one of the nostalgic pieces of armor/weapon but can just well have a weapon/shield/etc. you can find in the game proper. Nothing is stopping the player from reloading a save though so if you're in it for the costumes then you had to reload pretty often at launch.

I think they did do something to tweak that eventually though in one of the updates since then. I'm not sure it could just be placebo.

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Groovelord Neato posted:

in the us console games (and pc ports of those games and blizzard games cuz they're assholes) are 59.99.

(and 40 bucks for the multiplayer only pc game overwatch is full price).

:psyduck: if full price for a game is $59.99 then how is $40 for Overwatch also full price, that sounds like it's $19.99 cheaper than full price

DancingShade
Jul 26, 2007

by Fluffdaddy

Viewtiful Jew posted:

In this case s.i.r.e. is talking about the chests the specific amiibo can spawn that can have one of the nostalgic pieces of armor/weapon but can just well have a weapon/shield/etc. you can find in the game proper. Nothing is stopping the player from reloading a save though so if you're in it for the costumes then you had to reload pretty often at launch.

I think they did do something to tweak that eventually though in one of the updates since then. I'm not sure it could just be placebo.

Ah I see. That's an interesting design decision. I probably wouldn't have been happy experiencing that either.

Groovelord Neato
Dec 6, 2014


LORD OF BOOTY posted:

:psyduck: if full price for a game is $59.99 then how is $40 for Overwatch also full price, that sounds like it's $19.99 cheaper than full price

pc games are all download. and if you wanna sell lootboxes your game should be zero dollars.

Murderion
Oct 4, 2009

2019. New York is in ruins. The global economy is spiralling. Cyborgs rule over poisoned wastes.

The only time that's left is
FUN TIME

Snuffman posted:

I looked at NHL18's HUT (because it's the only EA Sports game I own) and its a fascinating rabbithole of microtransactions.

I thought it was just buying card packs and building teams but its crazier than that. Players (cards) come with "contracts" limiting the number of games you can use them in. How do you extend those contracts? With contract cards, of course! And they come in 3 separate rarities!

Player gets hit too hard on the ice? The card is "damaged" now and you have to use healing cards (in 3 separate rarities for 3 separate parts of the body that can be damaged) before you can use it again!

I guess it stops someone from building the "perfect" team, you can trade players in an auction house, and wiping the floor with everyone.

Its a terrifying look at how bad other games could get. Can you imagine a Battlefield game where your gun, which you acquired from a loot box, can "jam" and you have to use a "repair" card? I'm sure EA has.

I'm kind of amazed they've been able to go along with this as long as they have, but I guess the more casual sports-game buying audience accepts this stuff? To EA's credit (at the moment), there's still a fairly robust single player/local multiplayer in these games so for the most part really casual sports fans (like me) can just play out simple sport fantasies like playing for their favorite team or taking their favorite team to the Stanley Cup.

If the backlash gets as far as the sports games, EA's golden goose is well and truly cooked. FIFA in particular is the biggest thing they have, both in terms of cashflow and cultural significance. FIFA might not care much about introducing children to gambling because 1) sports betting is pretty much symbiotic with the whole drat industry and 2) they're evil lol. They will care if Concerned Mothers start banging the "FIFA is starting kids gambling :byodame:" drum, because they've got enough controversies to deal with. e: And when I say bigger, I mean that losing any of those IPs, or even losing the infinite cash postgame purchase models they've got going, could shutter EA. Check out the Skill Up video on page 7 for the low down - FIFA alone is a quarter of EA's revenue.

The sports games are also far, far more likely to be played by children. My siblings wouldn't buy their kids Battlefront, but my nephews have a few of the FIFA and Need for Speed games between them. I'd probably better warn them about this poo poo.

Murderion fucked around with this message at 03:41 on Nov 25, 2017

DancingShade
Jul 26, 2007

by Fluffdaddy

Groovelord Neato posted:

pc games are all download. and if you wanna sell lootboxes your game should be zero dollars.

LIVE AMMO COSPLAY
Feb 3, 2006

It’s extremely cool and good to have unregulated gambling aimed at children.

It’s also a coincidence that so many stolen accounts on Xbox/PS4 are used to buy FIFA stuff.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!

TF2 HAT MINING RIG posted:

It’s extremely cool and good to have unregulated gambling aimed at children.

It’s also a coincidence that so many stolen accounts on Xbox/PS4 are used to buy FIFA stuff.

Yeah that second part is something that never really got as much noise as it probably should have.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
Does anyone have any actual research data on F2P mechanics being specifically targeted towards children and /or children making purchases are a significant problem? I work at a company that makes mobile F2P games and children are not a significant source of income - children making mistaken purchases are exceedingly rare. Actually, so are people that are horribly addicted and wasting their livelihood away on the games.

The main source of income is whales, and those whales aren't often people taking out second or third mortgages to pay off their crippling lootbox debt, it's lawyers who have literally millions of dollars so who gives a poo poo if I drop a few grand on some game I find fun.

I know that loot boxes certainly can be used to sell gambling to children in theory, but I haven't personally seen any evidence of that any more than violent games incite violence in children.

AndyElusive
Jan 7, 2007

Lol @ anyone, regardless of career or income spending thousands of real world dollars on a Free 2 Play video game.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
I effort posted this in the "ask a game dev" thread but it's more appropriate here. I'll preface this by saying that I don't think loot boxes are good, and this isn't meant to be a "stop complaining you nerds it could be so much worse :smug:" because that's a lovely argument, and if anything this is meant as a warning of how bad poo poo can get if we don't do something about it. I also think it could make for some good discussion here. Anyways:

I feel like most console/pc gamers have more or less ignored the mobile market as “that place where moms play candy crush” and haven’t realized the true levels of insanity that the mobile F2P market has truly reached, and the grim glimpse into the dystopian future it can provide. This is gunna be a lot of words, but I find this particular game endlessly fascinating in just how purely evil it is. Today I’m going to talk about Game of War.

Now, I’m sure many of you have vague recollections of maybe hearing about Game of War at some point? It sounds like something you’ve heard of but you’re not sure. That’s completely intentional - the name is vague, so that if you see it on the app store (say, while searching for “Game of Thrones” or “war game”) you’ll feel like you’ve heard about it, and try it out. Or it’s possible you remember it from the tacky Kate Upton commercial during Superbowl 49. Anyways, you install it, launch it, mash through the tutorial, and get to see this:



Wow, that’s loving ugly, and that UI is terrible. It’s intentionally so. A screenshot doesn’t quite capture the ugliness, because almost EVERYTHING on that moves, even slightly or subtly. The game is specifically designed to be ugly, obtrusive, and overly complicated. They overload the player with stats that can be upgraded and technologies to research - 167 different stats to upgrade, and 237 different technologies to research (each with 10 tiers). Why make it so complicated? Because they want to hit you with that sunk cost fallacy HARD. You took all the time to figure out this obnoxious UI, no loving way I’m stopping now. It’s basically the Nigerian Prince of F2P games: it’s specifically trying to weed out everyone except a select few - the type of people who are going to muscle through obtuse UI and complex systems and get too deep into the game to quit out.

In case you’re some kind of mad man and thought that the above didn’t look too bad, here’s what you find when you tap the plus sign in the bottom-right corner:



And yes, there’s more options if you continue scrolling down.

Okay so the game’s ugly and confusing, whatever. How’s it play? It’s more or less similar to Civilization - you build a fortress, construct an army, send the army to go wipe out other fortresses. It starts slow and ramps up FAST. All those stats I mentioned earlier? They’re super important, because other players will be attacking your fortress even when you’re not playing. You can spend all day building up an army and building fortifications, only to wake up in the morning and find half of it destroyed. Okay, so let’s upgrade all 167 stats or whatever. Of course, this takes time - at first, only a few minutes, then a few hours, then a few days, then a few weeks, then a few months. Enjoy waiting literally six months for your next upgrade!…Or you could pay some of the in-game hard currency, gold. How do you get gold, by spending money, of course!

Okay, let’s spend some cash then. The game screen is loving plastered with ads for promotions and deals and etc after all. The basic purchasing packages for gold come in three basic levels - a 4.99 package, a 19.99 package, and a 99.99 package. Quite a big jump there, huh? Well whatever, let’s buy the 19.99 package because my loving poo poo keeps getting destroyed. Fast-forward to the next day: Oh, the poo poo I built using that gold I bought got destroyed by someone else, so that 20 bux is down the drain. Whatever, let’s try buying the cheaper 4.99 package, maybe that way when we lose it, it won’t feel like such a waste

Oh wait, you can’t buy the 4.99 package, or even the 19.99 package now. Once you buy a package, it’ll be disabled for six months, thus meaning you can only buy a more expensive one. It also disables any packages cheaper than the one you bought. Now we can ONLY buy the 99.99 package. Fast-forward five months, we get frustrated and decide to buy the 99.99 package. Now the timer has reset, so if we want to buy the 19.99 package we’ll need to wait ANOTHER six months. So we wait six months, and the 19.99 pack unlocks! What about the 4.99 pack? Well we’ll need to wait an additional six months (without making ANY purchases) for it to unlock, of course!

This was also posted in the game dev thread, adding on to the insanity:

MissMarple posted:

Re: Game of War if you want the two most insidious things it does...
1/ The price of currency is up to 80% cheaper outside of the big events. Given that prolonged battles are basically “who had the biggest warchest”, this means that warring factions are basically silent bidding against each other. If you don’t spend more money than your opponent before the fight even starts, you’re going to be paying 5x the normal rate to make up the difference.
2/ The rate of inflation in the game is something like 20% a month. That means every offer is the best ever offer. It means all that stuff you invested in last month? It’s already lost value. There’s a new normal now. Even if you are paying, you can never stop because whatever you bought is redundant in no time at all.

Literally the only way to succeed in the game is to continuously buy the 99.99 package over and over to beef up your defenses, because if you don’t they’ll just get stomped on and obliterated. You need to keep paying that too, even if you constantly win, because soon your shirt will be worthless via inflation. People have been complaining about how loot boxes punish players who don’t spend money, but Game of War is a step ahead of that - they don’t want to punish players who don’t spend. If you don’t spend, they don’t want you playing their game at all, and the game will actively try to push you away and alienate you to get you to stop playing.

joats
Aug 18, 2007
stupid bewbie

Oxyclean posted:

There's something about this part that I think makes it worse/more insidious with the prices I've heard some CSGO stuff going for. Seems like the kinda of thing people would be tempted to actually gamble in hopes of getting something they can sell for a profit.

But it also means that I can buy decent skins for a fraction of what developers would sell them for.

Groovelord Neato
Dec 6, 2014


AndyElusive posted:

Lol @ anyone, regardless of career or income spending thousands of real world dollars on a Free 2 Play video game.

that loving guy someone posted about earlier in the thread that spent 5k a week on that lovely chinese mmo...

LIVE AMMO COSPLAY
Feb 3, 2006

I gave up on mobile games long ago but a friend recently showed me a game they started playing on their phone that is literally a slot machine with purchasable currency.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

TF2 HAT MINING RIG posted:

I gave up on mobile games long ago but a friend recently showed me a game they started playing on their phone that is literally a slot machine with purchasable currency.

Yeah those are surprisingly popular, but mostly with older spouses who stay at home all day with too much money and nothing to do. You get a few thousand casino funbux free every day, if you lose it at the slots (which you will, because it's a loving slot machine so you're going to lose it eventually) then you either wait until tomorrow or spend some cash.

And of course there's no way of exchanging those casino funbux for money, not even app store credit or anything. Spinning the slots is THE ENTIRE GAME.

e: slot machines also do the crazy manipulative thing where you lose, but they make it feel like winning. For example: you spent 300 credits on this spin of the slot machine: CONGRATULATIONS YOU WON 100 CREDITS 🎉🎉🎉🎊✨✨:siren::siren::siren: LET'S KEEP IT ROLLING AND SPIN AGAIN YEEEAAH (please don't think about the fact you actually lost 200 credits). Loot boxes do this poo poo all the time too.

CodfishCartographer fucked around with this message at 05:11 on Nov 25, 2017

DancingShade
Jul 26, 2007

by Fluffdaddy

CodfishCartographer posted:

Yeah those are surprisingly popular, but mostly with older spouses who stay at home all day with too much money and nothing to do. You get a few thousand casino funbux free every day, if you lose it at the slots (which you will, because it's a loving slot machine so you're going to lose it eventually) then you either wait until tomorrow or spend some cash.

And of course there's no way of exchanging those casino funbux for money, not even app store credit or anything. Spinning the slots is THE ENTIRE GAME.

https://www.youtube.com/watch?v=TtfQlkGwE2U

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I am currently procrastinating but I'll see if I can't go get some numbers on children spending money on loot boxes of f2p games.

A good majority of the children bit is just marketing players discontent to get people to do something about loot boxes. And it may be working enough to get the attention it deserves.

Lyrai
Jan 18, 2012

Related to all of this, one of those phone gatcha games, Final Fantasy Brave Exivus, had a hack recently! As in a few months ago. Phone posting so I can't grab the threads, but hackers kicked the door in, set the drop rate for the overpowered characters to be 99%, and gave everyone a large amount of premium currency poo poo. I want to say it was equal to the biggest package you could buy.

Game underwent sudden emergency maintenance as the hackers posted a bitcoin ransom demand on the website, threatening to leak the main... something or other for the game if they weren't paid.

Makes me wonder, what happens when crackers start going for the loot progression system?

LIVE AMMO COSPLAY
Feb 3, 2006

CodfishCartographer posted:

Yeah those are surprisingly popular, but mostly with older spouses who stay at home all day with too much money and nothing to do. You get a few thousand casino funbux free every day, if you lose it at the slots (which you will, because it's a loving slot machine so you're going to lose it eventually) then you either wait until tomorrow or spend some cash.

And of course there's no way of exchanging those casino funbux for money, not even app store credit or anything. Spinning the slots is THE ENTIRE GAME.

e: slot machines also do the crazy manipulative thing where you lose, but they make it feel like winning. For example: you spent 300 credits on this spin of the slot machine: CONGRATULATIONS YOU WON 100 CREDITS 🎉🎉🎉🎊✨✨:siren::siren::siren: LET'S KEEP IT ROLLING AND SPIN AGAIN YEEEAAH (please don't think about the fact you actually lost 200 credits). Loot boxes do this poo poo all the time too.

Normally I’d assume it’s shady stuff that’s allowed on the Google Play store but I checked my iPhone and there is a loving casino category.

LIVE AMMO COSPLAY
Feb 3, 2006

Lyrai posted:

Related to all of this, one of those phone gatcha games, Final Fantasy Brave Exivus, had a hack recently! As in a few months ago. Phone posting so I can't grab the threads, but hackers kicked the door in, set the drop rate for the overpowered characters to be 99%, and gave everyone a large amount of premium currency poo poo. I want to say it was equal to the biggest package you could buy.

Game underwent sudden emergency maintenance as the hackers posted a bitcoin ransom demand on the website, threatening to leak the main... something or other for the game if they weren't paid.

Makes me wonder, what happens when crackers start going for the loot progression system?

There’s a category I see sometimes on YouTube that shows recent videos that are popular with gamers and it’s always stacked with videos on how to hack free credits in mobile games. They are obviously fake as hell but there are always a fresh batch when I look.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Re: Age

https://www.npd.com/wps/portal/npd/...gaming-content/

quote:

According to PC and Video Games – DLC and Microtransaction Purchasing, the latest report from global information company, The NPD Group, among the U.S. population of males and females age 13-54, 28 percent have purchased additional video game content in the past three months, with males and teens being the primary purchasers. Microtransactions are purchased more often than downloadable content (DLC), at 23 percent and 16 percent, respectively.

Finding a lot of places don't like to track what ages they are targeting and getting money from. Still looking though.

THE FUCKING MOON
Jan 19, 2008

Lyrai posted:

Related to all of this, one of those phone gatcha games, Final Fantasy Brave Exivus, had a hack recently! As in a few months ago. Phone posting so I can't grab the threads, but hackers kicked the door in, set the drop rate for the overpowered characters to be 99%, and gave everyone a large amount of premium currency poo poo. I want to say it was equal to the biggest package you could buy.

Game underwent sudden emergency maintenance as the hackers posted a bitcoin ransom demand on the website, threatening to leak the main... something or other for the game if they weren't paid.

Makes me wonder, what happens when crackers start going for the loot progression system?

lol good. The only reason I was able to enjoy GTA Online for as long as I did was because of the exploits early in the game and the 'goodguy' hackers who'd occasionally go hosing everyone down with internet funbux. GTA Online doesn't have lootboxes, but its progression is totally nutso.

THE FUCKING MOON fucked around with this message at 05:36 on Nov 25, 2017

DeNomolos
Jan 10, 2013

mild mannered meatspin historian

THE loving MOON posted:

lol good. The only reason I was able to enjoy GTA Online for as long as I did was because of the exploits early in the game and the 'goodguy' hackers who'd occasionally go hosing everyone down with internet funbux. GTA Online doesn't have lootboxes, but it's progression is totally nutso.

GTA Online is the one time I've seen a progression loop not only drag on longer than a full time job to get what you want, but introduced lobby based progression systems instead of instanced missions with high pay-outs that not only take forever, but can be instantly negated by other players who are encouraged to do so. That way, you're not only frustrated, you're -furious- so that you'll spend 20 dollars on an amount of fake money that usually only covers the third of the cost of the big expansion items. Once the hackers started getting banned ONLY if they were giving people money and they reset every one's bank balance, it was immediately time to uninstall.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
A lot of what I am finding out about age groups is video game companies don't want to release that information.

But I did find this. It doesn't have to do with microtransactions but should be useful if people believe anyone under 18 is opening a loot box and if that is gambling.


LIVE AMMO COSPLAY
Feb 3, 2006

THE loving MOON posted:

lol good. The only reason I was able to enjoy GTA Online for as long as I did was because of the exploits early in the game and the 'goodguy' hackers who'd occasionally go hosing everyone down with internet funbux. GTA Online doesn't have lootboxes, but its progression is totally nutso.

GTA Online doesn’t have the gambling element to purchases but a full price game that contains a currency pack that cost far more than the base game is hosed up.

It’s funny that they haven’t somehow opened the in-game casino yet, at this point it seems like there was nothing legnally holding them back.

THE FUCKING MOON
Jan 19, 2008

ChuckDeNomolos posted:

GTA Online is the one time I've seen a progression loop not only drag on longer than a full time job to get what you want, but introduced lobby based progression systems instead of instanced missions with high pay-outs that not only take forever, but can be instantly negated by other players who are encouraged to do so. That way, you're not only frustrated, you're -furious- so that you'll spend 20 dollars on an amount of fake money that usually only covers the third of the cost of the big expansion items. Once the hackers started getting banned ONLY if they were giving people money and they reset every one's bank balance, it was immediately time to uninstall.

It isn't enough that you literally spent like $100 real life dollars on a virtual car (again, no lootboxes, it really is that bad), but you have to spend like half the cost again on engine upgrades, tuning, handling, etc. Unless you got like 30 million from a hacker shooting 50k stacks at you and a bunch of other scrubs who are lined up against a wall with a minigun :madmax:

edit: I forgot there was even supposed to be a literal casino coming down the pipes. Supposedly concerns with regulation is one of the reasons SEGA never brought PSO2 over stateside either. Maybe there's somebody high up at both companies who know the gravy train has gotta stop somewhere. I can't believe they'd leave all that money on the table though, no company would do that unless they hosed up.

THE FUCKING MOON fucked around with this message at 05:49 on Nov 25, 2017

Truga
May 4, 2014
Lipstick Apathy

Xaris posted:

Also on some ways, AAA games still costing $50-60 is the same as back in 1993, yet of course we've had a lot of inflation since then (equivalent to $80-90 today). i think no game wants to be at the forefront of gamer outrage over a $80 priced-game so they try to makeup revenue from the goony whales willing to pay thousands to somewhat subsidize the price, and DLC/Deluxe OCD editions.

:wrong: in the 90s they sold 100k copies and it was a mega hit, today they sell 10 million and it's considered a flop. $60 is fair.

DancingShade
Jul 26, 2007

by Fluffdaddy
While GTA Online has obnoxious grade monetization and still currently lacks loot boxes you can expect that to change in their future products.

Maybe they won't retrofit such a system into GTA5 but you can bet your rear end Rockstar are working on making Red Dead Redemption 2 revolve around it.

They won't get far selling people different breeds of $50 horses. I think.

THE FUCKING MOON
Jan 19, 2008

DancingShade posted:

While GTA Online has obnoxious grade monetization and still currently lacks loot boxes you can expect that to change in their future products.

Maybe they won't retrofit such a system into GTA5 but you can bet your rear end Rockstar are working on making Red Dead Redemption 2 revolve around it.

I hope you're wrong, but I know you aren't. :( Maybe the blow up will make them reconsider and just try to sell a good game with a suspiciously large number of cosmetic items available for free.

LIVE AMMO COSPLAY
Feb 3, 2006

DancingShade posted:

While GTA Online has obnoxious grade monetization and still currently lacks loot boxes you can expect that to change in their future products.

Maybe they won't retrofit such a system into GTA5 but you can bet your rear end Rockstar are working on making Red Dead Redemption 2 revolve around it.

They won't get far selling people different breeds of $50 horses. I think.

It’s published by 2K and they are real bad too.

I always wonder if the lootbox system in Borderlands 2 was planned to be a bigger thing at one point.

DancingShade
Jul 26, 2007

by Fluffdaddy
Let's imagine the future Red Dead Redemption core game play loop:

Buy bags of bandit's loot for only $1.99 each, or 21 for $19.99 (best value).

*opens bag*

Oh another duplicate gunslinger's scarf.

*opens bag*

Oh great horseshoes that go +1% faster

*opens bag*

Dynamite Dan card: light sticks 20% faster

*opens bag*

Oh wow rare lever action rifle that does double damage what it uses cash shop only bullets?

TF2 HAT MINING RIG posted:

It’s published by 2K and they are real bad too.

I always wonder if the lootbox system in Borderlands 2 was planned to be a bigger thing at one point.

I think Borderlands 2 was basically just Diablo loot but the gun grinder thing in the Pre-Sequel was the exact same suspiciously similar to the consolation prize mechanic Asian F2P MMO publishers use so that even if you don't win the prize you want, buy enough loot boxes and eventually you'll be able to buy it at a grossly inflated price for consolation tokens or something.

DancingShade fucked around with this message at 06:09 on Nov 25, 2017

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Earwicker posted:

So are trading cards considered gambling now too?

I have not paid attention to that world in decades. But sometimes I do think about the fact that when I was in high school (in the 90's) I sold my deck of mtg cards to my brother for $45 which at the time was around $20 profit and if I still held on to those cards until today they'd probably be worth thousands.

Iirc there was a bunch of lawsuits back in the 90s over whether or not cards were gambling or not.

I think the suits got tossed for standing as the litigants couldn't prove damages.

THE FUCKING MOON
Jan 19, 2008

DancingShade posted:

I think Borderlands 2 was basically just Diablo loot but the gun grinder thing in the Pre Sequel was the exact same consolation prize mechanic Asian F2P MMO publishers use so that even if you don't win the prize you want, buy enough loot boxes and eventually you'll be able to buy it at a grossly inflated price for consolation tokens or something.

The shop that distributes the consolation tokens in PSO2 is called the recycle shop. Not really useful info, but kinda... I dunno funny I guess? PSO2's lootboxes are purely cosmetic and the shortcut items are available at a static price, no lootboxes involved.

LIVE AMMO COSPLAY
Feb 3, 2006

DancingShade posted:

Let's imagine the future Red Dead Redemption core game play loop:

Buy bags of bandit's loot for only $1.99 each, or 21 for $19.99 (best value).

*opens bag*

Oh another duplicate gunslinger's scarf.

*opens bag*

Oh great horseshoes that go +1% faster

*opens bag*

Dynamite Dan card: light sticks 20% faster

*opens bag*

Oh wow rare lever action rifle that does double damage what it uses cash shop only bullets?


I think Borderlands 2 was basically just Diablo loot but the gun grinder thing in the Pre-Sequel was the exact same suspiciously similar to the consolation prize mechanic Asian F2P MMO publishers use so that even if you don't win the prize you want, buy enough loot boxes and eventually you'll be able to buy it at a grossly inflated price for consolation tokens or something.

Borderlands 2 had a literal golden loot chest that you could only open with gold keys. For some reason the only ways to get those keys was codes from the developer that they handed out in batches.

The whole this feels like an aborted lootbox system.

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

TF2 HAT MINING RIG posted:

Borderlands 2 had a literal golden loot chest that you could only open with gold keys. For some reason the only ways to get those keys was codes from the developer that they handed out in batches.

The whole this feels like an aborted lootbox system.

It was a bad attempt to drum up social media presence

DancingShade
Jul 26, 2007

by Fluffdaddy

TF2 HAT MINING RIG posted:

Borderlands 2 had a literal golden loot chest that you could only open with gold keys. For some reason the only ways to get those keys was codes from the developer that they handed out in batches.

The whole this feels like an aborted lootbox system.

Somehow I completely forgot about those. Huh. You're absolutely right.

THE FUCKING MOON
Jan 19, 2008

DancingShade posted:

Somehow I completely forgot about those. Huh. You're absolutely right.

Yeah me too. I don't think I ever got anything really cool out of those either.

That game was incredibly vulnerable to hacking in whatever guns you want, and I bet that's what tipped the balance against paid loot crates. If it was always online or whatever, who knows?

Edit: for those of you who didn't play borderlands 2, you could use a trainer running in the background to guarantee drops and specific part combinations, including illegal combinations. They only ever got as far as deleting 'impossible' combinations.

THE FUCKING MOON fucked around with this message at 06:30 on Nov 25, 2017

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Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

TF2 HAT MINING RIG posted:

Borderlands 2 had a literal golden loot chest that you could only open with gold keys. For some reason the only ways to get those keys was codes from the developer that they handed out in batches.

The whole this feels like an aborted lootbox system.

At least there was no way to out right buy them? I don't think they were in any Mountain Dew bottles or Doritos bags.

Hey there's another angle to look at. Keys inside your favorite :siren:Gamer Sankz and Drinkz:siren:

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