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Cool. Time to put all those sacks to good use. Also I'm a little confused by multiplayer. I nabbed a couple of machine gun turrets from side missions, but I couldn't find them in my inventory and nobody else seemed to use them. What gives?
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# ? Mar 4, 2018 21:49 |
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# ? May 31, 2024 04:40 |
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That's really unclear and it's dumb. It gives you the materials needed to make that item. If you don't have the recipe then you're out of luck.
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# ? Mar 4, 2018 21:51 |
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Ooooh poo poo, that makes "sense" then. I should probably wait until I'm much higher level before doing this then. Those waves are brutal.
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# ? Mar 4, 2018 21:51 |
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This game has me kind of confused. I felt like I was about halfway through but then I just picked up Seth and he told me to go check out Sahelanthropus. Is there another base building/management segment eventually, or am I in the end game missions? I feel like I missed a whole lot of the game, like I only had a seven person crew and didn't find a lot of blueprints. Am I supposed to be grinding out levels and gear in multiplayer? Because I haven't really touched it.
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# ? Mar 4, 2018 22:01 |
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Bloodcider posted:This game has me kind of confused. I felt like I was about halfway through but then I just picked up Seth and he told me to go check out Sahelanthropus. Is there another base building/management segment eventually, or am I in the end game missions? I feel like I missed a whole lot of the game, like I only had a seven person crew and didn't find a lot of blueprints. Am I supposed to be grinding out levels and gear in multiplayer? Because I haven't really touched it. Right after that, you get back to mother base, and now you can hop between the two areas via wormhole transporter. It’s Afghanistan and Africa maps from MGSV.
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# ? Mar 4, 2018 22:08 |
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Speaking of the plot, I've only just met Chris but I'm getting intrigued. All these recycled Mgs5 assets aren't just a meta thing, Methinks...
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# ? Mar 4, 2018 22:29 |
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Turns out the VAs for Reeve and Miranda are married IRL. That's kinda funny.
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# ? Mar 4, 2018 23:38 |
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The gently caress do I get the hanging pot, chapter 7 tired of getting sick from lovely water
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# ? Mar 4, 2018 23:39 |
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Trip Report on Frostbite: Level 50. Shoot the glowing spot on its head until it dies. Takes forever to attack. Would have been terrifying on an open map. Dies like a bitch. Got upgrades for something I have yet to unlock.
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# ? Mar 4, 2018 23:44 |
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Dammit, there's a limit on the map stamps. How can I satisfy my brain without being able to mark literally every resource?!
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# ? Mar 4, 2018 23:58 |
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I poked my nose into co-op and got schematics for various 'broken' weapons. How do I make them not-broken?
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# ? Mar 5, 2018 00:30 |
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The Lone Badger posted:I poked my nose into co-op and got schematics for various 'broken' weapons. How do I make them not-broken? You craft them at the appropriate workbench. Broken weapons and equipment frequently have perks that simply making your own wouldn't have.
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# ? Mar 5, 2018 00:39 |
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The purple ones require a large Kuban amount to unlock for each.
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# ? Mar 5, 2018 01:05 |
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Quicksilver6 posted:You craft them at the appropriate workbench. But they'll be the broken version, right? Can I repair them somehow?
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# ? Mar 5, 2018 01:16 |
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The Lone Badger posted:But they'll be the broken version, right? Can I repair them somehow? Here’s how it works from what I know: You get the broken thing. You then take said broken thing to the specified workbench (which let’s just use blue since that’s the max). Typically each broken thing will give you a stat variance for Attack and Durability, as well as Perks. When you do make the item, you get it in a usable state. Meaning it lacks the Broken prefix. As people have mentioned, Perks take some hefty Kubans to unlock. But only for Blue/purple? Or just purple.
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# ? Mar 5, 2018 01:33 |
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Ah so it's a broken (thing) with a recipe to fix it, not a recipe for a (broken thing). The recipe name confused me. Does that mean I can only make one per drop?
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# ? Mar 5, 2018 01:55 |
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The Lone Badger posted:Ah so it's a broken (thing) with a recipe to fix it, not a recipe for a (broken thing). The recipe name confused me. Yep. But co-op is co-op so you’re gonna have a few to make from each run maybe.
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# ? Mar 5, 2018 02:06 |
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poptart_fairy posted:My only issue is with the vomiting being a stun. That's a little bit harsh for so early - the other penalties reinforce that you can't just cheap out with no consequence. You can't stamp areas on the map when exploring in places without a map, but if you put a flag down it'll still show up later
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# ? Mar 5, 2018 02:11 |
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Bloodcider posted:This game has me kind of confused. I felt like I was about halfway through but then I just picked up Seth and he told me to go check out Sahelanthropus. Is there another base building/management segment eventually, or am I in the end game missions? I feel like I missed a whole lot of the game, like I only had a seven person crew and didn't find a lot of blueprints. Am I supposed to be grinding out levels and gear in multiplayer? Because I haven't really touched it. After you secure that and head back home and can start the final boss (assuming you have the right materials on you). So you're pretty close, yeah.
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# ? Mar 5, 2018 02:14 |
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Uh. That heavy tactical support call-in sure is A THING. I don't think it's actually a GOOD thing. But it's definitely worth seeing. Also A THING is getting to use both ammo refills in the same mission, because I guess no one else wanted to really cut loose.
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# ? Mar 5, 2018 03:39 |
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Stompy is my favorite Interceptor weapon. Even better when everything is under it and it keeps knocking everyone down and you don't know what is going on, things are exploding. The kitchenette replaces the pot and campfire, so you save on one spot, for the kiln. I am guessing the Legendary upgrade finally replaces the smoker. Scalding Coffee fucked around with this message at 03:52 on Mar 5, 2018 |
# ? Mar 5, 2018 03:49 |
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Using Metal Gear Ray will probably utterly screw your rank unless you do it on the last wave because it runs around inadvertently destroying all your defenses but it is absolutely worth seeing at least once.
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# ? Mar 5, 2018 04:06 |
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TheBlandName posted:Uh. That heavy tactical support call-in sure is A THING. I don't think it's actually a GOOD thing. But it's definitely worth seeing. The ammo refills are buggy as balls for some reason and are unable to be used by a lot of people.
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# ? Mar 5, 2018 05:33 |
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Got that Epic Geist and wow, it uses up so many hard to come by items and a B rank base.
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# ? Mar 5, 2018 06:01 |
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Is it possible to colour the t-shirt / BDU under my chestpiece? Changing the colour seems to change the colour of the mag pouches, not the undergarment.
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# ? Mar 5, 2018 10:14 |
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If you can change the color of the undergarment separately, there will be a second tab for it in the color change menu.
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# ? Mar 5, 2018 10:21 |
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CJacobs posted:If you can change the color of the undergarment separately, there will be a second tab for it in the color change menu. Thanks, didn't realise there was another tab. I wish I could make it through an entire co-op match without DCing.
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# ? Mar 5, 2018 11:05 |
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I'm guessing the exploration teams are intended as a resource supplement more than anything else? The stuff I can get is pretty drat common anyway.
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# ? Mar 5, 2018 11:30 |
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When you start off, your exploration team only has E-level missions available which all give you pretty common materials in small amounts. As you put more people on the team though it'll level up to D and beyond just like the rest of them, which will generate better missions to send people on. The letter rank of an exploration mission is on the left side next to the name.
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# ? Mar 5, 2018 11:57 |
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Is there a good list of what items you unlock in each chapter? The digger task in chapter 13 is pretty tough and I’m wondering if I’m missing some stuff.
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# ? Mar 5, 2018 11:58 |
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I like how the time on those missions scale: 20-ish minutes > A ENTIRE DAY > FIVE ENTIRE DAYS
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# ? Mar 5, 2018 11:59 |
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Croccers posted:I like how the time on those missions scale: MGS5's expeditions were the same fuckin way and I hate it
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# ? Mar 5, 2018 12:01 |
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Cheers for the clarification. And man, the compound bow is a bit disappointing. No appreciable damage gain.
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# ? Mar 5, 2018 12:22 |
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Man that final defence mission does not gently caress around; I’ve failed it seemingly right at the end twice now, and when it’s 25 minutes long with no checkpoints that’s more than a little annoying. Can you run to the base and restock between waves? Edit: like the first 2 waves are relatively easy but those trackers gently caress me up Akuma fucked around with this message at 14:35 on Mar 5, 2018 |
# ? Mar 5, 2018 14:29 |
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Akuma posted:Man that final defence mission does not gently caress around; I’ve failed it seemingly right at the end twice now, and when it’s 25 minutes long with no checkpoints that’s more than a little annoying.
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# ? Mar 5, 2018 14:49 |
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Akuma posted:Man that final defence mission does not gently caress around; I’ve failed it seemingly right at the end twice now, and when it’s 25 minutes long with no checkpoints that’s more than a little annoying. Pack a shotgun for trackers and shoot em in their huge dumb heads. Generally takes them out in one or two shots.
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# ? Mar 5, 2018 15:10 |
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Ixjuvin posted:Pack a shotgun for trackers and shoot em in their huge dumb heads. Generally takes them out in one or two shots.
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# ? Mar 5, 2018 15:39 |
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I kinda wish I could listen to all those tapes I'm getting without slowly dying or withoLOOKS LIKE YOU'RE RUNNING LOW ON STAMINA STOP AND REST BEFORE YOU RUN OUT OF GAS
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# ? Mar 5, 2018 16:20 |
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Akuma posted:Man that final defence mission does not gently caress around; I’ve failed it seemingly right at the end twice now, and when it’s 25 minutes long with no checkpoints that’s more than a little annoying. Bring a couple of mortars with you for this wave. You'll get a couple hundred kills out of the eight shots.
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# ? Mar 5, 2018 16:23 |
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# ? May 31, 2024 04:40 |
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I just upgraded my base to get the walkway around the perimeter, what kind of set up do I need to do the defence mission?
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# ? Mar 5, 2018 17:20 |