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For the literally no one in this thread who doesn't already have it, Immortal Redneck is in the latest Fanatical bundle in the $4.99 price tier: Alliance Bundle
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# ? Mar 29, 2019 00:49 |
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# ? Jun 8, 2024 09:14 |
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risk of rain 2's basic gameplay actually works really well in a way that surprises me and for an early access game it's pretty drat robust already
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# ? Mar 29, 2019 02:09 |
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OutOfPrint posted:For the literally no one in this thread who doesn't already have it, Immortal Redneck is in the latest Fanatical bundle in the $4.99 price tier: Alliance Bundle
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# ? Mar 29, 2019 02:13 |
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Johnny Joestar posted:risk of rain 2's basic gameplay actually works really well in a way that surprises me and for an early access game it's pretty drat robust already The first one always struck me as having designed-within-limitations problems rather than polish or game feel issues. Do the flying skull guys still make an incongruous clank noise when they die?
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# ? Mar 29, 2019 02:42 |
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DACK FAYDEN posted:and to repeat, it is good, even if the scroll system is bad, and probably worth five bones Even after all the poo poo I've said about it, it is definitely worth $5. Just remember if you pick up scrolls you will have good runs ruined fairly regularly.
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# ? Mar 29, 2019 03:15 |
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Anybody want to go halves on Risk of Rain 2? PM me here on on Steam: https://steamcommunity.com/id/Krauthammer/
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# ? Mar 29, 2019 10:44 |
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OutOfPrint posted:For the literally no one in this thread who doesn't already have it, Immortal Redneck is in the latest Fanatical bundle in the $4.99 price tier: Alliance Bundle I'm the guy who didn't have it. Four runs in and I can tell it will give me more than the 7 canadabux i paid for it.
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# ? Mar 29, 2019 14:01 |
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I thought risk of rain 2 wasn't gonna work from the first images they revealed. I played it and within a minute it felt like a more expansive ROR1. you are faster but the enemies have new ways to get to you. it feels good already in the way think im gonna do some monsoon runs today
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# ? Mar 29, 2019 14:22 |
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Call Your Grandma posted:I'm the guy who didn't have it. Four runs in and I can tell it will give me more than the 7 canadabux i paid for it. Yeah, it's pretty wonderful for an action first person roguelite.
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# ? Mar 29, 2019 14:41 |
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Johnny Joestar posted:remember risk of rain? the sequel is out in early access now, buy one get one until the 30th. Bought it immediately. I remember having a bunch of fun playing the first one co-op. If anyone wants my second copy just send me a PM or something. My steam name is the same as my forum name. The more people playing the more likely we can get some good co-op going.
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# ? Mar 29, 2019 15:33 |
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Jeffrey of YOSPOS posted:I think wanting every keystroke to be meaningful is an argument *for* auto-explore and an inventory that works with few keypresses. That's the whole point - if how I explore is mostly meaningless, an autoexplore button means I take the single action that is meaningful, "explore", and not false ones like "Do I go down or left first?". Bit of a late reply, and I agree with you, but I conflate the two because it generally seems to come from types who put Nethack's insane reactivity above all other features, and reflexively distrust modern-ish developments like autoexplore. No one on the forum that birthed GoonCrawl thinks like that, but they do exist on the fringes of the internet. IronicDongz posted:for me it feels good but I also think near the end of me playing DCSS(after almost 4000 games) autoexplore felt really loving bad to me. it made me play badly in general, put me into a super 'mash autoexplore/autofight' mindset during a lot of the game. made me feel like I was arthropying my RL skill over time, but also I wasn't able to resist playing like that. Harminoff posted:Whatever unexplored is doing. I haven't tried this one, I'll have to check it out!
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# ? Mar 29, 2019 16:25 |
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ashnjack posted:Bought it immediately. I remember having a bunch of fun playing the first one co-op. You are a gentleman and a scholar. Thanks.
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# ? Mar 29, 2019 16:50 |
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dis astranagant posted:You are a gentleman and a scholar. Thanks. You're welcome. I'm still trying to figure out how to unlock other characters.
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# ? Mar 29, 2019 16:58 |
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Risk of Rain 2 is really good, especially with co-op. Just completed an 80 minute run with some randos and we all unlocked the Mercenary.
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# ? Mar 29, 2019 18:21 |
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Fayez Butts posted:Risk of Rain 2 is really good, especially with co-op. Just completed an 80 minute run with some randos and we all unlocked the Mercenary. I'm glad I did that part with other goons on discord, because I cannot for the life of me do jumping puzzles. It unlocks it for everyone thank god
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# ? Mar 29, 2019 18:32 |
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Dackel posted:I'm glad I did that part with other goons on discord, because I cannot for the life of me do jumping puzzles. It unlocks it for everyone thank god Luckily, I had 13 hopoo feathers
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# ? Mar 29, 2019 18:33 |
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Fayez Butts posted:Risk of Rain 2 is really good, especially with co-op. Just completed an 80 minute run with some randos and we all unlocked the Mercenary. if you check the logbook it tells you -new robot- Beat the 1st teleporter event 5 times (you don't have to finish the stage just kill the boss and get the porter to 100% if you die after this during cleanup it still counts Huntress Beat the 3rd teleporter event 1 time 1 character you have to find them and save them from being displaced in time the other 2 have hints I cant even begin to decipher on the first day.
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# ? Mar 29, 2019 19:31 |
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AkumaHokoru posted:if you check the logbook it tells you Ok
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# ? Mar 29, 2019 20:10 |
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I’ve been revisiting Barony recently and it seems quite a bit more compelling than initial release way back when. Stacking items, automatic appraisal, alchemy, turning on or off hunger and the Minotaur and other stuff I haven’t lived long enough to see yet. If you happen to get an alembic, be sure to experiment with acid. LordSloth fucked around with this message at 03:10 on Mar 30, 2019 |
# ? Mar 29, 2019 21:12 |
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Finally 100% completed Night of the Full Moon. Last achievement was Hello Grandma, which confusingly requires killing the Mystery Men in one turn. Tough to do, they have 600 health total and reset their debuffs twice. Eventually did it with Magician, using the blessings that double your mana cards and reduce cost when you play a counter. Combined with a Concentration and enough cost reducers to give me a 15-mana discount I was able to do it with two Poker Darts by carefully spacing out my Frailty effects. I don't know if I'll go back to it again, but I definitely got my money's worth.
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# ? Mar 30, 2019 00:19 |
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AkumaHokoru posted:if you check the logbook it tells you what does "find them and save them from being displaced in time" mean
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# ? Mar 30, 2019 01:54 |
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IronicDongz posted:engineer you just have to complete 30 levels total To unlock the Artificer, you must save up to 10 lunar coins and get a blue portal (either by random chance after beating a stage or with a Lunar seed - in which case you will need to have 11 lunar coins since it costs one to activate it) to enter the Bazaar, then you can buy the Artificer's freedom and unlock her as a character.
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# ? Mar 30, 2019 02:11 |
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is the other one from opening the timed chest?
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# ? Mar 30, 2019 02:12 |
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I think you can make it to the Obelisk by chance but to get the mercenary the quickest route is to loop twice.
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# ? Mar 30, 2019 02:42 |
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LordSloth posted:be sure to experiment with acid.
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# ? Mar 30, 2019 02:54 |
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IronicDongz posted:is the other one from opening the timed chest? Nah, timed chest unlocks an use item. To get Mercenary you need to go into the green portal, which shows up pretty reliably when looping, like on stage 6 or 7.
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# ? Mar 30, 2019 02:57 |
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LordSloth posted:I’ve been revisiting Barony recently and it seems quite a bit more compelling than initial release way back when. Being able to turn off the Minotaur means I'll go back to check it out. It already had hunger, why add another clock to keep you moving? It's really fun coop except dying explodes all your stuff out like a pinata and you come back naked on the next floor. It's hard to gather up a fallen buddy's stuff to give back on the next level.
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# ? Mar 30, 2019 03:18 |
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A Strange Aeon posted:Being able to turn off the Minotaur means I'll go back to check it out. It already had hunger, why add another clock to keep you moving? There is an option (for mp only) to keep all your loot on death. There’s also one for turning off most traps, but if you don’t want comedy Boulder deaths I don’t know you.
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# ? Mar 30, 2019 03:41 |
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What's the deal with the radio towers in RoR2? I have yet to see one.
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# ? Mar 30, 2019 07:59 |
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having had more chance to play risk of rain 2, this time with the friend i gave my free copy to, it seriously is a really solid game already and this is coming from someone who had genuine, serious doubts about whether they'd be able to port the game to 3d and keep the same general 'feel' they absolutely did and it's not a 1:1 thing but they translated enough of it over to where it's going to feel familiar yet there's enough that's completely fresh to make it worth checking this out and not just booting up the first game again
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# ? Mar 31, 2019 01:54 |
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RoR2 is definitely good. It plays like a more polished and much faster EDF. It has some issues, being a newly released EA game, but it's a drat good time. Oddly, my biggest issue is that the only randomization in the levels are the chest, enemy, and teleporter locations. The levels themselves are static. I'd like to see some architectural variation, something like vaults in DC:SS or Spelunky, where pre-made rooms and structures are sprinkled through the level. Considering hand-made levels are a selling point on the Steam store page, fully procedurally generated levels are probably not going to happen.
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# ? Mar 31, 2019 16:47 |
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OutOfPrint posted:RoR2 is definitely good. It plays like a more polished and much faster EDF. It has some issues, being a newly released EA game, but it's a drat good time. That's how it worked in RoR1, they randomly had some variations like say some platforms existed in some runs and in other they didn't. Same thing in RoR2, for example in one of the first possible levels there's a big stone door that may or may not be open.
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# ? Mar 31, 2019 18:14 |
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OutOfPrint posted:RoR2 is definitely good. It plays like a more polished and much faster EDF. It has some issues, being a newly released EA game, but it's a drat good time. My biggest problem with the game is that visually the teleporter is totally indistinct from the rest of the environment. It can be a huge hassle to find that stupid thing
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# ? Mar 31, 2019 18:48 |
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punished milkman posted:My biggest problem with the game is that visually the teleporter is totally indistinct from the rest of the environment. It can be a huge hassle to find that stupid thing Good news: in the development thoughts post yesterday Hopoo posted:• Hearing loud & clear about Teleporter being hard to see - want to make it still an aspect of the game without it feeling like a mistake. Players are not really noticing the passive particles - will start with a soft approach first.
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# ? Mar 31, 2019 18:53 |
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The teleporter is the worst, but the visibility of everything is really pretty bad. Where's Waldo shouldn't be 'an aspect of the game' at all. Just put in interactable object outlines like every other modern 3D game, please.
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# ? Mar 31, 2019 19:27 |
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punished milkman posted:My biggest problem with the game is that visually the teleporter is totally indistinct from the rest of the environment. It can be a huge hassle to find that stupid thing It gets a little easier to spot when you start looking for the orange sparks around the center bit instead of looking for the teleporter's silhouette.
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# ? Mar 31, 2019 21:25 |
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The only level I have trouble with finding tele is the swamp. I can't say I ever have trouble spotting anything else.
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# ? Mar 31, 2019 22:07 |
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Cogmind's April Fool's Event is... pretty wild!
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# ? Apr 1, 2019 00:39 |
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StrixNebulosa posted:Cogmind's April Fool's Event is... pretty wild! gently caress. Fuckfuckfuckfufckfuckfufck. Cogmind not opening/crash-on-open after latest patch. Probably a proton issue. Eff me, missing out on April's fools.
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# ? Apr 1, 2019 02:41 |
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# ? Jun 8, 2024 09:14 |
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Serephina posted:gently caress. Fuckfuckfuckfufckfuckfufck. Cogmind not opening/crash-on-open after latest patch. Probably a proton issue. Eff me, missing out on April's fools. quote:AFD 2019 normally autoactivates for new runs on 4/1, but if you want to play on another day, rather than having to change your system time like before, I've added a new option you might prefer, the "-forceAFD2019" command line parameter. (In Steam this is Cogmind > Properties > Set Launch Options...) If you don't want to play this special mode on 4/1, the "-noAFD" switch will block it. e: Also seriously go tweet at Kyzrati, I don't know why your game isn't working and he's usually fast with help
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# ? Apr 1, 2019 02:51 |