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retpocileh posted:Just started playing a few days ago, Voice of El is awesome. Yeah Voice of El is fun. You do have to get used to using some kinda nonstandard tactics (opportunistically preaching in enemy territory with sacrificial bishops, relying on conversion/banishment in the absence of damage spells, converting independents and scooping up flagellants to save on recruitment so you can summon the Spanish Inquisition), but as soon as it clicks, you get... well, that. If you enjoy destroying the world, give Scourge Lord a shot next. Now you can be the all-consuming locusts!
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# ? Oct 21, 2021 15:36 |
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# ? Jun 5, 2024 06:36 |
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Does El have a statline or is he just assumed to be the Pantokrator from Dominion?
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# ? Oct 21, 2021 23:15 |
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Jarvisi posted:Does El have a statline or is he just assumed to be the Pantokrator from Dominion? The boss of Heaven is probably El and/or a pretender pretending to be him. I don't have his statline to hand but iirc he's pretty tough.
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# ? Oct 21, 2021 23:35 |
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GreyjoyBastard posted:The boss of Heaven is probably El and/or a pretender pretending to be him. I don't have his statline to hand but iirc he's pretty tough.
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# ? Oct 22, 2021 02:02 |
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He has more snakes for legs than I expected.
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# ? Oct 22, 2021 02:14 |
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Just got a start on a ~4x4 island with no ports. I completely forgot that not all games try to adjust world gen to provide "fair" start
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# ? Oct 24, 2021 12:26 |
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I'm pretty sure that's not supposed to happen. Is there a shoal or whatever? Little rock path you can walk over? Those can be really easy to overlook
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# ? Oct 24, 2021 12:37 |
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Maybe. I looked around and decided to quickly restart. Is there a resource for CoE5 that lists all different rituals and so on? Playing blind can be really annoying as I have no idea whether to roll for more lvl 1/2 rituals or go for lvl 3... Or when I summoned Baal and there were, uh, side effects
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# ? Oct 24, 2021 13:00 |
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to be fair if you're going to summon what's more or less the game's version of satan you should maybe expect things to happen
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# ? Oct 24, 2021 13:34 |
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New update:patchnotes posted:Conquest of Elysium 5.12, The Apocalypse Update
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# ? Dec 6, 2021 16:34 |
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quote:No longer possible to swallow yourself.
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# ? Dec 6, 2021 17:42 |
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New thread title right there
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# ? Dec 6, 2021 18:21 |
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I heard that Belial deliberately suffered the "Lost a rib" affliction so that he could swallow himself
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# ? Dec 6, 2021 18:24 |
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and here i thought i'd be the first to post the highlight looks like a pretty good patch in general honestly
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# ? Dec 6, 2021 22:13 |
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At first I thought the NPC Empire's cardinal could just randomly break seals whenever, but it looks like it's only when Hell is already invading. Probably for the best. I wonder what those new horsemen sprites look like... I like the idea of leaderless animals and constructs maybe sticking around to cause trouble. Cloud lord improvements... maybe they won't suicide bomb their commanders into the ground so much. Would be nice to actually see them last a while. Ya know, with horsemen fixed, the only legacy sprite I can still think of is rakshasa. Maybe the next faction release will let us unleash the apes of wrath. Markata and Atavi with wall-climbing might be pretty solid in a CoE game engine.
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# ? Dec 6, 2021 23:16 |
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Guy P. McMan posted:New update: I complained about this on release, including a fairly nerdy post with screenshots and all that. Have anyone tried it? Is the improvement, let's say, noticeable, or is it the type of thing so subtle you can never be sure if it's Placebo effect or not?
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# ? Dec 6, 2021 23:44 |
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New class and update:Conquest of Elysium 5.17 posted:This update brings a new playable class to Elysium, the Monkey Maharaja. This new class have many monkeys of different size and standing, as well as Gurus capable of summoning previously unknown mythic beings and reincarnating after dying. There is also a new tune for the Monkey Maharaja made by Adrian von Ziegler. Apart from this new class there are also a bunch of other new features and bug fixes. The Gorgons and Erinye of the Witch are now all unique beings (3 of each), a new island has been added to the primal plane to accommodate the various unique beings of the monkey people and the merchants are now better at putting suitable prices on different magic items. More info on the new class from one of the developers on the steam forums: kristoffer posted:Monkey Maharaja There have also been some other patches since 5.12: Conquest of Elysium 5.16 posted:This is mainly a bug fix update. Most importantly it fixes a new bug where you immortals never lost their magic items. Apart from a bunch of fixed bugs there is also improved performance for battles and some new stuff for modders. Conquest of Elysium 5.15 posted:This update makes it possible for modders to replace fonts and translate most parts of the game, including buttons and popups. In Agartha there will now be moist cave walls next to any water squares, making it easier to not flood the level by mistake. There is also the usual bunch of minor features, AI tweaks and bug fixes. No 5.14 Conquest of Elysium 5.13 posted:This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log.
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# ? Apr 4, 2022 11:41 |
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I have a save to share. Markgraf, 4 surviving AI players, but you have control of most of Elysium. You also have a couple forces digging through Agartha who have claimed some resources, a wraith lord and ghost nekromant who grabbed a stronghold in Hades, a tartarian who has taken some hamlets up in the sky, and one death knight bumbling around in hell who just finished mining out a tile of sinners. I briefly scouted out Aztlan, but the stuff there seemed to spicy to be a profitable use of my wraith lord's time. There's a portal to the void in the southeast. We just got a hell portal from the mad cultist, but it is on an island to the south. We are separated by two bands of water, one of which is fordable and both of which seem likely to freeze over in winter. This means more concentrated hell armies, but also more time before they start razing too much of the map. All in all, a pretty fun game, with room to explore the planes in depth. The markgraf is NOT a vampire yet, but is midway through journeying to the other side of the continent where two old castles are claimed and waiting. The one I garrisoned is right near the Empire capital, so you can have some fun vamp-rushing their defenses. link here
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# ? Apr 29, 2022 20:20 |
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I've been playing around with a Bakemono run of a custom map+mod called Gigantea. The mod seems to disable some apocalyptic events, add some new map tiles including stone road that generates 1 gold+trade per space, and periodically send out hostile undead (Hades-aligned?) from unclaimed Barrows tiles with a world announcement to accompany it. The map design is very different from standard CoE. Big walls of impassable mountains, often with powerful independent guardians on the passes, mean that movement is much more restricted. Those rivers restrict movement even more, and some of them don't all freeze over in winter. I've also found that the freespawn is much meaner, it almost feels like I'm playing CoE3 again. Indies are responsible for more than half my casualties, because the impassable walls and increased number of spawners concentrates their stacks more than in regular games. Particularly, there are indie dwarf queens who spawn wandering stacks right onto the adjacent impassable mountain tiles, so it is often easy to get surprised by dwarves out of nowhere if you don't maintain good garrisons. Most mountain passes have at least one Mountain Stronghold tile, along with a mine or two. This is extremely good for Bakemono, I've built up a bunch of freespawn generators. However, there's also a number of gold mines that risk attracting big nasties, and I've lost 1 base to an elder dragon who seems to like wandering out to mess with my other stuff nearby every now and then. Overall, this has been a really refreshing contrast with a typical game, but it is also slower paced. I have not yet summoned tengu leaders, but if you can bypass impassable mountain tiles by entering the Sky, I imagine that factions with good flying troop access could have a massive edge here.
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# ? May 16, 2022 00:18 |
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An exciting new ape just showed up.quote:This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders. avoraciopoctules fucked around with this message at 00:12 on Jul 4, 2022 |
# ? Jul 4, 2022 00:09 |
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Illwinter always manages to add things I never thought about but just think are great, like the wandering damned merchants.
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# ? Jul 4, 2022 00:23 |
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I am very hyped to see what happens when I disable the firewall keeping Hidden Fun Stuff from happening to Elysium. Here's a post from the coe5 steam forum.quote:With the new update comes the Raksharaja. It is the second of the two monkey nations. For those who have played Dominions you might find similarities with the nation Lanka, but the Raksharaja faction is more focused on Maya, the false world of illusions and deception. But blood sacrifice is still the main way to raise powerul armies.
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# ? Jul 4, 2022 00:27 |
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Further impressions: This is a three way split faction. You have illusions that let you disguise tiles with useful stuff as regular terrain until someone stumbles into it and the ability to disguise units as other stuff. You have monkey nation soldiers, which includes massed monkey archers for base defense and the very respectable gorilla infantry/longbows. You have sacrifice-based demon summoning, which can give you flying commanders and solid frontliners. The tier 3 summon gives you four kinds of titan. One type is a triple mage, but there's only 3 of them, after that you have a 1 in 4 of just wasting the summon cost. I was a little disappointed with the lack of differentiation between your 3 uniques, I was hoping for named gods with different abilities. That said, it is a versatile faction, fun to play. You have a LOT of confusion spells, plus limited access to hellbind heart and animal charm, it is plausible that you could snipe enemy commanders. In my test game, I managed to confuse-befriend a dryad queen and break into herb magic. Regular monkeys are more fun to me, the reincarnation stuff and unique titans are more interesting than the strategic illusion gambits. Still, you could do cool stuff with the illusions against human players, might be a pretty significant part of coe5 multiplayer meta.
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# ? Jul 5, 2022 01:38 |
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archer gorillas are the best thing about the monkey factions, probably underpriced at 50 gold and 0 production for 3 iirc in Dominions they suffered from poor accuracy but that's not a problem in CoE
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# ? Jul 8, 2022 07:10 |
Pharohman777 posted:Man some of the unit descriptions are a hoot. Petition to have the fillibuster replaced with "Gladiatorial debates to the death".
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# ? Jul 21, 2022 13:08 |
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I've been playing this game on and off since release. Somehow it took me this long to visit most of the planes and be able to conquer even the gnarlier ones. Dwarven ballistas just clean up
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# ? Aug 22, 2022 16:12 |
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Grevling posted:I've been playing this game on and off since release. Somehow it took me this long to visit most of the planes and be able to conquer even the gnarlier ones. Dwarven ballistas just clean up You should see what an animated ballista assembly line can do Enchanter is hands down the best faction for invading other planes. It's the only one with which I've ever successfully conquered Heaven, though making significant headway in Inferno and Hades remains an absolute nightmare simply because they're so loving huge and always endlessly spawning more assholes. (And the Void of course but I mean... lol. Don't go to the Void)
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# ? Aug 22, 2022 16:24 |
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Angry Diplomat posted:You should see what an animated ballista assembly line can do I almost feel like siege engines are too good and powerful enemies should be able to "sally forth" instead of just standing there taking the beating. But just almost because I like to win. I did accidentally put a guy in the void and that was a lot of fun for me but not for him.
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# ? Aug 22, 2022 18:02 |
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the void is cool, actually.
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# ? Aug 22, 2022 18:05 |
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90s Cringe Rock posted:the void is cool, actually. Yeah it's definitely cool, but any attempt at exploration or conquest is invariably doomed to failure. If you want to see what kind of godawful poo poo is down there, you pretty much have to play High Cultist and walk some summoned commanders off the edge of the world, since no other faction (that I know of) has access to commanders with void sanity. Alternatively I guess you could conquer the Nexus and send Ether Lord squads hopping into the spaces between elemental planes. Either way, though, you're still dealing with an entire plane that rapidly causes insanity, randomizes every army's coordinates every turn, and is overflowing with Horrors of every level, so uh, yeah. Good luck
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# ? Aug 22, 2022 21:00 |
I accidentally put my Troll King into the void one time. Put a ring of water breathing on him and went exploring in the ocean. I got excited for that "weird water" and took a look. He lasted for a really long time actually. He wasn't killed, he ended up getting charmed by something.
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# ? Aug 22, 2022 21:44 |
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Donkringel posted:He lasted for a really long time actually. He wasn't killed, he ended up getting charmed by something. Makes sense, now that I think about it - Troll King is hard as gently caress to kill, and horrors don't generally inflict much in the way of fire damage. If it hadn't been an enslave/confuse that did him in, my money would be on an eventual Soul Slay or similar effect. Some of the monsters that live down there are goddamn horrific. Like, "oneshot or mind control endgame-level Demonologist summons" horrific. You manage to kill Nyarlathotep and think you're hot poo poo, and then you meet the Slave to Unreason and realize, too late, that ol' Nyarly must have been the youngest sibling
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# ? Aug 22, 2022 22:06 |
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I still want to try putting a freespawn creep generator in the Void sometime and see what happens. I'm not sure whether you can cast a Perpetual Storm in the Void, but if you can then drowning the horrors in elemental chaff might actually let you run something resembling a profitable invasion.
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# ? Aug 23, 2022 00:04 |
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What is there to profit from, though? There's the door to Nexus and that's about it.
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# ? Aug 23, 2022 02:13 |
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I think there's like... floating iron cubes and stuff. You can definitely get income off of some void tiles. I have successfully gotten a teeny bit of void income throwing lone mound kings into the stars and hoping they land on something taxable in the past, though it rarely lasts for long.
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# ? Aug 23, 2022 02:44 |
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the holy poopacy posted:What is there to profit from, though? There's the door to Nexus and that's about it. Like with pretty much everything around planes that aren't Elysium, Clouds, and maybe Agartha - shits and giggles.
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# ? Aug 23, 2022 03:03 |
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avoraciopoctules posted:I think there's like... floating iron cubes and stuff. You can definitely get income off of some void tiles. I have successfully gotten a teeny bit of void income throwing lone mound kings into the stars and hoping they land on something taxable in the past, though it rarely lasts for long. No wonder the void is so hostile if people keep lobbing tax collectors into it.
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# ? Aug 23, 2022 04:22 |
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Tax collectors in CoE are really loving dedicated to their jobb. Small farm next to hellforest full of murderanimals? No prob A villlage in the loving clouds some dipshit visited years back? Whelp gotta get dem taxes! A small patch och stability with remote traces of iron floating in a literally endless and everchanging void filled with nightmares that turn you insane? Doesn't matter, the iron price must be payed in it's miniscule full! Literally a burning hamlet in the far reaches of hell next to giant forges where sinners are molded into demons? You know the drill, get on that cart and get those small pieces of metal adding up to half a coin!
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# ? Aug 23, 2022 14:21 |
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Multiplayer MP has a nice new feature for those who play it, though it won't matter for those who find CoE's MP too slow."Conquest of Elysium 5.24 Patch Notes posted:The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gaming on the Steam Deck easier.
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# ? Oct 6, 2022 19:34 |
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# ? Jun 5, 2024 06:36 |
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Picked this up on Steam from the half off sale, along with Dominions whatever. I'm really enjoying it! The thread title totally nails it. It feels like an old Empire game I played on my Amiga in the 90s. I had no idea the battles were all automated, which makes this even better because I usually suck rear end at that part. I do wish I could arrange the formations, though. A hell gate opened, and it told me I need to close it before the world is overrun. I tried to get to it, but it appears to be on an island that I can't get to. I'm playing the knightly race of knights on horses and such. I could wait for winter, but I have a feeling it's too far to make it and everyone will just drown when the ice melts. Also, I was fighting the Dryad queen, she is the last AI I need to defeat and she was losing and then disappeared from the fight? I won the battle, but she was no where to be found. Now her army is coming out of the woodwork. Do they have an ability to teleport all over the freaking map and is this going to be an endless game of whack-a-mole? If I do defeat the last AI, do I still need to close the rift, or will the game end?
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# ? Aug 31, 2023 15:03 |