|
Did a mockup for a Gundam Witch from Mercury fighting game inspired by Gundam Wing Endless Duel for the Super Famicom.
|
# ? Apr 28, 2023 17:03 |
|
|
# ? Jun 13, 2024 06:01 |
|
Seshoho Cian posted:Did a mockup for a Gundam Witch from Mercury fighting game inspired by Gundam Wing Endless Duel for the Super Famicom. Hell yeah, I loved Endless Duel. I need to check out Witch from Mercury too... I finished this sucker
|
# ? May 2, 2023 12:08 |
|
No, my child, you've only just begun. now make the game
|
# ? May 2, 2023 12:45 |
|
I don't know how I hadn't posted about this yet. I got contracted last year to do animations for Double Dragon Gaiden, as well as managed to get another artist friend hired to do other pixel stuff for it as well! I'm not at liberty to say what yet (it didn't show up in the trailers yet) but I am very excited to see my work in a big game like this! https://www.youtube.com/watch?v=_c0ff_uZQrY Also here's some other stuff I've done idk: Diabetes Forecast fucked around with this message at 17:00 on Jun 6, 2023 |
# ? Jun 6, 2023 16:56 |
|
Shoehead posted:I finished this sucker I thought I was in the romhack thread and I got excited
|
# ? Jun 7, 2023 05:24 |
|
I didnt end up posting this part but I hated how sites were cropping my Star Wars thing so I added another panel And then Ars Technica wrote to me about it: https://arstechnica.com/gaming/2023/05/star-wars-lukes-awakening-fan-art-imagines-2d-zelda-in-the-star-wars-universe/ Since then I've been in a bit of a job induced depression and I havent been able to draw a lot.. I started messing around with sprites again this week This one was too tall for my needs but I'm thinking about Gameboy color sprites again, as usual for me now. MAde it a bit smaller but I think I managed to keep the character in there Not that many... frames.. oh Diabetes Forecast posted:I don't know how I hadn't posted about this yet. haha I literally just found you on twitter like yesterday, I was looking through your work and I was like "huh these mechs look familiar.."
|
# ? Jun 28, 2023 11:51 |
|
Your works are always a pleasure to look at, shoehead! I did some stuff on a vintage Macintosh SE I restored earlier this year. Album: https://imgur.com/a/kqsufSC
|
# ? Jul 6, 2023 21:38 |
|
Those look great Shoehead I love the little Yoda. how long did that sprite sheet take you? That's some really good work bredfrown, looks very atmospheric.
|
# ? Jul 7, 2023 11:15 |
|
bredfrown posted:
I miss having a CRT, one of these days I'll find a trinitron or something I can run slideshows on. Has anyone made a really well refined CRT emulator? I find they always look too forced, too harsh, and you can often see the 'edges' of the layers that the shaders are creating?
|
# ? Jul 8, 2023 01:19 |
|
Scut posted:Has anyone made a really well refined CRT emulator? I find they always look too forced, too harsh, and you can often see the 'edges' of the layers that the shaders are creating? I would love, love, love this! Even if it were just to view images. I've been using a shader that I've heavily modded in my other project, but I'd like to see how it compares to an actual screen or very accurate emulator.
|
# ? Jul 8, 2023 18:50 |
|
I think the issue with doing a really accurate CRT shader is it needs a crazy high resolution to really look authentic, so most shaders go more for the "feel" of a CRT display rather than aiming for a 1:1 recreation.
|
# ? Jul 8, 2023 19:03 |
|
If you're getting nostalgic about the CRT you'd see playing console games on TVs, are you taking CRT or CRT+composite video, too, a lot of the old effects people remember came from the composite cable. And if you're talking emulating old computer CRTs, well, those worked in a bit of a different way that would need to have different things emulated and it's gonna be annoying trying to find shaders for that because most of your results will be for TVs, so... good luck? MikeJF fucked around with this message at 19:28 on Jul 8, 2023 |
# ? Jul 8, 2023 19:24 |
|
The Cheshire Cat posted:I think the issue with doing a really accurate CRT shader is it needs a crazy high resolution to really look authentic, so most shaders go more for the "feel" of a CRT display rather than aiming for a 1:1 recreation. There's nothing that can be done about low-intensity stuff, too. Just entire sections of the visible space in CRT that LCD simply can't do. Physics is kind of rude there.
|
# ? Jul 9, 2023 01:03 |
|
Can't bring myself to use asperite, how do i curb my graphics gale dependence?? Also i wish i could be less perfectionist when making stuff, especially sprites i have no idea how some if you don't go mad constantly revising your stuff
|
# ? Jul 9, 2023 11:43 |
|
Ash Crimson posted:Can't bring myself to use asperite, how do i curb my graphics gale dependence?? Pick up ProMotion?
|
# ? Jul 9, 2023 14:19 |
|
Ash Crimson posted:Also i wish i could be less perfectionist when making stuff, especially sprites i have no idea how some if you don't go mad constantly revising your stuff The best illustrator I know seriously told me once "stop giving a poo poo" and it works for him. You're not helping yourself and your art by stressing out about it
|
# ? Jul 9, 2023 19:25 |
|
Haven't found much time recently to code & draw, so I've just started a new project. This time i'm using a palette from Lospec (very slightly modified Hept32 from Endesga). This seems to work better than my attempts without one. I'm not happy with the hard material borders (the 'rock' area surrounded by 'soil'), but that's an issue for the distant future. Wipfmetz fucked around with this message at 21:42 on Jul 9, 2023 |
# ? Jul 9, 2023 21:32 |
|
bredfrown posted:Your works are always a pleasure to look at, shoehead! Wipfmetz fucked around with this message at 22:39 on Jul 9, 2023 |
# ? Jul 9, 2023 22:37 |
|
Recently made a little thing in aseprite. Unsure what I want to make yet for a first timer game. Can't decide on an engine or anything really.
|
# ? Jul 10, 2023 14:19 |
|
Wipfmetz posted:What's the resolution of those images?We had a ... Mac II, i think. And I remember it's display to be much rougher... The SE I'm working on here, and I think this goes for most, if not all compact Macs has a 512 × 342 resolution display. Which honestly, for that time period, is pretty good. This SE was slow as molasses, so I grabbed an accelerator for it and it's on-par with a Mac II in terms of performance. I've been very happy with it
|
# ? Jul 10, 2023 15:54 |
|
Grey Cat posted:Recently made a little thing in aseprite. GameMaker is what I've been using for about 5 years now, and I went in with no experience whatsoever with programming and stuff. I want to say they have a free version now in their subscription model, too! I've heard a lot of good things about Godot and Unity as well. For me, GameMaker has been working out very well, and I've been able to do pretty much all I've wanted from a 2D engine in it. I'm making an action-RPG like Zelda with some turn-based elements, and it's been working just fine for that, but once you get a good understanding with how it works, and this goes for any engine, your imagination's the limit. Also, I love this! The art is cute and the animation feels very fluid and it's got a good "weight" to it in the jumps!
|
# ? Jul 10, 2023 15:58 |
|
If you're not particularly inclined to coding, Construct 2 is the best in a long line of game creation tools that use a super quick and easy to pick up visual coding system.
|
# ? Jul 10, 2023 16:27 |
|
Grey Cat posted:Recently made a little thing in aseprite.
|
# ? Jul 10, 2023 17:21 |
|
bredfrown posted:GameMaker is what I've been using for about 5 years now, and I went in with no experience whatsoever with programming and stuff. I had a full version of gamemaker studio pro at one point but that was many PC's ago, I tried getting into godot but the way objects are parented just refuses to make sense to me. It offers languages I'm more interested in than unity at least but the way it's set up is just not for me. Also thank you~ It's honestly my first animation that wasn't a simple walk or idle so I'm happy I implemented some stuff well. feedmyleg posted:If you're not particularly inclined to coding, Construct 2 is the best in a long line of game creation tools that use a super quick and easy to pick up visual coding system. Thing is I want to get better at coding but I'm not particularly against the idea of visual coding if it worked better for me. I've never heard of construct 2 so I'll check it out. Wipfmetz posted:This is a good little kitty. Thanks! I've been playing with the idea of this character at different sizes for a while now but haven't committed to anything yet. All I know is they jump good. E: Bonus here was a couple other weird cat dudes. Grey Cat fucked around with this message at 23:23 on Jul 10, 2023 |
# ? Jul 10, 2023 23:13 |
|
Grey Cat posted:Thing is I want to get better at coding but I'm not particularly against the idea of visual coding if it worked better for me. I've never heard of construct 2 so I'll check it out. Actually you want Construct 3, my brain is bad
|
# ? Jul 11, 2023 04:02 |
|
feedmyleg posted:Actually you want Construct 3, my brain is bad I was going to ask because I saw it when looking at construct 2, noted! I'll definitely play around with C3 and GM2 when I feel like I have a better brain board of what I want to do.
|
# ? Jul 11, 2023 04:47 |
|
Grey Cat posted:Recently made a little thing in aseprite. I love this little baba
|
# ? Jul 11, 2023 11:30 |
|
It's not much, made a couple sprites and animations, but it's what I was able to make playing around with construct for a few hours. There's hope for my dumb ideas yet. Also felt like the GBA's resolution is nice to use, feels toony in a good way. https://www.youtube.com/watch?v=5gyy_YG1XaE Grey Cat fucked around with this message at 19:08 on Jul 12, 2023 |
# ? Jul 12, 2023 19:02 |
|
Grey Cat posted:It's not much, made a couple sprites and animations, but it's what I was able to make playing around with construct for a few hours. You might like the wonderswan/wonderswan color resolution and color profiles.
|
# ? Jul 12, 2023 19:32 |
|
leper khan posted:You might like the wonderswan/wonderswan color resolution and color profiles. I had to look that up, i have a vague memory of seeing some videos on these. I think that's more colors than I want to work with though since I might go for sets of 2bit palettes for different areas (Big maybe on the 2bit). Unless I'm misreading its color specs or misunderstanding what you mean by color profile. The resolution is pretty similar though! So I could definitely play around with the ws resolution. 224x144 WS 240×160 GBA The ws resolution might be more interesting to design around just because it's a little more restricted.
|
# ? Jul 12, 2023 20:49 |
|
Grey Cat posted:I had to look that up, i have a vague memory of seeing some videos on these. I think that's more colors than I want to work with though since I might go for sets of 2bit palettes for different areas (Big maybe on the 2bit). Wonderswan had 16 shades of gray, with 8 visible at a time. Across 16 palettes that had 4 shades each. Wonderswan color has a couple color modes, but the most prevalent had 16 palettes of 16 colors in rgb444
|
# ? Jul 12, 2023 21:13 |
|
leper khan posted:Wonderswan had 16 shades of gray, with 8 visible at a time. Across 16 palettes that had 4 shades each. I there a way to find these palettes? Most of the resources seem to not have much info on that beyond how to program it.
|
# ? Jul 12, 2023 21:30 |
|
Grey Cat posted:I there a way to find these palettes? Most of the resources seem to not have much info on that beyond how to program it. For the b&w, you pick 8 colors from the sixteen shades of gray. Then pick 4 colors from those per palette. For color, you pick 15 colors from rgb444 and color 0 is transparent. If you want to see what palettes were used in a particular game, a lot of emulators let you look at the palette data.
|
# ? Jul 14, 2023 03:52 |
|
bredfrown posted:Your works are always a pleasure to look at, shoehead! holy poo poo this is awesome. i really hope one day you did a dungeon crawler proper because these pixel arts rule!
|
# ? Oct 21, 2023 14:18 |
|
So, uh... I am in need of doing a sideview of a wall climb animation. I also found that while there are lots of references for walk animations, there's nearly none for a wall climb. Does anybody have an advice or link for me?
|
# ? Nov 1, 2023 12:33 |
|
Wipfmetz posted:So, uh... I am in need of doing a sideview of a wall climb animation. https://www.mixamo.com/ There are a bunch of climb animations on here and you can scrub through them frame by frame.
|
# ? Nov 1, 2023 12:40 |
|
Nice one, thank you.
|
# ? Nov 1, 2023 14:03 |
|
jammiesjammer posted:holy poo poo this is awesome. i really hope one day you did a dungeon crawler proper because these pixel arts rule! You're in luck!
|
# ? Nov 2, 2023 13:36 |
|
I recently got an SE/30 restored a couple of months ago and decided to turn it into a pixel art machine (just basic lineart though since it can only do 1-bit black & white).
|
# ? Nov 2, 2023 13:39 |
|
|
# ? Jun 13, 2024 06:01 |
|
Here, have two dudes showing a forest what's what.
|
# ? Nov 18, 2023 18:44 |