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VDay posted:Gaining back all your health and spells is the most powerful recovery mechanic in the game, and is thus limited. I'm not sure how it's so hard to understand or why you have such a strong problem with it. The entire game would have to be rebalanced if you could just press "Rest" an infinite amount of times in between every single fight. It's only infinite if you have enough money and space in your inventories (or have Stash enabled) to make it so. And if people want to play that way, why exactly is that an issue for you? quote:Imagine being able to freely unload every single high-level priest, wizard, and druid spell every single fight? It would completely trivialize the game as it is, and the game would have to subsequently be made much, much harder. Instead the rest limit is there as a way to prevent you from spell/ability spamming so that you have to make tough choices like "Do I blind all these guys or save the spell for the next fight" instead of just getting into a rhythm where you cast the same things every single fight because there's no reason not to. Like, oh I don't know, every single D&D game before this? They sure were devoid of challenge! Oh... wait. And again, this game was supposed to be all about 'being able to play the game how you want to play it'. With as much or as little challenge as desired.
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# ? Mar 28, 2015 20:04 |
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# ? May 28, 2024 23:58 |
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fennesz posted:I hate to be kind of a turd but you had to expect they'd keep at least some mechanics similar to all of the old isometric games because that's what they set out to make.
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# ? Mar 28, 2015 20:05 |
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iGestalt posted:I'm torn on what class to pick - Cipher and Rogue both seem pretty neat. The answer to all of those is mostly no. Rogues are kinda glass cannon stab (and/or shoot) dudes, they are not going to tank well and don't have access to much in the way of spells/abilities. Cipher is a good option, you can do that melee or ranged (or both, no restrictions on weapons). Also consider a Priest of Skaen, they're kind of a cleric/thief hybrid and get a mini Sneak Attack.
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# ? Mar 28, 2015 20:06 |
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Average Bear posted:http://www.reddit.com/r/projecteternity/comments/30lmx2/psa_doubleclicking_equipment_bug/ gently caress Obsidian. I used the double click on my whole party to switch between disguise and armor in the keep. gently caress. Obsidian.
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# ? Mar 28, 2015 20:06 |
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I think the OP should be updated with these gamebreaking bugs
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# ? Mar 28, 2015 20:07 |
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Anyone know if that ranger reload ability and the chanter reload song stack?
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# ? Mar 28, 2015 20:07 |
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Justin Credible posted:Rope Kid since you are active I just wanted to make sure this is absolutely brought to your guys attention since this is very close to a game-breaking bug for Ciphers.
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# ? Mar 28, 2015 20:07 |
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I think the game should be updated to fix these gamebreaking bugs.
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# ? Mar 28, 2015 20:07 |
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Offkorn posted:Please, correct me if I'm wrong, but wasn't the entire selling point of this game and all those ten-thousand granular settings page options to allow each player to be able to have the game fit their personal playstyle? To make it either as streamlined or as hands-on as they wanted? No, the entire selling point of this game was for it to be a throwback to Infinity Engine games. It not requiring hardcore IE experience or skills to finish was also a thing they said which is true, but if you read that as "anyone can run through the game with zero effort doing whatever" then that's an issue on your end. Either way it's such an integral part of the game's balance that it's unlikely to go anywhere, and it's nearly not as big of a deal as you're making it out to be here.
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# ? Mar 28, 2015 20:07 |
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Viral Warfare posted:I think the game should be updated to fix these gamebreaking bugs.
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# ? Mar 28, 2015 20:08 |
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Is there a date set for that patch, then?
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# ? Mar 28, 2015 20:08 |
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rope kid posted:Tim has already fixed this and I believe BMac has already fixed the double-click equipment bug. Then put them in a hotfix and release them!!!!!!!!!
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# ? Mar 28, 2015 20:08 |
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Offkorn posted:And again, this game was supposed to be all about 'being able to play the game how you want to play it'. With as much or as little challenge as desired.
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# ? Mar 28, 2015 20:08 |
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Ah, thanks, quite a relief. I'm around 30 hours in now and am sure I got swamped by the double click equip bug too. Any ETA on when the patch might drop?
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# ? Mar 28, 2015 20:08 |
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GhostDog posted:gently caress Obsidian. I used the double click on my whole party to switch between disguise and armor in the keep. gently caress. Obsidian. You should be able to use the console to reactivate those abilities. It'll take a little time though. http://forums.obsidian.net/topic/72562-bug-distant-advantage-not-working/?p=1606176
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# ? Mar 28, 2015 20:08 |
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Viral Warfare posted:Then put them in a hotfix and release them!!!!!!!!!
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# ? Mar 28, 2015 20:08 |
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Justin Credible posted:Ah, thanks, quite a relief. I'm around 30 hours in now and am sure I got swamped by the double click equip bug too. Any ETA on when the patch might drop? Not until next week
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# ? Mar 28, 2015 20:09 |
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Offkorn posted:I don't have a problem with camping, it's a fine mechanic. I have a problem with the arbitrary limit on the number of supplies you can carry when there is no such limit on things such as: Everything else. It's intended to have an effect on combat (hard mode being 2 vs 4 normal vs however many easy gets). carrying around a billion peasant outfits doesn't really have much of an effect on combat.
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# ? Mar 28, 2015 20:10 |
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rope kid posted:Tim has already fixed this and I believe BMac has already fixed the double-click equipment bug. Will it retroactively restore the double-click-related losses?
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# ? Mar 28, 2015 20:11 |
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Zilkin posted:BG didn't have it. I personally really like it though. What's your problem with it specifically? There are plenty of grognardly alternatives that even get thrown into triple A games. Like you could make it so a good deflection enchantment is only 1 point and they get spread around every item with a variety of other piddly +1 enchantments and then you need a loving spreadsheet like this is WoW. Or we go Diablo 3 with it and you restrict deflection to only being available on a slot or two and everybody starts fighting over the same loot as everybody else instead of being able to share when the stats show up on different items.
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# ? Mar 28, 2015 20:11 |
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Ropekid, you and your team knocked this one out of the loving park. I've had so much fun with this game. (Bug free for me 20+ hours in!)
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# ? Mar 28, 2015 20:11 |
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GreyjoyBastard posted:Will it retroactively restore the double-click-related issues?
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# ? Mar 28, 2015 20:11 |
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e: thread moves fast
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# ? Mar 28, 2015 20:11 |
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Archonic posted:Ropekid, you and your team knocked this one out of the loving park. I've had so much fun with this game. (Bug free for me 20+ hours in!) I agree with this man/woman/porpoise. Well, okay, I had one dialogue audio bug, but reloading fixed it.
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# ? Mar 28, 2015 20:12 |
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havenwaters posted:You should be able to use the console to reactivate those abilities. It'll take a little time though. Nah, I'm just going to steam here in my corner for a moment or two and then I'll wait for a patch.
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# ? Mar 28, 2015 20:12 |
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Offkorn posted:Like, oh I don't know, every single D&D game before this? They sure were devoid of challenge! Oh... wait. Found your problem right here. This game isn't D&D.
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# ? Mar 28, 2015 20:14 |
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So far I've started a rogue, two monks, and a cipher, putting at least 3-8 hours into each of them, but I have an overwhelming urge to start a paladin. This game is going to kill me. There is a ton of really weird/confusing stuff but overall I think this will be my favorite obsidian game and an all time great rpg.
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# ? Mar 28, 2015 20:18 |
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Nelson Mandingo posted:Found your problem right here. This game isn't D&D.
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# ? Mar 28, 2015 20:18 |
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This game is really good, it's an honest to god shame the bugs are so loving egregious and gamebreaking.
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# ? Mar 28, 2015 20:18 |
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Offkorn posted:The limit on the number of supplies you can buy is a sour note that does not fit with that philosophy. If someone wants to use all their abilities as much as possible, why should you go out of your way to hobble them? Game balance.
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# ? Mar 28, 2015 20:18 |
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zedprime posted:BG had it worse. You couldn't even equip overlapped protection items even if there were other benefits on the item.
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# ? Mar 28, 2015 20:18 |
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Anyone made a list with console commands and things like that yet?
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# ? Mar 28, 2015 20:19 |
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well this game is so good i didnt even notice the house fire two houses away...
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# ? Mar 28, 2015 20:19 |
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zedprime posted:BG had it worse. You couldn't even equip overlapped protection items even if there were other benefits on the item. Ah, sorry I completely misunderstood what you were talking about. Yeah, that was definitely in the BG games. Viral Warfare posted:This game is really good, it's an honest to god shame the bugs are so loving egregious and gamebreaking. It's the Obsidian way.
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# ? Mar 28, 2015 20:20 |
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I kinda feel like I need to rush my way through to the other characters, because I won't get to level them up how I want to (not min/max, though) if I'm getting to them when I'm level 5 or 6. I really wish I could level them up from level one whenever I got them.
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# ? Mar 28, 2015 20:21 |
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iGestalt posted:I'm torn on what class to pick - Cipher and Rogue both seem pretty neat. Rogues can be 'tanky' in the same way anyone can - Deflection isn't directly tied to armor so pumping your Perception/Resolve and getting other Deflection bonuses can make them pretty tanky. They just won't have the raw Health/Endurance that 'real' tanks do. Your typical 'rogue stuff' (sneaking, finding stuff, picking locks) isn't class-gated at all, it all falls under the Stealth and Mechanics skills, which anyone can take.
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# ? Mar 28, 2015 20:21 |
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Stacking rules are lame because they make you look at cool loot and go 'meh, whatever'.
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# ? Mar 28, 2015 20:21 |
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rope kid posted:They have to be tested first. Will they retroactively fix bad saves? edit: oh beaten I guess
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# ? Mar 28, 2015 20:22 |
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Viral Warfare posted:I think the game should be updated to fix these gamebreaking bugs. That's a bold statement.
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# ? Mar 28, 2015 20:22 |
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# ? May 28, 2024 23:58 |
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Viral Warfare posted:Not until next week Yikes stripes. Ah well, there goes Cipher weekend, I don't want to bother advancing any more if I don't know how the patch will impact saves (started double-clicking back in the first town). Welp. Guess it's time to start a Bleak Walker.
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# ? Mar 28, 2015 20:22 |