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I want to say there's a Gift in a splat somewhere that radically extends lifespan, but drat if I can remember where. It'd make sense for it to be a Bone Gnawer specialization, though, since all their best Gifts are about survival. It's not uncommon in other media for werewolves to be long-lived/functionally immortal, though.
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# ? Apr 10, 2014 22:16 |
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# ? Apr 26, 2024 12:49 |
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I'm honestly not sure what a really old werewolf would look like. I mean, most people die from illness, but I don't think werewolves even get sick. Parts might keep failing and then regenerating. I suppose you'd want to stay out of your native form as much as possible to keep the regeneration going.
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# ? Apr 11, 2014 02:42 |
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Gilok posted:I'm honestly not sure what a really old werewolf would look like. I mean, most people die from illness, but I don't think werewolves even get sick. Parts might keep failing and then regenerating. I suppose you'd want to stay out of your native form as much as possible to keep the regeneration going. I think the bigger problem is harano, werewolf depression. Some of the tribes, Get of Fenris and Wendigo, also have a stigma against old people if I'm remembering correctly and expect them to go on a suicide run before they become a burden.
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# ? Apr 11, 2014 09:13 |
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Gilok posted:I'm honestly not sure what a really old werewolf would look like. I mean, most people die from illness, but I don't think werewolves even get sick. Parts might keep failing and then regenerating. I suppose you'd want to stay out of your native form as much as possible to keep the regeneration going. Well, regeneration means they don't look as old as they are. And people into their 90s can still look badass. (I know bodybuilding has little to do with combat muscle, but it goes to show that not everyone over the age of 80 is a physical wreck).
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# ? Apr 11, 2014 14:51 |
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So I've been out of the loop and was going through the Blood and Smoke book to make a character for a game, and am I loving crazy or are the Ventrue and Daeva favored attributes totally backwards? Daeva get Manipulation when Majesty hinges mostly on Presence, and Ventrue get Presence when Dominate hinges mostly on Manipulation. What the gently caress? EDIT: Re-read the rolls... that's really not intuitive for most of the powers. Fuzz fucked around with this message at 21:32 on Apr 11, 2014 |
# ? Apr 11, 2014 21:29 |
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Fuzz posted:So I've been out of the loop and was going through the Blood and Smoke book to make a character for a game, and am I loving crazy or are the Ventrue and Daeva favored attributes totally backwards? Daeva get Manipulation when Majesty hinges mostly on Presence, and Ventrue get Presence when Dominate hinges mostly on Manipulation. What the gently caress? Of all the things to worry about in Blood & Smoke, its the boring integral increase? That it creates more 4/3 characters rather than 5/2 characters isn't a bug, its a feature. A piece of Tragic Irony that emphasizes your own broken nature to go along with your dead soul and your insatiable lust for
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# ? Apr 12, 2014 03:48 |
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But... Dominate uses Intelligence.
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# ? Apr 12, 2014 04:17 |
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Wish you did.
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# ? Apr 12, 2014 04:19 |
Is Hunter: the Vigil supposed to be a semi-lighthearted game? Because I really didn't get that impression from skimming the books, but the LARP campaign of it I was recently in was actually pretty drat silly for the most part (to the point where it was kind of jarring when dark poo poo happened).
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# ? Apr 13, 2014 02:17 |
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SALT CURES HAM posted:Is Hunter: the Vigil supposed to be a semi-lighthearted game? Because I really didn't get that impression from skimming the books, but the LARP campaign of it I was recently in was actually pretty drat silly for the most part (to the point where it was kind of jarring when dark poo poo happened). That's pretty typical, every LARP that I've been in tended to emphasize bonhomie rather than sturm and drang; why else would you be spending your day in an uncomfortable costume with a gang of random weirdos unless you were encouraged to enjoy your time rather than mull over the tragedy of your existence? What was your experience like, if you don't mind me asking?
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# ? Apr 13, 2014 02:25 |
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This larp chat reminds me of this one website I saw where a guy said his best larp experience was sitting in a corner cutting himself and crying because his character had depression
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# ? Apr 13, 2014 02:29 |
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https://www.youtube.com/watch?v=3u7SdObMKro Encountering your Fetch.mp3
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# ? Apr 13, 2014 04:31 |
Gerund posted:What was your experience like, if you don't mind me asking? It was interesting. I had some pretty neat character plot, and I pretty much shat all over any combat encounters I was in because of my build, but I didn't really feel that connected to the main plot (Godmachine stuff) even though my cell was supposedly the main protagonists of sorts. I was actually kind of kept out of the loop for a while. SALT CURES HAM fucked around with this message at 05:28 on Apr 13, 2014 |
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# ? Apr 13, 2014 05:26 |
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SALT CURES HAM posted:Is Hunter: the Vigil supposed to be a semi-lighthearted game? Because I really didn't get that impression from skimming the books, but the LARP campaign of it I was recently in was actually pretty drat silly for the most part (to the point where it was kind of jarring when dark poo poo happened). The Hunter games that I've run have ended up being pretty silly, though I've managed to weave a mostly serious plot through it. It's just...when my players ask me if they can weaponize butter, sometimes the response just has to be 30-foot corncobs.
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# ? Apr 13, 2014 05:47 |
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Tiemrhon posted:The Hunter games that I've run have ended up being pretty silly, though I've managed to weave a mostly serious plot through it. It's just...when my players ask me if they can weaponize butter, sometimes the response just has to be 30-foot corncobs. Things like this make me think I should shelve the Mage plot I've been working on and go tinker with my Cheiron-hunting-fae idea.
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# ? Apr 13, 2014 06:33 |
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http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/quote:CCP Games Halts Development of World of Darkness MMO Welp, so much for that, but we all kinda expected this.
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# ? Apr 14, 2014 16:45 |
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I wonder if they'll continue the current situation of licensing the IP to Onyx Path and BNS or if they'll sell it.
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# ? Apr 14, 2014 16:54 |
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I give zero fucks about a WoD MMO per se, but I kinda wish it had outlived the Pathfinder MMO out of sheer spite. As for the IP, I hope they either continue licensing it or sell it to someone who will actually use it. Tabletop IPs often get sold to companies that sit on them indefinitely. I think the TORG IP is held by some German minis company with no current plans to develop it.
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# ? Apr 14, 2014 16:58 |
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World of Darkness, the MMO that was definitely an actual thing and going to be released at any time: https://www.youtube.com/watch?v=fgYScVhAjjw
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# ? Apr 14, 2014 17:18 |
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Yeah, it's not perfect, but Onyx Path is definitely the best of available options for keeping wod alive, so if only to keep OP I hope CCP doesn't totally ditch the IP.
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# ? Apr 14, 2014 17:21 |
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Now that the oWoD MMO is slain, someone hire me to design the nWoD MMO. Well, thanks. Bye.
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# ? Apr 14, 2014 17:42 |
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Ferrinus posted:Now that the oWoD MMO is slain, someone hire me to design the nWoD MMO. Well, thanks. Bye. This but with me and unironically.
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# ? Apr 14, 2014 17:54 |
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I'd honestly be happy with another VTM/VTR computer game.
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# ? Apr 14, 2014 17:55 |
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Yeah, honestly, making it an MMO is itself a mistake. The Vampire: the Requiem needs to a single-player CRPG.
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# ? Apr 14, 2014 17:57 |
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Ferrinus posted:Yeah, honestly, making it an MMO is itself a mistake. The Vampire: the Requiem needs to a single-player CRPG. Yes, but on the condition that you keep the Malkavians basically the same/port them into Requiem.
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# ? Apr 14, 2014 18:00 |
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Ferrinus posted:Yeah, honestly, making it an MMO is itself a mistake. The Vampire: the Requiem needs to a single-player CRPG. Yeah. If they would have taken the bare bones of Bloodlines and opened it up to be more like a sandbox Bethesda game I'd have been delighted.
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# ? Apr 14, 2014 18:00 |
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Error 404 posted:Yes, but on the condition that you keep the Malkavians basically the same/port them into Requiem. The "Malkavia as a toggled trance state" rules my group is using in our Vampire game have proved sick as hell, so yes.
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# ? Apr 14, 2014 18:05 |
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Edit: they may have been stupid monkey cheese bullshit in the books, but Bloodline's malks imo struck the perfect blend of lolrandom, useful, and "I can see the strings that control the world " and regardless of the fiction, any vidja game vampires should try and keep them or raise the bar.Bosushi! posted:Yeah. If they would have taken the bare bones of Bloodlines and opened it up to be more like a sandbox Bethesda game I'd have been delighted. Given current gen tech, this is not only a good idea, but (relatively) piss easy to do, as long as one is willing to spend the time/budget on a team that will make a million little quests and locations or whatever in a city. GTA+Skyrim basically. Hell, they can even make a barebones online bit if they really want ala GTA 5. Error 404 fucked around with this message at 18:10 on Apr 14, 2014 |
# ? Apr 14, 2014 18:07 |
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Error 404 posted:Edit: they may have been stupid monkey cheese bullshit in the books, but Bloodline's malks imo struck the perfect blend of lolrandom, useful, and "I can see the strings that control the world " and regardless of the fiction, any vidja game vampires should try and keep them or raise the bar. Yeah, though the major limitation there would be managing to maintain a cohesive narrative, since as a series the primary drive of the game is intrigue and heavy story, and open world games generally fall short in that department. Honestly, the easiest route for them to get people into WoD as a whole would be to make an open world Hunter the Vigil game where you get to hunt and murderate all the other stuff and you get glimpses into their little worlds.
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# ? Apr 14, 2014 18:18 |
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Error 404 posted:Edit: they may have been stupid monkey cheese bullshit in the books, but Bloodline's malks imo struck the perfect blend of lolrandom, useful, and "I can see the strings that control the world " and regardless of the fiction, any vidja game vampires should try and keep them or raise the bar. I think the key to doing Malkavians well is to make absolutely sure that it's "I can see the strings that control the world, and it's made me a little crazy" rather than "I'm a little crazy, which is why I can see the strings that control the world." I think Malkavians are largely more satisfying in play when they're like... unhinged and cryptic, pop-culture "crazy", rather than genuinely and tragically mentally ill. Like... every vampire in the world is going to have psychological problems, the maddening insight into the secret fractal logic that controls all causality should be its own thing with its own associated behavior patterns.
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# ? Apr 14, 2014 18:20 |
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Ferrinus posted:I think the key to doing Malkavians well is to make absolutely sure that it's "I can see the strings that control the world, and it's made me a little crazy" rather than "I'm a little crazy, which is why I can see the strings that control the world." In other words, Malkavians should be Mel Gibson's character from the movie Conspiracy Theory, not Mel Gibson as he is in real life.
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# ? Apr 14, 2014 18:28 |
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The impression I get from Malkavians in Bloodlines 90% of the time is "I can see the strings that control the world, and it makes me talk in dog-fuckingly awful goth poetry."quote:Your father's darker daughter said she would forgive the hiding worm...
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# ? Apr 14, 2014 18:34 |
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Halloween Jack posted:The impression I get from Malkavians in Bloodlines 90% of the time is "I can see the strings that control the world, and it makes me talk in dog-fuckingly awful goth poetry." No, that's what I mean when I said they struck a balance. The dialogue you quoted is part of the charm. It is awful poetry, and that poo poo is hilarious yo.
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# ? Apr 14, 2014 18:43 |
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Talking like that is kind of fun, and highly cryptic and allusive language is kind of what one expects out of a crazed seer. It's why we set it up so that the basic effect of suffering Malkavia, like, the experience of someone who's somehow contracted it or had it inflicted upon them but who hasn't learned how to control or tap into it, is synaesthesia-except-with-metaphors. Instead of seeing the number 9 as a shade of red or associating a sandpaper texture with the smell of cinnamon, you start having problems telling between cars and abacus beads or stars and eyes.
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# ? Apr 14, 2014 19:04 |
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crime fighting hog posted:http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ I thought we all knew this was the end result when CCP designed a game with permadeath plus politics. Even in 'hardmode' EVE, all you lose is money.
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# ? Apr 14, 2014 19:18 |
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Ferrinus posted:I think the key to doing Malkavians well is to make absolutely sure that it's "I can see the strings that control the world, and it's made me a little crazy" rather than "I'm a little crazy, which is why I can see the strings that control the world." So... Mages, basically. Mage supremacy proved once again.
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# ? Apr 14, 2014 19:27 |
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Ferrinus posted:Talking like that is kind of fun, and highly cryptic and allusive language is kind of what one expects out of a crazed seer. It's why we set it up so that the basic effect of suffering Malkavia, like, the experience of someone who's somehow contracted it or had it inflicted upon them but who hasn't learned how to control or tap into it, is synaesthesia-except-with-metaphors. Instead of seeing the number 9 as a shade of red or associating a sandpaper texture with the smell of cinnamon, you start having problems telling between cars and abacus beads or stars and eyes. On a related note, in the 100xp B&S Methuselah game I'm running at the moment (god help me) I've let my players know OOC that the Sheriff has Malkavia. What they don't know is that I'm using Act of Hubris Lucidity Malkavia rather than Dementation Malkavia. I'm looking forward to having the Sheriff explain something super esoteric to them, then solemnly handing them a "Has Malkavia" condition card while they shriek about how did this happennnn Malkavia's a blood disease. It's fun to gently caress with people who know the fluff OOC. Also Lucidity is just flat out cooler than Dementation and I much prefer the "ohhh god I'm trying to keep my poo poo together while the connections keep appearing" Malkavia than "serious mental illness" Malkavia. I'm also going to be dropping people in with those Devotions and pseudo-coils you cooked up. We have a Blood Sorcerer in the party with literally all of Cruac and I'm looking forward to him trying it on someone with Alien Blood. Or a Crone hitman with Bestial Synthesis.
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# ? Apr 15, 2014 13:14 |
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Pretty sure that my favorite part about Geist is that the game doesn't have any antagonist faction(s) or super concrete politics. So it doesn't matter how much OOC knowledge my players have, unless all they want to deal with is ghosts in haunted houses, everything I throw at them is completely fabricated by me. In fact, I'm having so much fun with this it's damned near convinced me to never use cannon antagonists as the BBEG ever again, and only throw them in as side-quest adversaries.
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# ? Apr 15, 2014 17:25 |
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Baby Broomer posted:Pretty sure that my favorite part about Geist is that the game doesn't have any antagonist faction(s) or super concrete politics. So it doesn't matter how much OOC knowledge my players have, unless all they want to deal with is ghosts in haunted houses, everything I throw at them is completely fabricated by me. Too bad so much of Geist is munchkin garbage. But yeah, I agree. In WoD games of any type I pretty much always just throw canon out the window and implement the themes into whatever I am running, so Invictus is still the same, Clans are still the same, general vibes like werewolves and vampires not getting along are the same, but any canon poo poo like the Carthians or Lancea running some specific city is totally up in the air, because I don't care. Oh, you know some big name canon NPC? Don't care, I made up my own people for this campaign. Tough poo poo. People obsessed with that sort of canon poo poo are the worst thing about RPGs, to me. It's one of the major reasons I never play D&D, because some neckbeard will be all, "well is this before or after the Time of Troubles and can I play a guy that was a cultist of..." and I just want to punch them in the face for overcomplicating things and lowering DM autonomy.
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# ? Apr 15, 2014 17:38 |
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# ? Apr 26, 2024 12:49 |
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Fuzz posted:People obsessed with that sort of canon poo poo are the worst thing about RPGs, to me. It's one of the major reasons I never play D&D, because some neckbeard will be all, "well is this before or after the Time of Troubles and can I play a guy that was a cultist of..." and I just want to punch them in the face for overcomplicating things and lowering DM autonomy. This is as stupid as the deprotagonization argument. Like sorry that people are interested in the ostensible setting of the game you are running lets be obnoxious to them instead of working with them because your autonomy or whatever the gently caress.
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# ? Apr 15, 2014 18:09 |