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The Arma3 launch taught me I would be a terrible tank commander.
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# ? Sep 12, 2013 10:22 |
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# ? Apr 23, 2024 19:19 |
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Keeku posted:The Arma3 launch taught me I would be a terrible tank commander. I remember when we believed this stuff would be fixed with the Physx implementation...
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# ? Sep 12, 2013 10:42 |
Turin Turambar posted:I remember when we believed this stuff would be fixed with the Physx implementation... It was fixed, to be much, much more hilarious.
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# ? Sep 12, 2013 11:14 |
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Keeku posted:The Arma3 launch taught me I would be a terrible tank commander. It looks as though the only thing that launched... was that tank.
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# ? Sep 12, 2013 11:26 |
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SPOTREP #00010, aka the release changelog Also, it turns out that the Digital Tactical Guide for Deluxe and Supporter Edition buyers... is Dsylecxi's Tactics, Techniques, & Procedures for Arma 3 – TTP3. quote:
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# ? Sep 12, 2013 15:51 |
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If the premium edition was an audiobook/video version of the thing read by dsylecxi i'd probably buy another copy.
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# ? Sep 12, 2013 15:54 |
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RoadCrewWorker posted:If the premium edition was an audiobook/video version of the thing read by dsylecxi i'd probably buy another copy. I can't even stand one video....
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# ? Sep 12, 2013 16:16 |
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Keeku posted:The Arma3 launch taught me I would be a terrible tank commander. ARMA = Authentic military experience.
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# ? Sep 12, 2013 16:17 |
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Ham posted:I can't even stand one video.... He may have some great ideas, but that high-functioning autist voice is insufferable.
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# ? Sep 12, 2013 16:43 |
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So I'm about to buy this, there's only one question - how broken is it right now? I remember that Arma 2 was an incredible mess at launch, so how is Arma 3? How's the performance, crashes etc?
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# ? Sep 12, 2013 16:50 |
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Attention Horse posted:So I'm about to buy this, there's only one question - how broken is it right now? I remember that Arma 2 was an incredible mess at launch, so how is Arma 3? How's the performance, crashes etc? Performance is amazing in single player but multi will make you cry, no matter how well scripted the mission is. The netcode is just barely holding itself together at this point.
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# ? Sep 12, 2013 16:58 |
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Spankydoodle posted:He may have some great ideas, but that high-functioning autist voice is insufferable. Hahaha, what?
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# ? Sep 12, 2013 17:00 |
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I think that Dsylexci is pretty great. This really shouldn't be a surprise if you look at all the Beta videos BIS did with him.
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# ? Sep 12, 2013 17:02 |
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Attention Horse posted:So I'm about to buy this, there's only one question - how broken is it right now? I remember that Arma 2 was an incredible mess at launch, so how is Arma 3? How's the performance, crashes etc? The engine improvements have to be experienced to be appreciated really. Infantry combat in particular is much smoother than A2, CQB indoors is actually doable now, and the stance adjust is a brilliant feature. Still got the same crappy scroll menu though, and the AI is still very derpy at times. Overall there's a lot of potential there, just have to wait and see what the community makes of it. There's already working domination, wasteland and I think blitzkrieg. Benny's warfare is well on the way too, and DayZ has even been ported over (although it's terrible right now). Ham posted:Performance is amazing in single player but multi will make you cry, no matter how well scripted the mission is. The netcode is just barely holding itself together at this point. It should get better. There will always be servers that chug though, some people just seem to like loading on as much poo poo as possible.
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# ? Sep 12, 2013 17:13 |
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Stuff like domination and wasteland, do you still have to do weird poo poo to make them work or are they integrated with steamworks?
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# ? Sep 12, 2013 17:21 |
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Elendil004 posted:Stuff like domination and wasteland, do you still have to do weird poo poo to make them work or are they integrated with steamworks? Just connect and it'll download the requisite files.
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# ? Sep 12, 2013 17:24 |
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I've been getting a steady 32-35 fps with standard to high settings. It's already blown my Arma 2 performance out of the water. Ya'll need to get your ears checked if you don't like the sultry sound of Dsylecxi.
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# ? Sep 12, 2013 17:37 |
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Oh god, this version has a civilian sports (rally-ish) car. In related news, i discovered that my average livespan while driving 280 kph at night is under 30 seconds. ... poo poo, did i already spend 2 hours doing this?
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# ? Sep 12, 2013 17:41 |
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Does arma 3 have an improved mode where two teams start off in two different bases and the AI is scripted to attack one another with respawning vehicles? Yea I want to play arma 3 like battlefield with bots, sue me.
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# ? Sep 12, 2013 17:53 |
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I just want a capture the island. I want a base, where I can build defenses and production structures, while the bad guys/AI does the same, and have to sortie out and capture areas for points.
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# ? Sep 12, 2013 17:56 |
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SheepNameKiller posted:Does arma 3 have an improved mode where two teams start off in two different bases and the AI is scripted to attack one another with respawning vehicles? Yea I want to play arma 3 like battlefield with bots, sue me. Elendil004 posted:I just want a capture the island. I want a base, where I can build defenses and production structures, while the bad guys/AI does the same, and have to sortie out and capture areas for points. There are already a couple of dynamically-generated missions in single-player / coop (which you can also play by yourself) that are roughly equivalent to what you're talking about here. Look for Whole Lotta Stratis / Altis and Dynamic Universal War System (DUWS) for starters.
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# ? Sep 12, 2013 17:57 |
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So the netcode didn't get much if any improvement between the dev and launch?
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# ? Sep 12, 2013 18:11 |
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I have a GTX 780 and the SP still chugs a lot. I guess I need to upgrade my processor for this. Also is there a dayz mod for Arma 3? I tried wasteland and didn't really like it much.
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# ? Sep 12, 2013 18:18 |
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Elendil004 posted:I just want a capture the island. I want a base, where I can build defenses and production structures, while the bad guys/AI does the same, and have to sortie out and capture areas for points. I remember CTI, that was a fun game mode in OFP, so fun you could even play with just 1 other friend and spend a whole day.
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# ? Sep 12, 2013 18:18 |
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Spankydoodle posted:He may have some great ideas, but that high-functioning autist voice is insufferable. Anyways, what's different now that it's released? It doesn't seem to have added any new content at all.
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# ? Sep 12, 2013 19:16 |
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I haven't enjoyed any of the Arma games (but I obsessively loved Operation Flashpoint). Bohemia's inability to develop a semi-polished game and the generally low-effort campaigns have made me stay away from Arma 3. What are your first impressions for this one? Is it still the same old buggy, clunky poo poo repackaged or have they managed to make a better game?
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# ? Sep 12, 2013 19:17 |
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Aws posted:I haven't enjoyed any of the Arma games (but I obsessively loved Operation Flashpoint). Bohemia's inability to develop a semi-polished game and the generally low-effort campaigns have made me stay away from Arma 3. What are your first impressions for this one? Is it still the same old buggy, clunky poo poo repackaged or have they managed to make a better game? It's also much prettier, as long as you have the hardware to run it.
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# ? Sep 12, 2013 19:21 |
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Well, if the Showcases are anything to go by, I think the campaign is going to be leagues ahead of prior ArmA installments. They flow reasonably well, they're not overly assfuck difficult, and the controls and tutorial portioning is rather polished. That and the Firing Drills and what not, there actually stands to be a well-rounded single player portion to it. Of course, it still doesn't really hold a candle to running around with goons and tactically making GBS threads yourself.
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# ? Sep 12, 2013 19:28 |
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Fired up the full game for the first time and jumped straight into a tank. Tanks behave... unusually, to say the least. I dinged the AMV-7 Marshall in the Showcase mission at maybe 10mph, and it jumped a hundred feet directly upwards, jettisoning crew mid-flight, and exploded. I thought that this was probably a one-off glitch, so I reloaded the mission and tried to replicate it. The second time wasn't quite so spectacular - the Marshall merely did a cute backflip, landing neatly on its wheels. Spankydoodle posted:He may have some great ideas, but that high-functioning autist voice is insufferable. Dude certainly knows his chops, and I love his videos, but sometimes it baffles me how he manages to communicate with his team given his propensity to slur entire sentences into a single syllable. ... a hoarse, breathy, syllable
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# ? Sep 12, 2013 19:46 |
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Aeka 2.0 posted:So the netcode didn't get much if any improvement between the dev and launch? In 48 hours? No, I don't think so.
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# ? Sep 12, 2013 19:55 |
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Wachter posted:
You haven't seen the ones with Evil Scotsman? Personally I've had no issues understanding him in the videos unless there's a lot of noise in the background.
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# ? Sep 12, 2013 20:22 |
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He's perfectly understandable when watching his videos at a remove - I just wonder how much gets lost in translation when his teammates are hunkered down amid gunfire and explosions, squinting at pixels in the distance. Also, he shares my hatred of snipers, so he'd command my respect even if he was gibbering in dead tongues.
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# ? Sep 12, 2013 20:32 |
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I believe they just increase the volume of the 343's and such when they need to hear them better, just as they lower them when it's quiet and they're trying to hear what's around them rather than having someone blaring into their ear.
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# ? Sep 12, 2013 21:20 |
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Vadoc posted:I believe they just increase the volume of the 343's and such when they need to hear them better, just as they lower them when it's quiet and they're trying to hear what's around them rather than having someone blaring into their ear. The sound quality on the ACRE 343's is by the default not that bad if your mic is decent in my experience (also of course how far away you are). And I imagine he do use a really good microphone so I would imagine he is rather audible with or without volume changes.
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# ? Sep 12, 2013 21:58 |
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Every server I've joined so far thats running My system isn't stellar (i7 920 2x 5850 12gb DDR3 1333mhz) but A2 runs a hell of a lot more consistent then this game. I can't even play multiplayer the FPS lag is brutal.
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# ? Sep 12, 2013 22:20 |
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KennyLoggins posted:Every server I've joined so far thats running The server blows. MP runs just as well as singleplayer, if you aren't running a bad mission or have a bad host. Edit: However the netcode making GBS threads itself at any sign of trouble is concerning.
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# ? Sep 12, 2013 22:24 |
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Interesting. I did get on a Stratis server and it was pretty smooth. I can host Lemnos missions with a few players and have it run alright. I mean I tried a few 40 player Wasteland serevers and I got terrible FPS on all of them. I then tried a 50 player Domination server and that was about the same experience.
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# ? Sep 12, 2013 22:33 |
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KennyLoggins posted:Interesting. I did get on a Stratis server and it was pretty smooth. I can host Lemnos missions with a few players and have it run alright. Heavily scripted/sandbox with spawn missions on Altis right now are basically the worst. No-one has been able to get them to run decently yet and I worry that they may not be able to, it being so large.
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# ? Sep 12, 2013 22:34 |
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Vehicles, static objects, and people that are created in the mission editor are much more efficient than when they're spawned by a script. When something is spawned by a script, I think there's more way more synchronization between the server and all clients. Also, if someone joins a mission in progress, then they need to sync up on every object that was ever spawned, which can cripple the server and/or cause desync aka red-chain. (At least, that's how it was in Arma 2.) Wasteland and Domi seem to rely heavily on dynamic spawns, so naturally their MP performance will be terrible.
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# ? Sep 13, 2013 00:13 |
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# ? Apr 23, 2024 19:19 |
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Is the only way to combat this by brute force with a powerful server and pipe? Or would simply switching most of the spawns to static fix it?
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# ? Sep 13, 2013 00:16 |