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DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
And finally, here is the completed character sheet.



Sir Rhun the Industrious
Glory: 1255

Age: 22
Son Number: 1
Homeland: Salisbury
Culture: Cymric
Religion: Pagan
Lord: Earl of Salisbury
Current Class: Vassal Knight
Current Home: Broughton Manor

Personality Traits
Chaste 7 / Lustful 13
*Energetic 16 / Lazy 4
Forgiving 10 / Vengeful 10
*Generous 14 / Selfish 6
Honest 13 / Deceitful 7
*Just 10 / Arbitrary 10
*Merciful 10 / Cruel 10
*Modest 7 / Proud 13
Pious 10 / Worldly 10
Prudent 10 / Reckless 10
Temperate 10 / Indulgent 10
Trusting 10 / Suspicious 10
*Valorous 16 / Cowardly 4

Directed Trait:
Chivalrous Bonus: (73/80) NO
Religious Bonus: NO

Passions
Loyalty (Lord): 15
Love (Family): 16
Hospitality: 16
Honor: 16

Statistics
SIZ 14 (Knockdown)
DEX 11
STR 13
CON 12 (Major Wound)
APP 16

Damage [(STR+SIZ)/6]: 5d6
Healing Rate [(STR+CON)/10]: 3
Movement Rate [(STR+DEX)/10]: 2
Total Hit Points (SIZ+CON): 26
Unconscious (HP/4): 7

Distinctive Features: Bright Red Hair, High Cheekbones

Skills
Awareness 11
Boating 1
Compose 1
Courtesy 3
Dancing 10
Faerie Lore 1
Falconry 3
First Aid 10
Flirting 10
Folklore 2
Gaming 3
Heraldry 3
Hunting 2
Intrigue 3
Orate 7
Play [harp] 3
Read [Latin] 0
Recognize 3
Religion [Pagan] 10
Romance 2
Singing 2
Stewardship 2
Swimming 2
Tourney 2

Battle 10
Horsemanship 15
Sword 15
Lance 15
Spear 6
Dagger 5

Horses
Warhorse Type: Charger
Damage: 6d6
Move: 8
Armor: 5
HP: 46
SIZ: 37
CON: 12
STR: 30
DEX: 17
Breed:

Riding Horse Type: Rouncy Move: 6
Squire's Horse Type: Rouncy Move: 6
Horse #4 Type: Sumpter Move: 5
Horse #5 Type: Rouncy Move: 6

Equipment
Armor Type (10 Points): Norman mail, with Shield (6 points)
Clothing (1 Libra Value): Fine clothing
Weaponry: Sword, 2 spears, dagger
Personal Gear (on Horse #4):
Travel Gear (On Horse #4):
War Gear (On Horse #2):

Family Characteristic: Keen Senses (+5 Awareness)

Annual Glory Awards
Traits: 32 (Energetic, Valorous)
Chivalry: 0
Holdings: 6 (note: I believe this is standard for a Manor, but I can't find the citation)
Passions: 48 (Love (Family), Hospitality, Honor)
Religion: 0
TOTAL: 86

Holdings
Manor of Broughton

Army
Family Knights: 0 Old Knights, 0 Middle-Aged Knights, 5 Young Knights
Vassals: N/A
Other Lineage Men: 18
Levy: 52

DivineCoffeeBinge fucked around with this message at 21:04 on Oct 25, 2013

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dereku
Oct 23, 2010

Open up your senses
Number one, thanks for the info on .5+ going up DCB you rock!

Number two: Remember how I was leaving my bumped trait firmly unbumped. Well I decided that I’d go for energetic too even if we end as the knights of the kiddy table

Number trois: I’m bumping honor to 16 keeping the other two bumps till after the Salisbury family thingy. (Look at me using big words and all that)
With that said... Onwards to step four!

So… skills, seeing as sword is important (I am a knight!) I’m bumping it to 15, now to pick my 3 10s seeing the list and the descriptions I believe that
Now for my extras, I’ll bump Size to 12 and DEX to 14, then I’m going to bump lances and tourneys each by 5 and that’s it this means I gain one HP and that is all (Also I’m better at jousting so Ulrich von Liechtenstein prepare to give me your horse)

Now to derive more skills among the skills (Hush you it sounds right in my head)

So 3 on horsemanship (13) 3 on dancing (5) 2 on intrigue (5) and 2 on playing the lute (5)

Now the big question: Do I want to age? NO let’s keep this simple. I know I can’t get yet to the chivalry nor religious bonus and the extra skill points is nothing to sneer at but on the other hand well this is an optional step and better to die young.

Other stuff

Ignoring glory like all the cool kids

Coat of arms. I’m probably going with a vert field and an Argent lamb guardant as the family arms in case I need them the difference will be an Or Canton

I got my 4 horses so let’s see starting equipment:

DivineCoffeeBinge posted:

We'll get to Squires in a bit... ah! Equipstuff! Over and above your horses, you start out with: Chainmail and shield; 2 spears, sword, dagger; Fine clothing (worth 1 £.); Personal gear, travel gear, war gear (see “Starting Equipment” in Chapter 8). "Personal Gear, War Gear," et cetera is stuff like your tent and bedroll and what have you. Don't sweat it for now. Your spears also double as lances, by the way; your Lance skill is used when couching your lance and charging on your horse, but if your horse isn't charging or you're dismounted, you use the Spear skill. The actual stick-with-a-pointy-bit is typically the same in both cases, however.


Thanks again DCB. Now my rare heirloom is Heirloom: 1d20 8 AKA sacred relic now I’ll roll in the sub table and Heirloom 2.0: 1d6 6 I got some holy dead guy’s blood. To be specific my family has some blood of Judas Thaddaeus patron saint of desperate cases and lost causes.

Extras:
Born: year 465
Squired: 480
Knighted: 485

With that out of the way… Let’s see what my family has for me (yay)
My roll is Family bonus: 1d20 9
This means I’m light footed and get +10 to dancing and now I have 15
Now let’s get my small private army ready for war:
Old: Old knights: 1d6-5 1
Middle aged: Middle aged knights: 1d6-2 3
Young: Young knights: 1d6+1 6
Vassals: 0
Other: Other fighters: 3d6+5 11
Levy: Levy: 5d20 54


Looks like a nice family of fighters booya!


Salisbury family thingy

Derek son of Derrick, son of Yorick, son of Erick

Let’s see how good was good old Erick Erick's glory: (1d20*100)+1000 2300

This means that Yorick would start with 230 Glory from his grandpa + 1000 from being knighted (this might change according to the GM) + 2d20 AKA: Yorick's starting glory: 1230+2d20 1248
Yorick’s glory so far: 1248

Year 439
Yorick Year 439: 1d20 11 Grandpa fought at the battle of Carlyon and I roll and it’s table and gets glory and an event
Yorick 439 glory: 15*1d6*1 45
Please don't die in your first fight: 1d20 3
He survived (Get a passion) Yorick passion 439: 1d20 18 “Damned Irish get off of my land!” seeing as he hates the Irish people I’ll roll the value Yorick VS Irish: 3d6 10
Yorick’s glory so far: 1293

Year 440
Yorick year 440: 1d20 6 And Yorick dies killed by Pictish raiders +20 Glory
Alas poor Yorick we hardly knew ye… But you left us with 1313 Glory yay double lucky so we are getting 131 Glory from him
Year 460
Derrick starting glory is 1131 There is no great battles in which he takes part so… yeah
Derrick’s Glory: 1131

Year 464
Derrick Year 464: 1d20 15 This means he gets 200 from his wife

Year 466-467
Derrick Years 466-467: 1d20 7 He seems to have fought at the siege of Carlyon
New Glory: Derrick Siego of Carlyon 466-467 Glory: 15*1d6*1 15
Please don't die in your first fight either Derrick: 1d20 11 and he survived yay
Current glory: 1346

Year 468
Derrick Year 468: 1d20 12
Glory Derrick Siege of Carlyon 468 Glory: 15*1d3*2 30
Derrick 468 don't die please: 1d20 5
Current glory: 1376

Year 469-472
Derrick 469-472: 1d20 15
New glory: 100
Current glory: 1476

Year 473
Derrick year 473: 1d20 12
Glory: Derrick at battle of Windsor glory: 30*1d6 180 * .5 = 90
Please don't die: 1d20 12
He survived and now hates the Saxons as much as: Derrick VS Saxons: 2d6+6 14
Current Glory 1566

Year 474-476
Derrick 474-476: 1d20 3
Glory: 25
Glory up till now: 1591
On the year 476 Derrick son of Yorick dies
Inherited: 159 glory, hate for the Saxons 14 & hate for the Irish 10

Derek's starting Glory is 1159

I'll make the char sheet once I'm sure I did not somehow screw up

dereku fucked around with this message at 23:57 on Oct 25, 2013

potatocubed
Jul 26, 2012

*rathian noises*
All this rolling on tables seemed a bit much, so I sucked it up and bought the pdf. Should hopefully have time to generate a character over the weekend.

Anyway, all that aside, when I bought the pdf Nocturnal games gave me a link that lets you buy additional copies of the pdf from Drivethru for $10 - so if anyone's looking to get into this game on the cheap, drop me a PM and I'll hook you up.

potatocubed
Jul 26, 2012

*rathian noises*
I rolled for everything on Orokos, but haven't linked directly to the results. You can check my dice here if you feel the need. I also didn't bother generating his entire extended family, although it was tempting.


Cum Aperto Corde is apparently Latin for 'with an open heart'.

SIR OWAIN THE JUST

Homeland: Salisbury
Culture: Cymric
Religion: Roman Christian
Class: Vassal Knight
Home: Shrewton Manor

Father's Name: Sir Hewgon
Father's Class: Vassal Knight
Family Characteristic: Love for Arms (+10 Heraldry)

Son Number: 1
Age: 21

Born: 464
Squired: 479
Knighted: 485
Titled:
Landed: 485
Round Tabled:
Died:

Wed:
Spouse:
Will:
Children:

Liege Lord: Earl of Salisbury

Glory: 1136 (including knighthood bonus)

Traits
Chaste 13/Lustful 7
*Energetic 10/Lazy 10
Forgiving 13/Vengeful 7
*Generous 10/Selfish 10
Honest 10/Deceitful 10
*Just 16/Arbitrary 4
*Merciful 13/Cruel 7
*Modest 13/Proud 7
Pious 10/Worldly 10
Prudent 10/Reckless 10
Temperate 13/Indulgent 7
Trusting 10/Suspicious 10
*Valorous 15/Cowardly 5

Chivalry Bonus? NO (77/80)
Religion Bonus? NO

Passions
Loyalty (to my lord) 16
Love (of my family) 15
Hospitality 16
Honour 16
Hate (Saxons) 16

Attributes
SIZ 14
DEX 11
STR 15
CON 15
APP 8

Distinctive Features: facial blemishes/pock marks, small eyes

Derived Statistics
Damage 5d6
Healing Rate 3
Movement Rate 3
Total Hit Points 29
Unconscious 8

Skills
Awareness 10
Boating 1
Compose 1
Courtesy 10
Dancing 2
Faerie Lore 1
Falconry 12
First Aid 12
Flirting 3
Folk Lore 2
Gaming 3
Heraldry 20 (Check out my heralding.)
Hunting 2
Intrigue 3
Orate 3
Play [harp] 3
Read [Latin] 0
Recognize 3
Religion [Roman Christianity] 2
Romance 2
Singing 2
Stewardship 12
Swimming 2
Tourney 9

Battle 10
Horsemanship 11
Sword 15
Lance 11
Spear 9
Dagger 5

Trappings
Chainmail and shield
2 spears
Sword
Dagger
Fine clothing
Personal gear
Travel gear
War gear
Heirloom... money. (£1)

Horses
Salamander (charger)
Faithful (rouncy)
Modesty (rouncy)
Steadfast (sumpter)

Equipment at Home
Nowt

Squire
???

Holdings
Shrewton

Army
Old Family Knights: 0
Middle-Aged Family Knights: 1 (Hewgon's younger brother)
Young Family Knights: 1 (First cousin on mother's side)
Vassals: 0
Other Lineage Men: 12
Levy (from Newton): 55

Annual Glory Awards
Traits: 16 (Just)
Chivalry: 0
Holdings: 6 (according to DCB)
Passions: 64 (Loyalty (Lord), Hospitality, Honor, Hate (Saxons))
Religion: 0
TOTAL: 80

History
Great-grandfather Melion racked up 2500 Glory - so he was pretty boss. His son Clegis was born in 410 and knighted in 431. Clegis served on Hadrian's Wall, gaining some minor glory against the picts, then he fell sick and died in 442, leaving behind his widow Astrid, the three-year-old Hewgon, and a legacy of crushing mediocrity.

Final Grandpa Glory = 1286

We rejoin the family in 460, when Hewgon is knighted. His tenure as a knight is entirely uneventful garrison duty until the Night of Long Knives in 463. The family gets the Hate (Saxons) passion at 16. In late 463 Hewgon marries Yseult, one of the widows left behind by the Night of Long Knives, and fathers Owain, who is born suspicously early in February. He took up arms with Aurelius Ambrosius and was present at the Siege of Carlion where he acquitted himself well (75 Glory).

Then he went back to his garrison. Over the next several years he participated in scattered fighting but never really made any great impact before dying well against the rampaging Saxons in 475.

Final Father Glory = 1358

So Owain springs from entirely unremarkable stock, unless you reach all the way back to his great-grandfather Melion. If he's going to bring glory to his family name he's going to have to do it himself. He's a big, slow, ugly man but even-handed, honourable, halfway decent with a sword or a falcon and generally virtuous.

potatocubed fucked around with this message at 23:27 on Oct 26, 2013

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

potatocubed posted:

Manor: Newton

Get outta my house. :catstare: (Jokes aside, I rolled Newton on my character, so that manor is claimed, you'll need to roll again until you get one that isn't already taken.)

Epicurius
Apr 10, 2010
College Slice


Bledri Think-twice
Glory: 1305

Age: 22
Son Number: 1
Homeland: Salisbury
Culture: Cymric
Religion: British Christian
Lord: Earl of Salisbury
Current Class: Vassal Knight
Current Home: Stapleford Manor

Personality Traits
Chaste 13 / Lustful 7
*Energetic 13 / Lazy 7
Forgiving 10 / Vengeful 10
*Generous 13 / Selfish 7
Honest 13 / Deceitful 7
*Just 10 / Arbitrary 10
*Merciful 10 / Cruel 10
*Modest 13 / Proud 7
Pious 10 / Worldly 10
Prudent 16 / Reckless 4
Temperate 13 / Indulgent 7
Trusting 10 / Suspicious 10
*Valorous 15 / Cowardly 5

Directed Trait:
Chivalrous Bonus: (74/80) NO
Religious Bonus: NO

Passions
Loyalty (Lord): 15
Love (Family): 15
Hospitality: 15
Hate (Saxons): 11
Honor: 15

Statistics
SIZ 13
DEX 12
STR 15
CON 16
APP 10

Damage [(STR+SIZ)/6]: 4
Healing Rate [(STR+CON)/10]: 2
Movement Rate [(STR+DEX)/10]: 2
Total Hit Points (SIZ+CON): 29
Unconscious (HP/4): 7

Distinctive Features: Short legs

Skills
Awareness 5
Boating 1
Compose 1
Courtesy 10
Dancing 2
Faerie Lore 1
Falconry 3
First Aid 11
Flirting 3
Folklore 2
Gaming 6
Heraldry 11
Hunting 2
Intrigue 4
Orate 3
Play [harp] 3
Read [Latin] 0
Recognize 11
Religion [Christian] 2
Romance 2
Singing 2
Stewardship 2
Swimming 2
Tourney 2

Battle 10
Horsemanship 17
Sword 15
Lance 15
Spear 9
Dagger 5

Horses
Warhorse Type: Charger
Damage: 6d6
Move: 8
Armor: 5
HP: 46
SIZ: 37
CON: 12
STR: 30
DEX: 17
Breed:

Riding Horse Type: Rouncy Move: 6
Squire's Horse Type: Rouncy Move: 6
Horse #4 Type: Sumpter Move: 5
Horse #5 Type: Rouncy Move: 6

Equipment

Heirloom:Engraved Gold Ring worth 2l
Armor Type (10 Points): Norman mail, with Shield (6 points)
Clothing (1 Libra Value): Fine clothing
Weaponry: Sword, 2 spears, dagger
Personal Gear (on Horse #4):
Travel Gear (On Horse #4):
War Gear (On Horse #2):

Family Characteristic: Good with Horses (+5 Horsemanship)

Annual Glory Awards
Traits: 16
Chivalry: 0
Holdings: 6
Passions: 0
Religion: 0
TOTAL: 22

Holdings
Manor of Stapleford

Army
Family Knights: 0 Old Knights, 4 Middle-Aged Knights, 4 Young Knights
Vassals: N/A
Other Lineage Men: 15
Levy: 74

Family history:

Great Grandpa's glory: 1500
Grandpa's starting glory: 162

439 Father Born, Grandfather fought at Carlion, gained 15 glory
440 Grandfather served Garrison duty, killed by Pictish raiders, gained 20 glory, sic transit gloria grandpa, ending glory 197
441-59 Father grows up
460 Father comes of age. Starting glory 1019
461 Garrison Duty
462 Garrison Duty
463 Garrison Duty, Earl of Salisbury murdered by Saxons
464 Father marries, gains 100 glory
465 I am born
466-7 Father fought at the siege of Carlion, Gains 30 glory
468 Served Garrison Duty
469-72 Saxon migration and settlement in Kent leads to conflict, Father gains 200 glory in Saxon raids
473 Served Garrison duty
474-6 Served Garrsion duty in the midst of Saxon raids, gains 25 glory
477 Aelle invades, forms Sussex
478-9 Father sailed with High King's fleet, gained 40 glory
480 Fought at the battle of Salisbury, attended the funeral of Aurelius Ambrosius, and election of Uther, Gained 550 glory
481-3 Served Garrison Duty
484 Fought and died gloriously at the Battle of Eburacum, gained 1090 glory, Hate Saxons 11, Father's ending glory 3054
485 Story begins

My family:

Middle aged knights: Father's younger brother, Father's illegitimate brother, Mother's brother, Mother's illegitimate brother
Young Knights: First Cousin (Maternal), Sister's Husband, First Cousin (Maternal), First Cousin (Maternal)

Father's siblings: 5 (M, Alive and Married, M*, Allive and Married, F (Dead, Was married), F (Dead, Was married), M, Alive, Never married)
Mother's Siblings: 6 (MAM*, M*AM, FAM, MAM, M AM, F AU)
My Siblings: 6 (FAU, FAM, F, F, M, F)
Mother: Dead

Epicurius fucked around with this message at 06:11 on Mar 5, 2014

J4Gently
Jul 15, 2013

Looks like I'm very late to the game but please add me to the wait list.
Thank you

potatocubed
Jul 26, 2012

*rathian noises*

EclecticTastes posted:

Get outta my house. :catstare: (Jokes aside, I rolled Newton on my character, so that manor is claimed, you'll need to roll again until you get one that isn't already taken.)

Oops.

Manor, take 2: 1d20 13

That gets me Shrewton, which a quick trip to Google maps tells me is just down the road from Stonehenge.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Initial impressions on our cast of characters so far:

Sir Briant looks to be a fun Thug Knight; in a later age he'd be Sir Brus Sans la Pitie or someone along those lines. It's going to be interesting seeing how he clicks (or fails to click) with the more virtuous folks in the party - and if he can keep his Honor score high while still being, you know, himself.

Sir Owain is one of the ones I expect to butt heads with Sir Briant a lot, actually, what with the Just/Arbitrary dichotomy the two embody. Never a bad thing to have a high Heraldry score in the party to keep the rest of us out of trouble, too!

Sir Bledri is almost certainly going to have to keep the rest of us out of trouble in his own way, what with his whole "Hey guys maybe a plan would be a good idea" Prudent nature. And since he'll have the most Glory at game start, unless ibntumart hands some out before the game officially starts for whatever reason, he's the default Party Leader - which is probably a good thing for the rest of us.

Sir Rhun is impossible for me to give an unbiased view of, so I won't even try - but I do dig being the sole Pagan thus far, that's always a fun dynamic.

All told I expect us to spend almost as much time arguing with one another than we spend actually fighting bad guys - which, in all honesty, can be part of the fun... and is very authentically Arthurian.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice

Lager posted:

I'm totally still down for this and am looking forward to it. How do we go about doing chargen? Point by? Rolling? And do you plan on doing an IRC room, or just posting stuff back and forth here?

Just realized I never got back to you on the chargen! DCB has laid it out very well, I think, but I'm in IRC as much as I can this weekend. You can PM me, email me, or we can go through building your character in this thread, too.

dereku posted:

I'll make the char sheet once I'm sure I did not somehow screw up

It looks fine at a rough glance... go ahead and put the sheet up. I'll let you know if anything needs to be tweaked after going over the final sheet.

Lager
Mar 9, 2004

Give me the secret to the anti-puppet equation!



Sir Pellogres the Mighty
Glory: 1674

Age: 21
Son Number: 1
Homeland: Salisbury
Culture: Cymric
Religion: British Christian
Lord: Earl of Salisbury
Current Class: Vassal Knight
Current Home: Woodford Manor

Personality Traits
Chaste 13 / Lustful 7
*Energetic 13 / Lazy 7
Forgiving 10 / Vengeful 10
*Generous 16 / Selfish 4
Honest 10 / Deceitful 10
*Just 10 / Arbitrary 10
*Merciful 17 / Cruel 3
*Modest 13 / Proud 7
Pious 10 / Worldly 10
Prudent 10 / Reckless 10
Temperate 13 / Indulgent 7
Trusting 10 / Suspicious 10
*Valorous 15 / Cowardly 5

Directed Traits:
Chivalrous Bonus: (84/80) YES!
Religious Bonus: NO

Passions
Loyalty (Lord): 18
Love (Family): 15
Hospitality: 16
Honor: 16
Hate Saxons: 9

Statistics
SIZ 14 (Knockdown)
DEX 10
STR 18
CON 12 (Major Wound)
APP 12

Damage [(STR+SIZ)/6]: 5d6
Healing Rate [(STR+CON)/10]: 3
Movement Rate [(STR+DEX)/10]: 3
Total Hit Points (SIZ+CON): 26
Unconscious (HP/4): 7

Distinctive Features: Piercing Eyes

Skills
Awareness 10
Boating 1
Compose 1
Courtesy 10
Dancing 2
Faerie Lore 1
Falconry 3
First Aid 10
Flirting 3
Folklore 2
Gaming 13
Heraldry 8
Hunting 2
Intrigue 3
Orate 3
Play [harp] 3
Read [Latin] 0
Recognize 10
Religion [Christian] 2
Romance 2
Singing 2
Stewardship 2
Swimming 2
Tourney 2

Battle 10
Horsemanship 15
Sword 15
Lance 15
Spear 6
Dagger 5

Horses
Warhorse Type: Charger
Damage: 6d6
Move: 8
Armor: 5
HP: 46
SIZ: 37
CON: 12
STR: 30
DEX: 17
Breed:

Riding Horse Type: Charger Move: 8
Squire's Horse Type: Rouncy Move: 6
Horse #4 Type: Sumpter Move: 5
Horse #5 Type: Rouncy Move: 6

Equipment
Armor Type (10 Points): Norman mail, with Shield (6 points)
Clothing (1 Libra Value): Fine clothing
Weaponry: Sword, 2 spears, dagger
Personal Gear (on Horse #4)
Travel Gear (On Horse #4)
War Gear (On Horse #2)

Family Characteristic: Clever (+10 Gaming)

Annual Glory Awards
Traits: 16 (Merciful)
Chivalry: 0
Holdings: 6
Passions: 48 (Loyalty (Lord), Hospitality, Honor)
Religion: 0
TOTAL: 86

Holdings
Manor of Woodford

Army
Family Knights: 0 Old Knights, 1 Middle-Aged Knights, 5 Young Knights
Vassals: N/A
Other Lineage Men: 16
Levy: 55

I think I did everything right. Please let me know if I screwed up anything.

Edit: I did the family history as well, I just hadn't typed it all out earlier. Here's the results:

Pellogres's Great-Grandfather Aliduke only got up to 1500 Glory at his death. His son Pedivere fought at Carlion and accumulated a bit of glory. After that he wound up on garrison duty for the next few years, surviving raids up until 443 when he finally was slaughtered, ending with 1248 glory.

In 460 his son, Pellogres's father Pellandres, manages to get knighted. In 464 Pellandres is married to Anwen, netting himself 100 glory. He winds up on garrison duty until 468 when he fights in the Battle of Snowdon. He fights the Saxons for several years from there, helping to beat back their forces successfully. In 479 Pellandres sailed with the High King and fought in the Battle of Frisia where he died a glorious death, ending with 2520 glory and a 15 year old son who idolized his father.

Lager fucked around with this message at 16:35 on Apr 9, 2014

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
Lager, looks good at first glance. Did you roll the Salisbury History tables? I can do that for you and give you the results if you prefer. (Seriously, I don't mind: rolling them is my favorite part of making up a PC.)

malkav11
Aug 7, 2009
I think getting through the entire Great Pendragon Campaign in PbP is going to be a pretty impressive challenge, but I wouldn't mind a slot on the waiting list, just in case you do happen to make it through enough alternates to need me. :ohdear:

dereku
Oct 23, 2010

Open up your senses
Aight so first of all… I’ll add +1 to Hospitality and +1 to hate Saxons

Deus meus pastor
Homeland: Salisbury
Culture: Cymric
Religion: Roman Christian
Class: Vassal Knight
Home: Baverstock

Father's Name: Sir Derrick
Father's Class: Vassal Knight
Family Characteristic: Light footed (+10 dancing)

Son Number: 1
Age: 21

Born: 465
Squired: 480
Knighted: 485
Titled:
Landed: 485
Round Tabled:
Died:

Wed:
Spouse:
Will: Everything I own will belong to my younger brother Eric in case of my dead
Children:

Liege Lord: Earl of Salisbury

Glory: 1159 (including knighthood bonus)

Traits
Chaste 13/Lustful 7
*Energetic 16/Lazy 4
Forgiving 13/Vengeful 7
*Generous 10/Selfish 10
Honest 10/Deceitful 10
*Just 10/Arbitrary 10
*Merciful 13/Cruel 7
*Modest 13/Proud 7
Pious 10/Worldly 10
Prudent 10/Reckless 10
Temperate 13/Indulgent 7
Trusting 10/Suspicious 10
*Valorous 15/Cowardly 5

Chivalry Bonus? NO (77/80)
Religion Bonus? NO

Passions
Loyalty (to my lord) 15
Love (of my family) 15
Hospitality 16
Honour 16
Hate (Saxons) 17
Hate (Irish) 10

Attributes
SIZ 12
DEX 14
STR 13
CON 13
APP 13

Distinctive Features: Nice smile, strong arms

Derived Statistics
Damage 4d6
Healing Rate 3
Movement Rate 3
Total Hit Points 25
Unconscious 6

Skills
Awareness 5
Boating 1
Compose 1
Courtesy 3
Dancing 15
Faerie Lore 1
Falconry 3
First Aid 10
Flirting 3
Folk Lore 2
Gaming 3
Heraldry 10
Hunting 10
Intrigue 5
Orate 10
Play [Lute] 5
Read [Latin] 0
Recognize 3
Religion [Roman Christianity] 2
Romance 2
Singing 2
Stewardship 12
Swimming 2
Tourney 7

Battle 10
Horsemanship 13
Sword 15
Lance 15
Spear 6
Dagger 5

Trappings
Chainmail and shield
2 spears
Sword
Dagger
Fine clothing
Personal gear
Travel gear
War gear
Heirloom... Vial of blood [Judas Thaddeus]

Horses
Dawn (charger)
Red (rouncy)
Dancer (rouncy)
Walker (sumpter)

Equipment at Home
Nowt

Squire
???

Holdings
Baverstock

Army
Old Family Knights: 1 Great uncle
Middle-Aged Family Knights: 3 (Derrick's wife cousins)
Young Family Knights: 6 (cousins on mother's side)
Vassals: 0
Other Lineage Men: 11
Levy (from Newton): 54

Annual Glory Awards
Traits: 16 (Energetic)
Chivalry: 0
Holdings: 6 (according to DCB)
Passions: 49 (Hospitality, Honor, Hate (Saxons))
Religion: 0
TOTAL: 71

History
Great-grandfather Erick racked up 2300 Glory -
Grandpa Yorick got 1313. He fought the Irish and learned to hate them. He fought against them at the battle of Carlyion. He then proceeded to have a normal-ish life. He died a year later fighting Pictish raiders
Papa Derrick got 1358 glory in life, he didn’t get to meet his father as he was 1 year old when Yorick died, he married in year 464 and he and his wife quickly got to making a baby. Maybe due to the lack of time he had with his own. Grandma kept the hate for Irishmen alive during Derricks education, he died on the year 476. He had 4 children (Derek sibling: 1d6 3 ) those children are 2 sisters and a brother (Derek siblings genders: 3d6 8)
Derek will start with 1159 Glory

You can see a more detailed rendition of Derek’s family history on my previous post. And this is the burden his family has left him. Few sons and earning a quick grave maybe Derek will be lucky enough to survive a bit longer and have more time to live with his children and a glorious dead in an important battle and not in garrison duty

dereku fucked around with this message at 01:26 on Oct 27, 2013

Lager
Mar 9, 2004

Give me the secret to the anti-puppet equation!

I updated my post with the family history rolls. I was lazy earlier and didn't type that all up even though I had rolled it.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
IC thread is up:
http://forums.somethingawful.com/showthread.php?threadid=3577020

potatocubed
Jul 26, 2012

*rathian noises*
Note to self: handy falconry link

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Hey, since we're getting into the dice-rolling, and as it's entirely possible that some of us might be competing for the attention of the same NPCs in this scene, I figured I'd mention this for folks that aren't quite as familiar with the rules.

When multiple skill checks are made in competition with one another - such as in combat, with two people attacking one another, or in a social setting, where two knights are trying their best to impress the same nobleman - not all successes are created equal. To wit:

The highest successful roll always wins.

So, if Sir Al and Sir Bob are at the Court of the Duke D'Example, and each are trying to impress Lady Forinstance, and each have a Courtesy of 10, there are several possible outcomes:

A) Al rolls a 7, Bob rolls a 19. Al succeeds, Bob does not; Al has impressed the Lady and Bob has not.
B) Al rolls a 13, Bob rolls a 12. Neither succeeds, and they both look dumb.
C) Al rolls a 7, Bob rolls a 9. Both rolls are successful, but Bob's roll is more successful; he impresses the Lady and Bob does not.


This applies regardless of relative skill. If Al has a Sword skill of 5 and Bob has a Sword skill of 19, but Al rolls a 4 while Bob rolls a 3, then Al wins that round of combat even though Bob is a vastly better swordsman. The dice giveth, and the dice taketh away. :D




Now, the only competition in the court scene thus far is between Sir Rhun and Sir Briant, vying for Sir Hywel's attention... however, whether this counts as "direct competition" is at the GM's discretion. If ibntumart decides "eh, they're just trying to make good impressions, not necessarily outdo one another," both Rhun and Briant might well walk away having impressed Sir Hywel; if he decides that Sir Hywel only has so much goodwill to spare and is only going to pay attention to the knight that impresses him more, Rhun's roll of 5 beats Briant's roll of 2 (despite Briant's current Courtesy score far outstripping Rhun's).

I don't know which it will be! Won't this be interesting!

dereku
Oct 23, 2010

Open up your senses
Quick question.

Let's say that in the next round Bob rolls a 15 and Al rolls a 5 Bob has the highest success but Al's is a critical. Would highest success beat critical? (Aka his best was not enough) or would critical beat high success?

Lager
Mar 9, 2004

Give me the secret to the anti-puppet equation!

Hey potatocubed, since you got a crit on your loyalty roll also make sure you remember that you also got a bonus point to your Loyalty score along with an experience check during the Winter phase. So now your Loyalty (Lord) passion is 17 now.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
Thanks once again to DCB for explaining some of the intricacies of Pendragon! And now my turn:

dereku posted:

Quick question.

Let's say that in the next round Bob rolls a 15 and Al rolls a 5 Bob has the highest success but Al's is a critical. Would highest success beat critical? (Aka his best was not enough) or would critical beat high success?

A critical success beats a normal success. The game mechanics consider a critical to be the equivalent as if you had a 20 in the skill and just rolled a 20, i.e., the highest possible skill with the highest possible roll.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Yeah, a crit always beats a normal success - which means, interestingly, that a guy with a Sword of 1 is useless 95% of the time and the most dangerous motherfucker in the world 5% of the time, as he can only ever crit.


In addition, it's worth noting that multiple criticals cancel one another out, at least in combat; that is to say, if Al and Bob both score crits while fighting with their swords, they resolve as a tie, and no one takes any damage.

This, as it happens, was the mechanic behind the longest sword fight I ever had in Pendragon; my Pagan Irish Knight was fighting a Faerie Knight who was attempting to usurp the place of his pagan Goddess, He was Inspired by a critical success on his Hate (Goddess) passion, I was inspired by a critical success on my Love (Goddess) Passion. His effective Sword skill was 40, my effective Sword skill was 46.

The GM and I sort of looked at each other and shrugged, at that point, since each combat round consisted of picking up our d20s, announcing "Crit!", and then rolling.

So every few in-game hours he'd have us both roll Energetic; failure meant -5 to all skills, success meant you were fine but your next Energetic roll would be at -5, and a crit meant you were fine and your next roll was at no penalty. Never have I been so glad to have dumped bonus points from Glory into my Energetic; it was over 20. I ended up killing him after 18 hours of fighting.

dereku
Oct 23, 2010

Open up your senses
18 hours of fighting against a fae knight? Man thats the stuff of legends (And one of the reasons I love TRPGS)

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

dereku posted:

18 hours of fighting against a fae knight? Man thats the stuff of legends (And one of the reasons I love TRPGS)

Yeah, I got a lot of Glory for that one.

The setup was that this Fae Knight had been usurping power from the Goddess, so we needed to find specially blessed weaponry to defeat him; I got the magic sword. See, the thing was, he couldn't be killed unless he was knocked off his mount with a magic lance - and the mount was, um. A dragon.

So the guy with the magic lance knocked him from his mount, then the rest of the PCs had to deal with the dragon while I fought the Fae Knight. Our group included a Wotanic Saxon Knight with over 12K Glory. He critted, and killed, the dragon with one swing of his Great Axe.

But the rest of the party couldn't interfere in our duel without opening Logres up to an invasion from Faerie, so they basically sat there and watched. And made dragon-burgers. Fight started at high noon and ended at dawn. That was a fun game, probably the best one I've been in, though by the end of it we were all pretty grossly overpowered.

Epicurius
Apr 10, 2010
College Slice
I think when you're at the point in your campaign where you're using a magic lance against dragons and engaging in day long duels with Fairie Champions to prevent the world from being overrun by the fae, glory gains become somewhat academic at that point.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
Ah, the Faerie Knight battle! I actually tracked that post down, but forgot to save the link. Same thread as the epic Star Wars tales, though, I do remember that.

Also, new post up! So you know, this is going to be a more active than usual year for your knights. This upcoming patrol is a relatively short scenario, which will be followed by more active duty in the summer (for the survivors, anyway), and then we can get to our first Winter Phase.

Edit: I'm in a good mood and none of you made fools of yourself at court (even if some were a bit more socially adept than others), so everyone award yourself 1 Glory.

ibntumart fucked around with this message at 02:14 on Nov 2, 2013

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
I'll give a bit more time to see if Briant or Owain want to ask Sir Elad anything... next post will be up later tonight (or before I go to bed, anyway, so maybe early morning).

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
The IC post didn't go into too much detail about combat: I just wanted to present your options. But I'll take a moment now to explain the basics.

First, remember that you guys have a Coin to spend this adventure! Refer to the very first post for what that means.

Combat resolution is essentially an opposed roll using your weapon skill against your enemy's.
  • If you both roll a success, then whoever has the higher success wins. The loser is allowed to use his shield in defense, however. Damage is reduced by the armor reduction value of the loser's armor and shield (if usable).
  • If one of you rolls a success and the other does not, then the winner deals damage to the loser (minus armor reduction).
  • If you both roll a failure, this is also a tie, but no one's weapon breaks.
  • On a fumble, the weapon breaks unless it is a sword, in which case the sword is simply dropped and can be picked up next round.
  • A critical success only ties with another critical success. If you roll a critical and your opponent does not, then you win. You do double damage on a critical success. (Roll twice the usual number of dice, don't just double your result.)
Onto damage!

Knockdown: If you receive damage in a single blow equal to or greater than your SIZ, but not twice or more the amount, you might suffer Knockdown. You roll versus your DEX if on foot or versus Horsemanship if mounted. Damage twice or more your SIZ means an automatic Knockdown. What does Knockdown mean? Basically, you fall down and have to spend a round getting back up. If you fall off horseback, you also take 1D6 damage from the tumble.

Major Wounds: A single attack that does damage equal to or greater than your CON is called a major wound. These are very, very bad. For one, you will tick your “Chirurgery Needed” box. Next, you will have to make a roll to see if you stay conscious or not; even if you, you will have to make a Valorous roll to keep fighting. Worst of all, you will have to roll to see if you permanently lose a point from your stats. To add insult to injury, the GM has the option to declare you have further aggravated your wounds, or your condition worsened, if you keep acting normally after receiving a major wound.

Unconscious: You may have noticed you have an Unconscious statistic. If your hit points ever fall below this amount, you are down for the count. You can fall down on the spot or stagger a few yards, and be a bit dramatic about it, but you're not going anywhere else or doing much until you receive medical attention. You will have to tick your “Chirurgery Needed” box on your sheet.

Zero or Negative Hit Points: You are on the verge of death. Seriously, your character *will* die the night after the injury if he is not somehow restored to at least one hit point. First Aid will do the trick, though he'll still be in terrible shape for a while.

Mortal Wound: This is an attack that does damage equal to or greater(!) than your total hit points in one blow. You're basically screwed unless you get First Aid really soon afterward, and even then, you are making three rolls on the same Statistics Lost table you roll for a Major Wound. You are also probably unconscious for a long time, maybe drifting in and out of lucidity for a few minutes a day.

ibntumart fucked around with this message at 07:02 on Nov 5, 2013

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
Quick correction: I was looking at the county map for Salisbury and realized I underestimated the distance. This is actually the second day of your patrol. Technically, it should be earlier than lunch, but we'll say Elad felt like taking his time going over what you learned the previous day and that you got a bit of a late start.

Also, now you've got a taste of how deadly combat is if you're not a knight protected by armor and shield. Even then, a lance charge is a potential instant killer (as Sir Owain handily demonstrated!).

J4Gently
Jul 15, 2013

Just want to say I'm enjoying your thread and the battle!

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
As Pellogres noted, by the way - you use your Horse's Damage statistic only for a Lance charge!

EDIT: Also, this came up in the chat, and I wanted to talk about it here:

It is possible, with bonuses or through experience, to raise a skill above 20. So how does that work mechanically?

A) first, you lower the skill to 20.
B) second, you take the amount that you lowered your skill by and add it to your rolls using that skill.
C) note that all rolls of 20 *more more* are considered a critical success.


So, if Sir Example has a Sword of 15 but is successfully Inspired by a Passion, and gets +10 to his skill, his Sword skill becomes 25. What this means is that he is considered to have an effective Sword skill of 20, and gets +5 to all his rolls, meaning he crits on a 15 or higher. He cannot fail and he cannot fumble.

Skills above 20 rock.

DivineCoffeeBinge fucked around with this message at 01:02 on Nov 6, 2013

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Since some wounds have been taken, a bit of a refresher on how Pendragon damage works:

You may notice that the Pendragon character sheet has "Total Hit Points," "Current Hit Points," and "Wounds." What's the deal with the latter?

Well, in Pendragon you actually have to mark down each individual wound you take. This will be important later! So if you have 16 points of armor and over two turns you get hit for 19 and 20 points of damage, you would write down "-3, -4" in your Wounds box.

The reason that this is important is that First Aid can be applied per wound - but only once per wound. So, to continue with the above example, if you then receive two successful First Aid attempts, each healing two points, now your Wounds reads "-1, -2." The remaining points must be healed naturally or magically!

This means that, yes, it is better to take 12 points of damage post-armor in half a dozen 2-point chunks than to take one single eight-point wound, because with some good First Aid rolls, you could conceivably heal each of those -2 wounds and be right as rain the next morning... but chances are that bigger wound is gonna take some bed rest to heal up. This is a real bummer when it happens to you at the start of an adventure!

The model of combat being used is that with knights as heavily-protected as they were - and remember that in Pendragon you pretty much have to be a knight to be able to afford armor in the first place - you're effectively a medieval Main Battle Tank. You will shrug off most blows, taking maybe the occasional scratch, but nothing major. But if you take a lucky blow - or a lance charge, or even more terrifying, a critical lance charge - you're boned.

So what are the good news, then? Well, barring GM fiat, by and large if a wound isn't nasty enough to be a Major Wound, you can pretty well ignore it. You will continue to fight just fine until you hit your Unconscious rating (and sometimes even then, if you roll well!), and aggravating wounds or the like is not really a thing that happens. There are no wound penalties; you're either on your feet and at full combat capacity, or you're laying down and unable to fight at all. A little simplistic, but it fits the genre; you never heard about Lancelot or Gawaine departing battle because they had taken a wound, not unless that wound was so serious that it felled them.

dereku
Oct 23, 2010

Open up your senses

ibntumart posted:

Spring - Round Four

OOC:: [i]Derek isn't going to be able to recover his sword *and* perform First Aid the same round. But you can save your roll for next round if you still wish to stabilize one of the fallen enemy knights.


Going to keep the end of my post

Lager
Mar 9, 2004

Give me the secret to the anti-puppet equation!

Power's out at home. Hopefully I'll be able to post tonight or tomorrow. Tornados in November is complete nonsense.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
Just a reminder; you can use your Coin to bump a failure to a success. For example, if you were to want to succeed at a First Aid roll for a lucrative hostage.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
I think there's a bit of a misunderstanding about First Aid: you can roll for each separate wound, even if you failed one of the First Aid rolls. Also, please make sure to roll how hit points you healed with each successful roll.

There are only two knights left who absolutely need healing to prevent their dying, by the way, and Derek already healed the -6 hp fellow up to -3.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
Sorry for the delay. Let's get this show back on the road, eh?

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

ibntumart posted:

Sorry for the delay. Let's get this show back on the road, eh?

It's the time of year for delays, sadly.

ibntumart
Mar 18, 2007

Good, bad. I'm the one with the power of Shu, Heru, Amon, Zehuti, Aton, and Mehen.
College Slice
Speaking of delays, my birthday was over the weekend and I wound up eating too much and going to a late movie, so I put off the Glory calculations until now.

These are the totals I have... please let me know if you think I missed something.
pre:
	                     Bledri	Briant	Derek	Owain	Pellogres  Rhun
Leap	                     10	         0	 0	20	 0	   10
Successful roll at court      0	         1	 1	 1	 1	    1
Critical hit in battle	      0	        10	 0	10	 0	   20
Successful First Aid roll    10	        10	10	 0	10	   20
Coin spent on other PC        0	         0	50	50	50	   50
Defeating knights*	     25	        75	25	75	50	   75
Completed task (patrol)	     10	        10	10	10	10	   10

TOTAL SPRING 485 AD GLORY    55	        106	96	166	121	   186
*Two things:
  • Each enemy knight is worth 50 Glory.
  • That's 50 total. Ordinarily, two PC knights ganging up to defeat an enemy knight means the 50 Glory is divided equally between the two of them.** Though if you feel particularly Generous or Humble, you can cede some or all of your share to the other PC.
**Owain withdrew---wisely, as he had already taken out two knights and suffered a nasty bit of damage himself---so I'm giving Pellogres full credit for that enemy knight.

ibntumart fucked around with this message at 12:35 on Dec 23, 2013

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Epicurius
Apr 10, 2010
College Slice
Ha! Yea! I do verily suck at knighthood. :)

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