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Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Sum Mors posted:

Even the basic math from the idiot is wrong? 7k per month x 12 months = 84,000. Multiply by 350 employees gets you 29.4mil per year, or a little over 2.4mil per month.

I guess I'm just smarter than a proffessor. :smug:

Chrisonomics is hard

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Dark Off
Aug 14, 2015




Sum Mors posted:

Even the basic math from the idiot is wrong? 7k per month x 12 months = 84,000. Multiply by 350 employees gets you 29.4mil per year, or a little over 2.4mil per month.

I guess I'm just smarter than a proffessor. :smug:

You forgot the uncertainty principle. Mainly if development has started or not, you know the same thing as schrodinger's cat
:shepface:

no_recall
Aug 17, 2015

Lipstick Apathy
Star Citizen : Is my speculation totally wrong?

Lack of Gravitas
Oct 11, 2012

Grimey Drawer
Uhh, no, you guys just don't get how it works. The day starts with the Frankfurt office, who hand over to Manchester, then to Austin, then finally to LA. It's only during the downtime from LA closing in the evening to Frankfurt opening in the morning that any time is accrued towards development time, which is how CIG has been able to keep the wages spend so low.

That time is even more reduced whenever CIG is using the contractor in Thailand who does art assets, or when folk are working late in LA, or when Chris has to go to Hawaii to do the top-level coding. It really is the best use of backers funds because it reduces the overall downtime the project has.

If they opened an office in Australia they could reduce the downtime to virtually zero :sandance:

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Lack of Gravitas posted:

Uhh, no, you guys just don't get how it works. The day starts with the Frankfurt office, who hand over to Manchester, then to Austin, then finally to LA.

Its the simultaneous 4 day timecube of games development.

SomethingJones
Mar 6, 2016

<3
Posting this for a friend :toot:

COMPLETE LIST
Stretch Goals Not Delivered
Professional Mod Tools
100 Star Systems
RSI Class II space suit.
Hibernation Mode (Saving your game)
“Behind the Scenes of Star Citizen” documentary film
Escort Carrier, digital 42-page “overclock” Upgrade Handbook
Ship engine modifier upgrade package, Battlecruiser
Pre-launch backers get exclusive star system
Jane’s Fighting Ships style manual, Manage Space Stations, RSI Museum will air monthly. They tried RSI Museum but gave up on it.
Planetside FPS combat.

Salvage Mechanic.
Enhanced Mission Design for Squadron 42.
Tamsa System.
Tanga System.
Cano System.
UDS-2943-01-22 System.
Kabal System, Oretani System.
Procedural Generation R&D Team. (With the December 2015 “Pupil to Planet” video, they claim procedural generation teams are doing stuff.)
Omni Role Combat Armor (ORC) mk9
Stellar Cartography (It’s defined as a map room that’s in the game directly, not to be confused with the $51 Million Map goal)

Hadesian Artifact
Updated Scanning Software.
Engine Tuning Kit.
Retaliator Commercial. Still in the plans. It’s not happening near term because all our cinematic folks are working on SQ42… but it’s a stretch goal and we will get to it.
Alien Languages. (“We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu.”)
Independent Arbitrator’s Guild.
More Detailed AI Activities.
Ballistic Gatling.
Anvil Aerospace Crucible. Last seen as being in the “Concept Phase” as of Dec 2015/Jan 2016.
Espera Prowler.

Genesis-class Starliner.
MISC Reliant. (It’s in the hanger, only marked Red because you can’t fly it yet. Video Proof)
Pets.
Enhanced Ship Modularity.


Features advertised but not delivered
Rentable ships
Some ships with artificial gravity (or not)
Multicrewing
Different HUDs for different ships
Hull Breaches
Shuttles for larger ships to land on planets
Banu ports and stations for trading
Parking smaller ships in the Idris
Inertia on objects not anchored on ships
Beam weapons for larger ships

Tractor beams and EVA for cargo
EVA ship repair
Wreck exploration
Benefits for ejecting from a ship about to explode
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and Dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system

Weapon slaving
Detailed ship destruction for large ships
Ship repair and cleanliness/degradation
Ship Trade-in and buying used ships, naming your ship
Manual and auto-docking
Customizable AI voices for different aspects of your ship
Organization Infiltration
Playing as another alien race
Relaying radar information to C&C Center
Run your own business

In depth non-FTL communication
Bounty hunting system
Player influenced politics
In-game VOIP and “Live Driver”
Track IR Support
Shareable star map locations
Group mining operations
In-fiction “Live Team” that will report player driven events as in-fiction news
Dynamic population count
Character damage and aging

Character histories and/or ancestral trees
Large scale dynamic events
Player Rating System
Taxes for Organizations
Dead (Wounded) body recovery
Player or organization ran medical facilities
User generated content
Shared organization hangars
Combined arms missions
Location for contributors’ names to be found in the PU

Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
Galactapedia
Space creatures
Planet day/night cycle
Cargo damage (item damage)
Potential In-game “Voice Attack” system

NPC Generation
Docking and Undocking Tech
Realistic Audio Options
Personally Owned NPCs
Farming
Tri-Monitor Support
Your Name in the Game
Carriers
Getting Everyone into the Same Instance
More Economical or Versatile Corvettes

Planetary Ship Entry
Repair and Items System Capability
Manned Turrets
Character Customization
Ship connected to User Online/Offline Status
Picking Up Objects On Planets
Multi-Monitor HUD
Large Ship Damage Control Lockers
Dogfights Through Space Stations
Ship Persistence 

Stealth Game Play 
Ability for Privateers/Corsairs/Buccaneers
Landing on Planets
Procedurally-Generated Environments
Starfarer's Refueling Mechanic
Rigging 
Anchoring to an Asteroid
Kill Boards
NPC ranks 
Thruster Trails 

Non-Lethal Combat Modules 
Raid Supply Shipments
Owning an Alien Ship
Hidden Ship Compartments
Catapulting Through Space
Locking Ships
Jury Rig Repairing
Dynamic Weather
Automatic Battle Flight Pattern
Living Spaces

Insurance for Pilots
Mining
Escape Pods
Personal Armor (FPS)  
Extreme Ship Maneuvers
Start up Sequence for Large Multi-Crew Ships
Voice Commands
Remotely Hacking Ships
Pacing NPC's
Incentives to keep your orginal Ship's Hull 

Game Generated Missions
Communication Between Two Ships
Ship Armor
Controlled and Uncontrolled Space
NPC Crews
Guild Wars
Trading
Inflation and Deflation
Hiring NPC's for missions
Travelling in Fleets

Tactical Game modes in FPS
Trading weapons in the FPS
Bounty Hunting
Player Generated Content
Assigning Ships to Landing Zones
UI Customization
Radar features
Future Playable Maps
Ships Developed by the Community
Warning NPC's of Attack

NPC crew AI
Clothing Damage
Character Creator 
Interior Damage System
Roaming Floating Structures 
Vehicles for Planetside
NPC dialogue
Electronic Warfare in the PU
Player Owned Cargo Space
NPC population in the PU

Salvaging Mechanic
Ship Aging
Linux Client
In game Banking
VR
Medic and Surgeon Skill progression
Mining and resource gathering
Fabricate weapons/armor/ship parts
FPS Armor Types
Join in-progress free flight games

Hangar parties & instancing
Physical grappling beam
Multicrew keycards
Repairing Gold Horizon Space Stations
Taxation
Natural areas in the 'Verse
FPS environmental hazards
Store ore in your hangar
Organic ships
Ship spoofing

Non-combat ships
Search players for weapons
Flying a ship without a hud
Starting wars between the different races
Tractor Beams
NPCs react to weapons
Drop pods
Limb Damage
Bounty Hunting
Org recruiting NPCs

NPCs using different loadouts
Resource Spawning
NPC & Human scanning
Location based damage for pets

SomethingJones fucked around with this message at 10:22 on Oct 24, 2016

yeah actually they will
Aug 18, 2012
Tane

no_recall
Aug 17, 2015

Lipstick Apathy

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

Lack of Gravitas posted:

If they opened an office in Australia they could reduce the downtime to virtually zero :sandance:
Fair Work Australia gets wind of CIG Australia forcing devs to do unpaid overtime, fines CIG millions. I like it.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
https://twitter.com/ColMovers/status/790007934369529856

https://twitter.com/Tacryll/status/789988535835197440

mike12345
Jul 14, 2008

"Whether the Earth was created in 7 days, or 7 actual eras, I'm not sure we'll ever be able to answer that. It's one of the great mysteries."





Germans and their love for abstract bullshit that never works out.

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

Actually, Brisbane, Australia would be a great place to open up a small gaming studio if you want to exploit lots of young people who thought it'd be a great idea to get a degree specialising in gaming art and/or software.

no_recall
Aug 17, 2015

Lipstick Apathy

CrazyTolradi posted:

Actually, Brisbane, Australia would be a great place to open up a small gaming studio if you want to exploit lots of young people who thought it'd be a great idea to get a degree specialising in gaming art and/or software.

Info Czech's out.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Nowhere in Australia is a great place for anything at all.

Nickiepoo
Jun 24, 2013

thatguy posted:

Although I do believe Transverse could have been a laugh riot.

Hahaha, goddamn Transverse. Good times.

I mean it already was a laugh riot, even stillborn so I'd love to have seen it actually try to take off.

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

Ghostlight posted:

Nowhere in Australia is a great place for anything at all.
Australia is brought down mostly by it's seventh state, New Zealand. Also Queensland.

EightAce
May 10, 2015

Watch it all come crashing down on his head and wonder why any of us gave him money in the first place.

Lack of Gravitas posted:

Uhh, no, you guys just don't get how it works. The day starts with the Frankfurt office, who hand over to Manchester, then to Austin, then finally to LA. It's only during the downtime from LA closing in the evening to Frankfurt opening in the morning that any time is accrued towards development time, which is how CIG has been able to keep the wages spend so low.

That time is even more reduced whenever CIG is using the contractor in Thailand who does art assets, or when folk are working late in LA, or when Chris has to go to Hawaii to do the top-level coding. It really is the best use of backers funds because it reduces the overall downtime the project has.

If they opened an office in Australia they could reduce the downtime to virtually zero :sandance:

You also fail to realise that not only Andy Serkis and Gary Parpman etc have worked for free on SC because of the sheer awsomeness of SC and sq42 , but many dev staff also work for free , just to have their names linked with Chris's vision.

Orange Carlisle
Jul 14, 2007




Imagine playing an entire game of this

Orange Carlisle fucked around with this message at 11:09 on Oct 24, 2016

iron buns
Jan 12, 2016

SomethingJones posted:

Posting this for a friend :toot:

COMPLETE LIST

These should be removed as they have been implemented now:
  • Procedural Generation R&D Team.
  • MISC Reliant.
  • Manned Turrets
  • Owning an Alien Ship (Scythe and Khartu-al are "real" alien ships, Glaive is a reproduction.)

These are arguable as they do exist in some form (either in AC or in semi-functional state):
  • Rentable ships (AC only)
  • Multicrewing (Technically there, but not fully implemented.)
  • Track IR Support (Broken but exists.)
  • Kill Boards (AC only)
  • Personal Armor (FPS)
  • Bounty Hunting

Voice Commands and Taxation were duplicated in couple places.

iron buns fucked around with this message at 11:13 on Oct 24, 2016

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
!raffle

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Mr. Carlisle posted:

Imagine playing an entire game of this
The act of doing so is called Star Citizen.

Daztek
Jun 2, 2006



EightAce posted:

You also fail to realise that not only Andy Serkis and Gary Parpman etc have worked for free on SC because of the sheer awsomeness of SC and sq42 , but many dev staff also work for free , just to have their names linked with Chris's vision.

This year's bonus: a pat on the head by Chris

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Daztek posted:

This year's bonus: a pat on the head by Chris

Baldness is contagious :smith:

Lack of Gravitas
Oct 11, 2012

Grimey Drawer

Tijuana Bibliophile posted:

Baldness is contagious :smith:

i thought it was mandatory :confused:

TheLightPurges
Sep 24, 2016

by exmarx

iron buns posted:

These should be removed as they have been implemented now:
  • Procedural Generation R&D Team.
  • MISC Reliant.
  • Manned Turrets
  • Owning an Alien Ship (Scythe and Khartu-al are "real" alien ships, Glaive is a reproduction.)

These are arguable as they do exist in some form (either in AC or in semi-functional state):
  • Rentable ships (AC only)
  • Multicrewing (Technically there, but not fully implemented.)
  • Track IR Support (Broken but exists.)
  • Kill Boards (AC only)
  • Personal Armor (FPS)
  • Bounty Hunting

Voice Commands and Taxation were duplicated in couple places.

I say keep it in so citizens look bonkers when they nitpick the giant fuckoff list.

BigglesSWE
Dec 2, 2014

How 'bout them hawks news huh!

Mr. Carlisle posted:



Imagine playing an entire game of this

gently caress me this is pathetic. I'm not much on this Earth but at least I'll never sink to that level of sadness.

The Titanic
Sep 15, 2016

Unsinkable

trucutru posted:

Tonight, on the twilight zone...




So now they are in the middle of a discussion about all the animals that each planet will have, their sleep/feeding habits and AI, the "Big game hunter" profession that Chris promised, and the equipment you have to buy to hunt the beasts, automated town defenses, among other minor things that CIG has almost ready.









I love how the phrase "you don't understand game development" and derivations of that have become the stepping stone for people who literally have no idea how any development works, much less game development.

That should be the new Chris Roberts war cry.

Miss all the deadlines! Aaarrg you don't understand game development! :argh:

Promise everything, produce nothing. Aaarg you don't understand game development! :argh:

Spend all the time making movies of gameplay instead of actual gameplay. Aasrgh you don't know game development!! :argh:

What it turns out they are working on is things not promised, nobody asked for, and barely relates to their own space ship game. Assrgh you don't know game development!!! :argh:

Eldragon
Feb 22, 2003

The Titanic posted:

I love how the phrase "you don't understand game development" and derivations of that have become the stepping stone for people who literally have no idea how any development works, much less game development.

That should be the new Chris Roberts war cry.

Miss all the deadlines! Aaarrg you don't understand game development! :argh:

Promise everything, produce nothing. Aaarg you don't understand game development! :argh:

Spend all the time making movies of gameplay instead of actual gameplay. Aasrgh you don't know game development!! :argh:

What it turns out they are working on is things not promised, nobody asked for, and barely relates to their own space ship game. Assrgh you don't know game development!!! :argh:

Link to 4 year old video Chris Roberts saying development started in 2012 : Assrgh you don't know game development!!! :argh:

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Eldragon posted:

Link to 4 year old video Chris Roberts saying development started in 2012 : Assrgh you don't know game development!!! :argh:

if development didn't start until 2013 2014, should the money Chris wasted before then really be counted toward the game budget?

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
CIG is developing two triple-AAA games, which standard development times is 6-8 years. They've been at it for two years by now, so people who expect even one of those games to release before 2020 are deluded instigators imo

However, I also believe they'll finish and release both games by the end of 2017 at the latest, be sure to hurry up and pledge people they need our support!!!

Eldragon
Feb 22, 2003

Tijuana Bibliophile posted:

if development didn't start until 2013 2014 2015, should the money Chris wasted before then really be counted toward the game budget?

Fixed that for you. Development has only been ongoing for a year. If it was any longer CIG would actually have some content to show. It cannot possibly be the case that CIG hosed up and squandered time and money, so therefore the goalposts just keep needing to be moved. In 2020 CIG will be able to boast that they finished the game in just 4 years.

orcinus
Feb 25, 2016

Fun Shoe

Daztek posted:

a pat on the head by Chris

Is that the star citizen equivalent of the ”biggest, blackest dick” card from Cards Against Humanity?

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

orcinus posted:

Is that the star citizen equivalent of the ”biggest, blackest dick” card from Cards Against Humanity?

I think our mod might object to others getting that title

Hav
Dec 11, 2009

Fun Shoe

Deviant posted:

A quick netstat doesn't reveal anything TOO unusual, not that I'd really know what to look for. Definitely not seeing thousands of connections.

No, but it will top out the connections that it does make, forcing your network card to do more switching. Look forward to that happening at sporadic times. There's a throttle setting hidden in the top right corner that might still be utter lies.

Deviant posted:

Tune in tomorrow to this space to watch me and OB_Juan try to figure out this finger-quotes-game and flog it for all the entertainment it's worth.

About two hours maybe.

SomethingJones
Mar 6, 2016

<3

iron buns posted:

These should be removed as they have been implemented now:
  • Procedural Generation R&D Team.
  • MISC Reliant.
  • Manned Turrets
  • Owning an Alien Ship (Scythe and Khartu-al are "real" alien ships, Glaive is a reproduction.)

These are arguable as they do exist in some form (either in AC or in semi-functional state):
  • Rentable ships (AC only)
  • Multicrewing (Technically there, but not fully implemented.)
  • Track IR Support (Broken but exists.)
  • Kill Boards (AC only)
  • Personal Armor (FPS)
  • Bounty Hunting

Voice Commands and Taxation were duplicated in couple places.


Cheers for this
The List shall be updated.

The one thing that I wish was better understood all round is the procedural generation. There isn't any. CIG are not doing any procedural generation, anywhere, ever. They are building levels, using traditional techniques, stored in the traditional way. Algorithms to place trees and landscapes etc have existed for decades.

Doesn't matter because none of it is ever going to end up in the client anyway, it'll be something they'll wheel out and talk about every few months when they need more money.

thatguy
Feb 5, 2003
If Chris Roberts is so smart then why didn't he start development in 2012 instead of 2013?

thatguy
Feb 5, 2003
If Chris Roberts is so good at developing games then why hasn't he developed the game?

Kilmers Elbow
Jun 15, 2012

Sum Mors posted:

Even the basic math from the idiot is wrong? 7k per month x 12 months = 84,000. Multiply by 350 employees gets you 29.4mil per year, or a little over 2.4mil per month.

I guess I'm just smarter than a proffessor. :smug:

Tickle-down economics.

Beet Wagon
Oct 19, 2015





Mr. Carlisle posted:



Imagine playing an entire game of this

loving hell, CAH is already lame and terrible as it is. trying to picture playing a game of star citizen themed CAH makes me want to vomit

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SomethingJones
Mar 6, 2016

<3
Here is a transcript showing Sean Tracy and Forrest Stephan bumbling and LYING their way through a question about procedural generation:

We've since been shown that planets are NOT generated from a seed, that there is NO procedural generation happening on the fly, and Chris Roberts himself is now on the record saying they use "artist driven procedural tools"

So the question comes up in May, and Sean Tracy and Forrest Stephan categorically lied in the answer. Pay close attention to Forrest Stephan, he hasn't got a loving clue, NOT ONE CLUE what he's talking about. Mumbling about seeds and multiple seeds, and when they kick in.

Of course the reason they talked up the procedural generation is because of the NMS hype.

There is NO procedural generation, it's a big loving Cry level, and it isn't anywhere near the client nor imo is it ever likely to be. It's just another tool to raise money, like Ben.



10 for the Developers: Episode 08
May 2, 2016


@ 01:13
Q: Given that procedural planets are generated from a seed, if we go down to a planet and mine and mine a location and it becomes depleted, what happens after we leave?

Sean Tracy: 
Well it's a awesome question and uh first things first, just wanted to explain cos I...I tend ehr... uhm, end up answering a lotta questions related to the procedural planet STUFF, but, ah-th...the BIG BRAINS that are really working on the procedural planet TECHNOLOGY are all within FRANKFURT so ah, guys like Marco Corbetta, Carson Wenschell, Sasha Holba, um... Pascal Mueller... they're all working... pretty much full time on the procedural planets, now we get a lot of oversight on them, we've gotta blend them into the game, ah, where they're working on the tech so... um, just CONSIDER THAT when I answer any questions regarding it, is that YEAH, I'm... I'm trying to represent as best I can...

Forrest Stephan:
We just get to PLAY WITH IT, right? But they're driving all the tugs

Sean Tracy: 
Yeah that's right they're driving everything that goes through SO... *COUGH* to get to the actual QUESTION, uhm... it...it...it...it's a REALLY GOOD QUESTION because yes, the planets are generated from a SEED but consider that our game is MULTIPLAYER, uhm, we can't generate a different seed for every single player that goes down to the planet so, uhm, me and FORREST can't be flying towards a PLANET, he sees a MOUNTAIN, I don't see a MOUNTAIN, I end up flying through it or whatever

Forrest Stephan:
Right. Yeah.

Sean Tracy:
Uhm, so that's already going to be kind of SET IN STONE so when we generate this planet ORIGINALLY, uhm, as a developer YES we will have a SEED, uhm... but once you see it as a player, you're always gonna see the same thing. NOW... when it comes down to actually permanently altering the surface of it... what's LIKELY to happen is that when we doo-doo mining it's gonna be... it...it's gonna be another OBJECT on top of the planet 

Forrest Stephan:
Right.

Sean Tracy:
It's not gonna be the planet ITSELF, ahm, so NO you probably won't ALTER the actual planet geometry itself, or...or... any of the seeds related to it but you'll alter a different OBJECT that's placed on top of the planet so, just to give a really, you know, OUT THERE EXAMPLE you've got a BIG BLOCK O' ICE right, that BIG BLOCK O' ICE is sittin' there on a planet, you FLY DOWN, you're mining... WATER outta the ICE let's say... that ICE disappears, now the QUESTION IS, will that ICE then REGENERATE? Well it's... it's a DESIGN QUESTION it's really gonna be up to the des...designers, there's no TECHNICAL reason why it can't, ah but LIKELY BE what's gonna be happening is that we've got an AREA of ICE, right

Forrest Stephan:
Right.

Sean Tracy:
It's gonna be a certain number of MINERALS within a certain...eh-uh PRETTY LARGE AREA, uhm... and you're not gonna get the exact same ICE BLOCK in the exact same...

Forrest Stephan:
I THINK THAT'S WHEN THE SEED KICKS IN RIGHT so you know it's not you got the initial planet generated but then the object's on the planet that you're mining itself maybe those have you know multiple seeds so when it regenerates itself if it regenerates itself which I don't know why not that would be the kind of

Sean Tracy:
And that's something that we wanna control because it's really important that we control the COMMODITIES within our world

Forrest Stephan:
RIGHT which affects the economics of the whole thing yeah

Sean Tracy:
Exactly. So. You know, it's kind of a long answer to whether it regenerates or not... I would say NO IT DOESN'T ACTUALLY REGENERATE but... It would be SOMEWHERE ELSE, ah...

Forrest Stephan:
Right.

Sean Tracy:
But the seeds are all... SHARED... so everybody will see the same thing.

Forrest Stephan:
Exactly.

SomethingJones fucked around with this message at 15:32 on Oct 24, 2016

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