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MechWarrior Online is a Free to Play Online Arena where players smash their GIANT ROBOTS against an opposing team of GIANT ROBOTS to GET PAID. Or, in the publisher's words: it's "A tactical BattleMech simulation set in 3050 AD. As a pilot known as a "MechWarrior", you are about to take control of the most powerful mechanical battle units the universe has ever seen." This game was pretty popular back in 2012/2013 with a heavy goon presence during the open beta. Unfortunately the game has seen some pretty unpopular changes, such as: - 3rd person view, which has turned out to not be a big deal. - Major cash grabbing: $50 price tags on clan 'mechs which are superior to IS 'mechs (though can now be bought with A LOT of in game money), nerfed in game currency acquisition requiring grinding (f2p.txt), and $500 gold mechs. Yes that's five hundred dollars. - 8v8 was changed to 12v12, which changed combat dramatically, with focus fire vastly reducing how long a 'mech could survive. Some of the maps are still 8v8 sized, and can be cramped. The addition of larger maps has helped this, however. Also, some of the smaller maps are being reconfigured for the larger teams. - UI 3.0: The 'MechLab has been improved somewhat! History MWO has been a rollercoaster of "interesting" decisions. Rather than going into detail here, I'll just point you to Chronojam's Timeline. However, after a long slump, the game is fun again! With the recent addition of quirks that significantly improved the weakest IS mechs and some weapon changes, balance (particularly the IS-Clan balance) is much better than before. Clan 'mechs are still very powerful, but Russ has claimed that further tweaking will be held until after Community Warfare drops. Ghost Heat still exists, but the devs have softened their stance on its permanence. Improved communication with the playerbase has done a lot to buy goodwill. What Happened to Make Things Good Again? In a single interesting month, PGI announced that they were parting ways with their publisher, IGP, blaming them for a lot of the PR and development issues. Scant days later, they launched a new IP, Transverse (yes, they really called it that). It was pretty much a Star Citizen knockoff from the concept to the ship designs. The plan was to fund it via the lovechild of the MWO founder's program and Star Citizen's Kickstarter. During the month the funding program ran, they collected ~ $10k, and ended up refunding all of it. They also started a new sub-reddit to advertise the game, broke Reddit's TOS, and several PGI employee accounts got banned from the site. PGI Community Manager Nikolai Lubkiewicz blamed the goons, and linked to a previous MWO thread here on the forums. This public relations fiasco may be the reason Russ has turned over a new leaf, but its impossible to say for sure. (Result: Partial Success! Russ still talks too much, and Paul is still kinda bad) Clans: Clan 'mechs are now available. Everything in a Clan 'mech is numerically superior to the IS counterpart. This is balanced by Clan 'mechs having a somewhat different customization system, and quite a lot of soft balance (lasers burn longer, cannons fire in bursts rather than single giant shells, LRMs fire in streams rather than clumps). Nonetheless they tend to be very powerful robots. Quirks: To give the IS 'mechs a much-needed shot in the arm, PGI added quirks to nearly all of the IS 'mechs, with shittier mechs getting much better ones. Quirk bonuses effect how far or fast weapons can fire, heat generation, durability, and more. This has brought several unpopular 'mechs out of retirement, and made some good 'mechs great. The downside is that builds for individual variants have gotten a little samey, but now at least those variants get played. Community Warfare: The Community Warfare Beta has now launched. It's all about Attack/Defend gameplay with dropships replacing fallen mechs. You select a "Drop Deck" of four 'mechs, with a total mass of 160-240 tons. One team defends a complex surrounding a giant anti-aircraft gun, while the other team tries to destroy it. Current Innersphere Status: IS MAP Our long-term goal is to to capture and hold [url="http://www.sarna.net/wiki/Butte_Hold"]Butte Hold. Goons MUST control the Butte Hold. Goon Units: Both G-Units have been through a purge lately, so you may need to ask to be re-invited if you were purged, or want to join. Ask in the thread if you can't find someone online. - Word of Lowtax [WoL] - The main Goon unit. Primarily US timezones. Originally attached to Liao, now kinda floats around the Inner Sphere to get people free mechbays from CW. Currently run by Stalkerr. - DO NOT JOIN A HOUSE OR CLAN, JUST JOIN A GOON UNIT! THIS WILL SET YOUR FACTION, AND YOU WON'T GET STUPID ERRORS. Holy poo poo there are a lot of robots and factions and... ??!? That's the up and the down side of attaching an MMOG to a tabletop wargame thats like 30 years old, with a "robust" fanbase. Sarna is pretty handy if you want to know the backstory of what's going on (aka the "lore"). The basic idea is that there are six human space kingdoms full of '80s cultural stereotypes fighting for control of known space (the Inner Sphere). Several smaller, higher-tech human warrior cultures (who are themselves '80s cultural stereotypes) are invading and making GBS threads on everything with extreme predjudice. Elsewhere, there is a single planet with sentient avians chilling out, being awesome, and annoying grognards with their very existence. But you don't care about the lore, so let's go over the types of 'mechs, and some goon favorites: INNER SPHERE IS 'mechs tend to see decades, sometimes centuries of service. In MWO, they are very customizable and the new quirks setup really makes some variants pop. Each IS player can bring up to 250 tons across exactly four 'mechs to a round of CW. Assault 'Mechs Slow but heavily armored, Assault 'Mechs are the tanks of MWO. Like an mmo tank, their primary functions are to attract attention and absorb damage. As an assault pilot you want to shield your team from as much damage as possible, spread that damage around your 'mech as much as you can (torso twisting the whole time), and die nobly. King Crab 100 Tons of Crab. It's even got the clamps! SUGGESTED BUILD: KGC-000 Stalker (85T) The Stalker has a lot of hardpoints, and can lay down significant firepower. It's hitboxes help it spread damage pretty well, and it's way lighter than an Atlas. The fact that it looks like a walking dong has almost nothing to do with its popularity. SUGGESTED BUILD: STK-4N Heavy Mechs Heavys tend to carry a lot of firepower, and are tough enough to use it. They also tend to be faster than assault 'mechs. Currently, they are one of the focuses of CW. Thunderbolt (65T) Goofy looking. IS knockoff of a Summoner. Quirks make it *The* IS Heavy Mech. It got nerfed a bit, but it's still solid. SUGGESTED BUILD: TDR-9SE Jagermech (65T) Has high mounted weapons so you can peek over ridges and shoot people before going back down. Can carry and actually make use of a pair of Gauss rifles, making it a solid sniper mech. Still popular. SUGGESTED BUILDS: JM6-S Medium Mechs Generally faster than Heavies, but not nearly as durable, IS mediums are in a bit of an awkward place currently. Being lighter than a heavy can help them fit in a dropdeck, however. Hunchback (50T) Hunchbacks are primarily brawlers, which is a tough role in the current long-range game. Sneaky Hunchbacks can still do work during a push, however. SUGGESTED BUILD: HBK-4G Light Mechs Light 'mechs are one area where the IS pretty well outshines the Clans. To quote Daft Punk "Harder, Better, Faster, Stronger". Firestarter (35T) Want to GO FAST and SHOOT BUTTS at a college level? This is the 'mech for that. Seriously. SUGGESTED BUILDS: FS9-A, FS9-H, FS9-S. Raven (35T) The Raven 3L is a solid ECM carrier, with a nice hardpoint setup. The other variants have gotten much better via quirks, bit the average Firestarter is still a bit better. SUGGESTED BUILDS: RVN-3L, RVN-3L. IS 'mechs and Community Warfare: If you grab one type of chassis from each of the weight classes, you should have a legal drop deck for CW (unless you get an Atlas, they are WAY heavy, and require a bit of deck tweaking to fit in). You could also do something silly like 3x heavies and one light. CLAN Clan Omnimechs run fast, hit hard, and have incredible range. They have the ability to swap arm, torso, and leg sections with other variants of the same 'mech, leading to a unique customization situation. The trade off is that they can't change their engines, and some equipment is not removable. Each Clan player can bring up to 240 tons across exactly four 'mechs to a round of CW. Assault Mechs Direwolf Slow and huge, if not supported the Direwolf is vulnerable to fast harassers. With a little support, it's one of the most powerful in the 'mechs game. Can carry all the ballistics, or all the lasers. Or both? SUGGESTED BUILD: Heavy Mechs Timberwolf The iconic Clan 'mech. Fast, well armed, and flexible, there was no way this wasn't going to become one of the most popular 'mechs in the game. Surprise! it did. SUGGESTED BUILD: TBR-PRIME, Laser Heavy Medium Mechs Stormcrow A very flexible and powerful 'mech, the Stormcrow has become a very common sight. Almost certainly the best use of tonnage in the game (maybe competing with Firestarters and Timberwolves). SUGGESTED BUILD: SCR-PRIME, Lasers or SCR- Streakcrow Light Mechs Kitfox Not as fast as many IS lights, the Kitfox can carry an ECM and up to 3 AMS units (with the correct arm-pod). It also mounts more guns than you would expect. SUGGESTED BUILD: (Coming Soon!) Trial 'Mechs: In the past these things were mind blowingly awful and liable to induce suicide. Luckily all IS 'Mechs have gotten the Champion treatment, meaning they're based on popular community designs, and are now fairly safe in regards to your mental health. Look for the (c) in front of the Trial label or behind a 'Mech's name for a Champion design. Clan Trials haven't gotten this treatment (yet?) so they're a bit dicier, though a few of them are probably alright by virtue of being Clan 'mechs. Fine, I'll play your robot game. Where do I get it? http://mwomercs.com/. You can make an account and download the game here. Okay, I downloaded this thing. How do I join the Word of Lowtax? DO NOT JOIN A FACTION, JUST JOIN WoL! IT WILL SET YOU FACTION, AND YOU WON'T GET STUPID ERRORS. Joining the Goonrathi Forums (where the WoL offsite forums live): These are primarily for the Star Citizen Goons, so you need a SC Forums account, too. (at least it's free!) 1) Go make a Star Citizen account. (Goonrathi is the SC Goond unit, they host the WoL offsite stuff as well. 2) Follow the steps over at FLJK under 'enlist'. 3) For your clearance code enter "Sexy BULBASAUR 69" and in the comments write "MWO Refugee" Once that is done, you should be able to access the Goonrathi/WoL forums, the jabber, the wiki, and the mumble. (hint, the "The state of Goonrathi Infrastructure" will help with this) Just post your pilot name in the thread if you want to join WoL - an invite will occur. But I can't be assed for that, I just want to shout at goons! Fine. At least download Mumble. Server: mumble.goonrathi.com Username: Anything other than a registered account name Password: mellon Get invited to WoL in-game! Message someone who can invite goons in the game! As of now, the best bet to actually get added is probably with Texas Merc, Baudin, or Shibas as they are on more consistently. Or post in the thread, that works too. What's even better-better is to post your ingame name in the thread, and someone will toss you an invite shortly. Play the game! At first, you'll be limited to trial 'mechs. Your first 25 games will give you a significant increase in payment, which you can use to buy and build out your first fully-fitted 'mech. You should try different 'mechs during this time, to figure out what you like. The heavier robots do tend to have a higher sticker price, but light mech's tend to need a lot of upgrades before they are really tuned up right. Its also worth remembering that Inner Sphere-aligned pilots will only be able to pilot Inner Sphere 'mechs, and Clan-aligned pilots will only be able to pilot Clan 'mechs in Community Warfare. It may be wise to pick one type or the other before you start buying things. Outside of CW, you can drive whatever. Try to drop with Goons as much as possible! I can't stress this enough. THIS GAME IS WAY MORE FUN WITH GOONS Get on the Mumble, damnit. Also, Goons have limitless opinions on what are good or bad robots. Fix the settings! - Turn off Third Person View on mission start (F4 in game, can be permanently disabled in settings) 3PV is okay if you can't remember where your legs are pointed (hint: the minimap shows this), or you want to see your pretty, pretty paintjob. It makes aiming harder, and prevents you from using the map, though. Probably better to get used to not using it ASAP. - Turn off throttle decay! Unless you are using a joystick without a throttle or (Kerensky help you) a game pad, turn this off. It's a dumb "feature". - Turn off arm lock! Arm mounted weapons (usually) have a wider/taller arc of fire than torso mounted ones. On your HUD, arms aim at the little circle, while torsos aim at the +. Arm lock prevents these from diverging, at the cost of removing the extra traverse of the arm weapons. It can help certain builds, but it is toggleable in game, so there is no need to have it on all the time. - Turn on "All Chat"! Disabled by default these days, there is an option to talk to/at the other team. It's worth noting that people can be a little report happy towards "goon humor", so don't say anything TOO stupid. Also, suggesting that Alt+F4 toggles 3rd person view (or anything else) is bannable. We did it so many times however, that the default button for it actually is F4. Cultural Victory! - Make sure VOIP is enabled. The lower Elo brackets don't use voicecom too much, but it's really handy. Hey, this game doesn't really help new players out too much, eh? Nope. While the New User Experience is something that PGI has talked about wanting to improve, your best bet is to play with people who know what's up. Additionally, there is the New Player Help forum. It looks like it might take a while to get the c-bills together to buy the stuff I want. Should I throw money at the game? That is up to you. Many Goons are still angry about certain game mechanics, slow development time, and PGI's attitude toward the playerbase in the past. Others have spent $500+ on robots. The nicer paint options all require MC (the real-money currency), as do cockpit doodads and premium time. I'd suggest waiting until CW drops to see how you feel about it. You get a cadet bonus of ~11,000,000 Cbills for your first 25 matches, which should be enough to build a single fully fitted mech, and the trial mechs aren't too terrible these days so you should be able to get a solid idea of whether you like the game without spending any money. My Gaming Computer is a Piece of poo poo (MGCPOS), can you help me? Eatpants posted:A couple people have been complaining about low FPS. Here's my user.cfg http://pastebin.com/wjxmK9tE Links -Goonrathi ForumsThe clubhouse has a fair number of good (and bad) 'mech configs, and houses the offsite MWO Goon forum. REQUIRES AUTHORIZATION, SEE ABOVE! -Smurfy's MechLab Until the return of Mechomancer, Smurfy is the best web-based 'mech builder. You can use it to share favorite configs, and test fit new ones. -MWO forums The official MWO forums. "Affectionately" known as the Brown Sea. -List of quirks All the info on the recent re-tune of the IS 'mechs, in a fairly easy to grasp format. -Mechspecs A popular 'mech building forum. -Reddit There are two different terrible subreddits about MWO. This link shows the new posts for each. -Sync Video It's a site that lets people share Youtube playlists, and watch together. A fun group activity while waiting for drops. -[url="https://"https://play.google.com/store/apps/details?id=aweFalafel.mechlab"]Falafel[/url] An Android-based mechlab. THANKS: oswald ownenstein - Previous OP sebmojo - Editing Help Eatpants - user.cfg info Parametric - see next post The thread at large - new builds for the OP. Extra: Kazvall posted:We're even getting poo poo early now. It's insanity. If ghost heat is removed I will pluck out all my pubic hair one by one. OB_Juan fucked around with this message at 04:34 on Nov 10, 2015 |
# ? Dec 10, 2014 19:30 |
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# ? May 29, 2024 15:06 |
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Washout's Approved Robots Guide:Washout posted:Washouts all new approved mechs for dropping against clans. Some info on piloting lights from Paramemetic: Paramemetic posted:Here it is guys, the results of entire minutes of mindless timewasting while at work over the last few days. For submission to the wiki and linking from the new OP, I submit to you: OB_Juan fucked around with this message at 19:47 on Feb 27, 2015 |
# ? Dec 10, 2014 19:31 |
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A quick note about this game: the highs are pretty high (legging a light with a dual gauss hit, reducing it to a crawl so it can be killed quickly, getting a miraculous headshot, slicing a mech in half with a well aimed large pulse laser shot). The lows are terribly low (getting cored out before you can shoot back, eating a ppc or three to the head, winding up alone and friendless, surrounded by enemies because everyone left you behind). Newbirds don't try to learn by flying around in assaults. You'll spend most of the match trundling toward the fight before you get cored out by some long range sniping enemy assault with way more experience or some idiot running around in LRMs in the matches where you live that long. In the matches where you don't some jerk in a firestarter loaded with small pulse lasers will core you out from behind while you try desperately to turn and face him. For your sanity try learning in medium or heavy mechs. e: I also have a bunch of other assault builds that I prefer, once I get a chance I'll put them in here for you all to mock relentlessly (especially the XL engine crab!) XL Gauss/PPC Crab: http://mwo.smurfy-net.de/mechlab#i=237&l=8bc1ddd281ff6b2962ca03e3c72508f456b519bd Runs very cold, is fast (for a 100 ton assault), has a very nice alpha and can generally kill things at 100 to 500 meters. Excellent against other assaults/heavies but suffers against lights that get in close. Never be alone with this thing, you'll die horribly. Baudin fucked around with this message at 23:54 on Dec 23, 2014 |
# ? Dec 10, 2014 19:36 |
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Of course you added my toxx to the OP. Thank you.
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# ? Dec 10, 2014 19:38 |
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Never not be on mumble.
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# ? Dec 10, 2014 19:40 |
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IGP assets for sale: http://raymondchabot.com/en/assets-for-sale/26192 Who wants to buy Tactics
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# ? Dec 10, 2014 19:41 |
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I challenge you all to be thread king of this new thread.
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# ? Dec 10, 2014 19:46 |
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Kazvall posted:I challenge you all to be thread king of this new thread. I will do my best.
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# ? Dec 10, 2014 19:48 |
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None of us will ever be as spergy about robots as you, Kaz.
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# ? Dec 10, 2014 20:01 |
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You just repeated the Firestarter image for the Spider. Might wanna fix that.
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# ? Dec 10, 2014 20:05 |
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Okay so last time I checked, clan mechs were pay to win only mechs. Has that changed? Do you still have to pay real money to have one? Cause all I really want to do is play around with a Timberwolf.
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# ? Dec 10, 2014 20:05 |
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Great Beer posted:None of us will ever be as spergy about robots as you, Kaz. Naaaaaah there are bigger spergs than me.
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# ? Dec 10, 2014 20:10 |
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Spider pic in op is Firestarter
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# ? Dec 10, 2014 20:11 |
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I said come in! posted:Okay so last time I checked, clan mechs were pay to win only mechs. Has that changed? Do you still have to pay real money to have one? Cause all I really want to do is play around with a Timberwolf. You can buy a Timbow with CBills now.
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# ? Dec 10, 2014 20:11 |
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Kazvall posted:You can buy a Timbow with CBills now. Fantastic. That's how it should have been from the start. I'm gonna play this dumb poo poo again.
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# ? Dec 10, 2014 20:13 |
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I'm amused that the "Spider" you show is actually the Firestarter. That is precisely the amount of effort MWO deserves.
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# ? Dec 10, 2014 20:16 |
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Hey! I'm not the only one in [COQ]! There's like five of us!
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# ? Dec 10, 2014 20:28 |
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Didn't see a suggested build for a Cataphract, so figured i'd throw up something I put together last few days that bizarrely works really well. Critique and/or improve on, whatever. CTF-1X Jade's Big Gay Brawler Lots of reliable damage output and it will be the last thing in a prolonged firefight to overheat.
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# ? Dec 10, 2014 20:34 |
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Fil5000 posted:Hey! I'm not the only one in [COQ]! There's like five of us! Okay, will fix in a moment. PoptartsNinja posted:I'm amused that the "Spider" you show is actually the Firestarter. That is precisely the amount of effort MWO deserves. Aesis posted:Spider pic in op is Firestarter Arquinsiel posted:You just repeated the Firestarter image for the Spider. Might wanna fix that. Argh, I had it right at one point. Fixed.
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# ? Dec 10, 2014 20:34 |
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Fil5000 posted:Hey! I'm not the only one in [COQ]! There's like five of us! Space hipsters
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# ? Dec 10, 2014 20:36 |
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Fil5000 posted:Hey! I'm not the only one in [COQ]! There's like five of us!
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# ? Dec 10, 2014 20:39 |
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There are a lot of mechs out now and builds do change depending on the whims of PGI. We really should make an effort to stock the wiki with good builds and make the wiki accessible for newbirds.
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# ? Dec 10, 2014 20:49 |
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I will totally join [COQ] when I reinstall for CW to see if it still sucks and is even more unplayable on my marginal machine.
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# ? Dec 10, 2014 20:50 |
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I also preferred the last thread's title, it was the only thing going for it.
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# ? Dec 10, 2014 21:05 |
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Less talk more squawk in here, IMO.
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# ? Dec 10, 2014 21:08 |
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A reminder to new birds. Don't talk about apple bottom jeans, or the Sega Dreamcast in chat or you might get temp banned.
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# ? Dec 10, 2014 21:14 |
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Kazvall posted:I challenge you all to be thread king of this new thread. How the gently caress did I have 100 posts in the last thread? That's not loving possible! Also, everyone prepare to be whelmed for the release of Community Warfare(Beta). Also also, Kazvall needs to post less.
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# ? Dec 10, 2014 21:42 |
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I didn't even know the Fighting Cocks had separated from WoL, I thought they were just an informal unit. I'll join you guys as soon as I find Fil online, I guess. I mean, who doesn't want to play with cocks?
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# ? Dec 10, 2014 21:46 |
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Post more you say? I can do that. I'm not honestly sure how I racked up 400 posts but I guess drugs, Satan, unclean women and Scientology are to blame.
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# ? Dec 10, 2014 21:52 |
I reinstalled last night, and played a couple of games. It's pretty fun again, but....I noticed that the Panther (the first 'mech I ever played in TT, and therefore my favorite 'mech ever) is being released soon and that is making me want to spend real, human dollars on this game. I've been clean since Phoenix, man!
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# ? Dec 10, 2014 22:03 |
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I can do the post more thing.
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# ? Dec 10, 2014 22:04 |
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Widestancer posted:I can do the post more thing. Play the game god drat!
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# ? Dec 10, 2014 22:10 |
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I played a good bit of this back in 2012. Have they made joystick support any better? I've got a pretty nice setup but was sad when I couldn't get it working.
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# ? Dec 10, 2014 22:20 |
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ArchangeI posted:I didn't even know the Fighting Cocks had separated from WoL, I thought they were just an informal unit. I'll join you guys as soon as I find Fil online, I guess. I mean, who doesn't want to play with cocks? We didn't seperate, the COQ is still a part of the greater WOL body.
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# ? Dec 10, 2014 22:24 |
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Not too intrigued by this anymore. But then, my greatest fun with the game was running into and tackling other mechs, an effective strategy against over-ambitious lights.
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# ? Dec 10, 2014 22:24 |
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high six posted:I played a good bit of this back in 2012. Have they made joystick support any better? I've got a pretty nice setup but was sad when I couldn't get it working. It works now, but it's also hopeless, as joystick will never beat keyboard/mouse for an FPS, which is what this is.
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# ? Dec 10, 2014 22:24 |
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I guess it might work if one person would steer the Mech (leg/jumpjet control with Joystick) and the other person would use M+KB for shooting poo poo. Sadly most companies think that no one would want to multi crew anything. That's the reason why :gaijin: isn't doing Multicrewing for bombers and heavy fighters (War Thunder). They think it would be boring for the not-pilot.
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# ? Dec 10, 2014 22:27 |
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dogboy posted:We didn't seperate, the COQ is still a part of the greater WOL body. This, basically. I grabbed the unit tag so we'd have it if CW was worth playing and if we had enough euro timezone people to make it worth having. If needed we can shut it down and migrate to a bigger goon group.
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# ? Dec 10, 2014 22:39 |
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EoRaptor posted:It works now, but it's also hopeless, as joystick will never beat keyboard/mouse for an FPS, which is what this is. Boo. Fair enough. I suppose I'll just play Mechwarrior 4 when I wanna use the joystick and the like.
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# ? Dec 10, 2014 22:40 |
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# ? May 29, 2024 15:06 |
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Mutlicrew in WWII online is some of the most fun I've had while gaming. Shout out to Banano.
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# ? Dec 10, 2014 22:41 |