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Credit to Ariong and Glory of Arioch for the thread title. I'm an idiot and forgot to change off of the poo poo Post tag, but considering the entire gameworld is coated in awful purple poo poo, ti's kind of fitting. Blightfall is an excellent modpack slash quest map by Talonos, with help from the Technic team and some others, including thread regular 30.5 Days. Blightfall chat was clogging up and dominating the modded minecraft thread, so people asked for a split off thread. Blightfall is, in a nutshell, a Thaumcraft HQM modpack, though it's much more than that. Take a dash of skyblock map, some HQM, some storyline, a little bit of technology, a pile of exploration, a boatload of magic, and a whole planet's worth of nasty purple goo and you've got Blightfall. While the mod centers around Thaumcraft, and heavy use of Thaumcraft is required to complete the map, Thermal Dynamics, BigReactors, Blood Magic, Botania, and Tinker's Construct are all also included and well worth using, particularly because Talonos and Co. have tweaked all of them to make a cohesive package from all of them, and oftentimes your best solution to a problem is a couple mods in tandem, sometimes more. My best idea for automating a specific task in Blightfall is going to use Thermal Dynamics, Thaumcraft, Botania, and Blood Magic all at the same time! In addition to the mods themselves, Blightfall is an adventure map that is, as best I can tell, painstakingly made by a human with love and care. Biomes matter in Blightfall - most materials are restricted to specific biomes, and the biomes all have different feelings. It is definitely normal if you come to fear going near Forests! In addition to the biomes themselves, Blightfall includes numerous quests that significantly reward braving the blighted hellscape of the planet you're on to survey new land for the good of humankind, as well as dozens (that I've found) of secret caches of useful goodies that can significantly improve your odds of successfully establishing a foothold on the planet and cleaning it all up. Story-wise, in Blightfall you are the last hope of a failing mission to establish a new colony for humankind - the planet is perfect! It's the right temperature for humanity, has new metals for you to play with, and has abundant carbon-based flora and fauna. But sadly and the flora is a giant purple biomass that has mutated all of the local fauna and will attempt to assimilate you as well! You are given your choice of several protected domes to start in and have to carve out a living for yourself, scout the land, figure out what exactly happened to the planet, and how to clear it of the Blight. To get Blightfall, you'll need to own Minecraft and have it installed, and will need to download the Technic Launcer here. Download it, run it, and under the Modpacks page you'll see Blightfall, and can install it from there. Next up, Dr. Sprouse or: How I Learned to Stop Worrying and Love The Blight. Q: I found the Portal to The Last Millenium but it's just a void world, and I can't get out. What gives? A: 30.5 Days posted:We figured out the cause of this & a fix will be in the next version. In the meantime, setting allow-nether=true in server.properties will fix it (but allow nether portals, so make sure everyone knows what's up). It turns out that while that bit DOES disallow use of hte nether, it also stops the server from running updates in non-overworld dimensions which is like ??? Q: How do I break the bad nodes? A: Mzbundifund posted:Faced with a rift in space-time spewing out an endless stream of pure corruption, you walk up and beat the poo poo out of it. Magres fucked around with this message at 18:46 on Sep 10, 2015 |
# ? Aug 30, 2015 08:11 |
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# ? Jun 11, 2024 09:54 |
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How to survive in Blightfall, the short version. Your first meaningful choice in Blightfall is what starting location to use - there are six, in (arguably) ascending order of difficulty. Alpha and Beta are very easy, Gamma and Delta are medium, Epsilon is tough, and Omega is downright hard. I personally like Beta, as easy and early access to the ocean is important to me, but other goons have liked a lot of the domes, and I've heard arguments for literally every dome as to why its that person's favorite start location. For my own ease, I'm going to assume an Alpha/Beta start. First off, READ THE QUEST BOOK. The Blightfall team has put a ton of work into making the quest system good - the entire thing centers around a currency named Reputation that represents how well your senior officers think you're doing at saving the mission. Every time you die and have to be cloned, they think you're an incompetent idiot and your reputation drops. Every time you tell them you need something from the ship's supplies, they think less of you. Every time you get things done, they think better of you. Fundamentally, losing too much reputation is how you lose at Blightfall, though, unlike most HQM maps, there's no "you're out of lives and the game just deleted your world" moment, getting too low on reputation just locks you out of the victory quest, and from what I understand winning the game actually triggers some pretty cool events. Do the basic Instructor Quests and you'll get some basic supplies, as well as the extremely important ability to requisition things from your ship's supplies, in the form of various reward bags. There are animal, seed, sapling, and machine bags. As soon as you can, start hammering to requisition seed bags, as food diversity is important in Blightfall - SpiceOfLife is part of the modpack and has an extremely long food history, though the diminishing returns curve is dramatically less punishing than in most modpacks, and it is possible to survive indefinitely on bread, it's just really inefficient. Additionally, hammering on the sapling requisition is a good idea, as saplings can serve as a quick way to jump up in material levels for mining, new sources of food, and, most importantly, a source of rubber so you can make MineFactory Reloaded machines easily once you've got power generation established. Second big priority is to never, ever hurt the Silverwood Tree in your dome. If you read the questbook you'll know this, but if you missed it somehow and are thinking of doing something foolish, DONT CUT IT DOWN. It's part of Thaumcraft and it's what keeps you safe from the Blight. Additionally, be careful when digging outside your dome - nasty blight crap can spread underground and screw you over, though it won't spread past the inside of your dome (the absolute outside ring of open space in the dome can get a little blight in it, so be careful, but I've never seen it spread past that). An early goal should be to begin completing the Scout quests - they give tons of reputation and are very easy once you get a feel for traversing and surviving Blighted areas, and getting access to new biomes is important for advancing in Blightfall. Thankfully, all of the scout points (barring a couple lategame ones) have teleport points at them that get unlocked when you first click on the teleport blob NPC. Additionally, you'll see big white glowing flowers around called Ethereal Blooms - these are very important, as they're your first major way to push back blight - over time they'll purge all land within an ~8 block radius of blight. These flowers can frequently be found near scout points, and are well worth grabbing so you can start pushing the Blight away from your dome and claiming some land as your own. Tech metals are very rare in Blightfall, so you shouldn't be trying to build an industrial empire right off the bat. Even getting to Iron is tough. You'll need to make a Flint Pickaxe, find some Prometheum (it's under plains and savannahs), mine that, and make a Prometheum pickaxe, which can be used to mine iron. To mine gold and really get rolling (you need gold or aluminum+copper to make casts to make good tools) you'll need to head to the swamp and dig around for Oureclase, which can mine gold. If you don't know where to find a metal, check the Volume 1 book you get from the Instructor, it will tell you just about everything you need to know as you unlock info about more materials, which is done by acquiring materials of a hardness that can mine them. Magres fucked around with this message at 09:36 on Sep 4, 2015 |
# ? Aug 30, 2015 08:11 |
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So a few things people don't always immediately understand: - The way the supplier works is you build up mission outlook from quests and then spend it on stuff at the supplier store. Please note that all his repeatable quests cost you mission outlook. Getting mission outlook isn't that hard, but it can be slow until you get confident enough to start doing scouting quests, which are worth like 20-30 mission outlook apiece. Mission outlook is very easy later in the game because there are a lot of solid repeatable missions to do things like hunt down taint monsters & generate obscene amounts of bread. - You don't lose your inventory when you die and there are no limited lives, but you lose 10 Mission Outlook each time you die. You get most of that refunded the first 3 times you die. As you lose rep, you gradually lose access to supplier purchasing. If you hit -150 rep, you lose access to the ending, but can keep playing. - You'll be asked to find copper as part of an early quest. This process is supposed to be you discovering that copper is very hard to find, then you mine up some prometheum and the questgivers point out that it may be a better alternative. But maybe you have started in a location where prometheum isn't available (check your mining & resources book for other soft metal alternatives that are more common). Also sometimes people tunnel vision on copper and don't notice the new quests, so don't do that. - This isn't really a skyblock. You'll be asked to leave your bubble by quests, and there's a lot of cool POI's that give you free stuff out there. You also have to go out there for other stuff: you don't gain access to a botania flower until you find it in the world, some vegetables have to be gathered from tainted villages, many important ores are only available in certain areas, and there's a whole quest chapter that's not even accessible until you visit the right area. You unlock fast travel locations as you visit major landmarks, too. - Cleaning a swamp island for space is a really, really, really good idea! - Other things that are great: grinding sapling bags for nether wood and then making a crossbow out of it, wearing armor, and more!
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# ? Aug 30, 2015 08:29 |
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A top tip: if you only get a few gold and are having a hard time finding more, don't use it to make casts. Instead, use it to make a thaumometer, because it unlocks a supplier request for "antique tools" that come in both iron and gold variety. So you can request a gold pickaxe for 6 mission outlook and melt it down for 3 gold ingots. Oh, other things: cooking is real important, don't put it off. Build a cooking for blockheads table ASAP, but be aware that it is KIND of janky. It has the following issues: - It will pull stuff from adjacent inventories, but it doesn't handle double chests properly. - It won't notice any recipe that has intermediate steps. So for instance, mashed potatoes take butter, baked potato, and a kitchen implement. If you have milk, salt, potato, and the implement, you'll see the option for heavy cream and a baked potato, but not anything else. - Butter isn't edible, so butter isn't a food, so cooking for blockheads doesn't know about it. BUTTER IS REAL DANG IMPORTANT. So be vaguely aware of what your food options are. Be aware of things like, butter, cheese, and dough unlock a crapton of recipes, so just keep some in your cooking chest. If you think cooking for blockheads is lying to you, just type Pam's into NEI and page through some options. If you keep your diet varied, even 4 crappy foods will easily fill your hunger bar + full saturation, which will keep you good for awhile. Build a lunchbag and upgrade to a lunchbox when you get plenty of metal. These are special satchels for food. Shift+Click to change them back and forth between "closed" (satchel mode) and "open" (food mode). When you eat the lunchbag/box in food mode, it pulls a food from inside and you eat that instead. It's a great way to carry a lot of varied food with you on an expedition without taking up a lot of inventory space.
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# ? Aug 30, 2015 08:41 |
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Magic Guides Post Thaumcraft for dummies Thaumcraft is a large magic mod by Azanor that Blightfall centers around. For better or worse, Azanor is rather committed to his vision of what a good mod is, and while huge chunks of Thaumcraft are really well made and very flavorful, it can be a very dense mod to get into at first and there are a couple mechanics in it that are, depending on who you ask, anywhere from decent to utterly heinous. I'm just going to rip off my early start to Thaumcraft guide I wrote in the modded minecraft thread quote:I'm not gonna do a basics setup guide because it takes forever to explain all of it, but the short version of it is follow the quest line. For a dangerous but quick way to get a thaumonomicon, you can sprint to your nearest local infested village and click one of their bookshelves with a wand to turn it into a thaumonomicon. It's what I usually do, but you'll probably die in the process because tainted guards are fast and hit like trucks (really all of the customNPC tainted NPCs hit like goddamned freight trains, the blighted botanist will oneshot you from afar with his gun if you don't have armor on ) For unlocking knowledge of all of the various aspects of existence in Thaumcraft, I always use this guide, though some of the specifics change a little due to the unique material restrictions Blightfall places on you. If you're having trouble, ask in thread. Biggest and first thing though, mash together Terra and Aqua on a Research Table to get Victus. Unlocking Victus without doing this is an annoying process even if you know what you're doing, and nigh impossible if you don't. One of the things that gets old really fast, particularly in Blightfall, is finding and tapping nodes, a process where you charge a magic wand with mana to do magic. It generally requires focusing on a thing and holding still for several seconds, which is a quick way to die in Blightfall. To remedy this, you can pick up, move, and 'transduce' a node to give you a constant trickle of magic, and it can solve all of your problems when done right. So: Like a lazy goon, I want my mana to come to me Magres posted:Are you lazy and tired of running around for paltry scraps of vis like a plebeian? Of course you are, wizards are too busy pondering the mysteries of the universe and destroying life as we know it with horrible mutating purple monstrosities to run around gathering vis for their wands! Lore-wise, nodes are tiny gaps in reality where magic trickles through. With the proper application of magical leverage, you can tear that gap in reality a little wider (fortunately, with no ill effects unless you screw up) to get a constant stream of vis in the form of centivis, kinda like an electric current. And fortunately, the research to do this is super easy, though the fabrication can be a tad material intensive, particularly on gold, if I recall correctly. To solve your gold needs, requisition and melt down gold pickaxes and wood axes as needed. It'll ding you for a bit of rep, but nothing that expensive, and gold is rare enough that it's worth burning rep for. I'm not sure what exactly the tool requisition quest is locked behind, but I think it's finding all of the tech metals. Finally, once you've trivialized Vis, it's time to move on to Infusion, which is where you make the big stuff! Most mid and late game tech is gated behind Infusion, and it can be a tricky and irritating process, so I wrote a crash course on Infusion: Infusion basics Magres posted:Next up! Infusion! Infusion Rituals are a lot more complex than just putting things together on an Arcane Workbench, but are also required for the majority of the mid and end game tech in Thaumcraft, and Blightfall in particular (Blightfall adds another tier or two of tech to your blight busting capabilities, and adds some fairly endgame-y non blight busting stuff too). Finally, do not be afraid to cheat when it comes to Thaumcraft. If the research minigame doesn't appeal to you, don't be afraid to turn on cheats and give yourself a billion of every aspect, and to change the Thaumcraft config file to set research to Easy. I don't recommend just unlocking all the research at once unless you know Thaumcraft already, because it's easy to get lost in the mod. Work through it the quick and dirty way and read things as you go so you actually understand the progression of the mod. Additionally, if you don't like Warp, don't be afraid to just set your Warp back down to 0. Warp has a couple effects that are somewhere between dumb and completely awful (the effect that starves you in 30 seconds flat if you don't have Rotten Flesh on hand in a modpack where starvation kills you instantly and Rotten Flesh is really rare is a really unfortunate interaction between mods), and generally just becomes more annoying than spooky fun when you've gotten a warp effect every ten minutes for a week or so of Minecraft. Warp effects go from spooky and fun to tedious, to terrifying and fun (there's a second set of more severe events that are pretty horrifying when you first get them) and back to tedious when you're far enough in that all of the events are trivial to handle. The problem is that certain kinds of research give you permanent and irrevocable amounts of warp, and not being able to clean that crap off every is really dumb. Blightfall Botania Done Easy Magres posted:Botania in Blightfall is hard to get started. If you don't know Botania already when you start, it's semi-impossible to get into it until you're very far along in the game, and even then it's not an easy mod to get into in Blightfall. This, in my opinion, is partly because Botania is the only reliable source of industrial power (ie Redstone Flux) in Blightfall, which makes it an extremely valuable mod because several other mods are semi-gated behind getting a good Botania setup going. The trick to circumventing most of this issue is the Jaded Amaranthus flower. When fed mana, it makes flowers of all colors spontaneously erupt from the ground around in a 9x9 square centered on the Jaded Amaranthus. However, making it requires mana, as does powering it, so you first need a form of power generation. Magres fucked around with this message at 20:06 on Sep 9, 2015 |
# ? Aug 30, 2015 08:45 |
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Actually gonna put Tech Guides here Power in Blightfall is tough to come by, as no Thermal Dynamics Dynamos work in Blightfall. Your choices are requisitioning power from the ship (can't be automated, costs reputation), BigReactors (very, very hard to make self-sustaining, and Yellorium is rather rare), or Botania Mana Fluxfields (my preferred choice). An efficient Mana Fluxfield setup is pretty involved, but also really satisfying to build because its easy to use 4-5 different mods and some vanilla redstone tricks to put together, and is kind of a giant Rube Goldberg machine. People really liked my setup I posted in the old thread, so Magres posted:I finally have stable and self-sustaining power! Here's my setup: For what it's worth, the above setup generates somewhere in the neighborhood of 20k RF per second, though it's much slower (more like 5k RF per second) while the extra mana pools are filling up. It'll also give you more logs and charcoal than you know what to do with, so I'm sure that you can add more Endoflames, since the ones I have aren't using all the charcoal production I have. AE2 starter guide Rocko Bonaparte posted:This won't be a super post but this should get things started. AE2 Autocrafting Guide Black Pants posted:Autocrafting -used- to be handled by just a big multiblock in AE1, but it's made into seperate machines now. I can write a post about how to AE2 autocrafting works in general, but I don't know how to make it apply to Blightfall specifically. Since I'm in love with this part of AE2 I guess I'll do it anyway. Note this doesn't include some of the fancier tricks, it's more of a basic guide. This also assumes basic knowledge of dealing with cables and channels and such. Because, I mean, Rocko Bonaparte's post. My own personal advice, when you're getting into AE2, make five inscribers - one for each press, and one for assembling parts into completed products. Crafting in AE2 is much less tedious when you're doing three things at once. They're not terribly expensive, and you'll want them all eventually for autocrafting anyway. BIG reactors! BlondRobin posted:I also didn't want to fill the thread with what was likely redundant information for 90% of the players here! Magres fucked around with this message at 17:27 on Oct 1, 2015 |
# ? Aug 30, 2015 08:46 |
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Once an Ethereal Bloom has cleansed the surface including any tainted dirt, can I safely assume that it has also removed any taint below it down to bedrock as well or should one wait a bit longer? I don't know exactly how they work. Do they clean a y strip from 0-255 at a time? If so, could taint in a cavern spread back into that y square while it's cleaning other squares and it would definitely need a bit extra time? Or can taint not spread in an ethereal bloom radius? Thanks. Also, if I really want to save research points, should I think about switching TC to hard research or would it not be worth the additional pain in the rear end?
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# ? Aug 30, 2015 14:09 |
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Ambaire posted:Once an Ethereal Bloom has cleansed the surface including any tainted dirt, can I safely assume that it has also removed any taint below it down to bedrock as well or should one wait a bit longer? I don't know exactly how they work. Do they clean a y strip from 0-255 at a time? If so, could taint in a cavern spread back into that y square while it's cleaning other squares and it would definitely need a bit extra time? Or can taint not spread in an ethereal bloom radius? Thanks. Early on it's best if you keep blooms close and spread out organically. There's a lot of tunnels underneath the ground so taint will probably grow back and change the biome back, you can see this from the color of the grass. If that happens just park a bloom there to block it off if you've built something important there. Rush an energized node and get a recharge pedestal up, then make a cleansing wand focus. With a few extra wands you can start removing taint manually in large areas and use the blooms to block the edges so it doesn't grow back. I can heartily recommend manasteel caps for a cheap option that lets you clean large areas before changing out the wand.
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# ? Aug 30, 2015 14:34 |
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Hopefully someone can answer the question here because it got ignored in the main thread. I got to the Glacier but accidentally panic-lava'd the loot from the dude with the blue sphere projectiles Does anyone know what I should have gotten? I know I saw a black lotus go poof but there were other things I didn't recognise but are probably way above my tech level (iron armour + fusewood) so any help would be appreciated.
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# ? Aug 30, 2015 14:44 |
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Edminster posted:Hopefully someone can answer the question here because it got ignored in the main thread. I got to the Glacier but accidentally panic-lava'd the loot from the dude with the blue sphere projectiles Does anyone know what I should have gotten? I know I saw a black lotus go poof but there were other things I didn't recognise but are probably way above my tech level (iron armour + fusewood) so any help would be appreciated. None of the loot from those guys is crucial to the game. They're just nice-to-haves.
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# ? Aug 30, 2015 14:55 |
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Edminster posted:Hopefully someone can answer the question here because it got ignored in the main thread. I got to the Glacier but accidentally panic-lava'd the loot from the dude with the blue sphere projectiles Does anyone know what I should have gotten? I know I saw a black lotus go poof but there were other things I didn't recognise but are probably way above my tech level (iron armour + fusewood) so any help would be appreciated. I've killed more tainted thaumaturges and botanists and the best thing I got so far was a blazing staff core and some armor pieces. I did get a warp thaumaturges cowl from one mob (which is a really nice void metal tier fortress armor piece) but I'm not wearing it because I don't have a good stock of salts yet.
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# ? Aug 30, 2015 15:21 |
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Here's some mechanisms you can use to make things easier: INVENTORY RECLAIMER 4000: Using the magic hand mirror, you can stuff items through it and they'll appear wherever your magic mirror block is. The hungry chest then gobbles up the items as they appear. If your chunk with the magic mirror isn't loaded, the items will just exist in limbo and not tick down their despawn timer until you load the chunk (by, e.g., visiting the area.) The hopper drains the hungry chest into a double chest for extra storage. You could also use a golem with an Empty animation core; this was just less work. This setup extends the amount of time you can be out in the world before your inventory fills up, as you can just use the magic hand mirror to shove all your loot over to a central storage location. Upgrades involve using an AE2 Annihilation Plane to suck items directly into your AE system instead of using a hungry chest. BOTANIA AUTOMATION: Here's a really simple way to automate the endoflame: Load coal or charcoal into the hopper, and the mechanism will mete out the charcoal perfectly without wasting any. RANDOM HINTS: * Make a pam's harvestcraft presser, then put wood logs into the top slot. It will slowly convert them into paper. * Don't let Thaumcraft harvest golems near fruit trees; they will destroy the fruit. * If you're using the default hunger settings and not relying on bread or emergency rations, make a Food Journal with a piece of paper and one wheat. This will show you everything you've eaten recently, allowing you to know what you can craft and eat soon. * One of your early tasks should be making a ranged weapon. Wading into melee in Blightfall is very risky. It's much better to snipe things from afar with a crossbow or a shock focus wand. * Mining becomes a lot easier with the Tinker's Construct hammer. Make one of these as soon as you can spare 27 ingots of the hardest metal you got. * Tinker's Construct has gloves that you can upgrade with redstone. They go into a specialized equipment slot on the Diamond Armor tab of your inventory. Wearing these upgraded gloves increases the mining speed of anything you wield (including your bare hands.) These are a great way to counteract the slowness of the ticon hammers.
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# ? Aug 30, 2015 15:24 |
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You can also upgrade to hungry hand mirror which automatically eats anything in its whitelist that enters your inventory, like ores.
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# ? Aug 30, 2015 15:37 |
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Haven't played Blightfall for a couple months. Were the xp requirements for TiC tools increased? Because holy poo poo is it taking forever to level up my flint tools!
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# ? Aug 30, 2015 15:49 |
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Also, if you're using the Mana Fluxfield to generate power, be wary of its behavior when your energy cell is close to full. Any time there's room for RF to be stored in the fluxfield, any mana spreaders pointed at it will immediately fire, with no concern as to whether the majority of the mana would be wasted. It's highly recommended to use a comparator on your energy cell to read its level, and turn off any mana spreaders pointed at your fluxfield when the comparator reads a signal of 13 or above. I burned through about 4 manapoolsworth of mana before I figured this out; now my Rube Goldberg machine for making power is net positive
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# ? Aug 30, 2015 15:54 |
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central dogma posted:Haven't played Blightfall for a couple months. Were the xp requirements for TiC tools increased? Because holy poo poo is it taking forever to level up my flint tools! All materials have different XP requirements. Flint is unusually hard to level up, as is stone. Wood is slightly easier to level up, as are highly enchantable materials such as Thaumium. If materials are something people are interested in, I'll put up a materials page on the wiki today. Also, if you're playing Blightfall for the first time in months, yes, XP requirements were increased since 2.1.0. On the plus side, all TiC tools were given a free modifier slot to start with. These changes make level 1 as good as level 2 used to be, but makes it as hard to go from 1 to 2 as it used to be to get from 2 to 3.
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# ? Aug 30, 2015 17:09 |
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Talonos posted:All materials have different XP requirements. Flint is unusually hard to level up, as is stone. Wood is slightly easier to level up, as are highly enchantable materials such as Thaumium. If materials are something people are interested in, I'll put up a materials page on the wiki today. Materials is definitely something I have been interested in! One of the most confusing parts for me is knowing how they all lie on a tier scale and what is actually important to keep.
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# ? Aug 30, 2015 17:51 |
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Is this something you play on huge server or can you do it by yourself with a handful of pals?
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# ? Aug 30, 2015 18:02 |
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MOVIE MAJICK posted:Is this something you play on huge server or can you do it by yourself with a handful of pals? You can do it solo, with a few buddies or more and it will work out well. Having a couple people makes teching up faster but you might lose out on exploring secrets and such yourself.
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# ? Aug 30, 2015 18:04 |
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Blightenfall, drop a taint on it!
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# ? Aug 30, 2015 18:07 |
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It's not really recommended to play with more than 4 people on a team, and 3 is ideal. That said, if you have more than 3 or 4 people you can split up into different biodomes. Just don't put people from different biodomes into one HQM party. 1 person can play alone, but there's a lot of stuff to do so keep that in mind- you'll be playing a long time
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# ? Aug 30, 2015 18:11 |
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The inclusion of Blood Magic into Blighfall feels odd. It has like 1 quest and it's kind of out of place and feels like an afterthought. Then again I think Blood Magic is a really stupid mod so that could be my resentment talking.
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# ? Aug 30, 2015 18:13 |
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It was intended to be more, but it is damned useful as it is.
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# ? Aug 30, 2015 18:18 |
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I finally made my way into the void dimension. It was honestly kind of a let-down but the easy access to alienis is appreciated. Also the boss loving wrecked me I've never done boss fights and I don't bother enchanting my poo poo, maybe that should change...
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# ? Aug 30, 2015 18:28 |
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One thing about the quests I don't like is that even if you don't pick the tutorial the Instructor quests are pretty hand-holdy and then you go into the Paranormalist and he's like "lol make me a totem of the dawn" and you're like wha? More Thaumcraft quests in the Paranormalist tree that sort of walk you through building up to that would be neat.
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# ? Aug 30, 2015 18:30 |
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Another tip: type "not eaten recently" into NEI, this will list all foods that you can currently get 100% nutrition from Another another tip: if you find a sunflower in the field, plant it, then bonemeal it to get more sunflowers, then craft 2 sunflowers together to get seeds Gwyneth Palpate fucked around with this message at 19:01 on Aug 30, 2015 |
# ? Aug 30, 2015 18:58 |
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Two other notes for new players: the tree in each base makes stuff safe in about a 12-radius/24-diameter circle around the tree at all levels. Expand down, not out, and stay in that ring, and you shouldn't have taint creep in. Second: at some point in the first week, animals show up in your biodome (at least Alpha and Beta - haven't tried the underwater ones). If you've set up some underground areas in that first week and can l lead the animals to fences, it'll make your life tons easier. Just don't get greedy for space - if a little taint sneaks into your farm, an animal can wander through it and turn, and usually goes to kill your other animals. ETA: ooh, one other tip: rather than trying to get the two diamonds you need for the cooking table that doesn't quite work, open up the Feed The Beast wiki at ftbwiki.org and search by one ingredient you have. The bottom of the page will give you all of the recipes that use the ingredient, which makes it easy to answer "The ship gave me cabbages - what the hell can I use those for?" Eschers Basement fucked around with this message at 19:10 on Aug 30, 2015 |
# ? Aug 30, 2015 19:00 |
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Don't be like me and have all the happy animals kill themselves on the enderpearl-plants.
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# ? Aug 30, 2015 19:15 |
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Eschers Basement posted:rather than trying to get the two diamonds you need for the cooking table that doesn't quite work The recipe got hotfixed iirc, it's now craftable with basic materials. Edit: Cooking table recipe is Cooking for blockheads II book + Weighted pressure plate + Crafting table Ambaire fucked around with this message at 19:50 on Aug 30, 2015 |
# ? Aug 30, 2015 19:44 |
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It also works much better than it used to.
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# ? Aug 30, 2015 19:52 |
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If you only have the biodome just kill the animals they respawn super quickly because there's no other passive animals and there's only one space in the loaded world with grass. As long as you spend time in the mines they will come back.
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# ? Aug 30, 2015 19:54 |
Regarding the tainted NPC drops: Don't sweat them, nothing they drop is irreplaceable. Most of the ones you run into commonly just drop some basic thaumcraft stuff and/or cosmetic armor. The only ones with drops I'd consider notable are: Tainted Sniper: Found mostly in the floating city, drop the components for the iron longbows they're using which translate into 5+ iron ingots per kill. Tainted hero: One-of-a-kind in the floating city, drops some heavily-enchanted armor made from high-end materials like altarus, sanguinite, etc. It'll be nearly broken but if you can repair it it's pretty cool gear. Tainted king: One of a kind in the floating city, drops a cool crown and all the components for a silverwood wand, albiet with inert caps so you still have to do some infusion
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# ? Aug 30, 2015 19:59 |
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poo poo what's the crown the third one drops do? I blew his rear end up with fireballs I tossed into his house and never went in for loot because that city terrifies me
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# ? Aug 30, 2015 20:01 |
Magres posted:poo poo what's the crown the third one drops do? I blew his rear end up with fireballs I tossed into his house and never went in for loot because that city terrifies me Near as I can tell, nothing besides look cool.
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# ? Aug 30, 2015 20:03 |
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Anyone know what the hell the drop rate on Tainted Shards is? I'm trying to make a Tainted Scepter so I can make my Elementium Capped Dreamwood Staff, and I just cannot get these shards to drop. E: Nm I'm just gonna make a void-capped silverwood scepter. Demiurge4 posted:I finally made my way into the void dimension. It was honestly kind of a let-down but the easy access to alienis is appreciated. Also the boss loving wrecked me I've never done boss fights and I don't bother enchanting my poo poo, maybe that should change... Details? I'm hurting for Alienis so bad Magres fucked around with this message at 20:25 on Aug 30, 2015 |
# ? Aug 30, 2015 20:22 |
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Magres posted:Anyone know what the hell the drop rate on Tainted Shards is? I'm trying to make a Tainted Scepter so I can make my Elementium Capped Dreamwood Staff, and I just cannot get these shards to drop. Basically every block you find in there has alienis in it. It's also a good source of ender pearls and knowledge fragments, but it also has ghost mobs that wither you for like 20 seconds so watch out for that. And the shovel of the purifier is the best for corruption shards. Only drop off tainted crust btw, not the tainted grass blocks.
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# ? Aug 30, 2015 20:27 |
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How are you getting your tainted shards? Because I got a Shovel of the Purifier with fortune III on it and like every four tainted fibers I break with it gets me a tainted shard.
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# ? Aug 30, 2015 20:29 |
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thought it was the tainted soilDemiurge4 posted:Basically every block you find in there has alienis in it. It's also a good source of ender pearls and knowledge fragments, but it also has ghost mobs that wither you for like 20 seconds so watch out for that. How do you get there?
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# ? Aug 30, 2015 20:37 |
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Unspoiled way of finding out: Find my corpse, it has a clue. Spoiled: Eat a crimson cult book, go insane twice, research the way to create the eyes, i forget what they are called, put 4 of them on a monolith's plinth, right click the monolith with a charged wand (100 of all i think) and it will open a portal Thyrork fucked around with this message at 20:55 on Aug 30, 2015 |
# ? Aug 30, 2015 20:53 |
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# ? Jun 11, 2024 09:54 |
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Magres posted:thought it was the tainted soil If you're hurting for Alienis it's out of your reach. Takes like three whole jars of alienis to make the mats to get there.
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# ? Aug 30, 2015 20:56 |