|
PantsBandit posted:He has the best jab combo in the game. It has an absolutely insane hitbox that will suck people in and does about 15% if you hit with it well. The last hit also kills at around 130% or so, respect the King
|
# ? Oct 27, 2014 18:11 |
|
|
# ? May 29, 2024 10:55 |
|
Suspicious Cook posted:I love how their patch note regarding balance is: The adjustments that give everybody a placebo effect on character changes.
|
# ? Oct 27, 2014 18:28 |
|
quote:Adjustments have also been made to balance the game and make for a more pleasant gaming experience. Ah, they learned from the Hearthstone school of patch notes.
|
# ? Oct 27, 2014 19:13 |
|
Supercar Gautier posted:the pic of the day is a shulk party I'm really feeling it.
|
# ? Oct 27, 2014 19:13 |
|
So, someone mentioned leaving the 3DS on overnight for the 50 hour challenge thing. Does it have to include a human player or can I just set four Level 9 CPUs to beat each other up in a time match set to infinity time?
|
# ? Oct 27, 2014 19:16 |
|
tbp posted:also do you have to have your friend code memorized because there's no way I know mine
|
# ? Oct 27, 2014 19:17 |
|
KennyMan666 posted:So, someone mentioned leaving the 3DS on overnight for the 50 hour challenge thing. Does it have to include a human player or can I just set four Level 9 CPUs to beat each other up in a time match set to infinity time? The former. 4 CPUs won't get recorded in your stats.
|
# ? Oct 27, 2014 19:18 |
|
KennyMan666 posted:So, someone mentioned leaving the 3DS on overnight for the 50 hour challenge thing. Does it have to include a human player or can I just set four Level 9 CPUs to beat each other up in a time match set to infinity time? Don't set the time limit to infinity, if you quit that match it won't count the time. Just choose Bowser or some other heavyweight as the player character, a level 1 Jigglypuff or something as the CPU and set the stock to 99. That match should take a couple of hours. If you wanna extend it, you can mess with equipment and give yourself improved defense and the CPU reduced attack.
|
# ? Oct 27, 2014 19:21 |
|
How the hell do I get the Streetpass achievements? I've had the game since launch and only 2 streetpasses.
|
# ? Oct 27, 2014 19:25 |
|
Patter Song posted:How the hell do I get the Streetpass achievements? I've had the game since launch and only 2 streetpasses. Practice mode.
|
# ? Oct 27, 2014 19:29 |
|
Patter Song posted:How the hell do I get the Streetpass achievements? I've had the game since launch and only 2 streetpasses. live somewhere less lovely, or use golden hammers, or set up a HomePass relay. (you probably wanna do the hammers thing) and apart from the "Get (X) hits in StreetSmash" challenge they can all be done in practice mode anyway.
|
# ? Oct 27, 2014 19:29 |
|
Patter Song posted:How the hell do I get the Streetpass achievements? I've had the game since launch and only 2 streetpasses. Practice Mode is your friend. Set up the number of opponents you need and then just do what the challenges tell you to do. Only one Challenge needs Streetpass and that can be broken by a single Gold Hammer anyways.
|
# ? Oct 27, 2014 20:01 |
|
- "Mii Fighters" info box now says "Create a unique fighter based on a Mii character!" rather than "... on an a Mii character!" - A glitch in the For Glory records where your play time would be listed as [total hours]:[total minutes] instead of [total hours]:[total minutes % 60] was fixed. Previously, a play time of 2:30 would have displayed as 2:150 before the update. - Unconfirmed: There have been reports of Falco getting a faster dash. His Dair has also been said to be buffed significantly. - Unconfirmed: Palutena has also said to be a faster character overall. - Unconfirmed: Olimar's Pikmin have been said to possess AI that's more stable in Ver. 1.0.3. > Yoshi no longer has armor on his aerials > Wario's weird vectoring is still present > Mega Buster (FSmash) now travels farther (Almost half the stage) > "The Conquest Chart will no longer be displayed when Conquest Mode is active." > ZSS Apparently nerfed, D Special and Up Special don't KO at 90% > Ness' D Air Meteors are easier to hit > Falcon D Throw easier to connect, knee also easier to connect > Possible upgrade in internet servers > Yoshi Ledge glitch unfixed > Ganon D Tilt has a different trajectory. (From straight up to up and away) > They fixed ALL of Meta Knight's hitbox problems > Sheik has little to no landing lag on her FAir > Shulk's FAir got a range increase, shorter landing lag > Robin's Arcfire lasts longer > DK's smashes come out faster (small amount) > Marth's ranges are slightly longer These are at least some of the balance changes from looking at other places.
|
# ? Oct 27, 2014 20:44 |
|
bobjr posted:- "Mii Fighters" info box now says "Create a unique fighter based on a Mii character!" rather than "... on an a Mii character!" I've seen nearly all of these claims debunked.
|
# ? Oct 27, 2014 20:47 |
|
bobjr posted:
So this is what it truly means to be a fighting game player and be enraged at things like buffs and nerfs. Pardon me while I yell in futility at a god who cares not for my trivial matters.
|
# ? Oct 27, 2014 20:49 |
|
Sheik's forward air getting a buff would be so sexy. "no changes made to king dedede as he is already balanced perfectly, as well as being perfect in all other ways."
|
# ? Oct 27, 2014 20:49 |
|
bobjr posted:> Falcon D Throw easier to connect Wait, how do you make a down throw easier to use?
|
# ? Oct 27, 2014 20:49 |
|
bobjr posted:
If this is true I'm about to get a lot better lol
|
# ? Oct 27, 2014 20:53 |
|
bobjr posted:- "Mii Fighters" info box now says "Create a unique fighter based on a Mii character!" rather than "... on an a Mii character!" I smell bullshit.
|
# ? Oct 27, 2014 20:54 |
|
The only one I can confirm is that Palutena seems to move faster. The rest I just found looking for what the balances actually are.
|
# ? Oct 27, 2014 20:57 |
|
tbp posted:If this is true I'm about to get a lot better lol *Plays ROB, lands in front of Mega Man, uses side B to reflect buster right back into Mega Man's bitch face.* Edit: Just saying Mega Man might need a little more work than making his buster go further. Dude is a reflect characters wet dream. Bumper Stickup fucked around with this message at 21:05 on Oct 27, 2014 |
# ? Oct 27, 2014 21:02 |
|
Is it just me or is Mii Gunner completely better than Samus
|
# ? Oct 27, 2014 21:06 |
|
Dre2Dee2 posted:Is it just me or is Mii Gunner completely better than Samus Oh massively, the Mii gunner is fantastic. Samus is poo poo.
|
# ? Oct 27, 2014 21:14 |
|
Dre2Dee2 posted:Is it just me or is Mii Gunner completely better than Samus
|
# ? Oct 27, 2014 21:23 |
|
Well I've gotten every Classic and All-Star trophy and have completed all but one of the challenges (1000 KOs, and I'm well on my way; though I did use hammers for some of them) and I'm up to 660 trophies!
|
# ? Oct 27, 2014 21:24 |
|
Fibby Boy posted:*Plays ROB, lands in front of Mega Man, uses side B to reflect buster right back into Mega Man's bitch face.* He is unfortunately, because he doesn't have a neutral attack combo like a lot of characters just the dinky little shots which are decent when trying to stop someone but poo poo for punishing The forward smash you HAVE to play around reflect characters. A decent amount of my losses come from getting too antsy and going for the forward smash against someone good at timing the counter, but then again once they get used to your timing you can change it up a bit to hit after it goes away or before. Fun game regardless
|
# ? Oct 27, 2014 21:26 |
|
bobjr posted:> Ganon D Tilt has a different trajectory. (From straight up to up and away)
|
# ? Oct 27, 2014 21:26 |
|
If the Ness D-air thing is true I'm about to be dunking a lot more people. Always seemed kind of clumsy to meteor with before. Also Balance patches in a Smash bros game! I guess this is the future.
|
# ? Oct 27, 2014 21:30 |
|
Cicadas! posted:If the Ness D-air thing is true I'm about to be dunking a lot more people. It's not, it's still stupidly specific.
|
# ? Oct 27, 2014 21:46 |
|
How do you deal with people shielding every single aerial you do into a grab?
|
# ? Oct 27, 2014 21:52 |
|
Sire Oblivion posted:It's not, it's still stupidly specific. Dang.
|
# ? Oct 27, 2014 21:53 |
|
Level Slide posted:I hope Fox retains that voice in the next Star Fox game so that he confuses all of the Great Fox newbie pilots that hyped him up as some super badass pilot. Then he destroys a battleship five seconds after launching, thereby cementing his badass piloting skills while having a dorky voice. I don't hate Fox's voice at all by the way, I've enjoyed every incarnation. The only time I hated a voice change in Star Fox was Leon's in Assault. Why did you change the evil British accent to a knife-licking psycho stock voice goddammit guys Least they kept his evil Britishness for 3DS, that made me happy.
|
# ? Oct 27, 2014 22:02 |
|
The Crusher posted:How do you deal with people shielding every single aerial you do into a grab? Crush them!!! Crush them by just grabbing them and squeezing em between your palms
|
# ? Oct 27, 2014 22:03 |
|
More discovered?quote:> Marth's counter range slightly shorter. http://smashboards.com/threads/version-1-0-3-is-out.375232/page-5
|
# ? Oct 27, 2014 22:05 |
|
Well I keep losing online since the patch so obviously something has changed
|
# ? Oct 27, 2014 22:10 |
|
Louisgod posted:More discovered? Gonna be honest, I kinda wish the Little Mac and Charizard ones were true.
|
# ? Oct 27, 2014 22:16 |
|
Ehhhh I don't buy this. How could Shulk be feeling it any more than he was. I mean, he was really feeling it.
|
# ? Oct 27, 2014 22:20 |
|
I've played yoshi since the patch, and i can tell you right now the flutter jump one isn't true.
|
# ? Oct 27, 2014 23:02 |
|
mabels big day posted:I've played yoshi since the patch, and i can tell you right now the flutter jump one isn't true. Did you check if Little Mac has boxing gloves on his feet??
|
# ? Oct 27, 2014 23:06 |
|
|
# ? May 29, 2024 10:55 |
|
what's the deal with Gordo hitboxes? I know that occasionally when I lob one at someone who's grabbing the ledge, it will hit them on the back and bounce them off the platform, usually netting an instant kill, but most of the time it just passes right through them.
|
# ? Oct 27, 2014 23:06 |