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Dominic White posted:The first two episodes are already complete. It just ends on a 'to be continued' screen after a boss fight at the moment. As tempting as it is to go through them now, I'm gonna wait for the whole thing to be finished. Don't want another Black Mesa.
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# ? Oct 19, 2012 14:38 |
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# ? May 29, 2024 01:57 |
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Does anyone remember Powerslave/Exhumed? First person shooter in the Build engine set in mythological Egypt. I remember watching my step dad play it some 13 years ago, and decided to try and get it working in Dosbox and fire it up. Boy is that game hard. I hopelessly died in the first mission, and then again in the training. I'm spoiled by the amazing sourceports of zdoom and eduke and the like, with my version of Exhumed you neither have mouselook and strafing is extremely slow for some reason. I looked around on google but couldn't find any sourceports for it either. Any goons have some experience with this game or know how to make it playable?
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# ? Oct 19, 2012 18:13 |
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When I play a shooter with no (or badly implemented) mouselook, I use WASD to move, the arrow keys to aim, Ctrl to fire, and X to crouch. It's not a great alternative, but it's serviceable. The best suggestion I can give, though, is to just not play Powerslave, because it's bullshit.
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# ? Oct 19, 2012 18:44 |
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RiffRaff1138 posted:The best suggestion I can give, though, is to just not play Powerslave, because it's bullshit. The best solution is to play the Sega Saturn version, which was a completely different game - it kinda felt like a predecessor to Metroid Prime.
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# ? Oct 19, 2012 18:46 |
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Oenis posted:Does anyone remember Powerslave/Exhumed? First person shooter in the Build engine set in mythological Egypt. I remember watching my step dad play it some 13 years ago, and decided to try and get it working in Dosbox and fire it up. Boy is that game hard. I hopelessly died in the first mission, and then again in the training. I'm spoiled by the amazing sourceports of zdoom and eduke and the like, with my version of Exhumed you neither have mouselook and strafing is extremely slow for some reason. I looked around on google but couldn't find any sourceports for it either. It wouldn't be so bad if it wasn't for the insanely slow strafing. I like the look and feel, but the strafing... it's one of the reasons I started Epic2. Which is bullshit hard for completely different reasons.
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# ? Oct 20, 2012 03:22 |
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Oenis posted:Does anyone remember Powerslave/Exhumed? First person shooter in the Build engine set in mythological Egypt. I remember watching my step dad play it some 13 years ago, and decided to try and get it working in Dosbox and fire it up. Boy is that game hard. I hopelessly died in the first mission, and then again in the training. I'm spoiled by the amazing sourceports of zdoom and eduke and the like, with my version of Exhumed you neither have mouselook and strafing is extremely slow for some reason. I looked around on google but couldn't find any sourceports for it either. This obviously doesn't help with getting non-crap Mouselook, but it might be more fun to play in an emulator or something.
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# ? Oct 20, 2012 03:44 |
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The only Saturn emulator that's decent is SSF, and it doesn't have the ability to use a mouse unless you figure out some way to map it to the joystick/d-pad.
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# ? Oct 20, 2012 04:14 |
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Dominic White posted:Oooh. Not sure if it'll be finished in time for the Cacowards, but Winter's Fury is shaping up to be a really impressive mod. Just finished the first chapter, this is by far one of the best mods I've played. My only gripe is it seems poorly optimized, it can get pretty choppy for no discernible reason.
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# ? Oct 20, 2012 10:42 |
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Reive posted:My only gripe is it seems poorly optimized, it can get pretty choppy for no discernible reason. GZDoom was never really designed for this sort of thing, so the amount of CPU power you need is a little disproportionate. It gets a little chuggy at places here, but I've only got an old 2.6ghz Core2Quad, and I think ZDoom only uses one CPU core anyway. I'm hoping to upgrade to a beefy i7 start of next year, which should be good for just about everything. Dominic White fucked around with this message at 12:45 on Oct 20, 2012 |
# ? Oct 20, 2012 12:42 |
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Dominic White posted:GZDoom was never really designed for this sort of thing, so the amount of CPU power you need is a little disproportionate. It gets a little chuggy at places here, but I've only got an old 2.6ghz Core2Quad, and I think ZDoom only uses one CPU core anyway. I'm hoping to upgrade to a beefy i7 start of next year, which should be good for just about everything. The Doom engine itself cannot be multithreaded, it would cause desyncs in netplay and demo playback. Rendering could be done in a separate thread; though there's no overwhelming need to. There are a few mods which push the limits very far (nuts, Hellcore 2.0, P:AR, this), but they're the exception rather than the rule. ZDoom uses separate threads for some things, though; the FMOD Ex sound renderer for instance; and if you use TiMidity++ as the soft synth it's even a different process. Nothing prevents the OS from putting these threads/processes on different cores if you have them. For instance, FluidSynth is a CPU hog if you use it on an old, single-core CPU; but with a dual-core or better, you will not lose any FPS from using it.
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# ? Oct 20, 2012 13:28 |
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Sounds about right. So, that 4.6ghz i7 I'm shooting for should provide enough power on one core to never have to worry about Doom ever again. Heh.
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# ? Oct 20, 2012 13:48 |
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Well, until another mod like Cold as Hell comes out.
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# ? Oct 21, 2012 01:54 |
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Someone with the means to should contact Sarge, some rear end in a top hat company called 'LeakID' is spamming DMCA takedown notices and Brutal Doom has taken a hit (check the download links in the release threads).
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# ? Oct 23, 2012 11:34 |
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It's not really a huge issue - all the current v17 release candidate builds (11 was released on the 21st) can be found here, and when it's fully released it'll likely go up on Moddb, which should protect it as well. Those builds are universal, too - works on both ZDoom and Zandronum now. Still, what kind of rear end in a top hat goes around trying to get a doom mod pulled from the internet? Edit: Apparently the kind of assholes that run LeakID. A quick google reveals that they're on a bit of a rampage. Peoples own podcasts have been pulled, fanfics, mods and more. They just seem to be sending DMCA takedowns to everyone over everything. Dominic White fucked around with this message at 11:44 on Oct 23, 2012 |
# ? Oct 23, 2012 11:40 |
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DMCA and SOPA
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# ? Oct 23, 2012 11:46 |
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Dominic White posted:Still, what kind of rear end in a top hat goes around trying to get a doom mod pulled from the internet?
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# ? Oct 23, 2012 12:15 |
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My favorite part is that there's not even anything in Brutal Doom that anybody could reasonably file a DMCA over. There aren't any graphics, sounds, or music lifted from anywhere else. It's all either original or edits of stuff already in the game. And yet there it goes. Do people even bother investigating DMCA claims, or do they always submit instantly? EDIT: And according to the contacts on their website, they're based in Paris, France. Isn't usage of DMCA outside the US considered fraudulent? Chinese Tony Danza fucked around with this message at 15:59 on Oct 23, 2012 |
# ? Oct 23, 2012 15:42 |
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I really hope this is their website: http://www.leakid.com/ MANAGING YOU CONTENT
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# ? Oct 23, 2012 15:48 |
Yodzilla posted:I really hope this is their website: http://www.leakid.com/ WHO WE ARE ?
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# ? Oct 23, 2012 15:51 |
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On a happier note, I've found that Brutal Doom plays really nicely with Community Chest 4. The levels are generally more active and aggressive than Doom 1/2, but it never really hits crazy slaughter-map design. Generally favourable enemy density and placement to work well with the faster, more painful gameplay, although you may want to switch it down to Hurt Me Plenty instead of UV. Also, maps 20 & 21 are a great little space adventure. I really dig non-standard settings like that.
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# ? Oct 23, 2012 16:01 |
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Whats the secret to getting the current build of Brutal Doom working? I tried it in Zdoom, GZdoom, and Skulltag, all errored out
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# ? Oct 23, 2012 16:07 |
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Try getting a current build of Zdoom, GZdoom or
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# ? Oct 23, 2012 16:12 |
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victrix posted:Whats the secret to getting the current build of Brutal Doom working? I tried it in Zdoom, GZdoom, and Skulltag, all errored out Skulltag has been dead for a while - Zandronum has replaced it. Beyond that, there's no secret. Just run the latest test build (017test11.pk3) on the latest build of Zandronum or whatever GZDoom version is newest. Runs the same as ever on both.
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# ? Oct 23, 2012 16:14 |
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Tried that, both ZDoom and GZDoom "Script error, "brutalv017test11.pk3:head_sys" line 38: "SERVERSIDEONLY" is an unknown flag Script error, "brutalv017test11.pk3:bossbox" line 30: "SERVERSIDEONLY" is an unknown flag Script error, "brutalv017test11.pk3:bossbox" line 91: "SERVERSIDEONLY" is an unknown flag Tried to register class 'BloodSplashBase' more than once."
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# ? Oct 23, 2012 16:15 |
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Chinese Tony Danza posted:My favorite part is that there's not even anything in Brutal Doom that anybody could reasonably file a DMCA over. There aren't any graphics, sounds, or music lifted from anywhere else. It's all either original or edits of stuff already in the game. And yet there it goes. Do people even bother investigating DMCA claims, or do they always submit instantly? Maybe they're working on the behalf of the man who did grunt04.wav
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# ? Oct 23, 2012 16:22 |
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victrix posted:Tried that, both ZDoom and GZDoom That's weird. Try a fresh install in a new directory. Maybe it's something in a too-often-updated INI file or your skins folder that's throwing things off?
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# ? Oct 23, 2012 16:25 |
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Chinese Tony Danza posted:My favorite part is that there's not even anything in Brutal Doom that anybody could reasonably file a DMCA over. There aren't any graphics, sounds, or music lifted from anywhere else. It's all either original or edits of stuff already in the game. And yet there it goes. Do people even bother investigating DMCA claims, or do they always submit instantly? victrix posted:Tried that, both ZDoom and GZDoom
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# ? Oct 23, 2012 16:25 |
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Newb question here, but I'm running ZDoom for Mac and loading Brutal Doom with it, how would I load custom maps? Do I dump them into my Documents folder with my Doom 1 .WAD? Also is there a way to get high-res textures loaded as well? Basically trying to hack together Brutal Doom, some new, more intense maps, and a high res texture pack? Also can someone tell me what's that base defense mod that had RPG elements or whatever in it I think?
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# ? Oct 23, 2012 16:37 |
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That did it, looks like whatever is on the gzdoom webpage itself is outdated
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# ? Oct 23, 2012 16:47 |
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Jefferoo posted:Also can someone tell me what's that base defense mod that had RPG elements or whatever in it I think? Are you thinking of Stronghold: On the Edge of Chaos?
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# ? Oct 23, 2012 16:47 |
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Jefferoo posted:Newb question here, but I'm running ZDoom for Mac and loading Brutal Doom with it, how would I load custom maps? Do I dump them into my Documents folder with my Doom 1 .WAD? Also is there a way to get high-res textures loaded as well? Basically trying to hack together Brutal Doom, some new, more intense maps, and a high res texture pack? 1.) Grab the OSX build of GZDoom. 2.) Throw the stuff you want to load into GZDoom.app/Contents/MacOS 3.) Run GZDoom.app and in the "Additional Parameters" field in the launcher, enter in "-file nameofmappack.wad nameofcoolasstexturemod.pk3" etc. etc... It's probably best to load Brutal Doom last to minimize clashing. And the mod you're looking for is Stronghold.
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# ? Oct 23, 2012 16:50 |
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Uh, I just dodge rolled in Brutal Doom, it pulled into 3rd person and I rolled, how do I repeat this?
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# ? Oct 23, 2012 16:53 |
I think the GZDoom download page has caused more issues and grief with incompatibility errors than anything else. The last "official" release is so woefully out of date that they might as well take down all of the download links and refer to the SVN directory, instead. I'm sure there's some programming reason for why it is the way it is, but there comes a point where the disparity between your official and SVN revisions is so great that you should probably think about making it really clear that this link is old as poo poo.
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# ? Oct 23, 2012 16:53 |
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Reive posted:Uh, I just dodge rolled in Brutal Doom, it pulled into 3rd person and I rolled, how do I repeat this? There's a button for dodging somewhere in the bind menu. It's pretty much useless, but cute that it's included, at least.
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# ? Oct 23, 2012 17:23 |
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The Kins posted:Probably the easiest way: Thanks, I'll check this out! Any map packs you guys would reccomend for Brutal Doom? Also I loaded up Stronghold in ZDoom and getting a bunch of missing texture errors. Any idea why? e: anyone wanna get a Brutal Doom game doing together some time? Jefferoo fucked around with this message at 18:17 on Oct 23, 2012 |
# ? Oct 23, 2012 17:23 |
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victrix posted:That did it, looks like whatever is on the gzdoom webpage itself is outdated Yep. It's better to look at the directory directly. http://www.osnanet.de/c.oelckers/gzdoom/download/ Cream-of-Plenty posted:I think the GZDoom download page has caused more issues and grief with incompatibility errors than anything else. The last "official" release is so woefully out of date that they might as well take down all of the download links and refer to the SVN directory, instead. I'm sure there's some programming reason for why it is the way it is, but there comes a point where the disparity between your official and SVN revisions is so great that you should probably think about making it really clear that this link is old as poo poo. Last time he invoked some unspecified issue with his ISP. Which is weird, since he could upload the 1.6.00 package, so he still has access to his webspace. Anyway, I mostly think he doesn't really care anymore. If somebody else didn't volunteer to keep the code in sync, GZDoom would be totally dead by now. Cat Mattress fucked around with this message at 18:59 on Oct 23, 2012 |
# ? Oct 23, 2012 18:55 |
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Wish he'd do something with the particles that fly out of dead spectres in Brutal Doom. They still look terrible. The rest of the new version is awesome. Since he's added the FEAR flying kick he should add the sliding kick too e: also the MP40 sprites are really bad see you tomorrow fucked around with this message at 19:33 on Oct 23, 2012 |
# ? Oct 23, 2012 19:30 |
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I'm using GZDoom for Mac, and I'm getting all this crazy glitching, like artifacts? polygons going nuts? It's hard to explain.
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# ? Oct 23, 2012 19:42 |
tooooooo bad posted:Wish he'd do something with the particles that fly out of dead spectres in Brutal Doom. They still look terrible. The rest of the new version is awesome. Since he's added the FEAR flying kick he should add the sliding kick too I keep hearing that the MP40 looks terrible now, and some people have been posting screenshots of these really awful, distorted sprites. I just loaded up the Zandronum-compatible version of Brutal Doom V0.17test9 to see if I was having the issue, but it doesn't look like it:
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# ? Oct 23, 2012 19:51 |
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# ? May 29, 2024 01:57 |
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Cream-of-Plenty posted:I keep hearing that the MP40 looks terrible now, and some people have been posting screenshots of these really awful, distorted sprites. I just loaded up the Zandronum-compatible version of Brutal Doom V0.17test9 to see if I was having the issue, but it doesn't look like it: Yeah, that's how it looks for me, and I'm running test version 11. Download here. Equally compatible with both GZDoom and Zandronum, too.
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# ? Oct 23, 2012 19:59 |