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Evil Mastermind
Apr 28, 2008

tremulus hit $60k with 4 hours left, that gets us Ken Hite-written Innsmouth! :woop:

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Fenarisk
Oct 27, 2005

Evil Mastermind posted:

tremulus hit $60k with 4 hours left, that gets us Ken Hite-written Innsmouth! :woop:

Unnnnngggghhhhhh :gizz:

I knew upping to $40 for mystery custom dice was a wise move.

HitTheTargets
Mar 3, 2006

I came here to laugh at you.
So that's 11 playbooks in the base game and I counted 36 stretch goal playbooks. That's madness!

Evil Mastermind
Apr 28, 2008

HitTheTargets posted:

So that's 11 playbooks in the base game and I counted 36 stretch goal playbooks. That's madness!
What's even madness-ier is that we're apparently going to get the PDFs right away.

quote:

It's written and has gone through extensive playtesting. We've established its look and feel and it has already gone through several rounds of edits. At the very least, you'll get PDFs of the core book and the 11 playbooks (which are ready to go right this minute) in your hands as soon as the funding goes through. And if we have to pretty them up before they go to print, we'll update you with the latest and greatest iterations as we move ahead. While it's a great game to play any time, it's especially fun to play scary games around Halloween. (Tell us we're wrong!)

Scrape
Apr 10, 2007

i've been sharpening a knife in the bathroom.

HitTheTargets posted:

So that's 11 playbooks in the base game and I counted 36 stretch goal playbooks. That's madness!

To be honest, I have my doubts that anyone can write 36 playbooks and have them all be unique, interesting and iconic. At some point it's just unnecessary. I'm still looking forward to tremulus, but I definitely got a little nervous when I noticed that.

The smaller the menu, the better the restaurant, know what I'm saying?

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


I know exactly what you're saying. But! The other way of looking at it is the bigger the sample, the broader the bell-curve, and the better the best of the bunch will be.

ack
Mar 16, 2007
ack ack ack ack

Scrape posted:

To be honest, I have my doubts that anyone can write 36 playbooks and have them all be unique, interesting and iconic. At some point it's just unnecessary. I'm still looking forward to tremulus, but I definitely got a little nervous when I noticed that.

The smaller the menu, the better the restaurant, know what I'm saying?

I guess they are just starting off CoC's list and adding as needed for their playsets. I just checked the latest CoC manual I have and it lists 28 sample occupations, the d20 version lists 17 classes, and at least two or three are different enough from those mentioned in CoC.

You can split "Dilettante" into two or three playbooks easily, same with "Doctor (of medicine)", specially if you take into account different eras for your setting (are they doing this?).

What I mean, I guess, is that it's probably not too far from the sources and I hope they can do a good job.

Scrape
Apr 10, 2007

i've been sharpening a knife in the bathroom.
The Heir playbooks they released was good, so I know they can write some decent ones. But imagine tossing thirty pamphlets in front of your players and saying "choose one."

I also really like iconic playbooks that can be reflavored as necessary- there are dozens of ways to reinterpret a Savvyhead. Just seems like a lot to sift through when 11 is probably fine. Anyway, the kickstarter is done and they should be sending out PDFs soon, so we'll see soon enough. I'm super pumped to finally check it out!

Cyphoderus
Apr 21, 2010

I'll have you know, foxes have the finest call in nature
I was thinking about Dune playbooks and came up with The Bodyguard. Then I thought, poo poo, maybe there is actual design space for that in AW. The basic concept:

The Protector. The unique Thing you have is your master's life, for better and for worse.
You'd get to pick who your master was. A rich man? Your little sister? The teenage holding the world's last hope?
You get trust from them, and can cash that trust in to use their resources.
When in defense of your master, you're a monster, maybe you even fight like a gang.

What do you think?

Lemon-Lime
Aug 6, 2009

Cyphoderus posted:

What do you think?

To do it, do it.

This sounds like a loving fantastic idea.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Cyphoderus posted:

I was thinking about Dune playbooks and came up with The Bodyguard. Then I thought, poo poo, maybe there is actual design space for that in AW. The basic concept:

The Protector. The unique Thing you have is your master's life, for better and for worse.
You'd get to pick who your master was. A rich man? Your little sister? The teenage holding the world's last hope?
You get trust from them, and can cash that trust in to use their resources.
When in defense of your master, you're a monster, maybe you even fight like a gang.

What do you think?

Cross Leon The Professional with the dad from The Road and you'd have yourself some hot poo poo.

Porndwarf
Dec 23, 2003

Have you seen me?

Scrape posted:

The Heir playbooks they released was good, so I know they can write some decent ones. But imagine tossing thirty pamphlets in front of your players and saying "choose one."

IMO you (as Keeper) won't offer them all for all settings. The core ones cover the standard Lovecraftian fiction archetypes plus a few typical rpg ones (Alienist*, for example). The rest are actually rather specific. For example, the Graduate Student would probably be appropriate in Ebon Eaves but the Mercenary and Sorcerer would be more doubtful.

* - This is neither here nor there but the Alienist has a move called "Quid Pro Quo", which I really like and could see stealing for an AW game.

Porndwarf
Dec 23, 2003

Have you seen me?

Doc Hawkins posted:

Cross Leon The Professional with the dad from The Road and you'd have yourself some hot poo poo.

They could be known as "Duncans" for reasons long lost to history... ;)

GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.

Cyphoderus posted:

I was thinking about Dune playbooks and came up with The Bodyguard. Then I thought, poo poo, maybe there is actual design space for that in AW. The basic concept:

The Protector. The unique Thing you have is your master's life, for better and for worse.
You'd get to pick who your master was. A rich man? Your little sister? The teenage holding the world's last hope?
You get trust from them, and can cash that trust in to use their resources.
When in defense of your master, you're a monster, maybe you even fight like a gang.

What do you think?

Hell yeah. Make it happen.

InfiniteJesters
Jan 26, 2012
How would you all respond to the proposal of porting Deathwatch to ApocWorld?

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Well, they can't all be the Heavy.

Evil Mastermind
Apr 28, 2008

Mors Rattus posted:

Well, they can't all be the Heavy.

Idea: Team Fortress World.

InfiniteJesters
Jan 26, 2012

Evil Mastermind posted:

Idea: Team Fortress World.

When you successfully outsmart boolet, take an advance.

HitTheTargets
Mar 3, 2006

I came here to laugh at you.

Cyphoderus posted:

I was thinking about Dune playbooks and came up with The Bodyguard. Then I thought, poo poo, maybe there is actual design space for that in AW. The basic concept:

The Protector. The unique Thing you have is your master's life, for better and for worse.
You'd get to pick who your master was. A rich man? Your little sister? The teenage holding the world's last hope?
You get trust from them, and can cash that trust in to use their resources.
When in defense of your master, you're a monster, maybe you even fight like a gang.

What do you think?

You could expand it to include non-living things like Eli's book in that one Denzel Washington movie. It's Paladin friendly, too. You don't want to crossover too much with the Touchstone obviously, but the concept does lend itself well to being the last chivalric man in a twisted, nasty world. That'll get you your Ghost Dog fix.

Sionak
Dec 20, 2005

Mind flay the gap.

Evil Mastermind posted:

Idea: Team Fortress World.

Couldn't you do that with The Regiment? I have to admit, that was my first idea on hearing about the Regiment.

InfiniteJesters
Jan 26, 2012

Sionak posted:

Couldn't you do that with The Regiment? I have to admit, that was my first idea on hearing about the Regiment.

You'd need to think a little for some of the more oddball abilities like the Engie's sentry gun and the Spy's cloaking/disguise gizmos, but yeah, prettymuch.

Scrape
Apr 10, 2007

i've been sharpening a knife in the bathroom.
tremulus sent an update today; they'll be emailing out the pre-release PDF in batches, between Oct 16-22. So there'll be a lot more info floating around in a week, I'm curious about these playsets and playbooks for sure.

Scrape
Apr 10, 2007

i've been sharpening a knife in the bathroom.
I'm crossposting this from the Dungeon World thread, but Evil Mastermind and I finally released our beginner's guide to Dungeon World. A lot of it is applicable to any *World game, really, so it should be helpful to anyone who wants some advice on how the GM/player moves interact and running combat in particular. Check it out!



edit: updated version of the guide, v1.2, with minor changes

Scrape fucked around with this message at 06:24 on Oct 16, 2012

Scrape
Apr 10, 2007

i've been sharpening a knife in the bathroom.
I haven't had much of a chance to read the new tremulus pdf, but here's a cool tidbit. For those who were curious about playsets, they're cool! It seems like the players get a list of options and choose three. Those choices form a sort of "code" for the GM to look up, and it gives them a guideline for the mystery.

Sorta like this (I made this example up, it's not in the book):

rough idea of a playset posted:

You're off to investigate an old manor. Which of the following is true? (Choose 3 as a group)
A. The locals report strange sounds at night
B. It has been abandoned for decades
C. The local law enforcement is interested in the property
D. There is rumored to be a secret structure on the grounds
E. The previous owner died mysteriously

So the players decide that A, D, and E are true. The GM looks up the code ADE and it tells him that the property once housed an evil cult and the ghosts of the victims prowl the grounds, here's some ideas of clues that the players can find...

I like this! Jason Morningstar's soon-to-be released space colony soap opera game Durance uses a remarkably similar system for the players to determine their colony's traits. I played a session and it was great- the players get a lot of input but the details of the final result are somewhat out of their hands. It gives the GM a rough framework with plenty of room for improvisation and personalization. Seems perfect for a horror/mystery game.

That's all I've gotten a chance to check out so far, but I thought it was interesting enough to share.

Evil Mastermind
Apr 28, 2008

The guys behind tremulus said that they want people to spread the playbook love, so here's the default playbooks.

Scrape
Apr 10, 2007

i've been sharpening a knife in the bathroom.
So I finally read tremulus in its entirety and it's pretty good. Personally I think they missed some chances to really go all-out and make their own game; it reads more like an ApocWorld hack than a standalone system like Monsterhearts or Dungeon World. That said, it's a pretty awesome hack and I will totally run it for my halloween game this year. Worth checking out the playbooks and if you like them, definitely worth grabbing the game for the playsets idea alone, I think.

smitster
Apr 9, 2004


Oven Wrangler
Their take on playsets is a really neat idea. Hopefully I'll get a Halloween game of tremulus in as well!

Porndwarf
Dec 23, 2003

Have you seen me?

Scrape posted:


I like this! Jason Morningstar's soon-to-be released space colony soap opera game Durance uses a remarkably similar system for the players to determine their colony's traits. I played a session and it was great- the players get a lot of input but the details of the final result are somewhat out of their hands. It gives the GM a rough framework with plenty of room for improvisation and personalization. Seems perfect for a horror/mystery game.


This is not a coincidence. Jason Morningstar and Sean Preston know each other professionally. Jason is in fact collaborating on "The Frozen North" playset that is coming with the the kickstarter for Tremulus. :)

Scrape
Apr 10, 2007

i've been sharpening a knife in the bathroom.

Porndwarf posted:

This is not a coincidence. Jason Morningstar and Sean Preston know each other professionally. Jason is in fact collaborating on "The Frozen North" playset that is coming with the the kickstarter for Tremulus. :)

Thanks for this insight! I had forgotten that Morningstar was doing a playset. This all makes sense now. I played a game of Durance and it was great, just great, so I've seen the playset idea in action and it rules. It gives players a ton of input but still surprises them with the final product. Very cool.

[tremulus[/b] stuff that I do not like includes some of the moves/stats. They use +Reason as a copy/paste of Act Under Fire, which is kinda awkward. You're dodging a thug's punch? Roll +Reason! That feels a little awkward to me, when Dungeon World laid out a nice paradigm for using any Stat with Defy Danger. ApocWorld makes it work with a Stat like Cool. But Reason is a Stat that quantities your character's ability and I'm not sure it's as broad as they make it in application.

Porndwarf
Dec 23, 2003

Have you seen me?

Scrape posted:

tremulus stuff that I do not like includes some of the moves/stats. They use +Reason as a copy/paste of Act Under Fire, which is kinda awkward. You're dodging a thug's punch? Roll +Reason! That feels a little awkward to me, when Dungeon World laid out a nice paradigm for using any Stat with Defy Danger. ApocWorld makes it work with a Stat like Cool. But Reason is a Stat that quantities your character's ability and I'm not sure it's as broad as they make it in application.

I can understand that criticism. I think that when the choice fell between complexity and simplicity, simplicity won. I also feel that the stats are more broad than there names indicate, standing for both the ability of the character and general approach to problem solving. I am doing a tremulus hack right now and am renaming "Might" to "Aggression" and "Reason" to "Will" (or maybe back to "Cool" not sure yet) for that reason.

PS - I playtested Durance as well and really enjoyed it, save for some of the "specific events" that seemed to run contrary to what we as the players had determined about the world through play. Jason may have changed that based on our input though, I don't know.

PPS - Would you be available to chat at some point so I could run some of these hack ideas by you?

Scrape
Apr 10, 2007

i've been sharpening a knife in the bathroom.
I really like the idea of simply renaming the stats, that solves it simply and effectively. So much of a product is presentation.

I also had some tiny nitpicks with Durance- like when a situation was clearly just Drive vs Servility, for example, but we had to use the whole triangle. But overall I loved it.

I would love to nerdchat sometime. I'm actually slacking off at work right now (shhhhh) but I'll be around all day tomorrow. PM me or something; are you on google+?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

If anyone's looking for an Apoc World experience, I'm recruiting for a PbP game here.

Evil Mastermind
Apr 28, 2008

This is great.

HitTheTargets
Mar 3, 2006

I came here to laugh at you.

Has muscle wizard met his match?

InfiniteJesters
Jan 26, 2012
oh god help me

i'm addicted to making washed-out monochrome apocworld-style portraits out of random drawings and pics

someone stop me before i hit the posterize button again

Lemon-Lime
Aug 6, 2009

InfiniteJesters posted:

oh god help me

i'm addicted to making washed-out monochrome apocworld-style portraits out of random drawings and pics

someone stop me before i hit the posterize button again

Post them in this thread or the Modrons thread instead of stopping.

InfiniteJesters
Jan 26, 2012

Lemon Curdistan posted:

Post them in this thread or the Modrons thread instead of stopping.

Okay.



















And that's all for the moment. Nite, bitches!

InfiniteJesters fucked around with this message at 11:42 on Oct 23, 2012

MrQueasy
Nov 15, 2005

Probiot-ICK
Couldn't help myself... the source image of that hairy dude in goggles is too cool to pass up. He'd make a great enemy hardholder.



Obviously I need to be somewhere I could take my time and iron out some of his hair, but this is as close as I can get with my mac touchpad.

Evil Mastermind
Apr 28, 2008

drat, Ij and jon, those are awesome!

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InfiniteJesters
Jan 26, 2012

jonthegm posted:

Couldn't help myself... the source image of that hairy dude in goggles is too cool to pass up. He'd make a great enemy hardholder.

I was thinking he'd be more of a savvyhead myself. Imagine Cid from Final Fantasy IV in ApocWorld. :haw:


Evil Mastermind posted:

drat, Ij and jon, those are awesome!

Thanks! I do love me the posterize function.

Three of those pics were modified from photos of a scavenger community based in a giant junkyard in the Phillipines. Kinda sobering, really... :smith:

The dude with the outstretched arm in-between the totally-not-Protect-Gears is a modified pic of Paxton Fettel from FEAR 3. In the original screenie he's invoking psychic powers through his arm or something but after I shooped it he looks like some kind of secretive hacker dude tapping away at a bank of consoles.

The dude with the surgical mask and cleaver was shooped from a model photo for a mad scientist costume. The shooped version just makes me think of Dr. Zed from Borderlands, though. :v:

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