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psychopomp posted:Walkchat: Walking is a vital part of my writing process, and like Evil Mastermind, I spent a lot less time out walking around over the winter.
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# ? Apr 9, 2015 20:05 |
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# ? Jun 11, 2024 15:32 |
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DFO looks cool but i barely have gaming time lately for a mmo outside of holidays...
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# ? Apr 9, 2015 20:07 |
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I play Diablo 3 and I like using the permanent Barbarian Ancients to walk around and pretend I'm a Warlord with 3 other players doing all my directed strikes for me. On a completely unrelated note, is it at all an original idea to use certain "breakpoints" in a d20 roll to denote varying degrees of success rather than straight binary resolution? If you pass the Hard DC, you get more than just what you were aiming for. If you pass the Medium DC, you succeed plainly. If you pass the Easy DC, you succeed with a cost. Anything less is a complete miss. Obviously this would still need some refinement insofar as some actions might need to be Hard just to succeed at.
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# ? Apr 10, 2015 03:55 |
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gradenko_2000 posted:I play Diablo 3 and I like using the permanent Barbarian Ancients to walk around and pretend I'm a Warlord with 3 other players doing all my directed strikes for me. 13th Age has standardized DC's per tier that are pretty similar to what your talking about. Edit: Actually reread your idea abs they're not much like that at all. But I like what you're saying, and might try that out.
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# ? Apr 10, 2015 03:57 |
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gradenko_2000 posted:On a completely unrelated note, is it at all an original idea to use certain "breakpoints" in a d20 roll to denote varying degrees of success rather than straight binary resolution? If you pass the Hard DC, you get more than just what you were aiming for. If you pass the Medium DC, you succeed plainly. If you pass the Easy DC, you succeed with a cost. Anything less is a complete miss. Obviously this would still need some refinement insofar as some actions might need to be Hard just to succeed at. Oh, like this? Personally, that's an idea that recently crept into my design head-space since playing Into The Odd. i.e. What if you went the opposite way from ITO and only made a to hit roll with success tiers?
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# ? Apr 10, 2015 04:11 |
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DalaranJ posted:Oh, like this? Something like that, yes. It was sort of born out of Standardized DCs: they're great for quickly being able to determine "oh hey this is a pretty Easy task so the level 2 player needs to roll a 9 beat it", but then it occurred to me that if the player rolls high enough to beat a Hard DC then perhaps they should get something more out of it. All the more if it's a general "search" and you want degrees of success to determine how much important information was found or how long it took to find. Also, Adventure Fantasy Game from the author of that link is a cool game and I want to do an F&F review of it sometime.
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# ? Apr 10, 2015 04:28 |
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Fading Suns had a blackjack style dice resolution mechanic. Rolling higher is better, as long as you don't roll over your target, which is skill&statąsituational modifiers. I think 1 was automatic but boring success, 20 was automatic failure, unless you had high skill, and I think getting target exactly doubled degree of success.
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# ? Apr 10, 2015 04:52 |
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Loki_XLII posted:13th Age has standardized DC's per tier that are pretty similar to what your talking about. Had a GM that basically treated the 13th Age standardization like degrees of success. So, if it was a normal DC of 20, he'd go 20/25/30 for degrees of info/benefit/etc. Think it worked pretty well after the first few levels when the bonuses for stat+level bonus were outdoing the background bonus.
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# ? Apr 10, 2015 06:16 |
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Rockopolis posted:Fading Suns had a blackjack style dice resolution mechanic. Rolling higher is better, as long as you don't roll over your target, which is skill&statąsituational modifiers. I think 1 was automatic but boring success, 20 was automatic failure, unless you had high skill, and I think getting target exactly doubled degree of success. If I remember right, it had also had a mechanic that allowed you to take greater risks on a test in order to get a better success, or vice versa, playing it safe but limiting your potential maximum success.
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# ? Apr 10, 2015 11:05 |
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gradenko_2000 posted:I play Diablo 3 and I like using the permanent Barbarian Ancients to walk around and pretend I'm a Warlord with 3 other players doing all my directed strikes for me. This is pretty much exactly the core mechanic of Some Heartbreaker, which I have been pontificating about on these forums for several years. Although the threads are archived, I have most of the discussion saved in google docs on the site: https://sites.google.com/site/someheartbreaker/downloads
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# ? Apr 10, 2015 14:49 |
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Since we were talking about MMOs a while back, Guild Wars 2 is only :tenbux: this weekend, and there's no monthly fee. http://buy.guildwars2.com/store/gw2/en_US/html/pbPage.buyguildwars2?cid=89:5::::Global:40::
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# ? Apr 10, 2015 18:16 |
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Don't you have to buy any of the story content for later levels in GW2? The Living World system or whatever? I remember that looking really dumb and extremely unappealing.
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# ? Apr 10, 2015 19:58 |
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man now i want to reinstall tsw again
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# ? Apr 10, 2015 20:03 |
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sentrygun posted:Don't you have to buy any of the story content for later levels in GW2? The Living World system or whatever? I remember that looking really dumb and extremely unappealing. Far as I know, you only buy access to later campaigns which, if they stick with the GW1 formula, won't raise the overall level, but will introduce new skills and maybe some new classes and mechanics. Rather than buying a subscription, you just buy into the major updates if you want more of what you've been served so far.
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# ? Apr 10, 2015 20:18 |
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sentrygun posted:Don't you have to buy any of the story content for later levels in GW2? The Living World system or whatever? I remember that looking really dumb and extremely unappealing. Not that I've ever seen, no.
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# ? Apr 10, 2015 21:17 |
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You unlock new installments of the Living Story for free by logging in while they're live (generally they stay live for two weeks to a month). If you miss an installment, you have to pay gems to unlock it. I suspect it's less of a "get gems out of new players" mechanism than it is a "keep old players logging in semi-regularly" mechanism.
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# ? Apr 10, 2015 22:13 |
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gradenko_2000 posted:It was sort of born out of Standardized DCs: they're great for quickly being able to determine "oh hey this is a pretty Easy task so the level 2 player needs to roll a 9 beat it", but then it occurred to me that if the player rolls high enough to beat a Hard DC then perhaps they should get something more out of it. All the more if it's a general "search" and you want degrees of success to determine how much important information was found or how long it took to find. In conclusion, not so much an original idea as an idea that's time has come. I think it flows pretty clearly from related ideas, you should totally design something with it.
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# ? Apr 11, 2015 00:13 |
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# ? Apr 11, 2015 04:18 |
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Why is it round the wrong way?
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# ? Apr 11, 2015 04:19 |
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chaos rhames posted:Why is it round the wrong way? All the best fantasy setting maps are Earth countries moved around a bit. Normal Girl Mania Island is a nice place but I wouldn't want to live there.
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# ? Apr 11, 2015 04:59 |
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Ettin posted:All the best fantasy setting maps are Earth countries moved around a bit. The warhammer map is cool because on it I'd live on Tarantula coast, where the vampires and lizardmen live. Also canada and the usa is the Dark Elf land lol
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# ? Apr 11, 2015 05:08 |
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Port Augusta can't be THAT bad, can it, I mean aside from it appearing to be a suburb of Adelaide.
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# ? Apr 11, 2015 05:10 |
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# ? Apr 11, 2015 05:18 |
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Aw c'mon that ain't even trying.
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# ? Apr 11, 2015 05:19 |
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Imagine living in Sentinel Reach, you need to cross the country if you want to know what time it is
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# ? Apr 11, 2015 05:20 |
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BOOKWORLD and CITY 5 CONFLAGRATION still make me laugh really loving hard. Also the map of Pillars of Eternity kinda looks like it lol god bless rope kid.
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# ? Apr 11, 2015 05:23 |
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# ? Apr 11, 2015 05:24 |
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I'm glad there's a trunk line across empty desert that stops halfway to a bunch of ruins, and not to the perfectly placed city on actual grass. "Capital"
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# ? Apr 11, 2015 05:38 |
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Why isn't The Sentinel Beach actually on the beach?
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# ? Apr 11, 2015 06:35 |
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Loki_XLII posted:Why isn't The Sentinel Beach actually on the beach? It says "Sentinel Reach," not "Sentinel Beach."
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# ? Apr 11, 2015 06:38 |
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Roll20 released data on what games get played on their platform.
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# ? Apr 11, 2015 06:52 |
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I bet there's enough Zybourne Clock (fan) material to make a viable FAE one-shot.
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# ? Apr 11, 2015 08:25 |
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# ? Apr 11, 2015 08:32 |
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TheLovablePlutonis posted:The warhammer map is cool because on it I'd live on Tarantula coast, where the vampires and lizardmen live. Not anymore, they ain't. Because GW blew that world up.
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# ? Apr 11, 2015 13:02 |
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Evil Mastermind posted:Since we were talking about MMOs a while back, Guild Wars 2 is only :tenbux: this weekend, and there's no monthly fee. Whoa thanks for this.
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# ? Apr 11, 2015 15:30 |
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Ettin posted:All the best fantasy setting maps are Earth countries moved around a bit.
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# ? Apr 11, 2015 19:33 |
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Zephirum posted:I bet there's enough Zybourne Clock (fan) material to make a viable FAE one-shot. The fan material is honestly more entertaining and more interesting than a lot what PBRH actually ended up "designing" through the patented "nothing but cooks" method.
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# ? Apr 11, 2015 22:24 |
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Now post the city maps and the steam farm and the steam bar.
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# ? Apr 11, 2015 22:36 |
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Fuego Fish posted:The fan material is honestly more entertaining and more interesting than a lot what PBRH actually ended up "designing" through the patented "nothing but cooks" method. The steam hologram, a terrible road let her here and the other concept drawings were epic.
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# ? Apr 11, 2015 22:38 |
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# ? Jun 11, 2024 15:32 |
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TheLovablePlutonis posted:The steam hologram, a terrible road let her here and the other concept drawings were epic.
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# ? Apr 12, 2015 01:31 |