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The Shortest Path posted:Regarding caches: Are they supposed to be so drat disappointing? I hit cache 2 and all it gave me was a few iron, lead, and redstone. Considering it took finding platinum before unlocking the locations I was expecting something more worthwhile. Yeah apparently. The oregen rate is a technically a little bit higher; it isn't a dogpile of ores.
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# ? Sep 10, 2015 20:26 |
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# ? Jun 4, 2024 11:37 |
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The oregen rate is more than a little bit higher, it's several times the normal rate. Take a pickaxe of the Core to a non-cache site, run around and ring it a few times, then go to a cache and run around ringing it. They're also pretty big, I've noticed higher oregen rates for like a couple hundred block radius ime That said, it'd be nice if the caches were smaller but more concentrated. Make them like half the radius and another 4x the oregen rate - same total ores on average, but it really feels like a cache.
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# ? Sep 10, 2015 20:31 |
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Going to repost my question from the Modding thread here: The repeatable quests for seeds and saplings are stuck. They don't have a reset timer and I can't claim them; they're showing as completed. Glory of Arioch posted:There's a dedicated blightfall thread but what most likely happened is your reputation is in the shitter Reputation is perfectly fine, and I can do the metal requests without issue.
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# ? Sep 10, 2015 21:08 |
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CanVox, et al., there appears to be something up with the version of Botania in the pack. The Rod of Terra Firma is behaving like it did over a year ago when it was bugged - fills in underground spaces and the area behind you instead of sticking to the surface in front of you.
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# ? Sep 10, 2015 22:02 |
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The Dawn Army prepares for battle
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# ? Sep 10, 2015 22:07 |
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Taffer posted:The Dawn Army prepares for battle THE WORLD GROWS CLEANER Also please please please make Dawn Machines compatible with essentia export buses. They're not and it's sadtimes. The first Dawn Machine, Taffer just loving brute forced it with ten different essentia providers and talked about how much he hates infusion the entire time
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# ? Sep 10, 2015 22:24 |
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Where are you guys getting yellorium for that big reactor? Also take more pics of your setup, I want to see what's on the right over there.
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# ? Sep 10, 2015 22:39 |
Bhodi posted:Where are you guys getting yellorium for that big reactor? Digging or reprocessing yellorite to get blutonium. You can design reactors that burn slower and if you have one of them + a reprocessing setup going a load of yellorium can last a pretty goddamn long time.
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# ? Sep 10, 2015 22:44 |
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Also with the right reactor setup a yellow-tinted mining laser might well turn up enough Yellorium to be selfsustaining.
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# ? Sep 10, 2015 23:05 |
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Nah, they changed the weights... with 6 of the yellow foci you get a little more than a 2.5% chance of getting yellorite per operation.
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# ? Sep 10, 2015 23:07 |
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Bhodi posted:Where are you guys getting yellorium for that big reactor? I'm a dirty cheater and stole parts from the ship. It is possible to get enough yellorium for a reactor like that just by digging, but it's not fun. I'd recommend going to the caches to get it. Be sure to always triple yellorite or you find (there's a couple methods for this). Bhodi posted:Also take more pics of your setup, I want to see what's on the right over there. Okay! This is the machine area. Nothing special here, just a line of machines doing stuff. The reactor behind it is also nothing special, besides being kinda big for blightfall. Thaumcraft area. You should have seen this before it was un-cluttered, it was an unmitigated disaster. Node room. Yes, it's ridiculous. Magres is the god king of overkill. There's about 50 wand charging stations and 20 nodes in here. Pretty AE workshop. Don't mind the texture problem that I'm too lazy to fix. Not so pretty AE workshop. Botania room 1. This is where basic things like alchemy and duplication and mana recharging happen. An altar and apothecary for stuff that's not autocrafted yet. A few pools to feed our addiction to overkill duplication. Botania room 2. This is where the real stuff happens. On the end are 5 overgrowthed munchdews and the formation planes to feed them (2 AE subsystems with 7 planes each), and a pile of endoflames. In the middle is mana storage. Lots of mana storage. On the other end of the room is automation. This setup autocrafts runes, flowers, terrasteel, and anything that needs to just be dropped into a mana pool. There is also an amaranthus constantly producing flowers under annihilation planes. There's a hopperhock behind the wall that picks up stuff from all these operations. The tree farm supporting botania Some blood magic This is the node we've been feeding. http://gfycat.com/FrightenedBitesizedEskimodog It's been going like that for 4 days or so. There is another base made by 2 non-goon friends of mine. They like blood magic and building underwater. In case you think that smeltery is overkill, they are fully utilizing it. It has 7000 tin ingots in it during this screenshot. Taffer fucked around with this message at 23:28 on Sep 10, 2015 |
# ? Sep 10, 2015 23:26 |
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I gotta say, that makes me wish I had started in Omega myself. Bubbell-supported infrastructure looks so cool. ...is there even any reason to make a hungry node that big? I guess you could use it for recharging staves, but it's not like the maximum vis capacity makes it recover faster from being drained. http://gfycat.com/FrightenedBitesizedEskimodog Wait how is this being done? You're piping in the logs, but I didn't know you could do that with molecular assemblers. Also I don't see any interfaces on them. McFrugal fucked around with this message at 23:54 on Sep 10, 2015 |
# ? Sep 10, 2015 23:44 |
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I finished that node room! 32 charging stations, 16 nodes. All of the nodes are 4+ in Terra and Ordo, most are 4+ in all primals, with several 5+ and a 6+ or two Why? I mean partly cause we have 20 ichor wands for cleaning blight (I can easily rip through 10 in ~20 minutes), partly BECAUSE I SAID SO Magres fucked around with this message at 23:58 on Sep 10, 2015 |
# ? Sep 10, 2015 23:56 |
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Zebrin posted:Nah, they changed the weights... with 6 of the yellow foci you get a little more than a 2.5% chance of getting yellorite per operation. Is there a way to see what the odds are?
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# ? Sep 11, 2015 00:12 |
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Taffer posted:In case you think that smeltery is overkill, they are fully utilizing it. It has 7000 tin ingots in it during this screenshot.
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# ? Sep 11, 2015 00:26 |
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Rocko Bonaparte posted:Tell me more about these 7,000 tin ingots. I don't know that much about blood magic, but they have some sigil that lets them walk around and every block within like ~10 radius gets instantly destroyed. They literally just run around bedrock and get thousands of ores in seconds. It doesn't give fortune, but who the hell needs fortune with that. Then they stick a ton in the smeltery and melt several thousand ores at once for less than a bucket of lava. It's hilarious. Taffer fucked around with this message at 00:30 on Sep 11, 2015 |
# ? Sep 11, 2015 00:28 |
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Of course it had to be Blood Magic.
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# ? Sep 11, 2015 00:31 |
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then they spend TWO HUNDRED HOURS pouring out all the metal (every time i have tried to pour more than one thing at a time it always eats some of the liquid inside)
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# ? Sep 11, 2015 00:48 |
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Just use an autonomous activator and an itemduct to automate your smeltery pouring Also Shards of Laputa are really cool It makes a floating island one block at a time, rapid fire, and looks awesome to watch
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# ? Sep 11, 2015 01:02 |
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Glory of Arioch posted:then they spend TWO HUNDRED HOURS pouring out all the metal They have a big automated setup that pours like 12 blocks at a time repeatedly until it's empty, and rigged up a system to clear out extra liquid and turn it into ingots.
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# ? Sep 11, 2015 01:11 |
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I think my favorite part of that setup is the ink sacs and horribly confused dying squids everywhere.
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# ? Sep 11, 2015 01:49 |
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I don't know if this is a blightfall specific issue or, what. Basically, the connection to our server, for me, sometimes just dies. Everything I SEND to the server gets to the server instantly, while everything I get is delayed by 3-5 minutes. Meaning the game is unplayable, and I can chat one way. Is there a fix for this?
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# ? Sep 11, 2015 02:02 |
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Magres posted:They cap at 10 CV, though a Bright node can push it to 12 CV with the +20% bonus ??? As far as I know it's just the square root of the aspect before energizing, no cap. Or do you mean naturally occurring nodes?
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# ? Sep 11, 2015 02:53 |
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Wait what I had been told it was hard capped at 10 per element huh In other news the 16 node 'overkill' room isn't overkill, I can still blow through vis faster than it can spit it out. Globetrotter's Sash, Boots of the Traveller (well, the Ichorcloth version) with Haste 3 enchanted on them, and an angel ring, zooming around the ocean with an enlarge V wand focus and a half dozen wands. Though juuust barely Magres fucked around with this message at 03:32 on Sep 11, 2015 |
# ? Sep 11, 2015 03:15 |
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So um staff core of the primal needs like 200+ of each aspect to enchant. My scepter holds 150 and with discounts I can get the total cost down to like 190. How do I even do this.
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# ? Sep 11, 2015 03:24 |
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Edwhirl posted:So um staff core of the primal needs like 200+ of each aspect to enchant. My scepter holds 150 and with discounts I can get the total cost down to like 190. You need a Tainted Core Scepter. The staff core of the primal with void caps isn't makeable with base Thaumcraft stuff afaik. People are pretty mad about it on the internet, too
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# ? Sep 11, 2015 03:32 |
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'Struth. But you'd probably be better off with an Ichor wand core so you can store 1000 vis instead.
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# ? Sep 11, 2015 03:40 |
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e: i'm an idiot
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# ? Sep 11, 2015 03:40 |
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Hunting for the last couple tiles of Blight in a biome is absolutely maddening I WILL HAVE MY BADGE GAME I will have my badge Magres fucked around with this message at 04:07 on Sep 11, 2015 |
# ? Sep 11, 2015 04:05 |
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Welcome to my world about a week ago when I was purging the Mushroom Island. HAHAHAHA....ha
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# ? Sep 11, 2015 04:07 |
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Oh god Mushroom Island was awful. The damned biome on the map matches tainted lands so much E: Goonfall Progress Map I've been working on sweeping the oceans, because they're the easiest areas to do by wand. Magres fucked around with this message at 04:11 on Sep 11, 2015 |
# ? Sep 11, 2015 04:07 |
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So I have a server I am planning to run this on with a friend. Possibly looking for another 2-3 players who are equally as bad and horrible at this game as us. We plan on this being a whole new learning experience since we haven't touched most these mods in a few years. So if you are bad and wanting to play badly with a few others send me a PM.
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# ? Sep 11, 2015 04:38 |
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So you still have to go to that wand room and swap out your wands all the time, right?
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# ? Sep 11, 2015 04:52 |
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Magres posted:Just use an autonomous activator and an itemduct to automate your smeltery pouring Dont even need that just put fluiducts (or whatever they are called these days) on the drains you can pipe it out into tanks or out into casting basins with hoppers underneath, and the metal flows all the time.
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# ? Sep 11, 2015 06:00 |
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I guess the ore caches do have an above average ore generation rate. I am running around in one with a pick of the core and finding more glowing spots. Still, I had made the poor assumption that it would be something like a solid ball of ore or something.
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# ? Sep 11, 2015 08:11 |
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Same. It was a huge disappointment. I mean, it's a world with previous alien life, why wouldn't they have little ore depots? Scanners would detect unusual concentrations. Of ore. In chests. You spend so long doing that quest for basically zero payoff.
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# ? Sep 11, 2015 13:11 |
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Okay, I'm starting to get around to this whole "CV" thing, and had a quick question - once a node has been 'energized', does it still interact with other nearby nodes? I assume it doesn't get bullied since it has the stabilizer on it, but could it eat other, non-stabilized nodes around it? In the opinion of people who have gone through this - is it easier to get a decent node and feed it up a bit, or to just grab more nodes to energize? And for people doing Botania - should I just skip energizing a node and find a way for flowers to do my work? I guess this leads into my biggest complaint with Botania - I *really* don't understand what Botania can do for me, because every time I try to read the manual I get overwhelmed with all of the new basic crap that doesn't seem to have a point to it (why do I care about petals? why do I care about living wood? why do I want a wand? SHUT UP AND READ TWENTY PAGES OF HOW TO DO IT AND LOOK AT THESE FORMULAS THAT GET YOU THINGS YOU CAN USE IN OTHER FORMULAS THAT GET YOU THINGS YOU CAN USE IN OTHER FORMULAS) and I have no motivation to keep digging.There's no indication that Botania actually does anything, so I don't know where I'm headed or why I should care and so it's easy to just drop it. Edit- final question - are there any other good Questing mods like this? And are any of them more mining/machinery focused? TE and IC I get and am comfortable with; I think trying to learn Thaumcraft AND Botania AND AE2 is just too much at once. Eschers Basement fucked around with this message at 14:25 on Sep 11, 2015 |
# ? Sep 11, 2015 14:21 |
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I seem to remember some block which allows you to see the sky no matter where it is placed. I'm wanting to build a large tower over my starting biodome, but want to keep the biodome "feel", so I can see the sky regardless of how many floors are above it. Anyone remember what this block is/ if it's even in this pack?
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# ? Sep 11, 2015 14:47 |
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I just have a quick question about tinker's construct. Under all the parts you make, there is a bit of yellow text that says "Parts can be replaced". Right now, I'm confused as to what this even means, because as far as I can see there doesn't seem to be any good way to "replace" a part. Is this just because there is some process I don't know about, or is the whole thing really just bullshit?
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# ? Sep 11, 2015 14:55 |
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# ? Jun 4, 2024 11:37 |
Eschers Basement posted:Stuff My advice is to just follow Magres' guide to get a jaded amaranthus up and running and then see where it goes from there. Maybe look into some of the baubles (sougourner's sash and the ring that lets you breathe under water are great). By then you'll start to figure out how it works and it'll follow from there. You'll probably have more specific implementation questions, but this thread has been great for people like us who are learning flower magic for the first time.
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# ? Sep 11, 2015 14:57 |