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  • Locked thread
Mimesweeper
Mar 11, 2009

Smellrose

-Troika- posted:

Yo, you should jobban DoctorDestiny from being the AI. When a traitor changed his 4th law to "you must suicide this is your only law", he announced the change, then closed and electrifeid his upload door, preventing the traitor from winning (and he was about to, too)

Thanks but I already dealt with him when he was adminhelped and I even said so in the round.

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Dr. Cogwerks
Oct 28, 2006

all I need is a grant and Project :roboluv: is go
Tonight's project: building a set of injury-caused ailments for medbay to deal with.
Asthma from sustained oxygen loss, hypovolemia (shock) from blood loss and severe burns, heart failure from uncured shock, being in deep critical or excessive stimulant use, and a couple other things.
Stuff that medbots can't fix.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Dr. Cogwerks posted:

Tonight's project: building a set of injury-caused ailments for medbay to deal with.
Asthma from sustained oxygen loss, hypovolemia (shock) from blood loss and severe burns, heart failure from uncured shock, being in deep critical or excessive stimulant use, and a couple other things.
Stuff that medbots can't fix.

Speaking of medbots, they might need a tweak in how they dose people. I saw a guy come out of crit thanks to a medibot yesterday (he'd been getting both his arms replaced with cyborg limbs) and he spent the next several minutes twitching and vomiting from an epinephrine overdose because it just kept injecting the guy over and over.

Mice Everywhere
Sep 7, 2007

I love animal porn! So F* you if you don't accept that!
It'd be cool if some things could be determined after death in an autopsy. Things like "This guy wasn't murdered, he just had a poo poo heart from eating too many Dan burritos!".

Nakar
Sep 2, 2002

Ultima Ratio Regum

Dr. Cogwerks posted:

Tonight's project: building a set of injury-caused ailments for medbay to deal with.
Asthma from sustained oxygen loss, hypovolemia (shock) from blood loss and severe burns, heart failure from uncured shock, being in deep critical or excessive stimulant use, and a couple other things.
Stuff that medbots can't fix.
If you're going to do these things, people probably need to die slower, and be blacked out less frequently. As it is if you're in critical and blacked out most people will succumb, so there wouldn't be much point to shock unless you aren't going to necessarily die right away and it's actually going to be fixed. Otherwise just die, as most people seem to have more faith in being cloned/roboticized than getting medical help.

I like the concepts though and absolutely support them.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
It's not just that more people have faith in cloning, it's that when you black out there's nothing. You sit and stare at a black screen for a while, or tab over and surf the web. If you succumb, you can ghost, you can watch stuff, you can talk to other people in deadchat. And even if you don't get cloned, it was still way better than just sitting there staring at a black screen for 5-10 minutes.

Zamujasa
Oct 27, 2010



Bread Liar
^^^ :hfive:

Part of the solution might be to make the health meter better so that you can actually tell if you're being healed (why 0 to -100 just says "crit" I'll never know), and the other part might be to give dead players a viewradius of 2-4 with the nearsighted fog so you can at least see if someone's trying to help. (You can do this anyway by right-clicking often enough, at least.)

But yeah, in my experience the likelihood of getting medical attention outside of a Medibot is almost zero, and with issues like these it might be easier to just murder the player and clone them.

Nakar
Sep 2, 2002

Ultima Ratio Regum
Also debilitations that happen in circumstances that might very well be the death of you anyway aren't going to come up very often. Getting asthma is hilarious and all but if you collapse ten seconds later from the oxygen loss that caused the asthma in the first place, who cares? And if you catch debilitating conditions from brief exposure to things (to thus ensure you actually are going to address the problem and survive while retaining the debilitation) it would be incredibly annoying.

I have faith in your ability to make it functional, just pointing out potential issues.

TwingeCrag
Feb 6, 2007

I got a Phd in Badassery

Dr. Cogwerks posted:

Tonight's project: building a set of injury-caused ailments for medbay to deal with.
Asthma from sustained oxygen loss, hypovolemia (shock) from blood loss and severe burns, heart failure from uncured shock, being in deep critical or excessive stimulant use, and a couple other things.
Stuff that medbots can't fix.

Forcing doctors having to actually learn medicine is something I wholeheartedly support.

Rap Songs From Anime
Aug 15, 2007

Captain Bravo posted:

...it's that when you black out there's nothing.

Yeah... Like a handful of PvP heavy games I've played, unconsciousness is 100% a fate worse than death.

Maarak
May 23, 2007

"Go for it!"
Some sort of dream state mini-game to the pass the time might be fun.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
They should make it so being knocked the gently caress out causes you to fade in and out of consciousness but unable to speak so you can sort of see whats going on but be still effectively 'out of it'


Also Oh wow. forced cooperation with medbay. Great


The station doesn't even have power over half the time, It's absolute suicide to rely on anyone else for anything since even if they are competent at their job they're usually smashed over the head by the grey tide, changeling'd or mysteriously vanished (or all three at once) please tell me that fixing these ailments isn't a two man operation.

Nakar posted:

Also debilitations that happen in circumstances that might very well be the death of you anyway aren't going to come up very often. Getting asthma is hilarious and all but if you collapse ten seconds later from the oxygen loss that caused the asthma in the first place, who cares? And if you catch debilitating conditions from brief exposure to things (to thus ensure you actually are going to address the problem and survive while retaining the debilitation) it would be incredibly annoying.

I have faith in your ability to make it functional, just pointing out potential issues.

I can't wait to see asthma, just another 'knock you over every few ticks and make you drop stuff! You can't do anything! HAHA SO FUN' thing

Motherfucker fucked around with this message at 07:40 on Jun 29, 2013

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Asthma would be fun as an 'if you run you have a chance of getting out of breath and needing to take a few moments rest' thing. It's annoying, but all you have to do to counter it is not run anywhere 'till it's cured.

Dr. Cogwerks
Oct 28, 2006

all I need is a grant and Project :roboluv: is go

Motherfucker posted:

They should make it so being knocked the gently caress out causes you to fade in and out of consciousness but unable to speak so you can sort of see whats going on but be still effectively 'out of it'


Also Oh wow. forced cooperation with medbay. Great


The station doesn't even have power over half the time, It's absolute suicide to rely on anyone else for anything since even if they are competent at their job they're usually smashed over the head by the grey tide, changeling'd or mysteriously vanished (or all three at once) please tell me that fixing these ailments isn't a two man operation.


I can't wait to see asthma, just another 'knock you over every few ticks and make you drop stuff! You can't do anything! HAHA SO FUN' thing

A++ grumpery right here.
People constantly complain that the medical doctors have nothing to do because the medbots do all their work for them.


As for the KO vision fading thing, I've changed it now so you get the flashes of vision a lot more frequently, and see a little more while they're happening.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
Motherfucker makes a grumpy hubbub!

Asthma could just make you unable to run. Flash a "You are out of breath!" message if someone tries to toggle run.

cock hero flux
Apr 17, 2011



Illegal Username posted:

Motherfucker makes a grumpy hubbub!

Asthma could just make you unable to run. Flash a "You are out of breath!" message if someone tries to toggle run.

That would be annoying as gently caress. You should be able to run at the risk of having an asthma attack that causes you to start taking O2 damage until it goes away or you take medicine or something.

Doctor Doodler
Feb 14, 2012

Illegal Username posted:

Motherfucker makes a grumpy hubbub!

Asthma could just make you unable to run. Flash a "You are out of breath!" message if someone tries to toggle run.

No please, going slow is the worst poo poo ever.

0lives
Nov 1, 2012

Speaking of breathing, do gas masks actually do anything different from the standard breath masks? I was hoping they would protect me from smoke damage even if I didn't have an O2 tank hooked up, but they don't.

I am hella PEEVED
Oct 25, 2007

Welcome to Earth.

Dr. Cogwerks posted:

A++ grumpery right here.
People constantly complain that the medical doctors have nothing to do because the medbots do all their work for them.


As for the KO vision fading thing, I've changed it now so you get the flashes of vision a lot more frequently, and see a little more while they're happening.

He's not necessarily wrong. Although I certainly can't wait to have the great experience of dying of heart failure due to a mix of Byond lag and someone shocking the door. It will make that eternity stuck on the ground a whole lot more exciting when I don't know if I'll die or not.

You do good work Cogworks, but even I looked at that post and went oh boy, this could be all sorts of awful. However, the heart failure from stimulant/drug overdose is cool. And should be supported by more vending machines supplying stimulants. Or just Dr. D. Dan's Home Pharmacy vending machines.

I am hella PEEVED fucked around with this message at 12:27 on Jun 29, 2013

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
These changes to medical, are they going to require that Scientists are doing things other than loving around in Chemistry/not being in there at all? Could Med Docs possibly get a stripped-down Chemmaster, or Chemistry access?

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Cogwerks, would it be possible to have these ailments replace crit? It seems like we've got three issues here:

1. Doctors are useless and people don't like them.
2. Going into crit is terrible and it's usually better to just suicide
3. Injury-specific ailments are awesome and could be really fun.

You're aiming the rock to hit two birds, but why not go for all three? Here's my idea:

Two tiers of ailments for each damage type, ranked on how much of that damage you've sustained. One for 50+, one for 100+. The 100+ ailments take you out just as effectively as if you've gone into crit. The 50+ slow you down (Much like taking damage already slows you down) and have other negative effects, but unless you've got more than one you'll still be able to function more or less. Instead of 200+ killing you, 200+ sends you into cardiac arrest, and you have 45 seconds before you die. No waiting, no 10 minutes of black screen. You're conscious, if utterly hosed up, until you finally take enough damage that you code.

50+ ailments persist, but will go away on their own with time, or with light medical care. 100+ ailments are nasty, and require major procedures and/or medication once you've gotten one. Think Pneumonia vs. Emphysema, Hernia vs. Paraplegia, Second-Degree Burns vs. Third-Degree Burns, etc.

Leave in getting knocked out, but take out crit, and replace it with your new ailments. Everybody wins.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Captain Bravo posted:

Cogwerks, would it be possible to have these ailments replace crit? It seems like we've got three issues here:

1. Doctors are useless and people don't like them.
2. Going into crit is terrible and it's usually better to just suicide
3. Injury-specific ailments are awesome and could be really fun.

You're aiming the rock to hit two birds, but why not go for all three? Here's my idea:

Two tiers of ailments for each damage type, ranked on how much of that damage you've sustained. One for 50+, one for 100+. The 100+ ailments take you out just as effectively as if you've gone into crit. The 50+ slow you down (Much like taking damage already slows you down) and have other negative effects, but unless you've got more than one you'll still be able to function more or less. Instead of 200+ killing you, 200+ sends you into cardiac arrest, and you have 45 seconds before you die. No waiting, no 10 minutes of black screen. You're conscious, if utterly hosed up, until you finally take enough damage that you code.

50+ ailments persist, but will go away on their own with time, or with light medical care. 100+ ailments are nasty, and require major procedures and/or medication once you've gotten one. Think Pneumonia vs. Emphysema, Hernia vs. Paraplegia, Second-Degree Burns vs. Third-Degree Burns, etc.

Leave in getting knocked out, but take out crit, and replace it with your new ailments. Everybody wins.

Somewhere in there should also be a modifier for causing pain-induced blackouts as a replacement for going crit. Something like; "OH GOD, THE CAPTAIN'S SHOOTING ME WITH LAS-*Traitor/Innocent Pubbie blacks out from pain*.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
We already have getting knocked out. A bonk on the head from a fire extinguisher won't put you into crit, but it can knock you out for a minute. The important difference between blacking out and going into crit is that you recover from blackouts. They take 30-45 seconds, maybe a minute. (And yeah, with Byond time that can drag out longer, but still.) Those are fine, those are important elements for the traitor with a butcher knife or a bowling ball. I'm only talking about removing the endless, interminable crit that's currently in the game.

FishOnAPiano
Oct 9, 2012

0lives posted:

Speaking of breathing, do gas masks actually do anything different from the standard breath masks? I was hoping they would protect me from smoke damage even if I didn't have an O2 tank hooked up, but they don't.

As far as I know, the only difference is that the gas mask also hides your identity; if you take off your ID you're unknown, and if you wear someone else's you'll show up as them. Your voice still gives you away when you talk, though.

Aphtonites
Dec 25, 2012

Sure, Jailbot was broken, but
weren't we all at some point? :(
What do you guys think of the AI/Computer Core area for the donut 1 map remake I'm working on?
I tried my best to fit it in there.
(P.S, it's really unfinished so there's a lot of stuff missing)

Here's what it looked like on the original map for reference:

Aphtonites fucked around with this message at 14:57 on Jun 29, 2013

Dr. Cogwerks
Oct 28, 2006

all I need is a grant and Project :roboluv: is go
Funny that you guys mention pain. Y'know that slowdown that happens when you get badly wounded?
Try popping some aspirin or some morphine.

Also yeah, most of these ailments I was talking about only go into effect right around crit, and they aren't guaranteed. The idea isn't to make being alive a huge pain in the rear end all the time, it's to make serious injury more interesting. The way I have it set up right now, asthma just gives some scary messages if you inhale a lot of burning hot air and it's easy enough to fix.
Shock could have a chance of occurring when you are below zero health (first stage of crit) and cardiac arrest could kick in around like -60 health to spice things up a bit. Health analyzers have a function to tell you what ailment someone has and what you can use to cure it, but currently that only shows addictions and the rare disease outbreaks.

I understand the concerns, but I think of it kinda like bullets and arm loss... medbay has sure become a lot more exciting now that they're doing surgeries other than butt theft.
I'm not saying any of these ailments are guaranteed to go in. If I can't get them to work in a fun way, they won't go in. I do want to make medbay involve a bit more for intensive care than just plopping someone next to a medbot or waiting for them to drop dead so the geneticists can deal with you instead.

On that note, I'm still trying to work out some better differentiation of drugs. Epinephrine and atropine are fairly similar, but epinephrine from the basic medkits will currently pull you out of crit if your're in 0 to -40 health, but it'll only stabilize past that point. -41 to -99 health is where atropine shines, it'll haul you back awake with a real quickness, but it has some severe side effects. Saline heals slowly but it'll help both of those work.

Just more options really, and I'll keep adjusting them as I see how people use the stuff.

Dr. Cogwerks fucked around with this message at 15:19 on Jun 29, 2013

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Is there no way to just completely remove crit from the health system? The entire reason I brought this up now is because it seems like the ailments you're working on might be able to serve a similar purpose, severe repercussions for massive health loss. But crit is just a terrible mechanic. It is the exact opposite of gameplay, it completely removes you from the game, in every way, and takes all agency away from the player. That's why I'm pushing so hard to get it replaced. I would have brought it up a lot sooner, but this is the first thing I've seen which might be able to effectively replace it. Obviously there need to be consequences for taking damage, but crit is just a terrible way of going about it. (In my opinion. :v:)

Dr. Cogwerks
Oct 28, 2006

all I need is a grant and Project :roboluv: is go
I agree with that, there's probably something that could be done there. It is kinda lame to have half of the whole health spectrum based on not playing at all, even paralysis with lapses of consciousness would be a lot more interesting.

Here's a good post from the suggestion board:

"I would love this. I play MD a lot, and this is what I like the best. When someone comes crawling in saying something like "poo poo, I have been shot. There's a detective coming in behind me with shrapnel in their stomach, and I have to take his bullet out, inject him with some saline, then run out after the detective, grab him, preform really fast epinephrine injections to stabalize him then rushing him back to medbay, taking the shrapnel out, and moving on to the line of beat up assistants that need help, and then chilling in medbay refilling my medkit, feeling good that I helped so many people."
-MorphingDwarf

I'm sure there's a way to encourage more of that kind of thing without making solo gameplay impossible either.

Dr. Cogwerks fucked around with this message at 15:38 on Jun 29, 2013

ugh its Troika
May 2, 2009

by FactsAreUseless
Please disable the shuttle being called in Nuke. I've seen it called early twice, as soon as the crew realizes it's nuke, and it makes it impossible for the Syndicate agents to win because they can't get the hands on the disk fast enough.

Nakar
Sep 2, 2002

Ultima Ratio Regum

Dr. Cogwerks posted:

I'm sure there's a way to encourage more of that kind of thing without making solo gameplay impossible either.
Self-surgery needs to be possible and also extremely bloody and hilarious. Alcohol may or may not need to be a requirement for this.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Maarak posted:

Some sort of dream state mini-game to the pass the time might be fun.

What's the point of a near death experience if you don't go on a spirit journey to tap your own hidden potential / solve your own murder / challenge death to a game of chess.

Dr. Cogwerks
Oct 28, 2006

all I need is a grant and Project :roboluv: is go

Nakar posted:

Self-surgery needs to be possible and also extremely bloody and hilarious. Alcohol may or may not need to be a requirement for this.

code:
if(!M.is_drunk) 
    M << "What a terrible idea!" 
    return
else if(M.is_drunk)
    M << "What a great idea!" 
    M.do_surgery()
else if(M.is_drunk_as_hell)
    M << "What an amazing idea! What could possibly go wrong?" 
    M.gib()

I am hella PEEVED
Oct 25, 2007

Welcome to Earth.

Nakar posted:

Self-surgery needs to be possible and also extremely bloody and hilarious. Alcohol may or may not need to be a requirement for this.

As long as the bar spawns with a 'Barman's Guide to Surgery' with a box containing a bottle of Bo' Jacks and a bonesaw.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Cogs, you should add a hidden room somewhere on the station which has a scalpel, bone saw, bottle of vodka, headless skeleton, and a brain lying on the floor.

Then make it so putting the brain in a borg body turns it into an npc named lovely Borg.

AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
What do sleepers actually do with the current system, I know you can inject rejuvenators with them(which is what? atropine now?) but do they do anything else aside from let the person in them sleep?. I think it would be great for people to be able to get in them to slow bleeding or lessen some of the other effects that are new/yet to be added, and when somebody who is wounded (less than 80 health maybe?) it would send a pda message to doctors with a brief summary of what's wrong with them and which sleeper they are actually in.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
The big thing with sleepers is that they have alarm clocks. You can plop down on any bed and take a nap, but with a sleeper you can set it so you automatically wake up 30, 60, 90 seconds later. If you just want to sleep for a specific reason, or a specific time, it's a godsend. Otherwise you're at the mercy of the RNG for how long you'll be under.

Lisonfire
Nov 8, 2009

-Troika- posted:

Please disable the shuttle being called in Nuke. I've seen it called early twice, as soon as the crew realizes it's nuke, and it makes it impossible for the Syndicate agents to win because they can't get the hands on the disk fast enough.

This would cause endless rounds. Also, if the agents don't have the disk by ~15 minutes they usually lose anyway, in my experience.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Yeah, it would suck if a single hidden agent could extend the round indefinitely.

Maybe just say the syndicate shuttle jams the transmission for the first 10-20 minutes of the round.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Ursula Mejor said it best:

quote:

there are three kinds of syndicate rounds.

1) Either the crew or syndies are incompetent, but not both. The round ends in 2-10 minutes. Not fun, but at least it ends quickly.

2) Both the crew and syndies are competent. The round ends in 20-30 minutes. Extremely fun for most people, some fun shootouts are had, the shuttle gets called and things get down to the wire.

3) Both the Captain/Crew and Syndies are incompetent. The round ends in NEVER.

The shuttle serves three purposes: It ends the round quickly if the operatives are both incompetent and cowards, it serves as a timer and motivation for the syndicates to get dat fuggin' disc!, and it sets the stage for grand final stands by concentrating all the survivors in one place, and making them all desperate.

If an operative kills the captain and gets the disc within the first 30-45 seconds after the shuttle arrives, there's still just barely enough time to RUN that fucker back to the syndicate shuttle and prep the bomb to blow a 5 second fuse before the emergency shuttle launches. Some of the most exciting and fun moments happen when the syndicates have to throw their plans out the window and rush the crew because the shuttle is on the way. Why would you take that away?

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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
Speaking of surgery, could the order of items removed from a chest cavity get swapped to starting from most-recent rather than going in-order? If you're a mindslave in need of bullet removal, the implant comes out first.



Dr. Cogwerks posted:

code:
if(!M.is_drunk) 
    M << "What a terrible idea!" 
    return
else if(M.is_drunk)
    M << "What a great idea!" 
    M.do_surgery()
else if(M.is_drunk_as_hell)
    M << "What an amazing idea! What could possibly go wrong?" 
    M.gib()

"You somehow completely miss your chest and cut your arm off with the kitchen knife!"

  • Locked thread