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FATE Accelerated Edition? It's free, it's in-print, it's drat simple. Less than 50 pages long.
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# ? Jul 15, 2014 20:35 |
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# ? Jun 5, 2024 19:08 |
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Dungeon world (all he needs to print is GM moves, Basic moves, and playbooks)
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# ? Jul 15, 2014 20:36 |
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Apocalypse World is easy to learn, doesn't unnecessarily rely on RPG know-how as far as I can tell, and portrays the process of play as "a conversation" which I think is perfect. e: sort of beaten. sort of.
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# ? Jul 15, 2014 20:36 |
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The Star Wars: Edge of the Empire beginner set? Everyone knows enough about Star Wars to be comfortable playing pretend. It's also incorrect to say someone has no way to get an explanation or demonstration if that person has internet access.
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# ? Jul 15, 2014 20:38 |
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I guess I'm worried more about the pressure of coming up with a story or "stuff that happens." I don't want to underestimate or deride my friend, but I'm not sure if giving them a game, however good, and saying "now roleplay" would work that well. The reason I thought of the PF box, however lovely the rules are themselves, is that it's fairly clear what's meant to happen and the GM has a lot of things they can fall back on if they start feeling lost or confused. Although maybe pointing them to some actual plays would work?
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# ? Jul 15, 2014 20:43 |
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General Ironicus posted:It's also incorrect to say someone has no way to get an explanation or demonstration if that person has internet access. Wait, are we recommending RPGs for a space alien? You have to tell us if you're having us recommend things for a space alien. Edit: zachol posted:Although maybe pointing them to some actual plays would work? Role Playing Public Radio. Bam.
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# ? Jul 15, 2014 20:43 |
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zachol posted:So, question, let's say you had a friend living elsewhere who was interested in RPGs but had literally no experience at all, and he was interested in starting up a group with some of his friends. Friends don't suggest Pathfinder to friends.
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# ? Jul 15, 2014 20:43 |
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Error 404 posted:Dungeon world (all he needs to print is GM moves, Basic moves, and playbooks) AW and DW both have outstanding guidelines for the new GM, plus there's the DW Guide to supplement the advice in the books. The GM agendas, principles, and moves codify a lot of things that would otherwise take years of experience to pick up. I say go with either of those as a start.
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# ? Jul 15, 2014 20:46 |
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zachol posted:I guess I'm worried more about the pressure of coming up with a story or "stuff that happens." I don't want to underestimate or deride my friend, but I'm not sure if giving them a game, however good, and saying "now roleplay" would work that well. He wants something PbtA - Monsterhearts or Apocalypse World are the best options, Dungeon World if it MUST be fantasy. The thing is that the PbtA games' hard moves do a lot more for a new GM in terms of showing them how to create story and so on than anything in the Pathfinder or D&D starter sets will. They are clear, they really go through what is involved in actually roleplaying between people, and they give the MC a lot of support without burdening them in work like D&D will. edit: Keep in mind DW has a lot of baggage that won't mean anything to a new player. Hell, fantasy RPGs in general are incestuous enough to turn someone off from that. That's part of why AW or Monsterhearts would be better - they are far more accessible genres, as well as being better designed.
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# ? Jul 15, 2014 20:46 |
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Galaga Galaxian posted:or quickly reskinnef into Crimson Skies the RPG. Yeah, that's the reason I'm interested in it. If you've had a chance to read through it at least, how was it? zachol posted:So, question, let's say you had a friend living elsewhere who was interested in RPGs but had literally no experience at all, and he was interested in starting up a group with some of his friends. Fiasco for sure, just to introduce them to the "making stuff up with friends" angle (it works fine as long as anyone's ever had any experience making stuff up, telling stories or doing school plays - just point out that it's a game about writing your own Coen brothers film). Then, either Apocalypse World, Monsterhearts or Dungeon World, depending on what they like flavour-wise (if they have no preference, I'd recommend AW). Dropping something like Pathfinder on someone who has never played RPGs is just going to kill their interest in RPGs. dwarf74 posted:Seriously, 5e starter set. Please don't recommend D&D Next to people. Thanks. Lemon-Lime fucked around with this message at 21:03 on Jul 15, 2014 |
# ? Jul 15, 2014 20:54 |
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dwarf74 posted:Seriously, 5e starter set. Pathfinder is actually a better game than 5e.
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# ? Jul 15, 2014 20:59 |
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My thinking was with the limited set of rules given in the PF beginner box the problems wouldn't surface during the relatively short run and, now that the guy has an idea what "GMing" entails, he could go on to a much better game like AW. Fiasco sounds like a better idea, though, probably.
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# ? Jul 15, 2014 21:03 |
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I'm tellin' ya, GURPS.
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# ? Jul 15, 2014 21:04 |
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Asymmetrikon posted:Pathfinder is actually a better game than 5e. I don't think that's true at all, but I wouldn't recommend either of them to somebody new to roleplaying.
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# ? Jul 15, 2014 21:05 |
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zachol posted:My thinking was with the limited set of rules given in the PF beginner box the problems wouldn't surface during the relatively short run and, now that the guy has an idea what "GMing" entails, he could go on to a much better game like AW. Pathfinder is going to breed bad habits, if it doesn't straight scare them away from RPGs forever.
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# ? Jul 15, 2014 21:05 |
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Monsterhearts and Apocalypse World are really good but Sex Moves are difficult to explain before people run away, Dungeon World is more generic and easily understandable in some ways but gently caress if I'm going to suggest putting any more money in the creators' pockets. Are there any other PbtA games out there that are fairly good and not just poorly reskinned AW (MotW, tremulus)?
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# ? Jul 15, 2014 21:06 |
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Forums Terrorist posted:I'm tellin' ya, GURPS. Look just because I started out GMing by fuddling through a lovely GURPS "campaign" in my friend's dining room doesn't mean that it's a good idea for anyone else.
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# ? Jul 15, 2014 21:07 |
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Paolomania posted:Oh hey its that "novel world-building" thing I mentioned in my post! So, in the light of "no new plots", what do you mean by "new races"? Staying within a game's balance framework, what will you make that is more than a remix of existing physical and cultural features with a China Mieville veneer? What are you even saying, "you can't come up with new races it's literally impossible might as well just go back to elves for the 47,000,000th time"
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# ? Jul 15, 2014 21:07 |
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Honestly I'd say Fiasco followed by Apocalypse World. e: or maybe Inverse World with the caveat that the makers of the original DW book aren't worth supporting.
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# ? Jul 15, 2014 21:07 |
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But seriously, you should start out with something like Fiasco. That game is a great entry to the hobby, and you can customize it to any type of setting you desire (as long as your narrative includes the players loving each other (and themselves) over).
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# ? Jul 15, 2014 21:08 |
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I'd say show them both GURPS and whatever pamphlet you Apocalypse World fans end up deciding is best and let them decide for themselves whether they like rules-heavy or rules-light.
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# ? Jul 15, 2014 21:09 |
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Lemon Curdistan posted:Pathfinder is going to breed bad habits, if it doesn't straight scare them away from RPGs forever. Pathfinder is like Guinness, it's good for you even if your liver shrivels up and dies and you drink away all your money and wander the streets forever more homeless and perennially smelling of drink. Tollymain posted:Monsterhearts and Apocalypse World are really good but Sex Moves are difficult to explain before people run away, Dungeon World is more generic and easily understandable in some ways but gently caress if I'm going to suggest putting any more money in the creators' pockets. Are there any other PbtA games out there that are fairly good and not just poorly reskinned AW (MotW, tremulus)? Honestly I'd go with the FATE Accelerated guy, it might not be the freshest FATE variant but it's simple and does the job. Also what happened with the Dungeon World guys?
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# ? Jul 15, 2014 21:09 |
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Tollymain posted:Monsterhearts and Apocalypse World are really good but Sex Moves are difficult to explain before people run away, Dungeon World is more generic and easily understandable in some ways but gently caress if I'm going to suggest putting any more money in the creators' pockets. Are there any other PbtA games out there that are fairly good and not just poorly reskinned AW (MotW, tremulus)? Is there something wacky about the folks who made Dungeon World? I wasn't aware of any controversy there. I know that half my current group would immediately veto anything with 'sex moves' the second they become aware of it, no matter if it's a small part of the game or not. Definitely not an area my players want in our games. I also have a largely female group, so they've had some bad experiences in that regard in the past and I want them to feel comfortable.
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# ? Jul 15, 2014 21:09 |
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Lemon Curdistan posted:Pathfinder is going to breed bad habits, if it doesn't straight scare them away from RPGs forever. 3.x causes brain damage don't give your friend brain damage
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# ? Jul 15, 2014 21:09 |
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I'm thinking Fiasco makes a lot of sense in terms of introducing the concept of roleplaying in general. Does anyone have ideas about the Gamma World box? I remember everyone raving about it when it came out.
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# ? Jul 15, 2014 21:10 |
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I absolutely love the Gamma World 7e box, but I'm not sure how easy it is to find nowadays.
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# ? Jul 15, 2014 21:11 |
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SageNytell posted:Is there something wacky about the folks who made Dungeon World? I wasn't aware of any controversy there. Forums Terrorist posted:Also what happened with the Dungeon World guys? They're as bad as the rest of this godforsaken hobby when it comes to ignoring and dismissing marginalized people being harassed by the worst elements. If that's OK with you, go ahead and give them your money I guess.
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# ? Jul 15, 2014 21:14 |
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I am probably doing it wrong but I wanted to say that I noticed the guy who did Wide World of Wrestling also did a little Poe-based game called Imp of the Perverse that strikes me as pretty neat. Who even does horror games that aren't Cthulhu-based nowadays?
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# ? Jul 15, 2014 21:16 |
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Tollymain posted:They're as bad as the rest of this godforsaken hobby when it comes to ignoring and dismissing marginalized people being harassed by the worst elements. If that's OK with you, go ahead and give them your money I guess. I didnt' know about this! What happened?
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# ? Jul 15, 2014 21:19 |
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Tollymain posted:They're as bad as the rest of this godforsaken hobby when it comes to ignoring and dismissing marginalized people being harassed by the worst elements. If that's OK with you, go ahead and give them your money I guess. But but but details... Alright, probably a derail. I'm getting big into FATE at the moment but I keep hearing more and more about DW and was thinking about picking up a copy. Any suggestions on running comedic games?
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# ? Jul 15, 2014 21:20 |
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I've had a lot of fun with Pathfinder, but I wouldn't dare suggest it for new RPG players since there are so many little rules and rules to replace rules, and I find with each day I need a new houserule because the RAW are limiting fun, not helping it.Tollymain posted:They're as bad as the rest of this godforsaken hobby when it comes to ignoring and dismissing marginalized people being harassed by the worst elements. If that's OK with you, go ahead and give them your money I guess. That's lovely. I never thought of myself as being a very mature person or having very mature players, but spending time on certain gaming forums makes me feel like Bob Hoskins in toon-town
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# ? Jul 15, 2014 21:21 |
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SageNytell posted:But but but details... PARANOIA. Just get and run PARANOIA. I have a bunch of stuff for XP, which works great, but I know there's a new version now, you could use that instead if you want.
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# ? Jul 15, 2014 21:21 |
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Sorry, not system suggestions! Design advice, how much goofy is too much goofy, that sort of thing.
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# ? Jul 15, 2014 21:25 |
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Tollymain posted:They're as bad as the rest of this godforsaken hobby when it comes to ignoring and dismissing marginalized people being harassed by the worst elements. If that's OK with you, go ahead and give them your money I guess. Which is funny because Adam is going "I can't wait to read Inverse World Accelerated, it sounds really awesome! " over on G+. e: I feel like I just have to accept that like 90% of the people I want to give my money to are horrible in some way, shape, or form otherwise I'm pretty much done with the hobby altogether.
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# ? Jul 15, 2014 21:27 |
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Read up some advice on how improv comedy works. It's the closest analogue to comedy based roleplaying games I can think of.
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# ? Jul 15, 2014 21:27 |
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Depends on how goofy you want it. Just keep in mind that really bleak humor and goofiness belong at different ends of the sliding scale and shouldn't be mixed.
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# ? Jul 15, 2014 21:28 |
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zachol posted:I'm thinking Fiasco makes a lot of sense in terms of introducing the concept of roleplaying in general. Gamma World is still $25-30, and is still a great "everything you need in one box" type of starter set. The core box doesn't have a long adventure or a ton of lore, but I really like the two expansions, not necessarily for "as written" adventures, but because of the fluff. I think it's a great intro to RPGs, and can help you explain dumb stuff about the hobby, like ability scores. It's obviously not perfect for every group, but I've intro'd more friends to rolling 20s with GW than any other game. We still have a thread that hasn't slipped to archives yet, and it could really use some love and attention. Tollymain posted:Monsterhearts and Apocalypse World are really good but Sex Moves are difficult to explain before people run away The weird unnecessary sex stuff turned me off to the system. I don't want to listen to my friends RP that stuff, and I don't want to RP NPCs doing anything like that with them. I hate to say it, but it soured me to the system. e: GW is $25-30 on Amazon Dr. Lunchables fucked around with this message at 21:33 on Jul 15, 2014 |
# ? Jul 15, 2014 21:30 |
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Tollymain posted:Depends on how goofy you want it. Just keep in mind that really bleak humor and goofiness belong at different ends of the sliding scale and shouldn't be mixed. Unless you happen to be Monty Python.
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# ? Jul 15, 2014 21:30 |
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It really kinda depends on what sort of humor you're going for. There's no one formula for comedy because there are so many different kinds of comedy. Like, my next game is going to be based on a comedic manga, and that humor revolves around the characters being lazy pieces of poo poo, making pop culture references, and breaking the fourth wall slightly (You mean a normal game? ). This may not work for all comedic stories, though.
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# ? Jul 15, 2014 21:31 |
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# ? Jun 5, 2024 19:08 |
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The answer is Apocalypse World, and whoever said GURPS even as someone who kinda likes GURPS, please don't troll thanks
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# ? Jul 15, 2014 21:32 |