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Section 60 posted:As you leave the beach, the going underfoot becomes rocky, with only a few leafless shrubs to break the monotony. The moonlight plays strange tricks with the rock shapes, turning them into grotesque monsters until you come close enough to see they are nothing of the sort. We've already said nay to the temple (for now), so let's go in! Section 100 posted:There is definitely something peculiar about this cave. Maybe it's the shape of the cave mouth: from certain angles, it looks like the outline of a hollow, grinning skull. Probably doesn't mean anything, of course. Although you do move rather warily as you go inside; and even old E.J. has stopped mumbling. A signpost? Section 100 posted:A signpost? Well, it's definitely a signpost. And when you think of it, that's probably no more odd than a lot of other things you've discovered in the Wizard Ansalom's Dark Castle. Is... is that door staring at us? I never noticed this before, not in the dozens of times I played this book as a kid nor in my trial run for this LP. I wonder how many other little details I've missed... Pip’s Stat Block posted:LIFE POINTS: 27/40
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# ? Apr 24, 2015 22:28 |
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# ? May 28, 2024 14:38 |
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Ah, the Fiend. I remember the Fiend. (That doesn't mean I remember whether going to the Temple instead is a good or bad idea. But I definitely remember the Fiend!)
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# ? Apr 25, 2015 01:45 |
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I bet the fiend turns out to be nice and wants to offer us tea and biscuits. Let's find out.
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# ? Apr 25, 2015 07:34 |
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FredMSloniker posted:Ah, the Fiend. I remember the Fiend. (That doesn't mean I remember whether going to the Temple instead is a good or bad idea. But I definitely remember the Fiend!) I don't think there's anybody who has played this gamebook and who doesn't remember the Fiend. Section 101 posted:The door is unlocked and opens creakily at your touch. You find yourself standing on a glistening floor of jet-black marble in a twelve-metre-square chamber, all walls of which are draped solemly in black velvet. Clock's ticking! How many times do we knock? Pip’s Stat Block posted:LIFE POINTS: 27/40
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# ? Apr 25, 2015 10:10 |
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Well. The word if isn't the first or third word in the first sentence. Birds can fly, and we know Merlin. So...four times?
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# ? Apr 25, 2015 10:42 |
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dscruffy1 posted:Well. The word if isn't the first or third word in the first sentence. Birds can fly, and we know Merlin. So...four times? Yup, looks like it to me.
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# ? Apr 25, 2015 10:57 |
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KNOCK KNOCK KNOCK KNOCKSection 102 posted:You step back hurriedly as the lid of the coffin slowly starts to open. A white gloved hand emerges to grip the side, then, slowly, terrifyingly, the Fiend himself begins to rise up from the velvet and satin-lined interior. Incidentally, all three other sections are exactly the same: Section 84, Section 104, Section 109 posted:BOOOOOOOOOM! So yeah, good choice there. Section 102 posted:The Fiend is tall, slim, chalky white and dressed (rather oddly for King Arthur's day) in a long black opera cloak over white tie and tails evening suit. His eyes are very large and very dark. Two of his top teeth protude over his lower lip, like fangs. Slowly he turns those great dark eyes towards you... Are we in trouble? The sign did tell us to knock... Section 111 posted:'Hello, Duckie,' says the Fiend. 'What a pleasure to find an intelligent visitor for a change. Most of them blow themselves up, you know. Very painful. Now, what is it you want of me?' Paging Arthur Dent to the Let's Play The Castle of Darkness thread... Pip’s Stat Block posted:LIFE POINTS: 27/40
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# ? Apr 25, 2015 11:44 |
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Truth is your prose could use a bit of work...
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# ? Apr 25, 2015 12:06 |
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No, we lie like crazy per instructions.
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# ? Apr 25, 2015 14:35 |
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Lie like your life depends on it. (It probably does)
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# ? Apr 25, 2015 14:40 |
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Honesty is the best policy. He seems like the type of fellow that would appreciate the truth.
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# ? Apr 25, 2015 15:20 |
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Let's be honest
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# ? Apr 25, 2015 16:43 |
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posted:"Then praise his poetry to the skies
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# ? Apr 25, 2015 18:21 |
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Currently tied, three people want to tell him the truth and three (counting Ratatozsk) want to lie through our teeth. Going to wait for a bit for a tie-breaking vote, otherwise I'll flip a coin (but I'd rather not have to).
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# ? Apr 25, 2015 19:32 |
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Sure, let's tell him the truth. What could possibly go wrong?
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# ? Apr 25, 2015 19:44 |
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Flip that coin. lie
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# ? Apr 25, 2015 19:52 |
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Alright then, coinflip it is! Heads we lie, tails we tell the bitter truth. The result... Tails! 'Uh, dude, no. I'm truly, really sorry, but your poetry sucks.' Section 117 posted:The Fiend fangs you. Go to 14. Well, sheesh, aren't we touchy Death the second: fanged by the Poetic Fiend (sometimes, honesty is not the best policy). Since there were a lot of people who wanted to play Arthur Dent, though, through the magic process known as "retracing our steps" we shall go back to the Fiend and lie through our teeth forthwith. As soon as we re-roll our LIFE POINTS, that is. 3 + 3 = 6 1 + 5 = 6 5 + 4 = 9 36 LIFE POINTS this time around. (This also means that all the loot we found isn't there anymore, but on the other hand all consumables, such as potions, are replenished.) Now let's see what the Fiend has to say if we praise his poetry! Section 87 posted:'Very kind,' the Fiend murmurs modestly, obviously extremely pleased, even though he looks a little puzzled by the names you mentioned. 'Very kind indeed.' He begins to pace dramatically up and down the floor of his crypt, in the manner of a Shakespearian actor, declaming the following worthless doggerel: Well, what are you waiting for, goons? You heard the man, compose a poem! Pip’s Stat Block posted:LIFE POINTS: 36/36
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# ? Apr 25, 2015 20:41 |
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Edit: Too late.
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# ? Apr 25, 2015 20:48 |
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There was once a nice guy known as Pip Merlin sent him on a lengthy trip Pip did have to lie To make the Wiz die And the Fiend would retrieve the lost ship There was once a wizard as dark as pitch Who opined that Pip's plan was quite rich But, using a map He could beat each trap And Pip would make Ansalom his bitch
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# ? Apr 25, 2015 23:52 |
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Ghostwoods posted:Edit: Too late.
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# ? Apr 25, 2015 23:59 |
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I think it's only fair that a poem for this particular, err, individual should take advantage of his rather, um, unique understanding of meter and structure. All we really had to do was lie But some goons desperately wanted us all to die They bade us speak true Which we then had to do It bit us in the rear Now we've reset our gear Including that garlic Which would be really useful in this situation if the hero of the book weren't a little thick But we lost our loot Which isn't a hoot Anyway what's the deal with this Pip He's kind of a dip Why can't we use the garlic on this vampire Seriously, this dude is just straight-up a vampire... which arouses my ire Come on, why do you even include suspiciously obvious garlic in a list of things that an adventurer has if you aren't supposed to use it to fight a vampire at some point that's just common sense much like that possessed by your dad You cad
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# ? Apr 26, 2015 04:23 |
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These are both great! I'll just assemble them into a single poem, like so: Pip's poem for the Fiend posted:There was once a nice guy known as Pip Section 112 posted:'What a delight! What a masterwork!' exclaims the Fiend when you hand him the completed poem. 'For this, you shall be richly rewarded.' That's a whole 26 Gold Pieces Section 112 posted:'Now,' says the Fiend, 'since my arithmetic is rather weak, you must tell me if there are more than ten lines in your poem.' You bet there are! (This, by the way, is why I had you actually write the poem rather than jumping straight to 112. Good job, goons!) Section 81 posted:'More than ten lines!' squeals the Fiend delightedly. 'What sterling work! What poetic effort! What creative herculean labour! This too must be rewarded!' Right, we're still stuck on this island. Oh well, can't do nothing about that. Section 62 posted:As you approach the temple, your eye catches a flash of movement from within the colonnade. You stop at once and draw Excalibur Junior, ready for any eventuality. Oh hey, it's that lady, the one who gave Athur Excalibur in Arthurian legend. Hi, lady! (Is it really her, or someone pretending to be her? ) Section 62 posted:She beckons you to follow and returns to the interior of the temple. Inside, you find a simple chamber with mosaic inlay on the floor and a white block marble altar on which stands a jewelled chalice and a glistening gemstone on a velvet cushion. To drink, or not to drink. That is the question. Pip’s Stat Block posted:LIFE POINTS: 36/36
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# ? Apr 26, 2015 16:55 |
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There's no possible way this can go poorly CHUG CHUG CHUG CHUG
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# ? Apr 26, 2015 17:15 |
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Bottoms up!
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# ? Apr 26, 2015 18:10 |
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Drink. We're chivalrous, it would not do to refuse.
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# ? Apr 26, 2015 21:21 |
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Section 103 posted:The chalice contains a clear, cool, blue-green liquid which tastes of honey and blackcurrants. As you drink, a feeling of great well-being flows through your body. Ladies and gentlemen: this book series' game breaker, and one of the few things I don't like about them. This book is way too generous with boons like this one for its own good: combinded with E.J., who hits on a four, the Luckstone means a guaranteed hit every time we swing our sword, and a much higher chance to avoid any traps we might come across. Later books cut down on the generosity, in fact, but it's a bit too late for the players who started on this book, seeing as we can carry the Luckstone with us. I'll probably decide to not use the bonus in the following books, but it's a part of this one so I'll use it to full effect (just to show you how broken it is). Moving on! Section 103 posted:A gem indeed, Pip! 'Thank you, Lady,' you breathe gratefully and place the Luckstone carefully away in your pack. As you do so, the Lady and the temple begin to fade gently away, leaving you standing back in 75. Frantically, you open your backpack. The Luckstone is still there! Fantastic! And we're back at 75. Now, according to the map, we can go east or west. Or backtrack, that's always a possibility. Pip’s Stat Block posted:LIFE POINTS: 61/36 Mikl fucked around with this message at 10:21 on Apr 27, 2015 |
# ? Apr 26, 2015 22:21 |
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Unless there are unexpected instadeaths, I think it might've become impossible to lose now. Anyway, those 25 additional life points? Those are basically Binding of Isaac's soul hearts. And here was I, thinking that BoI had come up with a clever little idea.
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# ? Apr 26, 2015 22:35 |
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Carbon dioxide posted:Unless there are unexpected instadeaths, I think it might've become impossible to lose now. Never discount the ability of goons to get killed accidentally. Or on purpose. I vote east, on the principle that it'll probably make Mikl have to redraw the map.
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# ? Apr 26, 2015 23:58 |
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I'm sure there are plenty of bullshit instadeaths that yet await. East sounds fine, why not.
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# ? Apr 27, 2015 02:59 |
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East sounds good to me.
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# ? Apr 27, 2015 15:20 |
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Going east from 75 brings us to 76!Section 76 posted:This corridor runs due east for twelve metres and ends in a door. Or what used to be a door. This one is badly splintered and is hanging from one hinge as if something terribly big burst through it some time ago. The problem is, did something terribly big burst out or burst in? There is no light beyond the hanging door, but if you listen very, very carefully, you should just be able to pick up the sound of breathing from the darkness. I wonder what did this, that door looks like it was pretty solid. Pip’s Stat Block posted:LIFE POINTS: 61/36
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# ? Apr 27, 2015 16:30 |
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Supposedly luck is on our side, so let's go in!
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# ? Apr 27, 2015 16:54 |
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Backtracking is always the path of failure. Onwards!
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# ? Apr 27, 2015 17:42 |
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Section 77 posted:Don't like the sound of that breathing, Pip. Still, it's your skin... Another tiny mistake in the book here! 75 is the correct Section for backtracking, 74 is the "go north from the intersection" Section (which leads to the island we explored earlier). Do we still want to go in? Pip’s Stat Block posted:LIFE POINTS: 61/36
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# ? Apr 27, 2015 18:00 |
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Nah, duck's fine. I ain't scared of no darkness. dscruffy1 fucked around with this message at 18:32 on Apr 27, 2015 |
# ? Apr 27, 2015 18:27 |
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Of course we go in! We aren't afraid of the dark! I'm just gonna close my eyes for this bit if everyone doesn't mind. Let me know when the scary part's over?
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# ? Apr 27, 2015 18:43 |
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Section 72 posted:Nervously, you edge your way forward in total darkness, one hand against the rough texture of the stone wall for guidance, the other firmly gripping the hilt of faithful Excalibur Junior. The breathing is louder now, closer. Nice going there, Pip. What were you going to do if someone actually answered? Section 67 posted:You are attacked savagely about the ankle. Alternatively, there's the Duck. The Fiend did say it would help against magic, didn't he? Pip’s Stat Block posted:LIFE POINTS: 57/36 Mikl fucked around with this message at 19:25 on Apr 27, 2015 |
# ? Apr 27, 2015 19:23 |
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Give the darkness the finger (of lightning).
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# ? Apr 27, 2015 19:29 |
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There's something worth noticing here, let's see if we can put our finger on it.
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# ? Apr 27, 2015 19:46 |
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# ? May 28, 2024 14:38 |
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Zap it!
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# ? Apr 27, 2015 19:50 |