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DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

And it's probably all thanks to Tandi, since god knows I can't see the other NCR leaders we've seen making that much progress.

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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

OldMemes posted:

I find it hilarious that in 200 years, Calfornia has formed a government, restarted industrial production, a proper miltary and has a full democratic society.

Meanwhile, in the Captial Wasteland people are sitting around in tiny settlements, doing nothing except eating 200 year old food, and being lazy and not really doing anything. Lucas really couldn't get anyone else to disram that nuke? He was just gonna leave it there? :effort:

I get the feeling that the people on the West Coast emerged from their Vaults a long time before the East did. This makes sense, because the wind would be depositing radioactive dust on the east for a long time. So, at the time of the story, California has extensive farming and ranching, while DC and Maryland are still scavenging from supermarkets.

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another

That DICK! posted:

Can you guys just give me a quick rundown on why people praise JSawyer so much? I just scrolled through the wiki on it and all I can see is that it just makes everything way heavier. How else is it engaging?

It basically balances the game a bit, as well as fixing some bugs and inconsistencies. To list a few changes:

- Reduces the amount of health the player starts with, and gets from endurance
- it fixes the karma gains from killing evil characters to be a lot more reasonable (you used to get 100 positive karma from killing some ghouls/ fiends, which made it basically impossible to be neutral or evil without some serious mischief)
- reduces the amount of Stimpacks you can find and reduces their healing amount
- adds some new unique raider/ merc armor
- places the Courier's Stash items around the world so you have to find them
- fixes/rebalances a LOT of perks/equipment/items
- and perhaps the biggest change, nerfs all XP gains by 50%.

All in all it makes the game more difficult, but not frustratingly so. There's a full changelog here if you want to see for yourself.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

That DICK! posted:

Can you guys just give me a quick rundown on why people praise JSawyer so much? I just scrolled through the wiki on it and all I can see is that it just makes everything way heavier. How else is it engaging?

I have to come at your answer a little obliquely.
The mods I use I pretty much use for that goon-favorite reason: immersion. The only two mods I run--aside from a few that improve the graphics and audio (texture packs, depth of field, new radio stations)--are Fellout and JSawyer. I don't want to say they make the game more realistic--you can't use realism as a defense in a game that includes cyborg wizards running the world from their towers, unicycle police-bots, and brains transmitting via tesla coils--but they do make the game less of a game and more of a deeper experience.

I mean, most modern role playing games--even if they aren't designed so--end up being superficial experiences. That's fair, of course; they're entertainment, and you shell out money to be entertained: you play it, have fun, beat it, and put it back in the case--and that's still a good deal, because even if you make like eight bucks an hour and you're paying fifty dollars, you're getting a sixty hour game. You might pull it out again later for another runthrough, but a lot of the fun is gone because you've already seen what the game has to offer, and a second play is pretty much just to see what you missed.

Mods extend the life of those games sometimes, but most mods still only work within the framework of the game. I mean, look at Skyrim mods. They add some new gameplay changes, but you're still basically stuck with a game that has a thin and generic plot designed for you, the player and the protagonist, to experience. Skyrim (and Fallout 3) succeed because everything's designed to help you because, after all, you're the hero. The world revolves around you, and everyone you meet--that you don't kill, that is--helps you in some way.

Vegas is different. Besides being far more cohesive than most RPGs (in almost every important area, like theme, plot, world-design, backstory, characterization), you feel like you're a part of a world, not the king of it. People are just as willing to use you and betray you as they are to help you. In short, it feels like the world exists wholly independent of your role in it. In Vegas, you aren't the chosen one. You don't save the world. In fact, you aren't even supposed to. You're a tool for people to use to achieve their own ends. Even though you still have agency, the world shapes you instead of the other way around. It's a small difference but a fundamental one.

So what does this have to do with the sawyer mod? It makes the world an even more dangerous place. In a way, it robs you (even more) of that heroic feeling because you learn to respect the Mojave. Now you can't carry a weapon for every problem and a hundred stimpaks for when the world decides to hurt you. It makes you into a survivor and a scrounger and those habits last the entire game. The end result is that you're more immersed in the world and, as a result, the story and the characters that drive it. You aren't so quick to cheerfully kill Cass when she's saved you from a pack of radscorpions that gently caress your poo poo up. And when she does die--since on hardcore, your companions die permanently--it hurts. That's absurd to say and I feel like a total goon for admitting it, but it's the truth. Compare that to Moira in Fallout 3, who I killed in seventeen interesting ways because I cared more about seeing the effect than seeing her as a character.

I mentioned earlier that Vegas is a novel, and that's exactly how it plays out. And like in any good, character-driven novel, you get invested in the characters and the world the author made. The sawyer mod strips away the ease-of-gameplay conceits and by doing so makes the world more compelling. Even at the end game, a point in most other rpgs where you're a walking god, you're still just a dude trying to survive the storm he found himself a part of.

Asbury fucked around with this message at 16:44 on Sep 9, 2012

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

OldMemes posted:

I find it hilarious that in 200 years, Calfornia has formed a government, restarted industrial production, a proper miltary and has a full democratic society.

Meanwhile, in the Captial Wasteland people are sitting around in tiny settlements, doing nothing except eating 200 year old food, and being lazy and not really doing anything. Lucas really couldn't get anyone else to disram that nuke? He was just gonna leave it there? :effort:

This is because the West Coast has had the benefit of not 1, but 2 main characters (from Fallout 1 and 2). Basically a dude that goes around solving everyone's problems one by one. The east coast didn't get that until you emerged from the vault and started doin your thang

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!
Oh man it's horrifying. A Legion assassin squad spawned when I fast traveled to HELIOS, but I could only find one of them before I went into the building. No biggie, I thought, I'll mop them up on my way out.

A bit later and I've finished my business there, and emerge back into the first building to hear shooting. They had infiltrated the building and murdered almost every soldier inside as well as everybody outside. A trail of bodies throughout the whole building :(

SlothfulCobra
Mar 27, 2011

Activate the laser and the problem should solve itself.

Omp
Sep 8, 2012

by T. Mascis

CharlieFoxtrot posted:

Isn't the incongruity of the setting because of Bethesda's weird "Every new game must be later in the timeline" rule that they're following with their games?

It's not that weird. In fact sequels being chronologically later is the norm in video games and just about every other entertainment medium.

That said, Bethesda's shoddy writing lacks creativity and thought as usual.

Hometown Slime Queen
Oct 26, 2004

the GOAT
If corporations are people, then I want to marry Obsidian. :bigtran:

But for serious, I can't remember the last time I was this invested in a game. I bought Skyrim, enjoyed it, put it back down without ever finishing Alduin because frankly I didn't give a rat's rear end about some dumb dragon and a really poorly made 'civil war' storyline that didn't seem to affect anything.

New Vegas is always throwing something new at me. I was gushing about it like a big gross fangirl to my boyfriend and some buddies of ours, and they bought it too and are now similarly hooked. It is such a good game.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I want to like hardcore mode, but every single time, I'm fast traveling back to my base every five minutes to dump stuff. It makes carry weight the single central mechanic of the game that overrides all else.

Pocket Billiards
Aug 29, 2007
.
My first play through was with Veronica as companion and I did all the Brotherhood of Steel quests. This time around it is surprising how the Brotherhood of Steel are such dicks. Put you in a bomb collar and then send a squad to kill you when you remove it.

Jerusalem
May 20, 2004

Would you be my new best friends?

DeathChicken posted:

"Hey Caesar, the yay leaving San Fierro, right?"

"Right, but they're using caravans and they go cross country!"

I laughed at this way harder than I should have, thank you :)

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN

Pope Guilty posted:

I want to like hardcore mode, but every single time, I'm fast traveling back to my base every five minutes to dump stuff. It makes carry weight the single central mechanic of the game that overrides all else.

Get a companion. Load them up. Pick up the Strong Back perk. It was worse in FO3 because you only got one companion at a time.

3Romeo's post makes me wish I had a PC to install the JSawyer mod. I've joked about it before but Dark Souls literally changed the way I view videogames. I now want that incremental progress, that pure challenge where every decision is important. I knew every part of my Dark Souls character and his weapon because if I didn't I would die quickly. In vanilla NV I obviously need to keep an eye on my guns and armor, but I'm no longer counting every bullet.

That said, part of me just enjoys collecting cool weapons and wishes that there weren't so many types of ammo to remember.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Pope Guilty posted:

I want to like hardcore mode, but every single time, I'm fast traveling back to my base every five minutes to dump stuff. It makes carry weight the single central mechanic of the game that overrides all else.

Adjust the value judgment of whether you should pick something up or not. Be less obsessive about carrying everything. You'd be surprised how little weight you actually use rather than just carry for the hell of it.

eg. I just finished a shotgun/cowboy run in JSawyer, which used That Gun, Dinner Bell and a Cowboy Repeater. But to be honest I never really used the Cowboy Repeater and could have done without it. Most of the time I didn't need That Gun either.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

Pocket Billiards posted:

My first play through was with Veronica as companion and I did all the Brotherhood of Steel quests. This time around it is surprising how the Brotherhood of Steel are such dicks. Put you in a bomb collar and then send a squad to kill you when you remove it.
To be fair, you did compromise their position, so they do have the right to capture you and make sure you don't get the NCR on their asses

SplitSoul
Dec 31, 2000

Count Chocula posted:

3Romeo's post makes me wish I had a PC to install the JSawyer mod. I've joked about it before but Dark Souls literally changed the way I view videogames. I now want that incremental progress, that pure challenge where every decision is important.

Correct me if I'm wrong, but I believe modding is possible on consoles, at least on a 360, as long as the mod(s) doesn't require archive invalidation like graphics mods or a specific load order. Don't ask me how, though, but you can probably google up an answer.

thedouche
Mar 20, 2007
Greetings from thedouche

:dukedog:
So when everyone is playing with JSawyer are they playing with hardcore mode on too? Or is it recommended to just play with the mod by itself? I plan on playing the 360 version with hardcore on my next playthrough (Raul won't care about the morality of my next extremely douchey character will he?), but when I anticipate acquiring a computer that will actually run this next year, I plan on JSawyering it up.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
JSawyer is essentially "Hardcore, the way it should be".

thedouche
Mar 20, 2007
Greetings from thedouche

:dukedog:

MrL_JaKiri posted:

JSawyer is essentially "Hardcore, the way it should be".

Cool, I guess I'll get a drastically different game everytime.

Cicadalek
May 8, 2006

Trite, contrived, mediocre, milquetoast, amateurish, infantile, cliche-and-gonorrhea-ridden paean to conformism, eye-fucked me, affront to humanity, war crime, should *literally* be tried for war crimes, talentless fuckfest, pedantic, listless, savagely boring, just one repulsive laugh after another
I don't actually find the hunger/thirst parts of hardcore very interesting, but not being able to bind stimpacks to a hotkey and then mash it to be essentially invincible makes the game a lot more challenging. Having Doctor's Bags actually be useful is nice too.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
Hunger, third and sleep are pretty inconsequential. You'll find more enough food and water while travelling and scavenging, so it's not a problem to open the inventory every half an hour or so to eat or drink something.

But as previous posters have said, the healing and ammo mechanics are what make hardcore mode interesting.

That DICK!
Sep 28, 2010

Cicadalek posted:

I don't actually find the hunger/thirst parts of hardcore very interesting, but not being able to bind stimpacks to a hotkey and then mash it to be essentially invincible makes the game a lot more challenging. Having Doctor's Bags actually be useful is nice too.

How do you bind things to hotkeys?! What?! THIS IS GAMECHANGING!

Stroth
Mar 31, 2007

All Problems Solved

That DICK! posted:

How do you bind things to hotkeys?! What?! THIS IS GAMECHANGING!

It's right there on the inventory screen in the upper right corner.

edit: Or not. Huh. I guess that only shows up if you're using a gamepad for some reason. Anyway, just hold down a number button other than 2 and click on what you want to bind to it. 2 is permanently bound to cycling your ammo type.

Stroth fucked around with this message at 17:54 on Sep 10, 2012

quiggy
Aug 7, 2010

[in Russian] Oof.


Stroth posted:

It's right there on the inventory screen in the upper right corner.

edit: Or not. Huh. I guess that only shows up if you're using a gamepad for some reason. Anyway, just hold down a number button other than 2 and click on what you want to bind to it. 2 is permanently bound to cycling your ammo type.

It's worth noting that when you enter and exit a casino any non-holdout weapons will lose their hotkey binding.

Genocyber
Jun 4, 2012

I'm interested in trying out the Requiem for Capital Wasteland mod. I want to know how buggy it is, and what you can go to (is it just vanilla FO3, or can you do the DLC as well?)

Stroth
Mar 31, 2007

All Problems Solved

quiggy posted:

It's worth noting that when you enter and exit a casino any non-holdout weapons will lose their hotkey binding.

Any time something is taken out of your inventory it gets unbound.

Zeron
Oct 23, 2010

Which is why it's so fun to join Caesar's Legion. Every time you want to see him you have to have your weapons taken, walk through the entire camp, set your followers to wait, then you can finally talk to him.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line

achillesforever6 posted:

To be fair, you did compromise their position, so they do have the right to capture you and make sure you don't get the NCR on their asses

They have the right to strap an explosive device to another person because that person walked into a seemingly abandoned bunker?

thedouche
Mar 20, 2007
Greetings from thedouche

:dukedog:

achillesforever6 posted:

To be fair, you did compromise their position, so they do have the right to capture you and make sure you don't get the NCR on their asses
Member of The Brotherhood of Steel spotted.

I'm at the add end of Old World Blues and it's going to take a lot for Lonesome Road to top it. There's really a lot to do here.

That DICK!
Sep 28, 2010

thedouche posted:

Member of The Brotherhood of Steel spotted.

I'm at the add end of Old World Blues and it's going to take a lot for Lonesome Road to top it. There's really a lot to do here.

As the Courier made his way through the X-8 facility, the computers analyzed the test subject's movements. They eventually created new cyberdogs to root out Commie traitors from the Wasteland... traitors like Betsy Bright... Richie Marcus..

thedouche
Mar 20, 2007
Greetings from thedouche

:dukedog:

That DICK! posted:

As the Courier made his way through the X-8 facility, the computers analyzed the test subject's movements. They eventually created new cyberdogs to root out Commie traitors from the Wasteland... traitors like Betsy Bright... Richie Marcus..

I can't handle those loving ball lovers.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

JawKnee posted:

They have the right to strap an explosive device to another person because that person walked into a seemingly abandoned bunker?

Except that doesn't happen for just waltzing into an abandoned bunker: You have to go to the correct one, and then make it clear that you possess sensitive information that only one of their (invincible) patrols should have had access to. You have to make it clear that you know they're in there.

anviroid
Aug 2, 2012

by Y Kant Ozma Post
You only have the right to what you can enforce at the end of a barrel in the wasteland. Either you let them do it because you think they can take you down, because you don't want to risk it, or because it suits your plans at the moment. The only rights you have are the ones you keep others from taking from you.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Cream-of-Plenty posted:

Except that doesn't happen for just waltzing into an abandoned bunker: You have to go to the correct one, and then make it clear that you possess sensitive information that only one of their (invincible) patrols should have had access to. You have to make it clear that you know they're in there.

No, it happens even if you say you just wandered in

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

MrL_JaKiri posted:

No, it happens even if you say you just wandered in

Oh really? I thought that if you don't know the BoS location, you just get static when you activate the radios.

Acebuckeye13
Nov 2, 2010
Probation
Can't post for 17 hours!
Ultra Carp

JawKnee posted:

They have the right to strap an explosive device to another person because that person walked into a seemingly abandoned bunker?

They really don't have many other options. They have no allies, as far as they can tell the NCR is still actively trying to kill all of them, and the only thing they have going for them is that no one knows exactly where they are. Suddenly, this chump manages to walk right into their base with a password only their top scouts should have, and that chump may be actively working for any one of the multiple factions that wants to murder them all. It's a desperate situation, (Especially considering the NCR ranger that's currently snooping around) and you can't really expect people in those situations to act with anything but the utmost caution and paranoia.

Cream-of-Plenty posted:

Oh really? I thought that if you don't know the BoS location, you just get static when you activate the radios.

That's how it is in my experience. The only other way to get in aside from Veronica is to pick the (Very Hard) lock, and that sets everyone to hostile (For obvious reasons).

Acebuckeye13 fucked around with this message at 20:17 on Sep 10, 2012

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Cream-of-Plenty posted:

Oh really? I thought that if you don't know the BoS location, you just get static when you activate the radios.

If you have a reason to know they're there (including being told in general terms by House or the NCR) then they'll bomb you. As they're under lockdown they have no way to know if you're looking for them or not so

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

MrL_JaKiri posted:

If you have a reason to know they're there (including being told in general terms by House or the NCR) then they'll bomb you. As they're under lockdown they have no way to know if you're looking for them or not so

So it's still not as simple as somebody just wandering into an empty bunker and getting ambushed. I rest my case.

If I were BoS, I'd totally do the same thing.

Arbitrary Coin
Feb 17, 2012

:minnie: Cat Army :minnie:
2nd Battalion
Actually, looking at the Brotherhood throughout the series, I think 3's and NV's different chapters kinda do make sense in the same world.

In 1&2 they seemed like a bunch of dudes hunkering down and collecting tech until the right time comes for them to rerelease it and restart civilization.

3's chapter seems to be dudes who thought "Ok, now's the right time to start reintegrating," but not everyone agrees so they're off doing their own thing elsewhere.

NV's chapter, with it's until recently crazy leader, relative seclusion and stress via bombardment by the NCR ends up being incredibly more isolationist, paranoid, and conservative.

It's not too implausible that a group ends up splitting into incredibly different factions based on incredibly different priorities, leadership and circumstances to me.

Of course I haven't really played 3 myself, so I might be off on the details

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khwarezm
Oct 26, 2010

Deal with it.

MrL_JaKiri posted:

No, it happens even if you say you just wandered in

They'll only come out to "greet" you wandering in if you've advanced a bit along any of the main story path after you've dealt with the bunker in Fortification hill.

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