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To hell with Dead Money, Weapon Repair Kits only require 50 Repair and the components are loving everywhere.
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# ? Sep 11, 2012 01:31 |
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# ? Jun 10, 2024 06:08 |
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wasabipimpninja posted:I cant loving finish this game, it keeps crashing on me especially with the DLC, step forward crash, crouch crash, fart crash. Turning off autosave on travel seems to help me with the frequency of crashing.
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# ? Sep 11, 2012 01:41 |
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I'm gonna say Obsidian is throwing a curveball and the game is actually called "4"
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# ? Sep 11, 2012 01:52 |
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Acebuckeye13 posted:Hey, they work just fine with the NCR. Hell, they even patrol I-15 after the battle if you get them to agree to the treaty. Is the game ending opened up with the expansions like it was with Broken Steel or am I misreading this?
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# ? Sep 11, 2012 01:55 |
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wasabipimpninja posted:I cant loving finish this game, it keeps crashing on me especially with the DLC, step forward crash, crouch crash, fart crash. On 360 I had two freezeups on loading screens in half an hour today. I thought disabling autosave and clearing the cache or whatever with LB+RB+X on startup was supposed to make me never have this problem > thedouche posted:Is the game ending opened up with the expansions like it was with Broken Steel or am I misreading this? None of the DLC add post-dam battle content.
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# ? Sep 11, 2012 02:10 |
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Out of curiosity, how does a 10 luck effect the game? I understand it makes you into Mitt Romney after a roll or two at the casinos and adds crit chance, but does it do anything for combat? Specifically, I'm thinking of Fallout 1 and 2, where jixed and a high luck made things happen like raiders shotgunning themselves in the dick or whatever.
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# ? Sep 11, 2012 02:25 |
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1 point of Luck adds 1% crit chance. Luck also raises all your skills by a small amount (up to +5 at 9 luck)
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# ? Sep 11, 2012 02:28 |
It really would have been cool for Fo3 and NV to keep the legacy of critical failures going. Selecting "Jinxed" as a trait and having Raiders SMG's blow up and cripple their arms would never have gotten old. Except when your SMG kept blowing up, too. It would have certainly added a peculiar layer to pacifist runs: The guy who is enabled to run from conflict because his enemies keep fumbling over themselves and their weapons.
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# ? Sep 11, 2012 02:43 |
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Cream-of-Plenty posted:It really would have been cool for Fo3 and NV to keep the legacy of critical failures going. Selecting "Jinxed" as a trait and having Raiders SMG's blow up and cripple their arms would never have gotten old. Except when your SMG kept blowing up, too. "I tried shooting a man once. Didn't work out too well for me."
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# ? Sep 11, 2012 02:59 |
Pocket Billiards posted:Turning off autosave on travel seems to help me with the frequency of crashing. I turned it off entirely, since my crashes were when going between areas inside, and that seemed to fix it.
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# ? Sep 11, 2012 04:13 |
Cream-of-Plenty posted:It really would have been cool for Fo3 and NV to keep the legacy of critical failures going. Selecting "Jinxed" as a trait and having Raiders SMG's blow up and cripple their arms would never have gotten old. Except when your SMG kept blowing up, too. I love how all the most annoying mechanics from old school tabletop RPGS - encumbrance, critical fumbles, weapon condition - found a good home in Fallout.
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# ? Sep 11, 2012 04:18 |
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Count Chocula posted:I turned it off entirely, since my crashes were when going between areas inside, and that seemed to fix it. For me it fixes the 'hanging' kind of crashes I'd get when fast travelling or entering a new area (Old World Blues was terrible for this) but the much less frequent total poo poo in the bed type freeze everything crashes still happen.
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# ? Sep 11, 2012 04:25 |
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thedouche posted:Is the game ending opened up with the expansions like it was with Broken Steel or am I misreading this? It's the ending slide if you convince McNamara to agree to help the NCR at the Battle of Hoover Dam: quote:The Brotherhood and the NCR in the Mojave Wasteland declared an official truce, despite continued hostilities between the two in the west. As per their agreement, the NCR handed over all suits of salvaged power armor and in return the Brotherhood helped patrol I-15 and Highway 95. Which all considered is fairly reasonable, especially when you consider that wanting the sets of power armor back is probably less a matter of "CONTROL ALL TECHNOLOGY" and more "Our poo poo is falling apart and we desperately need spare parts". That DICK! posted:They don't work with the guy who, given what you know at the time, seems like the much better choice for Elder. If you do Veronica's quest, it's clear that McNamara realizes that blindly adhering to a strict interpretation of the BoS Codex will be the death of the Brotherhood, even if he's personally unwilling (Or more likely, simply unable) to affect any meaningful change. He's not a great leader, but he's doing the best he can in the face of an existential crisis. Hardin's simply an opportunist, and the fact that he's willing to use obscure rulings from the Codex to remove his opposition is a pretty clear indicator that he has absolutely no interest in reforming it. I mean, seriously, how could you not see "Head of the armed forces wants to remove the head of government from power in a time of crisis and take the position for himself" and not come to the conclusion that it's essentially a bloodless military coup?
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# ? Sep 11, 2012 04:34 |
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Acebuckeye13 posted:He's not a great leader, but he's doing the best he can in the face of an existential crisis. Hardin's simply an opportunist, and the fact that he's willing to use obscure rulings from the Codex to remove his opposition is a pretty clear indicator that he has absolutely no interest in reforming it. I mean, seriously, how could you not see "Head of the armed forces wants to remove the head of government from power in a time of crisis and take the position for himself" and not come to the conclusion that it's essentially a bloodless military coup? I found Hardin pretty convincing. McNamara is willingly following a course that he KNOWS will lead to his chapter's extinction - I was impressed with his voice acting in his discussion with Veronica, it almost made him sympathetic. Painting it as a military takeover of the government isn't a very good analogy, as McNamara isn't exactly a civilian. McNamara was violated the chain of command to keep secret that his unpopular lockdown was not feasible and to hide his desperate scrabbling to sustain it (and in doing so lost several valuable men on very risky missions that their commanders might not have approved of).
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# ? Sep 11, 2012 05:03 |
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Saint Sputnik posted:None of the DLC add post-dam battle content.
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# ? Sep 11, 2012 05:18 |
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Cicadalek posted:I'm gonna say Obsidian is throwing a curveball and the game is actually called "4" I'm gonna go with the idea of it being Fallout 4, but you grow up a tribal who was led by a bunch of fantasy larpers way back when, so all the items are known by their fantasy equivalents. Shotguns are dragons cause of Dragons Breath ammunition, etc.
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# ? Sep 11, 2012 05:22 |
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Captain Scandinaiva posted:The OP mentions not doing OWB at a high level due to level scaling issues. Define 'high level'? I just finished HH after spending some time in New Vegas and I'm almost level 20. I don't think anyone's responded to this, or at least I didn't see anyone. For 'high level' they pretty much mean treating it as post-game content, i.e. above level 30. From what I can tell from the wiki, enemies scale by sets of 10 levels, so there's a difficulty jump at 30, 40, and 50. If you go in at 40s-50, it might be annoying. I did OWB around your level, and some of the enemies (roboscorpions mostly) do take more shots than most of the other stuff in the game. It's worth picking up a little melee skill and using the proton axes that you'll find early on whenever you fight robots. Honestly the combat in OWB is what made me rush through it, between the fights getting tedious and too frequent and the nightstalkers doing crazy melee damage while you can't VATS them at range.
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# ? Sep 11, 2012 05:35 |
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If you bring the Pulse Gun with you, Old World Blues is ten times easier.
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# ? Sep 11, 2012 06:24 |
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I love how Johnson Nash is okay with you stealing ED-E. If you talk to him after you fix ED-E, he's all "Oh, hey, way to go getting that thing working!" Yeah, I just walked into your place and took an incredibly valuable robot, no biggie.
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# ? Sep 11, 2012 06:50 |
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rotinaj posted:In Skyrim, you break the economy if you enchant Banish to weapons. Vendors go nuts for Banish and pay exorbitant amounts. Is there an exploit like that in FNV? If you're not playing the JSawyer mod, the Them's Good Eatin' perk pretty much lets you break the economy too. It gives any non-robot thing you kill a chance to drop blood sausage and thin red paste which are both worth ~100 caps each and you end up with tons of them.
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# ? Sep 11, 2012 08:01 |
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ClearAirTurbulence posted:I found Hardin pretty convincing. McNamara is willingly following a course that he KNOWS will lead to his chapter's extinction - I was impressed with his voice acting in his discussion with Veronica, it almost made him sympathetic. Painting it as a military takeover of the government isn't a very good analogy, as McNamara isn't exactly a civilian. McNamara was violated the chain of command to keep secret that his unpopular lockdown was not feasible and to hide his desperate scrabbling to sustain it (and in doing so lost several valuable men on very risky missions that their commanders might not have approved of). Of course Hardin's convincing, no one would go along with him otherwise. He's a young guy who's frustrated by an obvious problem, the same one you're trying to solve, and offers a quicker and easier way of accomplishing the player's goal (Be it joining the Brotherhood or just completing the quest). It's only when you examine the root of the problem (Strict adherence to the codex is slowly killing them) in the context of Hardin's proposal (He wants to oust McNamara on the charge of not adhering strictly enough to the codex) that you realize that Hardin is probably the worst person to put in charge. It's actually a fairly clever bit of writing, especially considering that it goes against traditional RPG quest mechanics to drill home the point that there are no easy solutions for the Brotherhood. They're an old, complex organization that can be a force of good in the wasteland, but they desperately need to adapt to the times in order to do so. The fact that they can, after a hell of a lot of work and creating a treaty with the NCR, is probably one of my favorite things about New Vegas. Of course, most people probably just ignored that and blew the whole drat place up.
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# ? Sep 11, 2012 12:29 |
CharlieFoxtrot posted:If you bring the Pulse Gun with you, Old World Blues is ten times easier. I'm almost Level 20 and barely completed half the vanilla game'a quests, so I'm pretty worried. And gently caress Vault 34; all that for an okay gun, a locked chest, and a redone version of the Trolley Problem from my Ethica class. And I apparently need to make another trip for that pulse gun. I think I bugged Veronica's quest by getting my space laser; I haven't even met Veronica and when I talk to McNamara there's no option to talk about it. Hopefully it'll sort itself out when I find her.
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# ? Sep 11, 2012 12:53 |
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Yeah, on my last run I grabbed the gun well before ever picking up Veronica, and picked her up before I went to the BoS as part of the main quest. She just automatically ran up to McNamara and did her little "It's a WEAPON" speech as soon as I entered the room, and the quest ended right after we left the bunker the first time and got jumped by the paladins.
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# ? Sep 11, 2012 13:20 |
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Count Chocula posted:I'm almost Level 20 and barely completed half the vanilla game'a quests, so I'm pretty worried. And gently caress Vault 34; all that for an okay gun, a locked chest, and a redone version of the Trolley Problem from my Ethica class. And I apparently need to make another trip for that pulse gun. You can't talk about it or any of the other relevant techs unless you're completing Veronica's quest. Regarding Hardin, he's actually pretty reasonable. As long as you convince McNamara to end the lockdown, he recognizes that the BoS stagnation is ending and thanks you.
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# ? Sep 11, 2012 13:22 |
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I just finished Old World Blues. Any advice I can give is start buffing out your melee. The proton axes you get from the Lobotomites plus the heated fist thingy take out those loving dogs and scorpions much quicker than guns.
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# ? Sep 11, 2012 14:14 |
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Acebuckeye13 posted:
On my first playthrough, I somehow missed the 188 Trading Post entirely until after I'd already made Hardin leader. So from what I'd seen, while Hardin didn't present himself as an A+ replacement, McNamara was presented as a total idiot. Like, have you actually read the tapes of the dead BOS dudes? They're like "McNamara told us these Super Mutants sounded pretty friendly, we're gonna go check it out no big deal!" He's absolutely wrong three times in a row and gets 6 dudes killed. I think I even originally did a quicksave before turning it into Hardin, because I wanted to see if McNamara realized what an idiot he'd been. He does, but not immediately. After you get the tapes he's just like "ah very good." So yeah, I agree with you that if you do the Veronica quest alongside the BOS one, McNamara makes sense. Otherwise the game doesn't do anything to really sell him over Hardin, you can't blame Hardin for trying to get off on a technicality when the only alternative is a slow, lightless death in what will eventually be a mass grave.
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# ? Sep 11, 2012 14:50 |
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That DICK! posted:On my first playthrough, I somehow missed the 188 Trading Post entirely until after I'd already made Hardin leader. So from what I'd seen, while Hardin didn't present himself as an A+ replacement, McNamara was presented as a total idiot. Like, have you actually read the tapes of the dead BOS dudes? They're like "McNamara told us these Super Mutants sounded pretty friendly, we're gonna go check it out no big deal!" He's absolutely wrong three times in a row and gets 6 dudes killed. You can't really blame him for the loss of any of the squads, since they were all killed by bad luck. Remember that until recently, the Super Mutants at Black Mountain were friendly, since they were run by Marcus. Obviously the situation changed after he left and Tabitha took over, but they had no way of knowing that beforehand. At RobCo the squad was killed by a ceiling collapse, and at Nellis... well, how many times were you killed just getting near the place? They're all unfortunate, but it's far from McNamara sending them to their deaths.
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# ? Sep 11, 2012 15:38 |
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There's really no excuse for the Tabitha thing though, since anyone venturing outside with access to a radio could have picked up the new entirely crazy Super Mutant leader broadcasting constantly from Black Mountain.
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# ? Sep 11, 2012 15:54 |
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Acebuckeye13 posted:Of course, most people probably just ignored that and blew the whole drat place up. When the alternative is a series of fetch quests? Hell yes son.
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# ? Sep 11, 2012 15:58 |
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Each DLC raises the level cap 5 levels right? Because I got the lot but it's stopped giving me exp at level 35. They're all enabled, and I've even done 3 of them, so this is a known bug?
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# ? Sep 11, 2012 16:05 |
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Mr. Squishy posted:Each DLC raises the level cap 5 levels right? Because I got the lot but it's stopped giving me exp at level 35. They're all enabled, and I've even done 3 of them, so this is a known bug? If you're running JSawyer, it lowers the level cap with all DLC installed to 35. Which, given that DLC enemies past that level become bullet sponges, is a good thing.
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# ? Sep 11, 2012 16:15 |
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That'd be why then. Honestly, I'm OP as it stands, but I wasn't expecting it so my lockpick and science are at an annoying level; past 75, but not high enough for very hard.
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# ? Sep 11, 2012 16:21 |
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Samopsa posted:Fo3 had no logical economy whatsoever. No production of anything anywhere, no food, no fresh water, no trade routes, no farms, etc. Don't even try to think about monatery systems in that game. There were four traders who went between each of the towns, though they were pretty likely to get killed by the scaling wasteland. But yeah, Fallout 3 only really works if you mentally scale back the time frame to be a predecessor or concurrent with the first Fallout game, maybe the second, since we are dealing with a small immediate area surrounding multiple direct nuclear strikes. DeathChicken posted:There's really no excuse for the Tabitha thing though, since anyone venturing outside with access to a radio could have picked up the new entirely crazy Super Mutant leader broadcasting constantly from Black Mountain. Isn't the Black Mountain squad found at the bottom of an irradiated blast crater surrounded by centaurs? Unless something says that they were killed by the super mutants and dumped there, you could call that being a case of getting overwhelmed in a bad spot. Acute Grill fucked around with this message at 17:26 on Sep 11, 2012 |
# ? Sep 11, 2012 17:21 |
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If your science is over 75 then you should be able to raise it to at least 80 with some mentats (Or just get an intelligence implant, if you still can) and then, as long as you have comprehension, raise it to 100 with a programmer's digest. Might still work without comprehension, if it's high enough over 75, like 86 or something.
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# ? Sep 11, 2012 17:34 |
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Acebuckeye13 posted:You can't really blame him for the loss of any of the squads, since they were all killed by bad luck. Remember that until recently, the Super Mutants at Black Mountain were friendly, since they were run by Marcus. Obviously the situation changed after he left and Tabitha took over, but they had no way of knowing that beforehand. At RobCo the squad was killed by a ceiling collapse, and at Nellis... well, how many times were you killed just getting near the place? They're all unfortunate, but it's far from McNamara sending them to their deaths. I agree with you on the scouts sent to Black Mountain and the RobCo factory, but the note found on the scouts at Nellis is as follows: Mission Code: KH-792 Temporary Password: And to dare to do it Summary: Paladin Raseleanne, you and and escort are to investigate the military base to the northeast for components we need. We’ve had reports that the current occupants are fiercely territorial, but it's highly unlikely they have any weapons that can seriously threaten someone in full power armor. The threat level is considered minimal. McNamara (with thanks to the Fallout Wiki.) As far as I'm concerned, that's a prime example of the sort of hubris that Veronica is railing against. Their belief that energy weapons and power armour offer an unassailable advantage has reached the point of becoming pure dogma, regardless of changing realities. The thing is, I'm not sure if Hardin would be any less guilty of this, despite his superior military expertise.
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# ? Sep 11, 2012 17:45 |
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Mentats, magazines and various merc outfits just squeak me to a hundred, but it's still annoying.
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# ? Sep 11, 2012 17:45 |
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Acebuckeye13 posted:Of course Hardin's convincing, no one would go along with him otherwise. He's a young guy who's frustrated by an obvious problem, Young? He has a combover.
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# ? Sep 11, 2012 17:57 |
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Veeta posted:I agree with you on the scouts sent to Black Mountain and the RobCo factory, but the note found on the scouts at Nellis is as follows: To be fair to McNamara, there's a major difference between "Armed and angry locals that may fire on sight" and "Armed and angry locals that may fire on sight with Pre-War artillery." As an aside, I think that everyone can agree that Obsidian did a hell of a job writing for the Mojave Chapter of the Brotherhood of Steel. I tend to sympathize with them and support McNamara, you supported Hardin, others just blow them to kingdom come, and all of these actions are completely valid depending on your character and their interactions with the BoS. Man, I cannot get enough of this game, even two years after release. Gynovore posted:Young? He has a combover. He's just got premature baldness (It's been a while since I played that part of the game and for some reason I thought he was younger than he was )
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# ? Sep 11, 2012 17:57 |
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Acebuckeye13 posted:To be fair to McNamara, there's a major difference between "Armed and angry locals that may fire on sight" and "Armed and angry locals that may fire on sight with Pre-War artillery." I worked with them and supported McNamara, too. Or at least, I supported him UNTIL I helped Veronica figure out here place with them. I grew frustrated at them being dumb about the whole thing and encouraged her to leave and get with the Followers, probably my favorite faction in the Wasteland for being awesome people. And then some Brotherhood Knights came by and shot up the Followers chapter by 188 that Veronica was going to work with. Shortly after that event, House told me to go take care of them, and I was glad for the opportunity to do them in for the crap they put my buddy through. And, you know, for murdering a bunch of awesome doctors because god forbid they get to use advanced medical technology! They might HELP people! So yeah, this game is well written.
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# ? Sep 11, 2012 18:33 |
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# ? Jun 10, 2024 06:08 |
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I just started with the jsawyer mod last night and man is it great. I'm actually using Merc outfits! I don't just go for leather armor until i get riot gear. Lowering the DT pretty much across the board has really opened up possibilities. THat and having only 100lbs of carry weight. Also found a Cowboy Repeater for the first time in Primm in the Sheriff's house along with a duster and hat. I've played this game for over 200 hours and never knew that stuff was there. I feel like a god at level 2 with that gun. I like the Varmint Rifle, but nothing compares to having a .357 and Cowboy Repeater doling out justice on the Long 15 in my Sheriff outfit.
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# ? Sep 11, 2012 18:39 |