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Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

CmdrKing posted:

According to some folks I asked, LightSword is 80 power while the unique one is 75, so yeah. Also wow for some reason I thought LightSword was only 70 power (which still equals or trumps every other sword), plus you get LightSwordDeflect and all those stat bonuses. drat good spell.

And hell, you may not even need katanas. Going purely by the "ultimate" normal and katana techiques, in my experience LifeSprinkler tends to fare better than Tres Flores in terms of damage, combo potential, and getting around shields (I think, on that last part; I believe they're both blockable, but it's been a while so I may be wrong). Though if someone who knows the raw figures can prove me wrong on any of those counts, that'd be another thing.

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MartianAgitator
Apr 30, 2003

Damn Earth! Damn her!

CmdrKing posted:

According to some folks I asked, LightSword is 80 power while the unique one is 75, so yeah. Also wow for some reason I thought LightSword was only 70 power (which still equals or trumps every other sword), plus you get LightSwordDeflect and all those stat bonuses. drat good spell.

...And also you don't need to equip a sword, leaving that hand free to hold another busted endgame shield, IIRC.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
poo poo, isn't that like all the rings? Or am I misremembering and there are actually not seven mystical power crunches?

buddychrist10
Nov 4, 2009

Obtuse.....even hokey.
Welcome back! Today we'll be getting our penultimate ring and to do that first we need to head for Shrike.



She must be really hot.
Don't look at that! Riki!

But first we have Riki check out the porno mag because we are mature individuals. One of the books here has some info on the ring, but it doesn't tell us anything we don't alread know.


We also pick up EngineerCar. He's going to be useful in one battle in particular.


And then we make our way over to Sei's Tomb.


This quest is almost identical to the normal Sei's Tomb quest, but there are some modifications.


The first is that you don't fight Dead Knights when you go to pick up the treasures, instead you fight enemies according to your encounter rank. Or maybe a bit below. Just a ghost and Iron Walker are way too weak for us right now.


They go down in about 5 seconds and we get the first treasure.


While we're here I decided to grind some to get a good attacking move for T260G because he's kind of lagging. Eventually we get Plural Slash and I decide to progress. In the process Riki transforms into a Rock Scout. This is an endgame quality monster with great attack and defense, but we can do better.


Alright, let's get treasure number two!


Well this is quite the step up, but we are still strong enough to beat them.


And then the monster guarding the last treasure is a solitary ghost. I don't understand this game sometimes.



Alright, let's go meet Sei.




Like usual, Sei is not pleased that we woke him up.


The ring!!
:black101:I see. You thieves came to steal my ring. What are you going to do with them? Bring tyranny to Shrike? I won't allow it!
No, I need them to save Margmel. My home will disappear without them.
:black101:An entire region...disappear? Ridiculous.
It's not a lie. The elder told me to save Margmel.





At this point the rings flash some images of Margmel in case we had forgotten how ridiculous Riki's species looks.


Really? Thank you!!
:black101:On one condition. Let me join you to safeguard them from evil doers.
Ok!!



One unfortunate side effect of Sei joining us is that it means we can't get the Kusanagi or keep the other three treasures. It's a minor inconvenience but Sei isn't too much better or worse than other monsters and as a result is pretty bad (+1).
At least we don't have to walk out of the dungeon...


Because it warps us to the entrance of Scrap again. I swear to God, Saga Frontier.


However, we are not done. We're about to start Riki's endgame and I want us to be prepared. Here's Riki's stats as a Rock Scout, by the way. They're pretty good.


Also when you use physical attacks with him, he grows these giant hulk hands.


Emelia and Gen get some pretty swanky sword techs like Rising Nova here.


And Godless here, which while being pretty cool is less useful. Godless is a counter technique, but unlike Deflect and Kasumi it has to be selected from the menu. If targeted with a physical attack, you'll dodge and counter for huge damage. It can even trigger more than once per turn. Unfortunately, the list of skills that can trigger it is pretty limited and there's no way to direct aggro to the user.


Anyway, we've mainly been fighting Dullahans here and this is the reason why. After many battles Riki finally absorbs Death Gaze which triggered a new transformation. That angelic looking monster that Riki turned into is called a Mariche.


The Mariche is thought by some to be the "ultimate" monster. It has universally high stats and is a special monster (it's made by having all 4 gazes) so it's very stable. The biggest weakness of the Mariche is it's defenses. They're pretty terrible and instead I will be turning Riki into something else.



Here we go. The Black Dragon is another popular monster for Riki because Riki starts with one of it's required moves (Tail/TailHit, Fang, and Stone Gas).


The Black Dragon's health is lower, and the stats are more specialized, but the huge Vitality and Defense make it sturdier than the Mariche.


With Riki's transformation into the Black Dragon, I'm pretty much done with grinding.


However, Riki wasn't the only one who benefited from the Grinding. Nusakan in particular is decked out with some really nice absorbs. (Dullahan in sword, Suzaku in glove, Thunderdragon in boots).


I'll be honest. This is the first team I've had in this LP that is truly endgame ready. In all the other scenarios I've used some game mechanics to sort of cut corners in my grinding (all mecs, the DSC, Time Lord, Blue's brokenness).


But this team is probably the first one that's prepared for the final dungeon just by shear amount of battles fought. They can take all comers. Do your worst Riki's endgame.

RQHY:9

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

dude789 posted:

They can take all comers. Do your worst Riki's endgame.

Oh, it will. It will. :black101:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Ahh, good ol' Mariche. It's pretty much the easiest way to get an endgame-ready monster, since it's easy enough to find all four gazes if you play normally (or just keep eating Dullahans, who have three of the four). It's not as good as everyone likes to think (in particular, it's got four skills stuck on status moves, and aside from Charm Gaze, none of them are very accurate) but it's stable and fast.

Black Dragon, Dullahan, and... I want to say CrystalTree? Are the other three top choices for endgame monster. I forget if it's CrystalTree itself, or whatever you can turn into after absorbing Oscillation from CrystalTrees. (Sound-element attacks are really good, even with the monster skill problem)

Double Rabite
Mar 30, 2010

Typical Saturday night dance party.

dude789 posted:

But this team is probably the first one that's prepared for the final dungeon just by shear amount of battles fought. They can take all comers. Do your worst Riki's endgame.

RQHY:9

https://www.youtube.com/watch?v=bW7Op86ox9g

FeyerbrandX
Oct 9, 2012

dude789 posted:

Do your worst Riki's endgame.

RQHY:9

Do not taunt happy fun ball Riki's quest. Seriously, you've got at the bare minimum 3 more RQHY points ahead, you don't need to make it any worse.

Derek Barona
Dec 8, 2009

WHO'S YOUR FRIEND?!

FeyerbrandX posted:

Do not taunt happy fun ball Riki's quest. Seriously, you've got at the bare minimum 3 more RQHY points ahead, you don't need to make it any worse.

4 more, but that may just be subjectivity on my part.

doing the obvious
Jun 7, 2004

The Y2K problem? Well, I've created a very large microwave. It's about two hundred square...cubic , cubic yards. New Years eve, I intend to enter this

Derek Barona posted:

4 more, but that may just be subjectivity on my part.

By my count there are three plus the much hinted at ultimate dick move moment, so I'll agree with four.

Let's get this pain train over with. Sooner we can move on to Asellus the better :cool:

hackbunny
Jul 22, 2007

I haven't been on SA for years but the person who gave me my previous av as a joke felt guilty for doing so and decided to get me a non-shitty av
I remember that Riki's final boss was a really drawn out fight, but not hard even with a team of 4 monsters and a human

Really curious to see if I removed a traumatic experience or if you're all crybabies

e: removed spoilers

hackbunny fucked around with this message at 07:50 on Oct 15, 2014

FeyerbrandX
Oct 9, 2012

doing the obvious posted:

By my count there are three plus the much hinted at ultimate dick move moment, so I'll agree with four.

Now that I think about it, there's probably 5. Since the final boss is technically a twofer if you don't know what you're doing.

MartianAgitator
Apr 30, 2003

Damn Earth! Damn her!

hackbunny posted:

Hey, I'm putting spoilers in spoiler tags. That's cool, right?

Don't do this, please.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Wow. I'm surprised we got that ring without a fight. Well, aside from the fights to get there.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Glazius posted:

Wow. I'm surprised we got that ring without a fight. Well, aside from the fights to get there.

It IS probably one of the easier rings to get. And Sei is a solid combatant if you get him early. Problem is he won't improve much (he starts with most of his best skills), running him would take a spot that could be used to train someone else up, and Sei himself is required to keep Deathsysnthesis (previously mentioned to be quite possibly THE shittiest monster skill) if you want to keep his unique form, which means constantly seeing him shift down to weaker forms if you want to get new skills. Which is probably why dude didn't bother to get him until now.

felgs
Dec 31, 2008

Cats cure all ills. Post more of them.

That was the nicest ring to get. Wow. How kind other than the whole getting another crappy monster.

I'm so excited, we're almost to the ultra dick move aren't we? I can't wait to see what it is :allears:

Kaja Rainbow
Oct 17, 2012

~Adorable horror~
I barely remember anything about this game other than scattered parts that made a huge impression on me (particularly the final fight of the robot's scenario which was pretty cool, stuff from Red's scenario which was pretty good, a few scenes from Aseullus's scenario which made a strong emotional impression on me),

I don't think I even found Lute's final dungeon. And I'm fairly sure I came to a screeching halt in Riki's scenario, in the part I think we're about to get to.

Shwqa
Feb 13, 2012

Kaja Rainbow posted:

I barely remember anything about this game other than scattered parts that made a huge impression on me (particularly the final fight of the robot's scenario which was pretty cool, stuff from Red's scenario which was pretty good, a few scenes from Aseullus's scenario which made a strong emotional impression on me),

I don't think I even found Lute's final dungeon. And I'm fairly sure I came to a screeching halt in Riki's scenario, in the part I think we're about to get to.

I would recommend the game order: Blue, Red, T260G, and the Aseulles. Everyone else is pretty meh, but has their moments (excluding riki :argh:). If they had just focused on those characters and kept lute's adventure to end the story, this game would have been much better.

buddychrist10
Nov 4, 2009

Obtuse.....even hokey.

Welcome back! As you can see we're starting off somewhere sort of new. This is the Magic Kingdom before the hell spawn made a mess of the place. We'll be exploring it a bit more thoroughly in Asellus's quest but for now we just need to make a quick stop.



Since we don't have Rouge, no one can get the gift for Realm magic, but it's not a bad idea to pick some of them up for your non mystic characters. We pick up energy chain for Gen, Emelia, and Mei-Ling.


And with that we're done here. They do have a pretty nice airport.


Virgil over in Mosperiburg is the owner of the last ring. Unfortunately, the events with last ring also block us out of the Time Lord events so no time magic for us (+1).



:agesilaus:Take the ring, if you can! But I won't let any wimps challenge me. There are 8 rooms in the palace. Visit each room to find its secret. After you get all 8 keys, then you can challenge me.

So there we have it. We have to wander around Virgil's palace doing a bunch of tasks that range from tedious to awful. Virgil's palace might as well be called Riki's Mansion of Fuckery and Player Frustration for what it makes you go through.



I arbitrarily pick one of the doors to start out with. Let's see what's inside.


This one's fairly inoffensive. You have some slimes wandering around and you have to pick up all the money bags. They don't actually give you money. I checked.


The slimes are actually pretty buff, but our party can handle them well enough.


Collect all the money bags and this chest with the ring in it pops up. I managed to dodge a couple of the slimes but just ended up fighting most of them. They get a big speed boost if you get to close too them. Fortunately, they don't handle the sharp corners of the maze well. Next!


Another fairly simple room. A mouse with the ring pops out and first and then bounces between the barrels. You have to try to find him or else you fight a monster.


Unfortunately, when the mouse is hopping between the barrels, most of them are off screen and he will probably go into one of those. It's just a battle though so it's not too bad. Most of these fights end when Riki gets a turn and Magnetic Storms everything.


There we go!


I have to say the palace is pretty cool looking.


ARGHHH!! gently caress THIS ROOM! This room is worth a RQHY point all by itself (+1). This lady is going to walk back and forth on these spikes. You have to follow her path exactly. If you don't you'll get in a battle.


However, the first thing you have to do is figure out how to get on the path. I spent a good 5 minutes going in and out of the room because Riki would just bump against the first row of spikes (triggering a fight) and get walled.


After much consternation I finally figured out that you have to get a running start. However, there is still more to come.


The path the lady takes is quite long and the monster hitboxes are unforgiving. The only good thing is that they can't be hit more than once. It also doesn't help that the lady tends to bumble around and walk into dead ends.


She also doesn't take you right up to the ring and there's no indication that she's finished the path. This resulted in me thinking she had just hit another of her dead ends and following her backwards. By the time I realized she was going back the way she came I had forgotten the remaining path and basically had to do it all over again.


The second time though I realized my mistake and finally got the ring.


This is another pretty easy room even though I completely ignore it's gimmick. Throughout the room there are monsters and switches. Stepping on a switch releases and insect enemy sprite along one of the lanes. If it hits the enemy they get knocked out.


Or you could just fight them that works too.


The switches only work once and I whiffed on all of them but there's only like 4 enemies so it's no big deal.


Around this time I noticed that I got this interesting sword off an enemy. It's fairly strong and comes with this Element Dissolve skill.


It didn't do any damage, and it seemed to have no effect. If I had to guess I think it might remove elemental barriers?


Room number 5 is another easy one. You step on one of these tiles and it starts a sort of tournament.


Basically you have to fight two enemies.



Looks like the Mystic type ended up beating the mech.


And the finals match is pretty one sided.


The sixth room is pretty much the same as the barrel room.


You have these tombstones, one of them has the ring. If you touch the wrong one a zombie pops somewhere in the room and starts heading towards you.


We find the ring in the upper right and book it out of there because I'm tired of fighting Dullahans.


The penultimate room is the only one that's actually kind of fun.


Because it's a gameshow!


I'm Riki.
:kamina:Well, Riki, today's your big day. Are you ready for Super High and Low? Do you know the rules (No). Here's the rules. Compare the value of item B to that of item A. If you think B costs more than A, choose HI. If you think it costs less choose LOW. Then compare the next item with the preceeding one. Get it right 8 times and you get Virgil's key! But if you make a mistake you'll have to play a penalty game. Now here's the first item: Flame Thrower. This is the item to compare!! Powered Suit.


It's basically something out of the Price is Right. The items I had in sequence were Flame thrower, Powered Suit, Lightning Cannon, Aguni-SSP, Broad Sword, Katana, Sniper Rifle, Powered Suit, Osc Sword, Junk Helm.


We get most of them right except the Aguni/Broad sword one because I forgot which Aguni was the cheap one I want to make this a truely informative LP and show everything off.


The penalty game is doing a battle against low ranked enemies with your entire team turned into Rockies.


Fortunately we are quite strong Rockies, or at least some of us are. T260G looses all his stats from equipment and Dr. Nusakan looses his stats from absorbs.


We get the key as well as a prize. The game doesn't tell us what it is, but some walkthroughs say it's the last item on the list. So for us it's a....Junk Helm. Joy.


Alright, it's time for the last room and this ones a doozy.


First of all we swap out Dr. Nusakan for Engineer Car. You'll see why in a second.


At first this just looks like a fight against a bunch of slimes. That's not so bad right?


Nope! These guys are much worse.


All the magma slimes will use the ability Magma Touch and nothing else. It is a move with initiative that will take off 1 LP from the target guaranteed unless it is blocked or dodged.


Defeating the Magma Slimes is not too hard. They have about 3000 HP so you'll typically need about 2 multi target attacks to take them down unless you have a really min-maxed MegaWindBlast mystic or one of the mecs got one of their top tier multi target skills. We have Magnetic Storm, Gale Slash, and 2 Gale Slash so we're set there. Unfortunately it is around this time that I realize that I have made a fatal error.


Nusakan had the Thief's Ring (the one that Hides everyone) and I forgot to give it to someone else.


If you don't have it or someone with the Hide Rune spell this becomes a battle of chance. And don't forget that Riki has a variable amount of LP (it can go down to 4) that doesn't restore when you change into a form with more LP. You also have to fight about 30 of these guys.

gently caress you too game (+1)

RQHY: 12 We've broken into double digits!

Derek Barona
Dec 8, 2009

WHO'S YOUR FRIEND?!
This room.

This loving room.

This room is the reason I never saw Riki's final boss. I've said before that I never beat any of them, but I at least got to the rest. This loving slime room is what stopped me here.

gently caress this room, gently caress Magma Slimes, and gently caress Riki's scenario.

Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

There are 30 magma slimes? Holy hell, I gave up around 6 thinking it was a puzzle boss, didn't realize I just had to chew through that many enemies

doing the obvious
Jun 7, 2004

The Y2K problem? Well, I've created a very large microwave. It's about two hundred square...cubic , cubic yards. New Years eve, I intend to enter this
One thing that I think deserves a dick move point in this whole celebration of bad ideas is that in some rooms it just randomly decides to disable the ability to save your game. It isn't everywhere, just in certain rooms where it'd be loving useful to be able to save your game.

And the fiery blobs of death, ugh. Keep in mind most of Riki's forms will have 6 LP. It's pretty uncommon to have much more than that. So, remember when I said there is one case where by lovely design and utter randomness it ends up being a race against the clock? Well...yeah :fireman:

Derek Barona
Dec 8, 2009

WHO'S YOUR FRIEND?!
Also, having thought about it a little more, I have to say Dude has the patience of a freaking saint because if I was running this LP I'd have given this room about +29 more on the counter.

FeyerbrandX
Oct 9, 2012

Derek Barona posted:

Also, having thought about it a little more, I have to say Dude has the patience of a freaking saint because if I was running this LP I'd have given this room about +29 more on the counter.

I'd show a little more restraint than that, just giving an extra +1 for how the battle has you surrounded, preventing you from using fan-shaped attacks like Haze to wheel and such. Don't have Gale Slash or Gale Slash 2? Another RQHY point.

Kaja Rainbow
Oct 17, 2012

~Adorable horror~
This magma slime battle? This is the battle that caused me to abandon Riki's scenario. I simply couldn't get past this point. Anything further will be unexplored territory for me.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
One thing Dude didn't mention is that you can't actually access the rooms at first. Each one is only accessible with one of the other 8 rings. That means that no matter what, you'll be getting Virgil's ring last. Which is a shame because this ring is REALLY good, as you'll get the brief chance to see.

doing the obvious
Jun 7, 2004

The Y2K problem? Well, I've created a very large microwave. It's about two hundred square...cubic , cubic yards. New Years eve, I intend to enter this

Kaja Rainbow posted:

This magma slime battle? This is the battle that caused me to abandon Riki's scenario. I simply couldn't get past this point. Anything further will be unexplored territory for me.

You didn't miss out on much of much aside from the final gently caress you this scenario is going to throw at you.

And the (for lack of a better word) epilogue which is about as frustrating as anything else found in his scenario.

Sramaker
Oct 31, 2012

by Cowcaster
i lurked this awesome thread for a while now and i gotta thank you dude789 because i FINALLY know how the mechanics of the game. Man i have to say that despite never going far in the game but i watched my older brother finish the game multiple times and i still cannot believe he made Riki's quest look way almost pleasant.

My favorite quests where T260G and Red followed closely by Asellus which is good but i don't remember it as well as the other two.

I am the weird guy who like equally both Saga Frontier games, seriously the second is good in it's own way guys.

Oh yeah the only bad thing i remembered in Riki's quest was the big gently caress you that will happen soon and i can tolerate a huge amount of bullshit but the big one? Not going to happen when it's something that's one of my pet peeve in video games only surpassed by when a game out of nowhere reveal you are the bad guy if it's really badly written or actively and directly insult the player intelligence.

Sherry Bahm
Jul 30, 2003

filled with dolphins
This thread had already gotten me playing this game again, though I recently decided to do a Riki game because I hate myself so much. I also chose to keep Fei-On in my party just for the sake of twisting the knife a little deeper.

And wouldn't you believe it, the bald fucker goes 3/4ths of the way to the DSC within the first couple of hours and learns the final skill while fighting the Earth Dragon in the Labs just before wiping out. He was literally the last man standing.

Mission accomplished, I guess. :suicide:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I mean, I really like the idea of these unique Riki side-missions, but they all seem to turn out terribly.

Derek Barona
Dec 8, 2009

WHO'S YOUR FRIEND?!

Glazius posted:

I mean, I really like the idea of these unique Riki side-missions, but they all seem to turn out terribly.

That's actually one of the bigger dickpunches about Riki's scenario. He gets a decent number of genuinely neat scenarios tossed into this quest, but they end up being so painful in execution that it makes you wonder why you bother. Case in point, no one else gets to play in Virgil's funhouse like this, but would anyone else want to?

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.
Indeed, some of the ideas could be workable. The main two offenders are the spike room and of course the Magma Slimes. For the former, making the NPC girl go straight back and forth would probably make it TOO easy, so I'd just add in another couple NPCs to help out. For the Magma Slimes, keep the initiative but lose the LP damage, and go with unresistable damage instead. It'd turn a luck-based fight into one that forces you to think ahead about healing, since you can't guarantee priority heals, and actually make for a more strategic battle.

Why do I keep dreaming up ways to improve the game when I know a remake's never going to happen? Ah well, it's nice to dream.

felgs
Dec 31, 2008

Cats cure all ills. Post more of them.

So the slimes, despite being a wall a lot of people quit at, still isn't the biggest dick move?

Gods, this scenario is so poorly designed. It's such a shame, really, because you can sort of see what they were going for, and the plot at least is there unlike some of them.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

The magma slimes were almost tolerable for me, but that's entirely because I had, as mentioned, a min-maxed MegaWindBlast. And Magnetic Storm. And 2GaleSlash.

I actually think dude actually downplayed how stupid the spike room is. See, the thing about those unforgiving hitboxes? SaGa Frontier works on a largely isomeric perspective. SaGa Frontier also predates Dual Shock controllers by several months.

I dare any of you to make precise diagonal movements, essentially blind, at that, on the lovely-rear end original PSX dpad. It just can't be done.

Sherry Bahm
Jul 30, 2003

filled with dolphins
Even as a kid, my first thought was that the magma slime challenge had to be busted or broken in some way. They just keep coming back with no indication whatsoever as to whether it's supposed to happen or whether or not you are making any progress. And if you've done the Rune quest and already been to Tanzer in a previous game, you'd probably suspect that it has some similar gimmick to the other slime room with the rune in it that you have to touch.

I wonder if they had different teams design each scenario, seeing how drastically different this one is from the rest in particular. Because gently caress, imagine if the whole game had been designed to be like this scenario.

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.

FelicityGS posted:

So the slimes, despite being a wall a lot of people quit at, still isn't the biggest dick move?

Gods, this scenario is so poorly designed. It's such a shame, really, because you can sort of see what they were going for, and the plot at least is there unlike some of them.

I'd say it's probably the biggest combat dick moves.

As has been hinted at, though, Riki's quest has dick moves in almost every facet a jRPG can have. :unsmigghh:

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

bathroomrage posted:

I'd say it's probably the biggest combat dick moves.

I'd put it as a tie for the biggest in-combat dick move, with its competition most certainly showing up next update. (Thus, I won't spoil it yet.)

But yeah, Mosperiburg is where Riki's quest officially is done loving around and wants you to suffer.

I'd say the big thing that everyone is speaking in hushed whispers about, that is the "big one" that everyone remembers? Is probably less of a direct kick in the balls than people play it up as, considering that to even get there you've gone through so much worse.

KataraniSword fucked around with this message at 20:58 on Oct 20, 2014

Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

Tin Can Hit Man posted:

Even as a kid, my first thought was that the magma slime challenge had to be busted or broken in some way. They just keep coming back with no indication whatsoever as to whether it's supposed to happen or whether or not you are making any progress. And if you've done the Rune quest and already been to Tanzer in a previous game, you'd probably suspect that it has some similar gimmick to the other slime room with the rune in it that you have to touch.

I wonder if they had different teams design each scenario, seeing how drastically different this one is from the rest in particular. Because gently caress, imagine if the whole game had been designed to be like this scenario.

I had convinced myself at the time that you needed to hit the magma slimes with a bunch of water attacks or find some other way to put out the flames.

Ayana
Jun 29, 2010

Hee-Ho!

KataraniSword posted:

I'd say the big thing that everyone is speaking in hushed whispers about, that is the "big one" that everyone remembers? Is probably less of a direct kick in the balls than people play it up as, considering that to even get there you've gone through so much worse.

Yeah, but you already went through all of that. And if you fall for the dick move that's preemptive to the Big Dick Move (and isn't in Mospuriburg which totally isn't done loving with you yet because Riki's Quest) the game points and laughs at you for both. :argh:

Ayana fucked around with this message at 22:31 on Oct 20, 2014

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Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.

The move that they use, was it specifically called MagmaTouch? Because if so, I am wondering if the DodgeTouch tech (or something similar for whatever it actually IS) could be used as a full preventative measure. Just put the Hide Ring on whoever has it, have everyone else defend forever, and let him/her take as long as he/she drat well needs to kill all the slimes with 100% safety.

What's that? You don't know what I am talking about because you've never seen even a single Dodge<X> move get sparked? Well, maybe Riki's Quest Hates You.

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