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M_Sinistrari posted:Specced well, Kaidan's pretty solid. Running with him and Wrex or him and Liara and mobs end up in the stratosphere before you notice. Aye, a great gameplay pay-off in the third game too. A well-built Sentinel is *fierce*, and ably compliments just about any combination of classes you might go for in your shore party. Edit: Playing through Citadel brought the itch back (if you'll excuse the term). My current ME1 has been parked for a while as I've been spending a ton of time playing other games. I need more Mass Effect in my day to day, so farewell for now, new Tomb Raider, and PC port of Trials Evolution. Edit: The new Adept isn't one I have any particular gimmick lined up for, at the moment. Once brought into ME2, another weaponless insanity run maybe? Actually, I might save that for ME3, since I haven't tried the gimmick in that one yet. magimix fucked around with this message at 15:09 on Mar 9, 2013 |
# ? Mar 9, 2013 14:56 |
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# ? Jun 8, 2024 16:35 |
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It's not much of a challenge, most classes can do it very very easily. There's no point in the game when you absolutely need a weapon due to the difficulty drop. I did it with an engineer and again with a sentinel. I think the challenge would be with a soldier or infil, everything else is easy.
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# ? Mar 9, 2013 15:33 |
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lenoon posted:It's not much of a challenge, most classes can do it very very easily. There's no point in the game when you absolutely need a weapon due to the difficulty drop. I did it with an engineer and again with a sentinel. I think the challenge would be with a soldier or infil, everything else is easy. Doesn't sound too surprising. Some of my prior Adept and Engineer ME3 runs were mostly weaponless, as well as Vanguard (which was a hilarious surprise). I mainly just like wrecking poo poo with power combos, so lack of challenge doesn't make me disinclined to go full weaponless.
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# ? Mar 9, 2013 15:37 |
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lenoon posted:It's not much of a challenge, most classes can do it very very easily. There's no point in the game when you absolutely need a weapon due to the difficulty drop. I did it with an engineer and again with a sentinel. I think the challenge would be with a soldier or infil, everything else is easy. After fiddling with a Sentinel, trying to go back to the Soldier is just dreadful. Booooring.
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# ? Mar 9, 2013 16:24 |
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Chasiubao posted:Holy dick is ME1's combat harder than 2 or 3 I was cleaning up in 3 and decided to go back to 1 and play through as a female Shepard, and I'm getting my rear end kicked non-stop as a Soldier on normal difficulty Are you using Immunity? If not, use Immunity. Defensive powers in ME1 are hilariously broken.
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# ? Mar 9, 2013 16:46 |
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VoLaTiLe posted:I loved Mass Effect however threw my toys out of the pram when they messed up the ending, I swore I would never buy ME3 DLC. Yes. God yes. And this is coming from someone who felt just like you after the ending.
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# ? Mar 9, 2013 17:20 |
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Zoran posted:Are you using Immunity? If not, use Immunity. Defensive powers in ME1 are hilariously broken. They're so broken that they got the nerf bat so hard in the next two games that they're completely useless.
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# ? Mar 9, 2013 17:21 |
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Just a reminder for those people who haven't played/finished the Citadel DLC yet: if you're not taking Wrex with you every chance you get, you're doing it wrong.
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# ? Mar 9, 2013 17:26 |
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Why the hell are you playing a soldier in ME1 when the adept is avaible - the highest dps gun - all biotic powers - stack those shields to the heavens. Downsides: - you carry 3 useless guns on your back.
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# ? Mar 9, 2013 17:33 |
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Doctor Reynolds posted:They're so broken that they got the nerf bat so hard in the next two games that they're completely useless. ME2 Tech Armour is the greatest thing ever though Man, what they did to it in ME3 was tragic
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# ? Mar 9, 2013 17:41 |
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Doctor Reynolds posted:They're so broken that they got the nerf bat so hard in the next two games that they're completely useless. They're good in ME3 multiplayer and you can stack them for stupid high damage resistance if your Shepard is a Sentinel.
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# ? Mar 9, 2013 17:42 |
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Zedd posted:Why the hell are you playing a soldier in ME1 when the adept is avaible
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# ? Mar 9, 2013 17:42 |
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I could have sworn I read a post saying Citadel was only 800 points, but Origin has it priced at 1200 so either the price came up or I can't read. Oh well, I suppose I can spare that much, especially since just about everyone seems to be enjoying the DLC. Gonna play this as the real ending/epilogue after I finish my current playthrough.
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# ? Mar 9, 2013 19:00 |
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Dr. Ohnoman posted:I could have sworn I read a post saying Citadel was only 800 points, but Origin has it priced at 1200 so either the price came up or I can't read. Oh well, I suppose I can spare that much, especially since just about everyone seems to be enjoying the DLC. Apparently it was accidentally set to 800 points initially when it got released, but they fixed it pretty soon. Some people were lucky and managed to grab it for 800.
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# ? Mar 9, 2013 19:03 |
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magimix posted:ME2 Tech Armour is the greatest thing ever though Man, what they did to it in ME3 was tragic Oh, that might explain why I wasn't really feeling my attempt at playing Sentinel. I wanted to try the slowly advancing unstoppable brick wall of doom I was in ME2 and it just wasn't working. Getting Throw, Warp and Overload on the same class is baller, though. Maybe I'll try him again more or less eschewing Tech Armor and just go balls out offensive (I'm a bit like magimix in this game I think, except I've never actually finished the game. ) Ciaphas fucked around with this message at 19:34 on Mar 9, 2013 |
# ? Mar 9, 2013 19:28 |
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Sentinel is objectively the Best Class in ME2 and even moreso in ME3. Their power selection is bananas. My first ME3 run was a Sentinel and I didn't even use Tech Armor until I'd maxed out all the offensive powers they get.
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# ? Mar 9, 2013 19:33 |
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Ciaphas posted:Oh, that might explain why I wasn't really feeling my attempt at playing Sentinel. I wanted to try the slowly advancing unstoppable brick wall of doom I was in ME2 and it just wasn't working. Getting Throw, Warp and Overload on the same class is baller, though. Maybe I'll try him again more or less eschewing Tech Armor and just go balls out offensive Yeah, its a real shame. They standardised the behaviours of all defensive talents, and that included tech armour. Alas, this left Tech Armour a shadow of it's former self. There will me no ME3 Assault Sentinel Wierdly dropped the ball with that stuff, when everything *else* built ably on the foundation ME2 established. precision posted:Sentinel is objectively the Best Class in ME2 and even moreso in ME3. Their power selection is bananas. My first ME3 run was a Sentinel and I didn't even use Tech Armor until I'd maxed out all the offensive powers they get. Certainly it's the class that most fully benefits from the expanded combo model of ME3
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# ? Mar 9, 2013 19:39 |
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magimix posted:Certainly it's the class that most fully benefits from the expanded combo model of ME3 That reminds me, Throw can detonate literally anything now, right? Including Cryo/Overloaded targets? Boy if only Sentinels got Incinerate. Maybe I could take Inferno Grenade as my bonus and skip Lift Grenades... Speaking of, Lift Grenades seemed rubbish. Are they, or am I just more terrible than usual?
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# ? Mar 9, 2013 19:42 |
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Ciaphas posted:That reminds me, can detonate literally anything now, right? Including Cryo/Overloaded targets? Boy if only Sentinels got Incinerate. Maybe I could take Inferno Grenade as my bonus and skip Lift Grenades... Throw certainly acts as a detonator for every biotically-sourced combo I know of (stumbling on Warp->Throw was eye-opening, during my first ME3 run). I don't think Throw detonates tech-source combos, but its been a while since I've had the opportunity to try in ME3. As for Lift Grenades... Well, for me they are like *all* grenades in ME3 - things that I'll happily have squad-mates use, but rarely ever bother using myself. I've seen other peoples Lift Grenades wreck dudes in the game, at the least.
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# ? Mar 9, 2013 19:52 |
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Zedd posted:Why the hell are you playing a soldier in ME1 when the adept is avaible Soldier became boring in ME2 and ME3 though. PRESS ADRENALINE RUSH.
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# ? Mar 9, 2013 19:58 |
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Batham posted:A soldier becomes nigh invulnerable by the end of ME1. You are not only better than all defensive abilities combined from ME2 and ME3, but you are also better than solid cover in ME2 and ME3. In ME2 Revenant + Soldier = Why do you hate fun???
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# ? Mar 9, 2013 20:00 |
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Batham posted:A soldier becomes nigh invulnerable by the end of ME1. You are not only better than all defensive abilities combined from ME2 and ME3, but you are also better than solid cover in ME2 and ME3. *Especially* than ME3, with its penetration mechanic! I find that in ME2 at least, Soldier can be enjoyably brutal so long as you use the Mattock or Revenant, Heightened Adrenaline Rush (all. the. time.), and Inferno Rounds. Still *samey*, but the overpowering, ridiculous brutality of it has a charm, I find. Edit: Thank you, Burning Mustache, I had that very image in mind loving love the Revenant. Its just keeps shooting, and shooting, and shooting. Pair that with +140% damage-boosted slo-mo, and an ammo talent that has a chance to proc an incendiary blast with each hit... Edit: Man, I need to do another Revenant-wielding Soldier some time. magimix fucked around with this message at 20:04 on Mar 9, 2013 |
# ? Mar 9, 2013 20:01 |
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Burning Mustache posted:In ME2 Revenant + Soldier = vvv Genesis is just a bare-bones playthrough, it lets you choose a couple of the big choices in the game but that's pretty much it.
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# ? Mar 9, 2013 20:02 |
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So, rather than regrind new shepards on ME1, I got the genesis DLC so I can make an ME1 shepard and jump right into 2 (and then 3) Does genesis bring over a decent amount of war assets? Or is it just "make choices X,Y, and Z" because the defaults suck? Also, does genesis kick in right when I start a new shepard, or is there something else I have to do?
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# ? Mar 9, 2013 20:03 |
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Burning Mustache posted:In ME2 Revenant + Soldier = Don't make me post some gameplay from my latest femshep soldier. Batham fucked around with this message at 20:13 on Mar 9, 2013 |
# ? Mar 9, 2013 20:08 |
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Error 404 posted:So, rather than regrind new shepards on ME1, I got the genesis DLC so I can make an ME1 shepard and jump right into 2 (and then 3) You wasted 4 dollars. You should've just used Gibbed's save editor. Genesis literally only lets you choose six basic choices from ME1. - Shepard's love interest? - Rachni Queen freed or destroyed? - Wrex lives or is killed? - Ashley or Kaidan dies? - Citadel Council lives or dies? - Anderson or Udina for Councillor? That's it. Also, Genesis automatically starts every time you start a new ME2 save. VirtualStranger fucked around with this message at 20:18 on Mar 9, 2013 |
# ? Mar 9, 2013 20:09 |
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VirtualStranger posted:You wasted 4 dollars. You should've just used Gibbed's save editor. Genesis literally only lets you choose six basic choices from ME1.
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# ? Mar 9, 2013 20:21 |
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Genesis also doesn't "count" as an imported ME1 Shep, so you won't see Conrad Verner or even Kirrehe, as well as the dozens of lines of extra/different dialogue from your space bros and NPCs you met before.
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# ? Mar 9, 2013 20:25 |
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What platform are you playing it on? And what exactly are you trying to do?
VirtualStranger fucked around with this message at 20:34 on Mar 9, 2013 |
# ? Mar 9, 2013 20:28 |
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So is multiplayer a ghost town now? I've tried finding games this afternoon and it would seem there's only 20 people in the world playing it.
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# ? Mar 9, 2013 21:28 |
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commy gun posted:So is multiplayer a ghost town now? I've tried finding games this afternoon and it would seem there's only 20 people in the world playing it. No, not in the least. What platform are you on?
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# ? Mar 9, 2013 21:30 |
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commy gun posted:So is multiplayer a ghost town now? I've tried finding games this afternoon and it would seem there's only 20 people in the world playing it. Have you downloaded all the multiplayer DLCs? They're free and if you don't have them your pool of people is very small.
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# ? Mar 9, 2013 21:39 |
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Is the extra-reputation branch of rank 4 of the class skill ever worth taking over the other one? (for ME3)
Ciaphas fucked around with this message at 22:20 on Mar 9, 2013 |
# ? Mar 9, 2013 22:00 |
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Ciaphas posted:Is the extra-reputation branch of rank 4 of the class skill ever worth taking over the other one? I know it was practically necessary to get all the team fights resolved in the best way possible in 2, not sure about 3 though.
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# ? Mar 9, 2013 22:07 |
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Ciaphas posted:Is the extra-reputation branch of rank 4 of the class skill ever worth taking over the other one?
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# ? Mar 9, 2013 22:10 |
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Ciaphas posted:Is the extra-reputation branch of rank 4 of the class skill ever worth taking over the other one? If you're in ME2, pick the reputation boost branch first until you have a high enough paragon/renegade score that it no longer matters, then re-spec into the other branch. (unless you like the health/recharge bonuses more, in which case you can just keep it where it is.)
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# ? Mar 9, 2013 22:19 |
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magimix posted:Throw certainly acts as a detonator for every biotically-sourced combo I know of (stumbling on Warp->Throw was eye-opening, during my first ME3 run). I don't think Throw detonates tech-source combos, but its been a while since I've had the opportunity to try in ME3. As for Lift Grenades... Well, for me they are like *all* grenades in ME3 - things that I'll happily have squad-mates use, but rarely ever bother using myself. I've seen other peoples Lift Grenades wreck dudes in the game, at the least. Both throw and warp should detonate cyro, fire and tech explosions. This is even better when paired with ammo powers. Your chance to proc an ammo power is based on each individual bullet so a high speed gun or a multi-pellet shot gun can have high chances to activate an ammo power. This is really pronounced with the talon pistol where almost every shot is a guaranteed proc. immediately hit throw afterwards and you can churn out tech and fire explosions everywhere. In other news - is there a way in gibbed to set your imported shepard's level to 1 rather than 30 when you start a game? Playing the game at low level actually makes single player a bit more thrilling
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# ? Mar 10, 2013 00:39 |
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Banjodark posted:In other news - is there a way in gibbed to set your imported shepard's level to 1 rather than 30 when you start a game? Playing the game at low level actually makes single player a bit more thrilling I'm pretty sure there is, but I'd image you have to re-spec first to get rid of all your spent talent points.
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# ? Mar 10, 2013 00:53 |
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Is anyone else getting a bug with sabotage on the dlc?? Every time I use it my xbox freezes.
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# ? Mar 10, 2013 01:32 |
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# ? Jun 8, 2024 16:35 |
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Playing Fem Shep for the first time since Citadel inspired me to start a new run in 3, and I gotta say I'm remembering how much I love this game. Although, I got pretty pretty bummed out again when I get the e-mail saying that Kal Reegar died off screen. At least you have one of the best weapons in the game after you!
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# ? Mar 10, 2013 01:34 |