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Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me
Orders Ferocious Felines sent.

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Shoeless
Sep 2, 2011

Gnoman posted:

(did you guys coordinate this?)

Yup. Teamwork!

Shoeless fucked around with this message at 18:27 on Jul 6, 2015

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me

Shoeless posted:

Yup. Teamwork!

I'm coordinating with myself. Too bad I'm a terrible team player, always running off and doing my own thing.

Shoeless
Sep 2, 2011

Thalantos posted:

I'm coordinating with myself. Too bad I'm a terrible team player, always running off and doing my own thing.

Damnit Thalantos, you're a loose cannon! Turn in your gun and your badge!

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me

Shoeless posted:

Damnit Thalantos, you're a loose cannon! Turn in your gun and your badge!

Hey chief, someone's gotta make the hard choices!

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Order set Dodge! sent.

Shoeless
Sep 2, 2011

Thalantos posted:

Hey chief, someone's gotta make the hard choices!

So help me Thalantos, if you don't step in line you won't just be off the case, you'll be off the force!

Orders Turn 1 Part 2 in.

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




The Gorn ships break of their direct charge, and turn to keep the range to the incoming drones as high as possible. They cannot prevent the fast salvo from the nearer ship from reaching them, but are able to snare these in tractors. The slower salvo and the salvos from the further ship can't quite reach.




Orders for the first half of Turn 2 are due in 48 hours.

Shoeless
Sep 2, 2011
Question sent as Query #2

Shoeless
Sep 2, 2011
Orders Turn 2 Part 1 sent!

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Order set D Fence! clap clap sent.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me
If a Wild Weasel gets destroyed do seeking weapons reaquire their target?

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me
Orders Cats'll claw your eyes out, man sent.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me
This is the first time I've ever played the Kzinti against an actual person and not just playing solitaire scenarious. It was a long time ago.

I really don't know what I'm doing, lol.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!

Thalantos posted:

This is the first time I've ever played the Kzinti against an actual person and not just playing solitaire scenarious. It was a long time ago.

I really don't know what I'm doing, lol.

If you're shooting missiles at us you're doing decently, I think.

berryjon
May 30, 2011

I have an invasion to go to.

Thalantos posted:

If a Wild Weasel gets destroyed do seeking weapons reaquire their target?

There is a 'explosion period' where after a WW is destroyed it stays attracting seekers for several impulses or until the Weaseling unit performs some action that would normally void a weasel.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me

berryjon posted:

There is a 'explosion period' where after a WW is destroyed it stays attracting seekers for several impulses or until the Weaseling unit performs some action that would normally void a weasel.

Gotcha, thanks!

Shoeless
Sep 2, 2011

Added Space posted:

If you're shooting missiles at us you're doing decently, I think.

This. You definitely had the upper hand in the first turn, since you have Drones that you can sic on us while our Phasers couldn't fire. Now we've got them powered up, but you've got the ability to keep the pressure on along with slightly better maneuverability. You definitely have me and Added working hard to figure out how to avoid taking drones to the face so far!

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




Turn 2 Part 1

Kziniti Speed: 9 Turn Mode: 2

Gorn Speed: 12 Turn Mode: 3


The Gorn turn toward the Kzinti ships, tractoring the fast drones from Devourer of Souls's opening salvo as they do so. Ravager of World's slow drones get too close and are destroyed by Sauricon's rear phasers. Meanwhile, the Kzinti maneuver to maintain a constant range.



The Gorn swing toward the distressed convoy, and Sauricon uses her starboard phaser bank to vaporize the remaining inbound drones, second before impact. Both Kzinti ships lash the Serpenticon with long-range disruptor fire. Heavy jamming causes only one disruptor from each ship to find the mark, and the long range keeps damage to a minimum. Serpenticon shield #2 at 75%



Net ECM shift 2.
Devourer of Souls rolls (after ECM shift): 5,4 (MH)
Ravager of Worlds rolls (after ECM shift): 8,3 (MH)

The Gorn are moving toward the attacked ships.




Orders for the second half of turn 2 are due in 48 hours. If it is desired to change movement plots, the speed 9 Kzinti ships have moved 4/9 and the Gorn have moved 6/12.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me
Orders Furballs and Scales sent.

A couple of general questions:

Does energy put into phasers hold over from turn to turn if I don't use it?

And it looks like I can use battery power during my turn. When exactly can I do this? Is it possible to dump the batteries into shield reinforcement to prevent incoming damage, or do i have to do it on an impulse before they fire?

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me

Shoeless posted:

This. You definitely had the upper hand in the first turn, since you have Drones that you can sic on us while our Phasers couldn't fire. Now we've got them powered up, but you've got the ability to keep the pressure on along with slightly better maneuverability. You definitely have me and Added working hard to figure out how to avoid taking drones to the face so far!

Lol, yeah! It's really feels like a dance of sorts! I'm enjoying it so far.


Today is also my day off, so I'm around the house and can probably knock out my turns relatively quickly. I'm pretty busy at work so I'm having to wait until I get home before playing.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Orders Guard dog sent.

Shoeless
Sep 2, 2011
Orders Turn 2 Part 2 sent.

Xenocides
Jan 14, 2008

This world looks very scary....


Thalantos posted:

Orders Furballs and Scales sent.

A couple of general questions:

Does energy put into phasers hold over from turn to turn if I don't use it?

And it looks like I can use battery power during my turn. When exactly can I do this? Is it possible to dump the batteries into shield reinforcement to prevent incoming damage, or do i have to do it on an impulse before they fire?

Phaser energy holds over and can be used for any phaser.

Battery power can be used at most any time. There is actually a detailed sequence of play for this game. Last time I saw it it was about five pages long but yiu can reinforce shields at any time and can specifically reinforce as you are hit.

Shoeless
Sep 2, 2011

Xenocides posted:

Phaser energy holds over and can be used for any phaser.

Battery power can be used at most any time. There is actually a detailed sequence of play for this game. Last time I saw it it was about five pages long but yiu can reinforce shields at any time and can specifically reinforce as you are hit.

I believe that's only with battery power however, as which shield is being specifically reinforced is determined when you spend the energy. So if you allocate energy at the beginning of the turn from impulse/warp/APR, you decide then which facing's being reinforced. That's what I got from the Cadet's Handbook at any rate.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me

Shoeless posted:

I believe that's only with battery power however, as which shield is being specifically reinforced is determined when you spend the energy. So if you allocate energy at the beginning of the turn from impulse/warp/APR, you decide then which facing's being reinforced. That's what I got from the Cadet's Handbook at any rate.

Yes, I think that's true. If you're talking about energy allocation at the beginning of the turn, you have to allocate it then to whichever shield facing you choose.


But since you can spend battery power during the turn, without deciding ahead of time whether you are going to use it or not(it can be a spur of the moment thing, I believe), then it seems that you choose the shield facing when you spend it.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me

Xenocides posted:

Phaser energy holds over and can be used for any phaser.

Battery power can be used at most any time. There is actually a detailed sequence of play for this game. Last time I saw it it was about five pages long but yiu can reinforce shields at any time and can specifically reinforce as you are hit.

Yeah, I have the rulebooks.....somewhere. I even cut them all up and bought a three ring binder with little reinforcing stickers so the pages wouldn't tear out. It's a very detailed game.

Xenocides
Jan 14, 2008

This world looks very scary....


Shoeless posted:

I believe that's only with battery power however, as which shield is being specifically reinforced is determined when you spend the energy. So if you allocate energy at the beginning of the turn from impulse/warp/APR, you decide then which facing's being reinforced. That's what I got from the Cadet's Handbook at any rate.

Yeah, sorry if I was unclear. That is only battery power. Other power can only be sent to a specific shield at the beginning of the turn or to general reinforcement which covers all shields but you have to pay at a 2 to 1 ratio to get general reinforcement.

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




GM's note: All ships are still moving at the same declared speed - the Gorn ships are moving at 12, the Kzinti at 9

Impulse 17
One speed-12 drone has been launched from each Kzinti ship

Impulse 21
One speed-12 drone has been launched from each Kzinti ship

Impulse 25
The Ravager of Worlds fires 2 Phaser 1s at Serpenticon. Heavy jamming causes one to miss cleanly, but the other connects. Serpenticon shield #2 at 67%!

One Speed 20 drone has been launched from each Kzinti ship




Net ECM Shift 2
Ravager of Worlds Adjusted Phaser Rolls: 3, 7

Impulse 27
Probe launch from Serpenticon at Lusitania!

Impulse 29
One Speed 20 Drone has been launched from each Kzinti ship

Impulse 31
Speed 20 drone destroyed by Sauricon forward phaser
Speed 20 drone destroyed by Sauricon aft phaser

Impulse 32
Devourer Of Souls fires 2 phaser-1s at Serpenticon. Both miss due to ECM

Speed 12 drone destroyed by Serpenticon forward phaser x2
Speed 12 drone destroyed by Serpenticon starboard phaser

Probe launched from Sauricon at Roosevelt
Probe Launched from Devourer of Souls at Lusitania
Probe Launched from Ravager Of Worlds at Maria



Net ECM shift 2
Devourer of Souls rolls 7,8

Phaser 1s from Ravager Of Worlds unavailable until Impulse 2!
Drone Rack A unavailable for each ship until Impulse 2!
Drone Rack B unavailable for each ship until impulse 5!
1 Forward and 1 Aft phaser on Sauricon unavailable until impulse 7!
2 Forward and 1 starboard phaser on Serpenticon unavailable until impulse 8!
Phaser 1s on Devourer of Souls unavailable until impulse 8!

Orders for turn 3 part 1 due in 48 hours

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Question Probe sent.

I can't help but feel that one of the two sides has made a severe tactical error here. I hope it's not us.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me
I'm so nervous!


My orders are almost ready, just double-checking before I send them.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me
Orders Kzinti Turn 3 Impulse 1 sent.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Orders One hell of a firefight sent.

edit: With a small followup.

edit 2: And a correction. Rules! :argh:

Added Space fucked around with this message at 00:53 on Jul 8, 2015

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me
Order Clarification sent.

Shoeless
Sep 2, 2011
Are any of the Sauricon's phasers still charged from Turn 2, ie did not fire?

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




You should still have some power in the capacitor, yes.

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me

Gnoman posted:

You should still have some power in the capacitor, yes.

How many of his phasers did Sauricon fire? It looks like.....5? Maybe?

Shoeless
Sep 2, 2011

Gnoman posted:

You should still have some power in the capacitor, yes.

Okay, thank you. I also replied to the email you sent with another question, should be the last one.

edit: Order set You wanna get get dangerous? Let's get dangerous. is in!

Shoeless fucked around with this message at 02:18 on Jul 8, 2015

Dwanyelle
Jan 13, 2008

ISRAEL DOESN'T HAVE CIVILIANS THEY'RE ALL VALID TARGETS
I'm a huge dickbag ignore me

Shoeless posted:

Okay, thank you. I also replied to the email you sent with another question, should be the last one.

edit: Order set You wanna get get dangerous? Let's get dangerous. is in!

Added Space posted:

Orders One hell of a firefight sent.

edit: With a small followup.

That's not ominous at all :)

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Shoeless
Sep 2, 2011

Thalantos posted:

That's not ominous at all :)

I figure this turn is either going to go amazingly well for us, or incredibly, devastatingly badly for us.

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