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Orders Ferocious Felines sent.
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# ? Jul 6, 2015 16:05 |
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# ? May 26, 2024 14:44 |
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Gnoman posted:(did you guys coordinate this?) Yup. Teamwork! Shoeless fucked around with this message at 18:27 on Jul 6, 2015 |
# ? Jul 6, 2015 17:55 |
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Shoeless posted:Yup. Teamwork! I'm coordinating with myself. Too bad I'm a terrible team player, always running off and doing my own thing.
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# ? Jul 6, 2015 18:58 |
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Thalantos posted:I'm coordinating with myself. Too bad I'm a terrible team player, always running off and doing my own thing. Damnit Thalantos, you're a loose cannon! Turn in your gun and your badge!
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# ? Jul 6, 2015 20:34 |
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Shoeless posted:Damnit Thalantos, you're a loose cannon! Turn in your gun and your badge! Hey chief, someone's gotta make the hard choices!
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# ? Jul 6, 2015 22:22 |
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Order set Dodge! sent.
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# ? Jul 7, 2015 00:17 |
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Thalantos posted:Hey chief, someone's gotta make the hard choices! So help me Thalantos, if you don't step in line you won't just be off the case, you'll be off the force! Orders Turn 1 Part 2 in.
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# ? Jul 7, 2015 01:09 |
The Gorn ships break of their direct charge, and turn to keep the range to the incoming drones as high as possible. They cannot prevent the fast salvo from the nearer ship from reaching them, but are able to snare these in tractors. The slower salvo and the salvos from the further ship can't quite reach. Orders for the first half of Turn 2 are due in 48 hours.
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# ? Jul 7, 2015 01:45 |
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Question sent as Query #2
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# ? Jul 7, 2015 02:05 |
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Orders Turn 2 Part 1 sent!
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# ? Jul 7, 2015 03:34 |
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Order set D Fence! clap clap sent.
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# ? Jul 7, 2015 03:39 |
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If a Wild Weasel gets destroyed do seeking weapons reaquire their target?
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# ? Jul 7, 2015 03:57 |
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Orders Cats'll claw your eyes out, man sent.
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# ? Jul 7, 2015 03:58 |
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This is the first time I've ever played the Kzinti against an actual person and not just playing solitaire scenarious. It was a long time ago. I really don't know what I'm doing, lol.
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# ? Jul 7, 2015 03:59 |
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Thalantos posted:This is the first time I've ever played the Kzinti against an actual person and not just playing solitaire scenarious. It was a long time ago. If you're shooting missiles at us you're doing decently, I think.
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# ? Jul 7, 2015 04:13 |
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Thalantos posted:If a Wild Weasel gets destroyed do seeking weapons reaquire their target? There is a 'explosion period' where after a WW is destroyed it stays attracting seekers for several impulses or until the Weaseling unit performs some action that would normally void a weasel.
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# ? Jul 7, 2015 04:13 |
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berryjon posted:There is a 'explosion period' where after a WW is destroyed it stays attracting seekers for several impulses or until the Weaseling unit performs some action that would normally void a weasel. Gotcha, thanks!
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# ? Jul 7, 2015 04:18 |
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Added Space posted:If you're shooting missiles at us you're doing decently, I think. This. You definitely had the upper hand in the first turn, since you have Drones that you can sic on us while our Phasers couldn't fire. Now we've got them powered up, but you've got the ability to keep the pressure on along with slightly better maneuverability. You definitely have me and Added working hard to figure out how to avoid taking drones to the face so far!
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# ? Jul 7, 2015 05:41 |
Turn 2 Part 1 Kziniti Speed: 9 Turn Mode: 2 Gorn Speed: 12 Turn Mode: 3 The Gorn turn toward the Kzinti ships, tractoring the fast drones from Devourer of Souls's opening salvo as they do so. Ravager of World's slow drones get too close and are destroyed by Sauricon's rear phasers. Meanwhile, the Kzinti maneuver to maintain a constant range. The Gorn swing toward the distressed convoy, and Sauricon uses her starboard phaser bank to vaporize the remaining inbound drones, second before impact. Both Kzinti ships lash the Serpenticon with long-range disruptor fire. Heavy jamming causes only one disruptor from each ship to find the mark, and the long range keeps damage to a minimum. Serpenticon shield #2 at 75% Net ECM shift 2. Devourer of Souls rolls (after ECM shift): 5,4 (MH) Ravager of Worlds rolls (after ECM shift): 8,3 (MH) The Gorn are moving toward the attacked ships. Orders for the second half of turn 2 are due in 48 hours. If it is desired to change movement plots, the speed 9 Kzinti ships have moved 4/9 and the Gorn have moved 6/12.
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# ? Jul 7, 2015 08:00 |
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Orders Furballs and Scales sent. A couple of general questions: Does energy put into phasers hold over from turn to turn if I don't use it? And it looks like I can use battery power during my turn. When exactly can I do this? Is it possible to dump the batteries into shield reinforcement to prevent incoming damage, or do i have to do it on an impulse before they fire?
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# ? Jul 7, 2015 17:22 |
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Shoeless posted:This. You definitely had the upper hand in the first turn, since you have Drones that you can sic on us while our Phasers couldn't fire. Now we've got them powered up, but you've got the ability to keep the pressure on along with slightly better maneuverability. You definitely have me and Added working hard to figure out how to avoid taking drones to the face so far! Lol, yeah! It's really feels like a dance of sorts! I'm enjoying it so far. Today is also my day off, so I'm around the house and can probably knock out my turns relatively quickly. I'm pretty busy at work so I'm having to wait until I get home before playing.
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# ? Jul 7, 2015 17:24 |
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Orders Guard dog sent.
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# ? Jul 7, 2015 20:27 |
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Orders Turn 2 Part 2 sent.
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# ? Jul 7, 2015 21:04 |
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Thalantos posted:Orders Furballs and Scales sent. Phaser energy holds over and can be used for any phaser. Battery power can be used at most any time. There is actually a detailed sequence of play for this game. Last time I saw it it was about five pages long but yiu can reinforce shields at any time and can specifically reinforce as you are hit.
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# ? Jul 7, 2015 21:11 |
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Xenocides posted:Phaser energy holds over and can be used for any phaser. I believe that's only with battery power however, as which shield is being specifically reinforced is determined when you spend the energy. So if you allocate energy at the beginning of the turn from impulse/warp/APR, you decide then which facing's being reinforced. That's what I got from the Cadet's Handbook at any rate.
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# ? Jul 7, 2015 21:50 |
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Shoeless posted:I believe that's only with battery power however, as which shield is being specifically reinforced is determined when you spend the energy. So if you allocate energy at the beginning of the turn from impulse/warp/APR, you decide then which facing's being reinforced. That's what I got from the Cadet's Handbook at any rate. Yes, I think that's true. If you're talking about energy allocation at the beginning of the turn, you have to allocate it then to whichever shield facing you choose. But since you can spend battery power during the turn, without deciding ahead of time whether you are going to use it or not(it can be a spur of the moment thing, I believe), then it seems that you choose the shield facing when you spend it.
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# ? Jul 7, 2015 22:27 |
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Xenocides posted:Phaser energy holds over and can be used for any phaser. Yeah, I have the rulebooks.....somewhere. I even cut them all up and bought a three ring binder with little reinforcing stickers so the pages wouldn't tear out. It's a very detailed game.
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# ? Jul 7, 2015 22:29 |
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Shoeless posted:I believe that's only with battery power however, as which shield is being specifically reinforced is determined when you spend the energy. So if you allocate energy at the beginning of the turn from impulse/warp/APR, you decide then which facing's being reinforced. That's what I got from the Cadet's Handbook at any rate. Yeah, sorry if I was unclear. That is only battery power. Other power can only be sent to a specific shield at the beginning of the turn or to general reinforcement which covers all shields but you have to pay at a 2 to 1 ratio to get general reinforcement.
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# ? Jul 7, 2015 22:38 |
GM's note: All ships are still moving at the same declared speed - the Gorn ships are moving at 12, the Kzinti at 9 Impulse 17 One speed-12 drone has been launched from each Kzinti ship Impulse 21 One speed-12 drone has been launched from each Kzinti ship Impulse 25 The Ravager of Worlds fires 2 Phaser 1s at Serpenticon. Heavy jamming causes one to miss cleanly, but the other connects. Serpenticon shield #2 at 67%! One Speed 20 drone has been launched from each Kzinti ship Net ECM Shift 2 Ravager of Worlds Adjusted Phaser Rolls: 3, 7 Impulse 27 Probe launch from Serpenticon at Lusitania! Impulse 29 One Speed 20 Drone has been launched from each Kzinti ship Impulse 31 Speed 20 drone destroyed by Sauricon forward phaser Speed 20 drone destroyed by Sauricon aft phaser Impulse 32 Devourer Of Souls fires 2 phaser-1s at Serpenticon. Both miss due to ECM Speed 12 drone destroyed by Serpenticon forward phaser x2 Speed 12 drone destroyed by Serpenticon starboard phaser Probe launched from Sauricon at Roosevelt Probe Launched from Devourer of Souls at Lusitania Probe Launched from Ravager Of Worlds at Maria Net ECM shift 2 Devourer of Souls rolls 7,8 Phaser 1s from Ravager Of Worlds unavailable until Impulse 2! Drone Rack A unavailable for each ship until Impulse 2! Drone Rack B unavailable for each ship until impulse 5! 1 Forward and 1 Aft phaser on Sauricon unavailable until impulse 7! 2 Forward and 1 starboard phaser on Serpenticon unavailable until impulse 8! Phaser 1s on Devourer of Souls unavailable until impulse 8! Orders for turn 3 part 1 due in 48 hours
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# ? Jul 7, 2015 23:17 |
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Question Probe sent. I can't help but feel that one of the two sides has made a severe tactical error here. I hope it's not us.
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# ? Jul 7, 2015 23:33 |
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I'm so nervous! My orders are almost ready, just double-checking before I send them.
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# ? Jul 8, 2015 00:15 |
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Orders Kzinti Turn 3 Impulse 1 sent.
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# ? Jul 8, 2015 00:19 |
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Orders One hell of a firefight sent. edit: With a small followup. edit 2: And a correction. Rules! Added Space fucked around with this message at 00:53 on Jul 8, 2015 |
# ? Jul 8, 2015 00:37 |
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Order Clarification sent.
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# ? Jul 8, 2015 00:49 |
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Are any of the Sauricon's phasers still charged from Turn 2, ie did not fire?
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# ? Jul 8, 2015 01:08 |
You should still have some power in the capacitor, yes.
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# ? Jul 8, 2015 01:16 |
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Gnoman posted:You should still have some power in the capacitor, yes. How many of his phasers did Sauricon fire? It looks like.....5? Maybe?
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# ? Jul 8, 2015 01:19 |
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Gnoman posted:You should still have some power in the capacitor, yes. Okay, thank you. I also replied to the email you sent with another question, should be the last one. edit: Order set You wanna get get dangerous? Let's get dangerous. is in! Shoeless fucked around with this message at 02:18 on Jul 8, 2015 |
# ? Jul 8, 2015 01:26 |
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Shoeless posted:Okay, thank you. I also replied to the email you sent with another question, should be the last one. Added Space posted:Orders One hell of a firefight sent. That's not ominous at all
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# ? Jul 8, 2015 02:23 |
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# ? May 26, 2024 14:44 |
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Thalantos posted:That's not ominous at all I figure this turn is either going to go amazingly well for us, or incredibly, devastatingly badly for us.
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# ? Jul 8, 2015 02:44 |