SeanBeansShako posted:Remember, sound in space. I find that slightly more annoying.
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# ? May 15, 2015 02:54 |
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# ? May 25, 2024 07:18 |
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Nessus posted:They actually apparently cover this in the radio play for ANH, of all places. Basically the sound is made by the ship computer so some idiot like Luke can get an idea of where the TIE Fighters he can't look at are. Actually it makes sense.Your ears ain't doing much else when you're star fighting and we actually use sound to get a sense of our surroundings in the real world, so the computer using sound to tell you "HEY! ITS OVER THERE" would be perfect.
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# ? May 15, 2015 03:13 |
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We don't need a remaster of Republic Commando, we need Imperial Commando. They really would need to make the guns more punchy, though. They felt anemic in RC.
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# ? May 15, 2015 06:49 |
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Preechr posted:We don't need a remaster of Republic Commando, we need Imperial Commando. They really would need to make the guns more punchy, though. They felt anemic in RC. Yeah! I never thought I would ever hate Yoda, but dammit if I wasn't up for a Jedi purge by the end of RC.
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# ? May 15, 2015 08:19 |
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Calax posted:Actually it makes sense.Your ears ain't doing much else when you're star fighting and we actually use sound to get a sense of our surroundings in the real world, so the computer using sound to tell you "HEY! ITS OVER THERE" would be perfect. It's also an increasingly common bit of technology in science fiction. Mass Effect and Star Trek have both made mention of auditory simulators for pilots.
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# ? May 15, 2015 13:36 |
Calax posted:Yay for original Xbox technology! IMO I think Republic Commando would be the perfect game to update for a new product line by disney. Give it to Crytek or Respawn and you could have something very special (if you force them to make it Single Player only which is the antethesis of the current business model) Wolfenstein seems to be doing pretty well by excelling at being a single player shooter. And then there's DXHR holding down the other corner of FPSes with the FPS RPG. I couldn't tell you anything about MP shooters other than their business models being ultimately self-defeating with the DLC map playerbase segmentation and all and I honestly haven't played or know about any current MP shooter, but I realize that is just me.
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# ? May 15, 2015 13:44 |
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ruby idiot railed posted:Wolfenstein seems to be doing pretty well by excelling at being a single player shooter. I meant just "Cram multiplayer and online connectivity into EVERYTHING" more than just MP FPS's. Wolfenstien was from bethesda, Deus Ex was from Eidos. From activision and EA in recent years we've had solely multiplayer focused titles (the Recent CoD's etc have all been obviously MP first story second). And EA itself is heavily pushing Origin into the arena, Although I'm not sure EA would want to produce something that would deliberately take out of their own marketing base (Battlefield Hardline hasn't done that well long term on PC it seems though). The thing about MP based FPS's is that they're a license to print money. You pay to get the base game, you pay to get the map packs, you can get some extra support from console developers because your players are paying THEM to even play the bloody thing, and you can find other ways to micro transact within the game to allow people to unlock everything early. I would think that if they did a Republic Commando sequel it'd be for the Imperial era, or the new movies Era that they're trying to hype up. But the games in and of themselves seem to be in a wierd spot because they're supposed to be like the Saving Private Ryan of Star Wars's 1942.
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# ? May 15, 2015 15:02 |
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Cythereal posted:It's also an increasingly common bit of technology in science fiction. Mass Effect and Star Trek have both made mention of auditory simulators for pilots. It's a useful excuse for the kind of reader/viewer who gets mad about sound in space, but it's never made any practical sense.
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# ? May 15, 2015 16:39 |
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Come on, man. Rollin' low through the trenches with a 7.1 surround sound, spinners on your ion engines, thumpin' the bass, and gettin' the honeys.
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# ? May 15, 2015 18:13 |
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General Battuta posted:It's a useful excuse for the kind of reader/viewer who gets mad about sound in space, but it's never made any practical sense. In Mass Effect, it's purely for psychological effect: we expect space flight and battle to be noisy, so auditory simulators make it so. Your shuttle pilot in 3 mentions he sometimes likes to turn them off to fly in silence.
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# ? May 15, 2015 18:51 |
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Yeah, the idea of 'use sound to convey information' is a good one! We've evolved to use sound to cue for danger and environmental data. The silly part is the idea of some software engineer carefully mixing up TIE engine noises out of
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# ? May 15, 2015 18:56 |
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Clearly Star Wars space just has oxygen in it. That also explains all of the huge open bays we see in docking bays (what, you thought they had force fields?), the general lack of airlocks anywhere, X-Wing pilots with nothing separating them from open space but a flimsy cockpit canopy, the fact that every planet we visit (including Bespin, a gas giant) just happens to have a breathable atmosphere, etc.
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# ? May 15, 2015 20:55 |
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Hangar bays have magnetic containment fields. That's what the glowing outlines around hangars are
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# ? May 15, 2015 21:22 |
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In Star Wars sound can travel through a vacuum and space ships fly like planes. Now don't worry your little pumpkin head about it.
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# ? May 15, 2015 22:38 |
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Cythereal posted:In Mass Effect, it's purely for psychological effect: we expect space flight and battle to be noisy, so auditory simulators make it so. Your shuttle pilot in 3 mentions he sometimes likes to turn them off to fly in silence. Weirdly enough, this has already happened. Some of the first mass produced hybrid cars were so quiet in electric mode, pedestrians couldn't hear them coming, so they were fitted with external speakers that play an MP3 of audible engine noise.
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# ? May 15, 2015 22:55 |
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Calax posted:I would think that if they did a Republic Commando sequel it'd be for the Imperial era, or the new movies Era that they're trying to hype up. But the games in and of themselves seem to be in a wierd spot because they're supposed to be like the Saving Private Ryan of Star Wars's 1942. The scene in the first teaser with the stormtroopers in the transport kind of reminded me of the Republic Commando intro cinematic when I first saw it.
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# ? May 16, 2015 02:56 |
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Cythereal posted:It's also an increasingly common bit of technology in science fiction. Mass Effect and Star Trek have both made mention of auditory simulators for pilots. Albu-quirky Guy posted:Weirdly enough, this has already happened. Some of the first mass produced hybrid cars were so quiet in electric mode, pedestrians couldn't hear them coming, so they were fitted with external speakers that play an MP3 of audible engine noise.
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# ? May 16, 2015 07:58 |
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Did any of the Legends supplementary guide books (e.g. the Essential Guide series - I didn't get any of them past New Alien Species) ever go into the "how" of the Force and Force powers? Like, it's explicitly laid out as being "an energy field created by all living things" but then it must also follow that everyone must have some Force inside them even if they can't sense it or touch it. I believe Qui-Gon says this when he's explaining midi-chlorians to Anakin; he says life can't exist without them, so everyone must have them, and your sensitivity to the Force depends on how many you have. So, when a Jedi or a Sith or one of the seemingly millions of other Force cults "uses" the Force, are they using internal Force energy they have inside them, or are they channelling external ubiquitous Force energy through themselves, with their Force-sensitivity/midi-chlorians acting as a kind of facilitating medium? I suppose what I'm wondering is whether (and leaving aside the Mortis characters and Abeloth and all that stuff for a moment) the Force is more akin to chi or aether? (And yes, before anyone says so, I realise this is pretty even by the standards of a Star Wars Expanded Universe thread. )
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# ? May 16, 2015 19:36 |
Wheat Loaf posted:(And yes, before anyone says so, I realise this is pretty even by the standards of a Star Wars Expanded Universe thread. ) It's just magic dude.
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# ? May 16, 2015 19:54 |
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Wheat Loaf posted:Did any of the Legends supplementary guide books (e.g. the Essential Guide series - I didn't get any of them past New Alien Species) ever go into the "how" of the Force and Force powers? Like, it's explicitly laid out as being "an energy field created by all living things" but then it must also follow that everyone must have some Force inside them even if they can't sense it or touch it. I believe Qui-Gon says this when he's explaining midi-chlorians to Anakin; he says life can't exist without them, so everyone must have them, and your sensitivity to the Force depends on how many you have. So, when a Jedi or a Sith or one of the seemingly millions of other Force cults "uses" the Force, are they using internal Force energy they have inside them, or are they channelling external ubiquitous Force energy through themselves, with their Force-sensitivity/midi-chlorians acting as a kind of facilitating medium? I think it's more channeling external energy, and your "power" as a force user depends on how well you can channel it. That's how I think of it at least. Yoda posted:Life creates it, makes it grow. Its energy surrounds us, and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship. Beardless fucked around with this message at 20:07 on May 16, 2015 |
# ? May 16, 2015 19:56 |
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I remember the really early RPG stuff that West End put out in the late 80s (even before the EU proper began) stated that everyone had at least some degree of Force potential/contact with the Force. The reason Han and Wedge were so lucky according to it was because they were slightly more in tune with the Force than others, even if it wasn't anywhere close to the Jedi. I think a few of the 1980s Marvel comics also indicated that pretty much anyone had the potential to become a Jedi and use the Force if they could train enough and achieve that sort of mental balance. I'm guessing the Essential Guide to the Force that came out 10 years or so ago probably goes into it more in-depth but that's one of the guides I never got around to reading. Although there are some EU books I can recall kind of touching on this even so - in Tales of the Jedi for example, when Ulic is killed in the last issue he still becomes one with the Force even though he supposedly had been cut off from it, and in Traitor Vergere teaches that the Yuuzhan Vong are still part of the Force, just at a level beyond what the Jedi conceptualize. Anyway, on a different Legends-related topic, back in 1992, a fantasy author named Kenneth Flint was commissioned to write a trilogy of books set immediately after Return of the Jedi. He wrote the first book but apparently due to Bantam politics it got pushed aside in favor of The Truce at Bakura. He's now releasing it on the Star Wars Timeline website in chunks, albeit with editing to make it fit within the EU timeline as it developed (so it's instead set immediately after Truce at Bakura, though that's almost completely irrelevant). The link is: http://www.starwarstimeline.net/The%20Heart%20of%20the%20Jedi.htm I've just started reading it, but it's interesting to read basically what's not only a lost Bantam work, but one that could have set the EU on a wildly different path if it had actually been published in 1993 rather than Truce at Bakura.
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# ? May 16, 2015 20:02 |
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It's so weird to look at the evolution of the Force and Force Sensitivity. In ANH, it really seems like literally anyone could become a When RotJ hits, Luke is talking about the force being strong in his family. It's become something genetic/dynastic. Then in the prequels, the Jedi are a monastic order that track down children and take them from their families for training. jivjov fucked around with this message at 20:25 on May 16, 2015 |
# ? May 16, 2015 20:13 |
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Obviously, Lucas was heavily influenced by Kurosawa's samurai films, and, while I may have just read too much Usagi Yojimbo, I have a distinct impression that the Jedi were conceived as being more along the lines of samurai in the original trilogy, before becoming more akin to the Knights Templar in the prequels.
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# ? May 16, 2015 20:24 |
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This is my favorite explanation of the Force. It's essentially just author fiat, straight up (as opposed to magic, which can seem a lot more like an independent entity in some universes). I mean, it's not fundamentally different, but I think Star Wars is the barest example. It's not a system of super powers with rules or even much flavor - the way authors use it seems defined by their whims and the precedents set by previous authors. But the biggest thing to me is that it gets used so often not just for powers but to explain plot events and worldbuilding. It literally manifests morality into the fabric of the universe. People use it to explain destiny things all the time - that Infinities story about the "R2 unit with a bad motivator" or even that stupid explanation of Wedge and Han's "luck." It's kind of obvious and tautological but I think it's a neat frame to apply. KOTOR 2 has some particularly interesting stuff about this idea, since Kreia is trying to kill the Force and end its influence over everyone's destinies. She's trying to stop SW writers from incessantly destroying the galaxy for audience amusement, essentially. Which is a neat metafictional idea and it makes me wish KOTOR 2 didn't suck at executing it
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# ? May 16, 2015 20:58 |
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Chairman Capone posted:Anyway, on a different Legends-related topic, back in 1992, a fantasy author named Kenneth Flint was commissioned to write a trilogy of books set immediately after Return of the Jedi. He wrote the first book but apparently due to Bantam politics it got pushed aside in favor of The Truce at Bakura. He's now releasing it on the Star Wars Timeline website in chunks, albeit with editing to make it fit within the EU timeline as it developed (so it's instead set immediately after Truce at Bakura, though that's almost completely irrelevant). The link is: There's something wonderfully innocent about it. I mean, c'mon, look at this quote:The vast silence of that planetless sector of space was pierced through with the sizzling noise of laser fire as a huge craft glided suddenly into view. Prose aside, the premise of the opening's actually pretty cute as a piece of formal gamesmanship. They replay the ANH boarding with Luke and the rebels on the attacking side.
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# ? May 16, 2015 21:25 |
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Chairman Capone posted:I remember the really early RPG stuff that West End put out in the late 80s (even before the EU proper began) stated that everyone had at least some degree of Force potential/contact with the Force. The reason Han and Wedge were so lucky according to it was because they were slightly more in tune with the Force than others, even if it wasn't anywhere close to the Jedi. I think a few of the 1980s Marvel comics also indicated that pretty much anyone had the potential to become a Jedi and use the Force if they could train enough and achieve that sort of mental balance. Just started reading but something about the writing just screams "This is Bantam!" Also,that's certainly a death. quote:“I’m Chief Dockmaster Ptomel,” said the other with an air of much self-importance, “Now, I’m quite busy,” he added dismissingly. “You must notice there’s a great deal of confusion here. All the panic since the Emperor’s death, and…” RIP guy swallowed by a frog monster.
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# ? May 17, 2015 19:34 |
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BRB guys just gotta create matter out of ambient energy.
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# ? May 18, 2015 23:57 |
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Chairman Capone posted:Anyway, on a different Legends-related topic, back in 1992, a fantasy author named Kenneth Flint was commissioned to write a trilogy of books set immediately after Return of the Jedi. He wrote the first book but apparently due to Bantam politics it got pushed aside in favor of The Truce at Bakura. He's now releasing it on the Star Wars Timeline website in chunks, albeit with editing to make it fit within the EU timeline as it developed (so it's instead set immediately after Truce at Bakura, though that's almost completely irrelevant). The link is: From the author's explanation at the end of that page: quote:I spent most of the next year writing that book, putting my own books aside. My primary sources were the movies themselves, which I watched over-and-over (often in slo-mo), and a Star Wars Sourcebook for game players from West End Games that Lucasfilm supplied. By the end of 1992 I had a draft ready. I sent it in and waited… and waited. When I inquired as to how it was going, my editor said that the process of the Star Wars project had stalled as they developed the rest of the series. And she still had to go through it herself before sending it to Lucasfilm for their assessment. I believed her. Why not? I finally got a list of mostly minor stuff and started revisions. I read most of the Bantam-era stuff when it was coming out but I can't quite recall the details of what was published when. Would this editor's friend Flint says he was backstabbed for be Kathy Tyers with Truce at Bakura? I'm not sure the excerpt there is of the highest quality, but if it would have prevented Bakura and the Jedi Academy trilogy, that's a small price to pay. EDITED because I misread something. Lemniscate Blue fucked around with this message at 19:23 on May 20, 2015 |
# ? May 20, 2015 19:17 |
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The title sucks but I'll give it a read. Stories of behind the scenes drama on movies and tv are easy to come by. There are so many people working on them that eventually someone is going to talk. With something like the EU there a fewer people involved, meaning less people willing to rock the boat. The exception is when highly unstable people like Traviss decide to air their grievances. I'm hoping this doesn't get slapped down and perhaps we can get more releases of lost books, and behind the scenes stuff. There was supposed to be a a novelization of Indiana Jones and the Staff of Kings. Rob MacGregor, who had written many of the other novels, had finished it. But then Lucasfilm decided not to publish it. Their behavior was often weird on contradictory. We had a discussion in the GOG.com thread last month about weird Lucasarts stuff, mostly related to the The Phantom Menace tie-in game. I dug up a forum thread from 15 years ago where one of the developers talked about the weird poo poo Lucasarts made them do like replace all the Gamorrean guards with the weird horned guards (YOOOOUUUU'REE A NOO GOOD KIIILLLER!!) for whatever reason. Then in Retrogamer one of the developers on Mysteries of the Sith said they had to propose some crazy poo poo just so management would tell them to dial it back a bit instead of outright saying what they wanted to do.
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# ? May 20, 2015 23:41 |
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Lemniscate Blue posted:From the author's explanation at the end of that page: It had to be Truce at Bakura, both because of when it was published (early 1994, I think?) and the fact it's set in the same immediately post-ROTJ period. Plus he references the author who replaced him as a 'her' and I don't think there was another female author at Bantam for a few more years (Crystal Star, maybe).
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# ? May 20, 2015 23:44 |
Casimir Radon posted:The title sucks but I'll give it a read. Stories of behind the scenes drama on movies and tv are easy to come by. There are so many people working on them that eventually someone is going to talk. With something like the EU there a fewer people involved, meaning less people willing to rock the boat. The exception is when highly unstable people like Traviss decide to air their grievances. I'm hoping this doesn't get slapped down and perhaps we can get more releases of lost books, and behind the scenes stuff. I'm really curious to learn more about this, especially with that PSX Phantom Menace tie in game which I played the hell out of.
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# ? May 20, 2015 23:58 |
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SeanBeansShako posted:I'm really curious to learn more about this, especially with that PSX Phantom Menace tie in game which I played the hell out of.
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# ? May 21, 2015 01:04 |
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Casimir Radon posted:It was here. Although Lucasforums seems be down right now. Huh quote:Yes, Big Ape was originally supposed to do an Eps 4-6 game starting in early 1997, but then somebody did the math and realized that there would be no character-based game released for Ep1 at the same time as the movie (Racer was vehicle-based), so after much reconsideration, our focus was changed to follow Ep1. Our original storyline, as you mentioned, would follow a teenager who takes over for an old Jedi Knight that is mortally wounded when his starship crashes near the boy's home. The Jedi is carrying something of great power that EVERYBODY wants, but can't continue his quest. His dying words to the boy are to continue, this item must not fall into the hands of the Dark Side. So everyone's involved, the Hutts, the Empire, mercenaries, bounty hunters, and even the Rebellion who want to help. Would have been a lotta fun to make The Mos Espa level was interesting... https://www.youtube.com/watch?v=OF1ZAU-WzlU Because it allowed this to happen (10:11 for amazing voice acting) https://www.youtube.com/watch?v=4hXQrbMmobQ Nckdictator fucked around with this message at 05:32 on May 23, 2015 |
# ? May 23, 2015 02:45 |
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Nckdictator posted:Because it allowed this to happen
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# ? May 23, 2015 04:30 |
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My abiding memories of that game are both from the Mos Espa levels: "BETTER STAND BACK, MISTER... CAUSE I'M ABOUT TO SLASH... ALLLLL MYYYY PRICES!" And "Would ya like some fresh dried chokie?" "How do you make fresh dried chokie?" "Ya take some chokie when it's fresh... and ya leave it in th'Doon Sea fer threeee daaaays."
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# ? May 23, 2015 13:11 |
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Wheat Loaf posted:My abiding memories of that game are both from the Mos Espa levels: I just remeber the ability to go GTA in mos espa and kill everything, even the younglings.
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# ? May 23, 2015 16:59 |
Meesa no wanting cruching.
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# ? May 23, 2015 17:10 |
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Is that the Jedi Knight 2 engine?
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# ? May 25, 2015 06:55 |
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Calax posted:Is that the Jedi Knight 2 engine? Nope quote:Long story. LEC was very insistent that we make this game MUCH more easily playable for a novice gamer than JK was, so that meant keeping the controls easy and the gameplay easier. We looked at Loaded on the PSX, which had an above camera angle, and realized that it sort of reminded us of Zelda. This reinforced the perception that a FPS game is more for the hardcore gamer, but 3rd-person games are more accessible to the casual gamer. quote:There aren't any Big Ape games using the TPM engine apart from TPM and to a MUCH lesser extent, Simpsons Wrestling. We only used the TPM tools because, well, they were usable, and Fox Interactive wanted Simpsons Wrestling out ASAP...which, NOT so coincidentally, is why the Simpsons game is lacking in so many areas. Funny, if you think about it, the BEST thing about TPM was the huge levels to explore and interesting world backgrounds, while the worst things were the character control, collision problems and stiff animation. So what contract do we wind up getting? A game that has NO worlds to explore (everything takes place in a ring), and RELIES on solid character collision and fluid animation (as all fighting games do). Go figure. As a result of the short development cycle, we didn't have a lot of time to rebuild the TPM code, so those same problems went lock, stock and barrel into Simpsons Wrestling.
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# ? May 25, 2015 21:46 |
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# ? May 25, 2024 07:18 |
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Oh, man, I remember Simpsons Wrestling, but I'm not sure if I want to.
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# ? May 25, 2015 22:07 |