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jetz0r
May 10, 2003

Tomorrow, our nation will sit on the throne of the world. This is not a figment of the imagination, but a fact. Tomorrow we will lead the world, Allah willing.



Spellthors have been kicking my rear end in swisses. It's not a matchup I enjoy seeing at all.

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fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Dahbadu posted:

Your life is not complete unless someone says to you "must be a son of a prostitute."

Someone said "quick and easy" when he got me to 5 life on turn 4. I did the only polite response - Forbidden Flamed the board and started letting the timer count down to 2 seconds before ending each of my turns for the rest of the game.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Tao Jones posted:

Someone said "quick and easy" when he got me to 5 life on turn 4. I did the only polite response - Forbidden Flamed the board and started letting the timer count down to 2 seconds before ending each of my turns for the rest of the game.

While that is the correct response to a rude comment like that I absolutely hate fuckheads that wait until the last few seconds every turn when you have said nothing all game. Well at least not in chat, I was laughing at him point out his mistakes but I'm sure that is to be expected at the 300 ELO range, I just started and am on a 6 game winning streak after building my own deck using the curve in the OP instead of the trash deck you start with. Its hilarious at low ELO everyone is using the start deck + every random card they can I've run into tons of 100 card + decks, not none at a full 209+Hero for the achievement. I'm so confused why you'd even want a deck that big. The only thing I can think of is they are little kids. I used to think my 140 card sliver deck was awesome in magic, but it just never worked unless I got the perfect hand, but when it did it melted everything.

edit: Here is the deck I came up with after looking at what I had, I honestly had few choices but this thing is surprisingly functional, at least at my current rank. I expect this deck will not be viable above 1k, which is where the "real" game seems to begin from what I've read, I'm honestly surprised its gotten me to 350 ELO.
http://tools.mmdocking.com/decks/show/1730

Is there a list of decks that work well in the current swiss meta I can look at to get an idea of what to spend wild cards on, and what decks to try out until I'm more confident to build my own.

pixaal fucked around with this message at 03:35 on Dec 15, 2013

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!
People seem strangely oblivious to the minimum number of cards rule in CCGs. I've run into a few explanations of why you should run 59 cards in this game and people arguing against it. I even read one guide where the guy was like 'why am I running 62 cards? Well, when you play revised tactics you take out 3 cards and are essentially at 59 anyway!' What does he think running 59 cards is for that this logic works out? :psyduck:

I don't know if it's a failure to understand probability, or a failure to link the mathematical concept to a game. Either way it's much more prevalent than I would have thought. Of course I've been playing magic since 1995 so maybe I just don't have the right perspective. But even there I remember my 12 year old self running 60 cards without having to get that tip from the internet.



Also I too am a giant man-baby who will slow-play an entire match if someone pisses me off. Oh what's that you got up me for taking time on a complex turn when I've been fast the rest of the time? I hope you don't have anywhere else to be!

inthesto
May 12, 2010

Pro is an amazing name!

Higsian posted:

People seem strangely oblivious to the minimum number of cards rule in CCGs. I've run into a few explanations of why you should run 59 cards in this game and people arguing against it. I even read one guide where the guy was like 'why am I running 62 cards? Well, when you play revised tactics you take out 3 cards and are essentially at 59 anyway!' What does he think running 59 cards is for that this logic works out? :psyduck:

I don't know if it's a failure to understand probability, or a failure to link the mathematical concept to a game. Either way it's much more prevalent than I would have thought. Of course I've been playing magic since 1995 so maybe I just don't have the right perspective. But even there I remember my 12 year old self running 60 cards without having to get that tip from the internet.

I always just answer with the following: "The fewer cards in your deck, the more likely you are to draw your best cards."

Really, if they can't process that, they deserve to lose at card games.

WarEternal
Dec 26, 2010

Goodness no, now that wouldn't do at all!

Higsian posted:

People seem strangely oblivious to the minimum number of cards rule in CCGs. I've run into a few explanations of why you should run 59 cards in this game and people arguing against it. I even read one guide where the guy was like 'why am I running 62 cards? Well, when you play revised tactics you take out 3 cards and are essentially at 59 anyway!' What does he think running 59 cards is for that this logic works out? :psyduck:

Hahahahaha, isn't the whole point of revised tactics to thin your deck? What the gently caress. I guess the shuffle has some purpose too?

Delusibeta
Aug 7, 2013

Let's ride together.
Jumped in for the first time today, nabbed the Alienware, PC Gamer and code bonus packs, and now I have a whole pile of cards and no idea what to do! Add me if you want, username is Delusibeta.

bengy81
May 8, 2010
I have started seeing a lot of big decks again for some reason. They kind of disappeared after I hit 300 elo, but I have been seeing a lot of 60 - 100 card decks in the 700 - 800 range lately. I kind of like it, because it more or less means I am going to win. It drove me nuts starting out though, because the same guys who ran 100 card decks were also the guys who took an hour to finish a match.

Noir89
Oct 9, 2012

I made a dumdum :(

Higsian posted:

Also I too am a giant man-baby who will slow-play an entire match if someone pisses me off. Oh what's that you got up me for taking time on a complex turn when I've been fast the rest of the time? I hope you don't have anywhere else to be!

Whenever people start doing this to me, i just politely inform them that they can take their time, i have a movie or stream up on the TV/second monitor always anyway so! :D

In other news, nabbed my fist Swiss win today with my 1000k Elo Arianna deck, last game was against a 1500+ Garant. Sure felt a bit happy with that one.

Delusibeta
Aug 7, 2013

Let's ride together.
Will probably redo my deck tomorrow, following OP's guidelines, and then try for the "win a match with a 209 card deck" achievement. I've got 25 ELO, who cares?

Dahbadu
Aug 22, 2004

Reddit has helpfully advised me that I look like a "15 year old fortnite boi"
Revised Tactics seems like an amazing card, and I always want to add a couple to any deck I build. My problem is I can never man up and cut a couple cards to make room.

inthesto
May 12, 2010

Pro is an amazing name!
I finally earned enough seals to buy a box. Is there any one that's better than the rest?

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!
It really depends on what kind of deck you want to make because you ultimately want to buy the box with the best cards for your planned deck. The latest expansion is always the "best" in abstract because you get extra wildcards and you can't buy its packs with gold. Problem is 5towers is a terrible expansion for actually getting a solid card-base, so it's not a great first box purchase.

I think the best answer for you is gonna be one of the following:

1) Suck it up and buy 5towers. Pain is good for you. It builds character.
2) Save up for a sale/the champion box. (though the WC bonus is kind of a sale)
3) Buy The Box because the base set is the best way to quickly build a solid base for stronghold.
4) Buy herald of the void to unlock it faster on the altar because it has the most cards you want out of the expansions.


This is mostly the advice on the OP except with the 5towers is crap and herald of the void is best for your particular deck advice.

Futuresight fucked around with this message at 04:31 on Dec 15, 2013

Protagoras
May 9, 2010
I need one more friend for the 50 friend achievement, so if someone could add me it would be greatly appreciated.

IGN: Protagoras9

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

inthesto posted:

On topic: I went with the Stronghold starter deck since they're my favorite faction out of the pick and they seemed reasonably aggro. What options do I generally have outside of farting out neutrals with Crag Hack?

There's a few general archtypes for Stronghold nowadays.

Spellthor: Using Kelthor with lots of removal to bash your way to victory. Generally played as a 4/4/1, some variations go to 5 Might to paly Wyvern.

Crag Hack: Super aggro, reliant on how many Dark Assasins you can pump out in the first 3 turns.

Zardoc: Control deck that uses powerful ongoings and mass removal spells, winning via big bodies. Quite aggressive for a control deck because of his hero ability to give Swift for that last few damage.

Acamas: Same principle as Spellthor but with fortunes. Has the ability to consistently pump out a turn 3 Orc via Goldpile because he starts with 2 Might.

Kat's Grand Finale: Uses either Kat or Shaar depending on what stat you want more to start. OTK, uses Kat's Grand Finale to summon a giant Cyclops and stack its stats to hit directly for massive damage.

jetz0r
May 10, 2003

Tomorrow, our nation will sit on the throne of the world. This is not a figment of the imagination, but a fact. Tomorrow we will lead the world, Allah willing.



pixaal posted:

I'm so confused why you'd even want a deck that big. The only thing I can think of is they are little kids. I used to think my 140 card sliver deck was awesome in magic, but it just never worked unless I got the perfect hand, but when it did it melted everything.

I love facing 60+ card decks in the first rounds of swiss, they're like getting a bye, but better for tiebreakers.


inthesto posted:

I finally earned enough seals to buy a box. Is there any one that's better than the rest?

To kind of reiterate what Higsian said:

The base set has a lot of really good cards, but the price on The Box is inflated over what it should be.
Herald of the void has a lot of great necro cards.
Forgotten Wars has all the Academy cards.
Void rising has a lot of awesome cards for the other factions
Five towers has the best Wildcard to seals ratio.

If you can deal with not getting an influx of cards for a while, the Champion box is the best deal for quality cards and unlocking sets at the alter.


After a month of playing, buying a champs box, a FW and a 5T box, I'm still buying base set packs or expansion packs with a plan to spend the WCs on base set cards. The nice thing about base set cards is that they're really cheap to buy with WCs compared to expansion cards. But no matter what, you're gonna need Paos, DAs, Week of Mercs/Taxes, Manastorms, Fireballs, Geysers, Soulreavers, etc, in every loving deck.

bengy81
May 8, 2010
Trying to do the 209 card deck achievement... its rough.

Been politely asking dudes to concede, but nobody is willing to.

So I am resorting to taking the full two minutes a turn, in hopes they concede out of boredom.

edit: I feel so dirty...

CompeAnansi
Feb 1, 2011

I respectfully decline
the invitation to join
your hallucination
Something that is worth noting for those of you who are throwing money at the game: If you previously bought the old $50 steam pack you are still eligible to buy the new $70 steam pack (which gets the 50% more WC bonus). You are able to do this because technically this is a new piece of DLC, with a new name, so you aren't attempting to buy the same DLC twice. I haven't decided if I'm going to splurge on it, but I wanted for flag it while the 50% WC bonus was still available (it ends Wednesday morning).

The Duchess Smackarse
May 8, 2012

by Lowtax
I had a 'crash' where I was still able to play the game, just that my opponent's cards that I hadn't seen him play yet would come onto the board as a blank card. Had to read the little ticker of 'x played y' to see what the hell was going on. Was kind of neat.

It's sort of sad that I've memorized all the cards that go into xorm rush, though. I swear I play against that thing every second match.

MagusProject
Apr 20, 2008

The Fool posted:

Incognito mode and multiple email addresses make this repeatable.

Edit: code generation is repeatable with different codes, however I am unable to try the codes in game yet

Incognito mode with the SAME email address appears to give you multiple functioning codes for that account. I don't know if it's a bannable offence though, so you probably don't want to abuse it until we get some word of god on it.

lesbian at Evergreen
Aug 9, 2006

MagusProject posted:

Incognito mode with the SAME email address appears to give you multiple functioning codes for that account. I don't know if it's a bannable offence though, so you probably don't want to abuse it until we get some word of god on it.

Only worked one additional time for me, so who knows.

Wolpertinger
Feb 16, 2011
Oh lord, my first match vs another player was hilarious. We were both necropolis, and the match just went on and on and on until it was turn 28~ with me having 2hp left on my hero and him having 1 on his. I keep using the event card to force both of us to draw 2 to try and break the stalemate (since i had one more hp). However, it went better than I could have possibly dreamed - on the last turn he has two cards left, draws one, uses campfire to draw the other, and then with ZERO CARDS LEFT AND ONE HP, uses his hero ability to draw one more card. Apparently, you can commit suicide with this ability. He had no cards to draw, and killed himself with his own draw 1 ability. RIP.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
I'll admit to using 60 cards in my deck because it's a nice round number and the number 9 bugs me.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

ApplesandOranges posted:

I'll admit to using 60 cards in my deck because it's a nice round number and the number 9 bugs me.

You have 51 cards in your deck, then. Enjoy the pain, anal retentive boy!

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Wolpertinger posted:

Oh lord, my first match vs another player was hilarious. We were both necropolis, and the match just went on and on and on until it was turn 28~ with me having 2hp left on my hero and him having 1 on his. I keep using the event card to force both of us to draw 2 to try and break the stalemate (since i had one more hp). However, it went better than I could have possibly dreamed - on the last turn he has two cards left, draws one, uses campfire to draw the other, and then with ZERO CARDS LEFT AND ONE HP, uses his hero ability to draw one more card. Apparently, you can commit suicide with this ability. He had no cards to draw, and killed himself with his own draw 1 ability. RIP.

Maybe he wanted to know what would happen if you tried to draw and didn't have any cards left to draw. Maybe he didn't notice, I've never run out of cards. I do know the tutorial does tell you that if you run out of cards every time you need to draw one it burns you though. People never read tutorials though.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Wolpertinger posted:

Oh lord, my first match vs another player was hilarious. We were both necropolis, and the match just went on and on and on until it was turn 28~ with me having 2hp left on my hero and him having 1 on his. I keep using the event card to force both of us to draw 2 to try and break the stalemate (since i had one more hp). However, it went better than I could have possibly dreamed - on the last turn he has two cards left, draws one, uses campfire to draw the other, and then with ZERO CARDS LEFT AND ONE HP, uses his hero ability to draw one more card. Apparently, you can commit suicide with this ability. He had no cards to draw, and killed himself with his own draw 1 ability. RIP.

I had a similar matchup, only it was Necropolis vs Haven. They kept playing the unique creature that restores all allies HP at the start of their turn, and even though I killed it four times he kept bringing it back. Only downside to his strategy was that I was playing with a scrublord deck of 81 cards and I eventually whittled him away to nothing when he ran out of cards.

JoshTheStampede
Sep 8, 2004

come at me bro

inthesto posted:

I don't care how underpowered Fortress was; there's no better feeling that watching a horde of stone cows slaughtering stacks of tier 7s.

On topic: I went with the Stronghold starter deck since they're my favorite faction out of the pick and they seemed reasonably aggro. What options do I generally have outside of farting out neutrals with Crag Hack?

Kelthor and Zardoc are both quite good.

Wolpertinger
Feb 16, 2011

Arrrthritis posted:

I had a similar matchup, only it was Necropolis vs Haven. They kept playing the unique creature that restores all allies HP at the start of their turn, and even though I killed it four times he kept bringing it back. Only downside to his strategy was that I was playing with a scrublord deck of 81 cards and I eventually whittled him away to nothing when he ran out of cards.

I have 70 cards (including events/hero) and can't force myself to get rid of any of my cards - They're all so good! :(

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Got my 209 deck challenge done first attempt. Its really easy at low ELO. I did get a pretty good draw and the guy forfeited with no creators on the board with 15 life, I only had 2 creators he still had a shot, my had was completely useless. Glad that's over, also got only deal damage with neutrals done so that was fun! Only really annoying ones left are overkill, which look like they'll just kinda happen, and use only rare and higher cards, which probably is going to be a bitch since you are unlikely to be able to make that without dropping a ton of cash until high ELO.

Also you can add me to the list of plyaers, IGN is pixaal

The Fool
Oct 16, 2003


Wolpertinger posted:

I have 70 cards (including events/hero) and can't force myself to get rid of any of my cards - They're all so good! :(

Stop looking at the individual cards and start thinking about whether or not the cards help the deck as a whole

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!

Wolpertinger posted:

I have 70 cards (including events/hero) and can't force myself to get rid of any of my cards - They're all so good! :(

If you want you can post your deck and we'll help you rip that bandaid right off. :wink:

Or try to imagine the game had a hard limit of exactly 59 cards. Can't play with less, can't play with more.

Mr.48
May 1, 2007

The Fool posted:

Stop looking at the individual cards and start thinking about whether or not the cards help the deck as a whole

Honestly though, as long as he maintains an appropriate ratio of creatures-spells-fortunes, theres no reason to not run a larger deck (given that all his cards are good). It makes you more versatile, while protecting you from the "discard cards from library" moves. The only real downside is that the larger card variety will make you take longer to decide what to do each turn, which could hurt you in Swiss.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Mr.48 posted:

(given that all his cards are good).

I would bet highly they're not.

h_double
Jul 27, 2001
New to this, it's pretty swell. "hdubz" for anybody who wants to pad their friend list.

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!
His cards would all need to be equally good for running over 59 to be a good idea. To over-simplify: each card added reduces the chance you draw your best card, therefore any card you add that is worse than your best card reduces the power of your deck.


EDIT: note that if you want to run over 59 for kicks and giggles then that's all good and it's none of my business. It's just if you want the most effective deck for a given strategy and card pool, that deck is almost always going to be exactly 59 cards.

Futuresight fucked around with this message at 20:57 on Dec 15, 2013

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Higsian posted:

His cards would all need to be equally good for running over 59 to be a good idea. To over-simplify: each card added reduces the chance you draw your best card, therefore any card you add that is worse than your best card reduces the power of your deck.


EDIT: note that if you want to run over 59 for kicks and giggles then that's all good and it's none of my business. It's just if you want the most effective deck for a given strategy and card pool, that deck is almost always going to be exactly 59 cards.

The only way I could see some other number becoming standard like say 209 is if defense becomes insane due to power creep and the meta turns into burning people through cards. I mean if you could have any number of cards 1-209 a 1 card deck wouldn't be very good. There would be reasons to have less then 59 cards though, most games end well before you draw your entire deck. If you could pick 20 cards you would always get first you probably would, so a 20 library would be better then the current 50 card library.

There is totally a possibility of a strategy that would want a massive deck that would try and stop a burning of cards, or to stall the game out to a stupid length. I just don't know if this game supports it, I haven't played long enough, but it would be one boring deck to play against and probably a sign of bad game design, though it would probably be totally valid in the low ELO game because people are terrible there. I keep seeing people make hilarious mistakes, but I'm trying to get deck achievements are gently caress some of them are rough with my card pool even against these terrible decks.

retro sexual
Mar 14, 2005
So when I started playing last week the alienware link was out of codes. They are back with codes again so I got one but it won't work for me cos my account isn't new anymore. What's the best way to contact support to see if they will credit it to my account anyway?

JoshTheStampede
Sep 8, 2004

come at me bro

pixaal posted:

The only way I could see some other number becoming standard like say 209 is if defense becomes insane due to power creep and the meta turns into burning people through cards. I mean if you could have any number of cards 1-209 a 1 card deck wouldn't be very good. There would be reasons to have less then 59 cards though, most games end well before you draw your entire deck. If you could pick 20 cards you would always get first you probably would, so a 20 library would be better then the current 50 card library.

There is totally a possibility of a strategy that would want a massive deck that would try and stop a burning of cards, or to stall the game out to a stupid length. I just don't know if this game supports it, I haven't played long enough, but it would be one boring deck to play against and probably a sign of bad game design, though it would probably be totally valid in the low ELO game because people are terrible there. I keep seeing people make hilarious mistakes, but I'm trying to get deck achievements are gently caress some of them are rough with my card pool even against these terrible decks.

The problem with that is that in order for huge decks to be the best idea, the game would have to be so packed with mill cards and so light on creature/spell damage that the meta was an unplayable mess anyway. Remember that the mill dude who plays a 100+ card deck to prevent decking himself out is also diluting his ability to draw HIS good mill cards. Playing a huge deck as mill defense just means you'll play longer drawing bad cards before eventually dying anyway.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


JoshTheStampede posted:

The problem with that is that in order for huge decks to be the best idea, the game would have to be so packed with mill cards and so light on creature/spell damage that the meta was an unplayable mess anyway. Remember that the mill dude who plays a 100+ card deck to prevent decking himself out is also diluting his ability to draw HIS good mill cards. Playing a huge deck as mill defense just means you'll play longer drawing bad cards before eventually dying anyway.

Yeah that's what I was trying to get at, the game would be rather broken if you wanted to have a large deck, if you could pick your first 20 cards you would, so you would also then build a 20 card only library if you could to make sure you'd get them. The reason 50 is the library size is balance, it also makes odds pretty drat easy.

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inthesto
May 12, 2010

Pro is an amazing name!
Okay, I think I'm getting the hang of this game (but being punished for going first is still dumb), and I cannot believe I won off of this!



But wait.



I'm not having fun unless somebody else is having negative fun. :smith:

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