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A Tartan Tory posted:I just want to say that Warlock 2: The Exiled is a fantastic game and you should all try it. Do you have any new info and/or screenshots of wolf-city-sized city wolf?
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# ? Mar 20, 2014 16:06 |
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# ? Jun 13, 2024 07:01 |
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Chump Farts posted:I'm way shaky on Vicky 2 versus Ricky. I have a game as Russia, and aside from maybe putting money into stockpile (not sure what this is vs a Ricky game mechanic) and lowering taxes on the rich, not sure how to start the process of industrialization. Don't really wanna switch away from Slavophile yet though. Any tips? Push literacy hard, you want your workers to self promote. Once you've got literacy up to a decent level switch to a party that allows you to build factories and drop some seed factories in your high literacy/pop states. Focus some capitalists there, maybe focus some craftsmen/workers and you should be pretty much set. The big thing is to not jump into it too early since if your literacy and tech is poo poo your factories will be awful unprofitable hellholes when what you really want is to get your capitalists filthy rich so you can switch to interventionism and let them go nuts.
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# ? Mar 20, 2014 16:07 |
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So this just came out on steam and, being really interested in the period, I bought it and played it into the wee hours of the morning. It's pretty good and I suggest y'all check it out. It plays like a boardgame and the developers clearly get what the cold war was about (read: not nuking everything while you handcraft your navy so that they can navigate all the straits). It's not a pdox game, but it's something that pdox fans might like!!! The manual's in the downloads section so you can check out how the game works. A Tartan Tory posted:I just want to say that Warlock 2: The Exiled is a fantastic game and you should all try it. I cannot wait for it to come out. Warlock 1 was a really good wargame, imo. It scratched a certain itch.
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# ? Mar 20, 2014 16:10 |
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SkySteak posted:Asuming that is really it, is the USSR just event sparse or something? I mean yeah you get the SCW, the purges, The Winter War and Barbarossa but do you get any cool stuff for say, taking German/Berlin and anything beyond that? No, as you note Soviet events are sparse. Also you get +5 dissent for bringing socialism to the Finns even if you crush them so handily the surrender event fires 3 weeks after the war begins.
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# ? Mar 20, 2014 16:14 |
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What exactly is Ricky? Is it a Victoria 2 mod or a game or what?
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# ? Mar 20, 2014 16:14 |
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Victoria: Revolutions
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# ? Mar 20, 2014 16:15 |
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Demiurge4 posted:What exactly is Ricky? Is it a Victoria 2 mod or a game or what? Victoria 1 with the Revolutions Expansion
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# ? Mar 20, 2014 16:15 |
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nutranurse posted:So this just came out on steam and, being really interested in the period, I bought it and played it into the wee hours of the morning.
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# ? Mar 20, 2014 16:15 |
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uPen posted:Push literacy hard, you want your workers to self promote. Once you've got literacy up to a decent level switch to a party that allows you to build factories and drop some seed factories in your high literacy/pop states. Focus some capitalists there, maybe focus some craftsmen/workers and you should be pretty much set. The big thing is to not jump into it too early since if your literacy and tech is poo poo your factories will be awful unprofitable hellholes when what you really want is to get your capitalists filthy rich so you can switch to interventionism and let them go nuts. Is there any way to push literacy besides funding it as much as possible?
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# ? Mar 20, 2014 16:17 |
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Promote clergy to 4% in every state. With that and good tech you can get an insanely high literacy promotion rate.
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# ? Mar 20, 2014 16:19 |
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uPen posted:Promote clergy to 4% in every state. With that and good tech you can get an insanely high literacy promotion rate. I thought it capped at 2%?
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# ? Mar 20, 2014 16:21 |
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Demiurge4 posted:I thought it capped at 2%? The bonus to research stops at 2% but the population itself keeps going.
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# ? Mar 20, 2014 16:22 |
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Is promote that national focus thing, or can I manually educate them like in Ricky?
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# ? Mar 20, 2014 16:23 |
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Chump Farts posted:Is promote that national focus thing, or can I manually educate them like in Ricky? Yes, national focus for clergymen.
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# ? Mar 20, 2014 16:26 |
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Getting 1% Bureaucrats in the state first will improve promotion rates for other pop types, and the admin efficiency they bring will help get you economy started by improving your tariffs. The benefit adds up quickly, especially for big low-literacy countries like Russia.
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# ? Mar 20, 2014 16:36 |
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A_Raving_Loon posted:Getting 1% Bureaucrats in the state first will improve promotion rates for other pop types, and the admin efficiency they bring will help get you economy started by improving your tariffs. The benefit adds up quickly, especially for big low-literacy countries like Russia. I like to have decent tariffs, but at what point does it piss people off so much that it hurts their purchasing power?
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# ? Mar 20, 2014 16:38 |
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Demiurge4 posted:Is it very different from the first game? I really didn't like the civilization lite aspects of it and none of the LP videos have impressed me. The starting 2-3 worlds are pretty much the same as the first game, after that it gets a little bit...crazy? Also, they stopped the infinite city spam, now you can only directly work a max of about 10, which was my biggest problem with the first game. Also, it has the ability to be modded now, which will REALLY add to the game I think. I'm sure people can come up with an infinite amount of gameplay mods, scenarios and campaigns for the setting. Cowcatcher posted:Do you have any new info and/or screenshots of wolf-city-sized city wolf? There's some pretty hilarious stuff at higher tech levels and later on in the game, let's leave it at that for now! nutranurse posted:I cannot wait for it to come out. Warlock 1 was a really good wargame, imo. It scratched a certain itch. I love fantasy 4x games, but Fallen Enchantress just didn't scratch that itch and I straight up don't like AoW.
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# ? Mar 20, 2014 16:40 |
nutranurse posted:I cannot wait for it to come out. Warlock 1 was a really good wargame, imo. It scratched a certain itch. It should already be out, if you pre-order you get instant access to all except the editor.
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# ? Mar 20, 2014 16:42 |
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Chump Farts posted:I like to have decent tariffs, but at what point does it piss people off so much that it hurts their purchasing power? You'll notice when your militancy starts going up. I usually crank everything up and once I start getting enough money, tariffs are the first thing I turn down.
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# ? Mar 20, 2014 16:52 |
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Chump Farts posted:I'm way shaky on Vicky 2 versus Ricky. I have a game as Russia, and aside from maybe putting money into stockpile (not sure what this is vs a Ricky game mechanic) and lowering taxes on the rich, not sure how to start the process of industrialization. Don't really wanna switch away from Slavophile yet though. Any tips? uPen posted:Push literacy hard, you want your workers to self promote. Once you've got literacy up to a decent level switch to a party that allows you to build factories and drop some seed factories in your high literacy/pop states. Focus some capitalists there, maybe focus some craftsmen/workers and you should be pretty much set. The big thing is to not jump into it too early since if your literacy and tech is poo poo your factories will be awful unprofitable hellholes when what you really want is to get your capitalists filthy rich so you can switch to interventionism and let them go nuts. Pretty much this. Your capitalists need money to make money, and if you have no factories, they'll usually have trouble starting factories. You also need literacy to even produce factory workers to work in these factories, so like uPen said, your best bet is to go state capitalism (or interventionism and hope you get lucky), build lovely unprofitable factories while you're funding literacy and promoting clergy, and burn hundreds of thousands of pounds on subsidies keeping your fledgling capitalist class alive while your efficiency techs and literacy get high enough for the factory to turn a profit and enable capitalists to put down more factories.
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# ? Mar 20, 2014 16:55 |
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canepazzo posted:It should already be out, if you pre-order you get instant access to all except the editor. Can I get it on Steam? This is important.
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# ? Mar 20, 2014 17:03 |
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Thanks for all the tips. I love the era and played the poo poo out of Revolutions, but I feel like once I finally get into Victoria II,then I will enjoy it more.
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# ? Mar 20, 2014 17:05 |
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nutranurse posted:So this just came out on steam and, being really interested in the period, I bought it and played it into the wee hours of the morning. quote:- A series of special rules will allow you to deploy special strategies like the “Domino Effect” and the “Communist sandwich”. Well, I'm sold.
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# ? Mar 20, 2014 17:26 |
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Gort posted:Can I get it on Steam? This is important. You can buy it there, so: probably?
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# ? Mar 20, 2014 17:27 |
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Gort posted:Can I get it on Steam? This is important. PleasingFungus posted:You can buy it there, so: probably? Yeah it literally came out today, which is why I was wondering why nobody was talking about it.
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# ? Mar 20, 2014 17:37 |
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A Tartan Tory posted:Yeah it literally came out today, which is why I was wondering why nobody was talking about it. I'd guess this message might have thrown a few people off:
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# ? Mar 20, 2014 18:19 |
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State Capitalism is useful for building the late-game factories that your Capitalists won't think of building on their own, as well as filling in any gaps in the more basic goods if their AI misses out on anything critical, but I've found that plain Interventionism also works for jump-starting industrialization in your country, since the state can pay for the factory while your Capitalists are still flat broke. I also wouldn't worry too much about trying to keep a Capitalist class alive and kicking until your literacy is at least in the high-20s/low-30s. You'd just be burning cash on subsidies before that point and the Capitalist National Focus is effective enough at generating some fat cats once you're good and ready to actually have people take to the assembly lines. It's Laissez-Faire you want to avoid because you cannot use state funds to prop up investments into building factories nor can you subsidize existing ones.
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# ? Mar 20, 2014 18:48 |
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Raskolnikov38 posted:No, as you note Soviet events are sparse. Also you get +5 dissent for bringing socialism to the Finns even if you crush them so handily the surrender event fires 3 weeks after the war begins. Also choosing to conquer Finland breaks the Molotov Ribbentrop pact, even though the Germans gave the whole of Finland to the Soviets in the pact
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# ? Mar 20, 2014 18:50 |
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gradenko_2000 posted:I also wouldn't worry too much about trying to keep a Capitalist class alive and kicking until your literacy is at least in the high-20s/low-30s. You'd just be burning cash on subsidies before that point and the Capitalist National Focus is effective enough at generating some fat cats once you're good and ready to actually have people take to the assembly lines. Definite agreement here. All the advice to treat your capis like precious little economic next-eggs vital for the future of your industries fails to account for the fact that their being dumb as poo poo makes relying on them to accomplish anything will get you nowhere. When getting started, your government is far more capable of getting together the startup costs for factories, and a human player can generally spot which ones can survive in their country even with how much of a black box V2's economy is. It's only after you've built up a certain critical mass of decent productivity for them to live off that you can leave your tycoons to their own devices. Early game, they'll spend decades struggling to finance a single Spam-cannery that'll go bankrupt on day 3, while the state could set aside a year of tax revenue or a modest loan to get a nice healthy winery that'll last a hundred years. At no point in this sequence is there a reason not to tax the hell out of your upper class. Tax breaks for the rich will be wasted by the Capitalist AI. Tax breaks for the poor leave them with money to buy the things your factories make so your economy can grow.
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# ? Mar 20, 2014 19:06 |
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I wouldn't say that the USSR is event-sparse in DH per se, it's more that the events are more along the lines of "Stalin murders all the officers, +20% dissent and all your HQ units die".
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# ? Mar 20, 2014 19:30 |
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A_Raving_Loon posted:Definite agreement here. All the advice to treat your capis like precious little economic next-eggs vital for the future of your industries fails to account for the fact that their being dumb as poo poo makes relying on them to accomplish anything will get you nowhere. When getting started, your government is far more capable of getting together the startup costs for factories, and a human player can generally spot which ones can survive in their country even with how much of a black box V2's economy is. It's only after you've built up a certain critical mass of decent productivity for them to live off that you can leave your tycoons to their own devices. Early game, they'll spend decades struggling to finance a single Spam-cannery that'll go bankrupt on day 3, while the state could set aside a year of tax revenue or a modest loan to get a nice healthy winery that'll last a hundred years. Laissez-faire is only really good in one context: you are an already-industrialized country with good techs, good literacy, lots of capitalists, and you're early enough to the industrialization scene that everyone else is buying your industrial products at steep prices, giving your capitalists the cash they need to invest in mind-bogglingly stupid things. Once competition appears on the scene, laissez-faire just loses. Basically, laissez-faire works like in real life.
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# ? Mar 20, 2014 20:42 |
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Gort posted:Upgrading units in DH is something you should only be spending IC on as a last resort. This goes double if you're a Central Planning economy like Germany or the USSR. See, all this stuff is probably why I'm poo poo at DH. Though I don't tend to use too many specialized units I do do the other things. I was under the impression the maths regarding attached brigades had changed in DH to make them much more viable; I take it I was mistaken about that? Also time to try out this Us and Them game, it looks neat!
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# ? Mar 20, 2014 20:54 |
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What percentage of my drooling bearmen need to read before building factories is worth it? With three national ideas and full funding I am at like 14 or 15% in 1850. Is 20-30 the magic number or should I just start making factories and be ready to piss away cash on subsidies?
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# ? Mar 20, 2014 21:02 |
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Chump Farts posted:What percentage of my drooling bearmen need to read before building factories is worth it? With three national ideas and full funding I am at like 14 or 15% in 1850. Is 20-30 the magic number or should I just start making factories and be ready to piss away cash on subsidies? If you go into the population screen and click on any given population, it'll show you the chances for a pop to promote/demote to another pop. Clicking on those will show you the requirements. For laborers to promote to craftsmen "naturally", the pop needs to be at least 20% literate. I like to beeline for industry straight on, and just encourage craftsmen until the pops reach 20% literacy on their own.
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# ? Mar 20, 2014 21:05 |
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Chump Farts posted:What percentage of my drooling bearmen need to read before building factories is worth it? With three national ideas and full funding I am at like 14 or 15% in 1850. Is 20-30 the magic number or should I just start making factories and be ready to piss away cash on subsidies? 20-30% is the range where you start getting a good flow of natural craftsmen, 40-50% for clerks. You can build the factories before that, they'll just be slow to populate unless you use a focus to cut through the lack of education. When you're the size of Russia, even that small slice of the populace can still get you some fair production going. Enough to sustain a small pool of capitalists who, since your existing factories aren't close to full, will direct their attention to one of the things they're good for - autobuilding railways.
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# ? Mar 20, 2014 21:22 |
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The magic number is 30% literacy for natural Craftsmen promotions, and then 50% for natural Clerk promotions. It will happen eventually, just remember to crank up Admin and Education funding to full as soon as you can afford it, promote Clergymen in every single state until the individual states have 4% Clergymen, and then Darwinism is very important for the disproportionately large education boost.
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# ? Mar 20, 2014 21:24 |
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I played a lot of HoI2 with my friends and really the only thing that was bad about it was the huge desync issues and they seem to have done a good job with multiplayer CK2 and EU4. Also, how you could destroy a nation by encircling it's capital to cut off supplies to its entire army, that a little broken. So I'm really excited for some 32-man HoI4, the two dev diaries so far have been pretty interesting but my biggest question is why can't I buy/play it yet?
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# ? Mar 20, 2014 21:32 |
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PleasingFungus posted:You can buy it there, so: probably? Warlock 2 is really great guys. It improves on Warlock 1 in every possible way (and it was a pretty good fantasy wargame to begin with) and the new exile mode is ~amazing~.
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# ? Mar 20, 2014 21:34 |
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Mister Adequate posted:See, all this stuff is probably why I'm poo poo at DH. Though I don't tend to use too many specialized units I do do the other things. I was under the impression the maths regarding attached brigades had changed in DH to make them much more viable; I take it I was mistaken about that? Brigades seem pretty situational to me - you might want Super-Heavy Artillery if you're going to fight through the Maginot Line in World War 1, for example, or if you have too many units to fit in a given front so making a few of them more powerful makes sense. Thing is, though, most countries that have enough IC to have tons of units also have enormous fronts to fight on, such as the Eastern Front. Darkest Hour is kind of a flawed game, really, since it's a perfectly good strategy to shun everything but infantry and steamroll your way to Berlin. I did an experimental playthrough where I disbanded the Red Army except for their infantry and built only infantry for the rest of the war Later on I did the same thing with militia only. It's a very addicting game, but spamming one type of unit is far too good a strategy for it to be that good a WW2 simulator (especially since the unit you spam are "guys on foot" and not "tanks").
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# ? Mar 20, 2014 22:19 |
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# ? Jun 13, 2024 07:01 |
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If I feel I can spare the IC I'll attach art to all non-speedy units but that's it. Maybe SPART for tanks and motorized but they're pretty pricey already. 30+ divisions in a province will prevent the germans from winning the battle or cripple their attacking force so heavily you'll retake it easily. Really if you want to do a 'realistic' eastern front war as the Soviets you have to gimp yourself by leaving the front lines weak* enough for the Germans to break through. *I haven't seen them have too much trouble fighting 25 or less divisions per province but I'd hardly call that a weak line.
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# ? Mar 20, 2014 22:28 |