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Coughing Hobo posted:This is an incredibly brief summary, because I don't remember any of the details nor are they important, I guess. Well, consider my curiosity sated. Thanks
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# ? Dec 28, 2013 18:01 |
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# ? May 25, 2024 14:18 |
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Listening to Maechen is no problem at all. Completely serious here when I say I enjoyed all his stories in both games. And, really, it's your own drat fault if you are going for story completion and you skip over the guy who's main function is to tell you the story. The real bullshit lies in the aforementioned whistling or finding Yuna in the Moogle suit at the start of the game (very loving easy to miss) and assorted other very minor things that will screw you over very easily. I've tried for 100% multiple times and failed each time. But you don't need 100% to get the Good Ending. Full completion gets you about a two minute thing of extra dialog after the credits I think. That is the "Perfect" Ending and it is total garbage.
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# ? Dec 28, 2013 18:02 |
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Ciaphas posted:Having played X but not X-2, could you spoil the two endings for me, please? I'm curious what would make a "bad" ending better than the "good" one. There's a few endings to X-2 actually. I'll just copy the summaries from the wikia: Bad ending posted:The player gets a scene where Tidus's spirit embraces Yuna, Yuna says that she loves him, and that he will always be a part of her. Tidus's spirit then disperses into pyreflies and disappears. Good ending posted:Bahamut's fayth appears in the glen asking Yuna if she wants to see Tidus again. Best ending posted:If answered positively, Tidus will return at the end of the game and reunite with Yuna. If the player achieves 100% completion, and Yuna tells the fayth she wants to see Tidus again, there is an extra secret ending where Tidus and Yuna travel to Zanarkand together with the reassurance that this time, he won't disappear. I prefer the "lesser" endings, where it seems that the story was more about Yuna's self discovery, and character growth, rather than the "Please bring back my dream husband, thank you", even if that was what prompted her to start her journey. [e]: Beaten like a blitzball. [e2]: My mistake then, I was too lazy to double check. VVV Pesky Splinter fucked around with this message at 18:08 on Dec 28, 2013 |
# ? Dec 28, 2013 18:03 |
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Pesky Splinter posted:There's a few endings to X-2 actually. These are all incorrect. The "bad" ending is basically as written, but the "good" ending happens if you answer in the affirmative to Bahamut's question, which triggers a big flashy CG scene of Yuna running to Tidus on the beach. This can happen regardless of your completion percentage. The "perfect" ending is the one that requires 100%, and consists of Yuna and Tidus in Zanarkand, with plain in-game graphics, as Tidus ruminates on the nature of his existence. Then Yuna shoves him off a cliff. I kid, it's only like five feet tall. Still, she crazy.
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# ? Dec 28, 2013 18:07 |
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I think the reason why XIII was so bad is because they broke the tradition of "even numbered games are played straight and odd numbered games are silly" that's been going since IV.
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# ? Dec 28, 2013 18:07 |
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Except that VI was pretty damned silly whereas VII was kinda overly serious. Not much of a pattern if it gets broken basically immediately.
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# ? Dec 28, 2013 18:11 |
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Dragonatrix posted:Except that VI was pretty damned silly whereas VII was kinda overly serious. Not much of a pattern if it gets broken basically immediately. You need to replay both those games.
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# ? Dec 28, 2013 18:11 |
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Dragonatrix posted:Except that VI was pretty damned silly whereas VII was kinda overly serious. Not much of a pattern if it gets broken basically immediately. IT'S THE ONLY WAY. --- All the games are fairly goofy and serious in their own ways. The only one that was pretty much dead straight all the way through was FFII...and even then you talk to beavers.
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# ? Dec 28, 2013 18:14 |
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Coughing Hobo posted:This is an incredibly brief summary, because I don't remember any of the details nor are they important, I guess. From my point of view that is very much a good ending and a bad ending. It's an even worse ending for Tidus since it basically robs him of any significance from the first game. He's not a living dream who willingly embraced oblivion for the sake of a world that was never his and the woman he loved, he's just a dull generic shonen hero for Yuna to latch onto.
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# ? Dec 28, 2013 18:16 |
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On the other hand, XIII kept the pattern of every third game being "the big one." I > IV > VII(the biggest) > X > XIII Whatever we might think of XIII's quality, it is popular in a way that XII never quite managed. And of course VIII and IX have nothing oN X's staying power with VIII's great sales being nothing more than it riding VII's success. VI can be argued to be a big thing but I'm pretty sure that's only in the West.
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# ? Dec 28, 2013 18:17 |
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Re: VI being serious, I get that Kefka's madness is played for laughs a couple times but mostly it makes him menacing. Halfway through the game he accomplishes the thing you spend every other game trying to prevent.NikkolasKing posted:On theotherhand, XIII kept the pattern of every third game being "the big one." You listed each one that was a great leap forward in tech because it was the first release on a new platform. XIII is unique in that it is the only main series game (not including sequels) to have a platform all to itself.
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# ? Dec 28, 2013 18:17 |
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There is no point in trying to analyze which games are more serious than the others. What Pesky Splinter said is true.
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# ? Dec 28, 2013 18:20 |
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XIII takes itself pretty seriously. Remember MOMS ARR TOUGH and YOUR NAME IS HOPE YOU GIVE US HOPE?
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# ? Dec 28, 2013 18:29 |
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Defiance Industries posted:XIII takes itself pretty seriously. Remember MOMS ARR TOUGH and YOUR NAME IS HOPE YOU GIVE US HOPE? And then you go bowling with robots while on a bigger robot, the game has flanitors, and there is a man with a baby chocobo in his afro for the entire game. And then 13-2 happens and a 12 year old school teacher lectures tiny flans and scares them and you can spike a moogle into the ground on a whim.
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# ? Dec 28, 2013 18:35 |
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Apart from everything Sazh and the running gag of Snow ineffectually trying to attack Barthandalus, I don't remember any humor in XIII.
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# ? Dec 28, 2013 18:36 |
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The core plot stuff tends to be fairly serious but everything around it tends to be pretty goofy and silly, this is definitely the case with both VI and VII. Which reminds me that I've been playing the Dragon Quest games (I - VI so far) and while they're good, actually having a core plot would be a nice change of pace at this point. It's all like a really long series of sidequests where you save a million generic towns and kingdoms from whatever problem they happen to have and eventually stumble into beating the villain. Maybe I'm just getting too old for the whole "adventuring for adventuring's sake" deal.
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# ? Dec 28, 2013 18:38 |
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chumbler posted:And then you go bowling with robots while on a bigger robot, the game has flanitors, and there is a man with a baby chocobo in his afro for the entire game. And then 13-2 happens and a 12 year old school teacher lectures tiny flans and scares them and you can spike a moogle into the ground on a whim. Thank you for reminding me the two jokes they told in FF13 were just as bad as when they were serious. The funniest thing about 13 (that Snow and Serah look like a man with a child-bride) is apparently not something anyone making the game ever noticed.
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# ? Dec 28, 2013 18:40 |
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NikkolasKing posted:Apart from everything Sazh and the running gag of Snow ineffectually trying to attack Barthandalus, I don't remember any humor in XIII. I remember a lot of seemingly unintentional humour - like being in the middle of this futuristic and fantastical world, ruled by robot gods...and then suddenly we have this kitchen-sink drama about Lightning's reservations about her sister marrying Snow, while at her birthday party. And then back to robo-gods. Pesky Splinter fucked around with this message at 18:56 on Dec 28, 2013 |
# ? Dec 28, 2013 18:41 |
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FFXIII's attempts as humor just felt so weirdly token and sterile. I guess less than stellar translation helps with that, although I'm guessing the game wasn't a laugh riot in Japanese. There's weird, (intentionally) funny elements in the game, like the monsters and the choco-fro, but the actual script is so humorless. And when there is humor it's so out of place and almost unnerving. I don't even remember the scene, but there is one towards the end of the game which ends with the cast having a sitcom style laughfest and feels like a loving horror movie.
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# ? Dec 28, 2013 18:49 |
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There is a lot of incidental humor in FFXIII especially when following Sazh and Vanille, Lightning's deadpan reactions to Snow being a loving loser are also meant to be humorous even if it supposed to be somewhat important back story. To say XIII is absent of significant humor is to say FFVI is deadly serious all of the time. That's not even mentioning 13-2 which turns up the self-aware factor even more and includes the goofiest optional bosses this side of Disgaea. Also let us not forget the hilarity that was dropping us into the Indy 500 at Eden for no loving reason, I laughed a good bit at that.
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# ? Dec 28, 2013 18:50 |
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Oh guys, aren't we forgetting the most absolutely hi-larious moment in the game? The Color gag on the Palamecia. Because, ya know, security color jokes weren't out-of-fashion by 2009. And they weren't out-of-place at one of the most pivotal and genuinely atmospheric moments in the game. Wait, wait, I forgot an actually funny moment. It might in fact also be the single greatest moment in the game for me. "Why don't you leave, Jihl. Or rather, take your leave." And thus died Jihl Nabaat, a sort-of important character, killed off in about 1 second and never to be mentioned again. A fitting death for a character that was amazingly bad even by XIII standards. I salute you, Robo-Pope. E: FFXHD Soundtrack https://www.youtube.com/playlist?list=PLldNgdLVBzhJWkMcKMwFFLr3wt81f_o4I NikkolasKing fucked around with this message at 19:29 on Dec 28, 2013 |
# ? Dec 28, 2013 19:06 |
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Camel Pimp posted:FFXIII's attempts as humor just felt so weirdly token and sterile. I guess less than stellar translation helps with that, although I'm guessing the game wasn't a laugh riot in Japanese. There's weird, (intentionally) funny elements in the game, like the monsters and the choco-fro, but the actual script is so humorless. And when there is humor it's so out of place and almost unnerving. I don't even remember the scene, but there is one towards the end of the game which ends with the cast having a sitcom style laughfest and feels like a loving horror movie. It's a lot like the Star Wars prequels in that way, I think. The comedy moments in those are just jarring and unnerving because the main story is so incredibly dour and super-serious.
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# ? Dec 28, 2013 19:53 |
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Most Final Fantasy's writing/translation/characterization is so loving atrocious that being unintentionally hilarious is its only saving grace. Most attempts at being whacky and humorous usually turn kinda sad and confusing... see the entirety of FF X-2. There's plenty story bits to love, but it's not... good. Speaking of not good: cutscenes in the FF-X HD remake aren't skippable? Well, too bad, Squeenix. You're not getting my money now. This is bullshit.
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# ? Dec 28, 2013 19:54 |
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FFXII knew how to do humor. Like at the end of the Viera village when Vaan asks Fran how old she is. Dead silence from her before she just stalks away and everyone else also leaves him while simultaneously commenting on how terrible he is. The little things like that or Vaan going around being CAPTAIN BASCH were great. XII didn't indulge in too much whackiness after a fashion but when it did use it, it didn't break my immersion like the Color stuff in XIII or Hope loving robots. e: You know what would have been cool for XHD? If they removed the Auto-Life for the final aeon battles. They are the aeons you trained so hard with remember. You could essentially make your own challenge, your own boss. Give them all great stats andskills and etc.. It be interesting I think. NikkolasKing fucked around with this message at 20:23 on Dec 28, 2013 |
# ? Dec 28, 2013 20:02 |
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NikkolasKing posted:FFXHD Soundtrack I have to say, a lot of the tracks sound much better (for example: Tidus' Theme) but some of the choices/changes in the instruments baffle me. The Battle theme was not one of my favorite of the series, but the remaster somehow makes it even more grating.
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# ? Dec 28, 2013 20:24 |
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Just grabbed Lost Odyssey for a couple of quid in the boxing day sales. This is basically an FF game without the branding, yes?
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# ? Dec 28, 2013 20:39 |
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I don't much care for the new battle theme either. haven't liked it ever since I first saw it in trailers. A kind of random song I always liked and I felt was improved was Seymour's Ambition. On the other hand, I absolutely cannot stand the new Seymour Battle. Makes me think of the Black Mages version and that is easily one of their worst songs. The original really was perfect as it was Original HDRemaster Black Mages
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# ? Dec 28, 2013 20:40 |
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ShineDog posted:Just grabbed Lost Odyssey for a couple of quid in the boxing day sales. This is basically an FF game without the branding, yes? Yes, although it does some interesting bits with the formation aspects of the party, the leveling system is tuned to massively cut down on the guesswork for leveling, and the first boss of the game is by far the hardest. Also at the first available chance you get to stock up on items that deal earth damage buy as many as you can get your grubby hands on. There is a boss later on who assuming you dumped the child characters into the "NEVER USE" pile ASAP will be very difficult without it thanks to a nasty anti-magic trick it pulls.
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# ? Dec 28, 2013 20:59 |
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Oxxidation posted:These are all incorrect. Almost. In order for the "Good" ending to trigger you are required to Press Square to whistle during that dumb cutscenes where it doesn't even hint that you can even do this Otherwise percentage does nothing unless you get 100%
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# ? Dec 28, 2013 22:44 |
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NikkolasKing posted:On the other hand, I absolutely cannot stand the new Seymour Battle. Yeah. I don't know how stoned you have to be to think taking out the percussion from Seymour Battle is a good idea, but I get the feeling you'd look like this.
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# ? Dec 28, 2013 23:15 |
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Pesky Splinter posted:All the games are fairly goofy and serious in their own ways. The only one that was pretty much dead straight all the way through was FFII...and even then you talk to beavers.
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# ? Dec 28, 2013 23:21 |
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NikkolasKing posted:I don't much care for the new battle theme either. haven't liked it ever since I first saw it in trailers. I'm having mixed feelings about a lot of the remastered songs. The changes aren't bad per se and I feel like had I heard them first, I'd be fine with them, but comparing them to the originals...makes it harder to like them as much. A lot of them feel like they were changed because they were remastering the soundtrack and aren't better for it. E: and they literally just threw in the Piano Collections version of Via Purifico.
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# ? Dec 28, 2013 23:35 |
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NikkolasKing posted:FFXHD Soundtrack Quite a mixed bag in there. Some are improvements. Some aren't. Agreeing with ShadeofDante that some of the changes are baffling. Some of the instruments are too overpowering, and just drown out the more subtle sounds. Mustach posted:And it introduced chocobos. Horror chocobos. Pesky Splinter fucked around with this message at 23:43 on Dec 28, 2013 |
# ? Dec 28, 2013 23:35 |
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The most important song sounds exactly the same to me, so there's that at least.
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# ? Dec 28, 2013 23:46 |
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Momomo posted:The most important song sounds exactly the same to me, so there's that at least. Look at the info on that video. It wasn't rearranged.
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# ? Dec 28, 2013 23:49 |
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Mobius As gently caress Chocobos, more like. Because hot drat that is straight out of a better issue of mid '80s Heavy Metal Magazine.
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# ? Dec 28, 2013 23:50 |
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Was FFX's version of Prelude this 80's Synth Beat as it is in the HD remake OST? Because hot drat this is amazing.
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# ? Dec 28, 2013 23:51 |
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On the FFX-2 side of things, it didn't sound that different to me. Plus, unless there's more to it than what's on that playlist, they didn't even redo that many songs.
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# ? Dec 29, 2013 01:46 |
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So I'm nearing the end of Final Fantasy III (NES) for the first time. I'm to understand that there's a super long dungeon and boss fight coming up, but it didn't actually occur to me until this point that Tents aren't really a thing in this game. Is there gonna be a magic pot that restores HP/MP at some point in the future, or should I just abandon all magic until bosses from here on? This Ancient Cave is kicking my rear end already, fuckin Unne's Clones hucking whirlwinds and poo poo around
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# ? Dec 29, 2013 01:55 |
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# ? May 25, 2024 14:18 |
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For Final Fantasy X-2 remaster, they didn't rearrange any of the songs as far as I know, but they did use the tracks from the CD, rather than the PS2 synth'd ones, so they have improved quality.
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# ? Dec 29, 2013 02:16 |