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Anyone got the perk list for the new soldier class?
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# ? Jun 16, 2024 15:49 |
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Also: did this patch low-key fix the bug that kept the wetwork from doing anything? I got a mod that purports to fix it but I wanted to see if it was still necessary.
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The balancing of a powerful pathing move with the risk of unveiling is a smart and good thing. Goons would have the archon king serve them icecream after jerking them off as a reward for not using a single dash move in a turn, if there was a mod for it.
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Snollygoster posted:Also: did this patch low-key fix the bug that kept the wetwork from doing anything? I got a mod that purports to fix it but I wanted to see if it was still necessary. It was in the patch notes, they fixed it. Unless they hosed up the number again somehow.
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Alkydere posted:It was in the patch notes, they fixed it. Unless they hosed up the number again somehow. I have no idea how I missed that in the patch notes. Thank you!
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VolticSurge posted:If someone could configure that to work with SPARK's,I'd die a happy man. Looking the DLC"s configs and the game's scripts as to how it handles customization, I *think* all you would need to do to make a voice type be usable by the SPARKs (though it will have the side effect of making it only available to SPARKs) to add in the following of any voice pack's XComContent.ini: code:
So that mod for instance should have its XComContent.ini look like this: code:
Exposure fucked around with this message at 01:08 on Jul 1, 2016 |
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Hahaha, holy poo poo that mission. Starts easy enough...then ramps up. Then the next part is easy enough...and then ramps up again. You get to the final segment and you're all "Okay, how is the mad AI gonna try to screw us over again? Oh. That's how." Somehow I did it with only four soldiers and default ballistic weapons without losing anyone. It really helps that Sparks come with innate shred. Also, much like Bradford is basically built to be a beast in the Viper's Den, Lily is built to be a beast in the Tower. Edit: Oh god I love these super-polite SPARK lines. "I apologize for your untimely death." Alkydere fucked around with this message at 02:08 on Jul 1, 2016 |
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Operation Blood Hole ![]()
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Exposure posted:Looking the DLC"s configs and the game's scripts as to how it handles customization, I *think* all you would need to do to make a voice type be usable by the SPARKs (though it will have the side effect of making it only available to SPARKs) to add in the following of any voice pack's XComContent.ini: Well,you'd have to add a bunch of extra lines to accommodate SPARK only stuff like Overdrive,
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Alkydere posted:Hahaha, holy poo poo that mission. Starts easy enough...then ramps up. Then the next part is easy enough...and then ramps up again. You get to the final segment and you're all "Okay, how is the mad AI gonna try to screw us over again? Oh. That's how." Same here, did it as soon as it came up, I barely had time to make a medkit ![]()
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The update broke pretty much everything. True concealment doesn't work either.
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Malachite_Dragon posted:Same here, did it as soon as it came up, I barely had time to make a medkit I made the mistake of bringing a Ranger with a tier 1 SMG to that fight. ![]() On the other hand, my Specialist with the Ruler Crossbow was racking up kills left and right.
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NTT posted:The update broke pretty much everything. True concealment doesn't work either. Yeah I'm going to wait a few days for things to settle before starting in. I downloaded all the ported EU armor models in the meantime though!
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NTT posted:The update broke pretty much everything. True concealment doesn't work either. Most of my mods seem to work. Have you tried re-starting the game after one launch, apparently the game needs that one time to upgrade all the mods you have. Also if anyone had performance problems since the last patch, I can say that the game moves smoothly again!
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Most of my mods seem to still work, too. I think Sparks' healing via Engineering might be what broke Make Heals Persist. According to my temperature checker thingy the game actually runs my video card a little cooler than it did before ![]()
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So I have a mod that makes Solaire's helmet a cosmetic option, apparently SPARKS has a human head inside its neck.![]() Alkydere posted:Hahaha, holy poo poo that mission. Starts easy enough...then ramps up. Then the next part is easy enough...and then ramps up again. You get to the final segment and you're all "Okay, how is the mad AI gonna try to screw us over again? Oh. That's how." It's a great line.
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That boss enemy in the new mission is a real fucker. I only had kevlar armor and ballistic guns when going up against it. Even with superstar Lily Shen I was starting to sweat at the end. Going with another goon mentioned, the Bowcaster was the MVP of the mission.
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Are they ever gonna release the pre-order cosmetics pack for purchase? I got the digital deluxe a week after release, and I love the game. Feel like I've been waiting forever.
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I have soldiers being seen through doors (and shooting overwatch through doors no less) and an Andromedon just shot my squad through a solid wall. Is there anywhere to complain about this poo poo? They're not even playtesting this game anymore. Edit: Now a sectopod is seeing me drone-hack an objective and walking through it after the hack finishes, which still breaks the terminal and cancels the objective. I'm >< this close to just giving up on the game. Shumagorath fucked around with this message at 06:23 on Jul 1, 2016 |
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The important part of cover isn't being unseen, it's the cover bonus.
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Can you stall the new dlc mission just as you can stall the nest indefinitely?
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Peanut3141 posted:Can you stall the new dlc mission just as you can stall the nest indefinitely? I'm pretty sure you can dialogue certainly seems to indicate so.
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Peanut3141 posted:Can you stall the new dlc mission just as you can stall the nest indefinitely? Yup, but you don't get Sparks until you do it if you have the mission activated. Not sure how getting Sparks work if you don't activate the mission during the campaign setup. According to the campaign setup do still get them. Then again, I haven't figured out how to build a second Spark in my campaign (probably through the Proving Ground but I haven't built one yet).
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NTT posted:The important part of cover isn't being unseen, it's the cover bonus.
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Idk what you want man, those sort of issues are really uncommon for me, and the game is RNGy enough as it is that I see that sort of thing as more ![]()
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Huh, post DLC mission event question, does Julian's rant on the Avenger only occur if you selected that voice?
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NTT posted:Idk what you want man, those sort of issues are really uncommon for me, and the game is RNGy enough as it is that I see that sort of thing as more Andromedon hits me with an acid grenade while standing behind a solid wall. I'm getting offered shots like these all the time. Later in the mission she shot an ADVENT through a solid roof. This flare dropped in the middle of a building with a blown-out wall but the roof was completely solid. I was able to shoot a rocket through a solid wall, though at least this time the wall showed the round passing through it / damage. Enemies have done the same to me. I've also had soldiers run through closed doors instead of kicking them open. All those shots are from the same mission, which I had to relentlessly savescum because a Sectopod was seeing my drone hack something on the other side of a wall and then walking through that wall to fail the objective despite the hack being complete. Shumagorath fucked around with this message at 07:17 on Jul 1, 2016 |
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The game has really inconsistent LOS rules. It sucks, but there's not much that can be done.
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I should also mention I haven't seen an elerium core in months so no proving grounds projects for me!Fister Roboto posted:The game has really inconsistent LOS rules. It sucks, but there's not much that can be done.
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Ah, good that this has come out so early. Time to start my blind legendary dlc playthrough.
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Are the talent trees for the SPARKs posted anywhere?
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Shumagorath posted:This was a solved problem in EU/EW though? If that's the case then there's a lot of people out there who have copies of EU/EW that are corrupted in the coincidentally same way as to give them inconsistent LOS rules. I mean I've definitely had moments in X2 where I've had clearly bullshit moments, but not anywhere close to the number I had in EU/EW and Long War, and honestly I'm impressed by that considering how X2 has the far harder map design philosophy when it comes to bugtesting that sort of thing.
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Dang. Lost Towers was an intense hour! Had a good time and now Johnny 5 is about to lay some advent to motherfucking waste.
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Today in exciting new crashes: Attempting to evac. Scientist can evac. Half the team can evac. One particular character crashes the map, and gives me this popup: quote:Pure virtual function being called while application was running (GIsRunning == 1). On the plus side, each attempted reload spawns another two pods due to mission parameters, so Im trying to navigate a roof through at least 15 ADVENT ![]() Ill verify cache and see what happens. edit: verify did not work. Loel fucked around with this message at 09:31 on Jul 1, 2016 |
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Shumagorath posted:I should also mention I haven't seen an elerium core in months so no proving grounds projects for me! Static maps rather than the plot and parcel procedural system likely reduced the surface area for debugging.
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Picked this up in the sale (the deluxe version) and started a new game. There was a pop-up about wanting to activate the Alien Hunters DLC and I decided not to based on some advice earlier in the thread, since they sounded a bit too much for my first go. Unfortunately, they appear to have been activated anyway as I just had a mission with some king viper thing that took an action every time one of my guys took an action ![]() ![]() Game is really hard at the start. I'm only on the second difficulty level and lost a ton of dudes in the first few tutorial missions, and needed a couple of tries on one of them. Also flunked my first terror mission because apparently one of the alien mobs began with almost every civilian right next to them, and I didn't even get close before they were all massacred. Things are slowly coming together as I get the hang of all the new stuff and the 'guerilla' gameplay, but it's going to be a hard slog I can tell. One problem I'm having right now is the cover and LOS mechanics, which I struggled with a bit in the first game too at first. Take this sectoid, for example: ![]() Why does it have high cover against this guy? Is it the benches, are they in the way? Some ability it has? Or just goofiness? His buddy nearby can't even see the sectoid, apparently (just a turret off-screen to the right and someone getting mind-controlled), but it seems to me he should? ![]()
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Drunk in Space posted:Picked this up in the sale (the deluxe version) and started a new game. There was a pop-up about wanting to activate the Alien Hunters DLC and I decided not to based on some advice earlier in the thread, since they sounded a bit too much for my first go. Unfortunately, they appear to have been activated anyway as I just had a mission with some king viper thing that took an action every time one of my guys took an action Viper King sounds like a really bad bug. Normally you have to do a specific mission that's pretty clearly telegraphed and you can stall forever. Unless I'm misremembering the first few missions after the scripted tutorial are full-fledged missions, they just happen to have tutorial voice overs happening and don't have anything besides pectoids and ADVENT. Don't feel bad about losing on them, because, well, they're as hard as any mission. Line of sight is pretty buggy. It seems to have gotten slightly worse with this latest patch, but it could just be luck for me, you, and that other guy. Mods for this game are really good, don't be afraid to try some of the really beloved ones. The LW mods from release (SMG, Centurion, and the leader soldier class) are a good starting point. Capnbub's Accessory Pack is mandatory if you like playing pretty barbie dress up. Evac All and Stop Wasting My Time are both excellent quality of life mods.
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It's weird because after my first encounter with the viper king (it was just my fourth or fifth mission, and we were securing supplies or something, so an ordinary mission I guess?), the guys on the Avenger started going on about Dr Valen and "why would she make such a thing!?" etc, and I have absolutely no idea what they are talking about. So yeah, a lovely bug, I guess. While I'm generally enjoying this game I am feeling a bit rushed. Seems like I can't go a day of game time without something new popping up to divert my attention. I just wanna scan this thing in peace first, please? ![]()
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If you have the Alien Hunters dlc installed, the rulers are going to always be in the game. If you don't enable the story mission, they show up on their own schedule and you have to build the special weapons yourself.
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# ? Jun 16, 2024 15:49 |
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That seems like an incredibly assholish thing for Firaxis to have done!
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