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Fumbles
Mar 22, 2013

Can I get a reroll?

I love that the justification given for researching the alloy cannon isn't that they can't get the firing mechanism to work or they don't understand how to get the ammunition viable, it's because every single prototype is immediately destroyed by the alloy shards when they fire it. :allears:

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The Watercrown
Feb 10, 2014

We Shall Become Gods

We Shall Become Gods

WE SHALL ALL DIE AND BECOME AS GODS

Fumbles posted:

I love that the justification given for researching the alloy cannon isn't that they can't get the firing mechanism to work or they don't understand how to get the ammunition viable, it's because every single prototype is immediately destroyed by the alloy shards when they fire it. :allears:

I'm pretty sure "The gun blows up when we fire it" is just another way of saying "We can't get the firing mechanism to work"

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

The Watercrown posted:

I'm pretty sure "The gun blows up when we fire it" is just another way of saying "We can't get the firing mechanism to work"

From what I understood, it fires, it just doesn't work anymore after one shot.

Fumbles
Mar 22, 2013

Can I get a reroll?

They could get the gun to fire, they just couldn't get it to keep being a gun after being fired. You're not researching how to make a prototype, you're researching how to make a prototype that won't immediately explode on shooting a wall of alien death-metal at whatever it's fired at.

Now THAT'S a hell of a shotgun! :swoon:

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Fumbles posted:

I love that the justification given for researching the alloy cannon isn't that they can't get the firing mechanism to work or they don't understand how to get the ammunition viable, it's because every single prototype is immediately destroyed by the alloy shards when they fire it. :allears:

I've read that as they've been trying to turn those weapons fragments and alloys into bullets, but the glue they're using doesn't work and the shards just turn the bullet-shooting gun into an uncontrolled claymore mine when the trigger is pulled. So they decided to go with a controlled claymore mine approach: the Alloy Cannon.

Dareon
Apr 6, 2009

by vyelkin

Travic posted:

I hear Liquid-Muton has many uses.

http://www.ufopaedia.org/index.php?title=Mutton

Jade Star
Jul 15, 2002

It burns when I LP
So uh, minor curse of the LP. My Mic has long been on its last legs. It's served me well since Shadow of Rome, all those many years ago. But alas, it's dying. It's constantly humming and picking my voice up too faint versus the hum to be much use and it's really a mess to scrap together in audacity. I'll be buying a new one asap and we'll get right back to the LP.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

The Watercrown posted:

I'm pretty sure "The gun blows up when we fire it" is just another way of saying "We can't get the firing mechanism to work"

One of the mechanism used in nukes (e.g. Little Man used that one) was to fire a piece of the fissible material into another so as to create a critical mass. It was considered infeasible for a decent amount of time at Los Alamos because of weight issues, until someone realized that the reason cannons, or artillery pieces in general, are so sturdy and heavy is so they don't self-destruct upon shooting, but for a nuke they obviously needed just a single shot. Implosion-based triggers (e.g. Fat Man) are generally superior though.
So, "Gun blows up upon shooting" means the firing mechanism is perfect, you "just" need to reinforce the barrel. And salivate on the projected stopping power.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
Do UFOs retain damage from one interception to another? I'm in a rare position where I've got two interceptors to fly on the May abductor, and I'm wondering whether I should send them both in the hopes it'll go down, or just do the standard drive-by so I don't get sat-hosed.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Felinoid posted:

Do UFOs retain damage from one interception to another? I'm in a rare position where I've got two interceptors to fly on the May abductor, and I'm wondering whether I should send them both in the hopes it'll go down, or just do the standard drive-by so I don't get sat-hosed.

Yes. You should maintain several interceptors on a continent both as backup for if one gets too badly damaged and to take down ufos if the first can't manage it. Only battleships will attack satellites though. Bradford will call out when something is going to show up that will shoot them down, mentioning an abnormally large power signature or something.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

RBA Starblade posted:

Yes. You should maintain several interceptors on a continent both as backup for if one gets too badly damaged and to take down ufos if the first can't manage it. Only battleships will attack satellites though. Bradford will call out when something is going to show up that will shoot them down, mentioning an abnormally large power signature or something.

Okay, thanks. Usually I only put one interceptor per continent until I can stick a couple Firestorms in there, so I've never really had a chance at the May abductor unless I got Firestorms early (or when you play on Easy/Normal, a single interceptor can actually take them down if you're really lucky). And yeah, by drive-by I meant to wing the Abductor so the Battleship doesn't show up and take down the sat.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
By the time I have enough money spare to stack interceptors, I'm normally building firestorms anyway.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
So quick thread interview.

Who has ever actually shot down the large UFO-3? And of the ones who did, did you feel like it was worth it?

I say this because generally I just ignore Interceptors until I can build Firestorm/EMP cannons.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
You don't lose a bunch of satellites/hamper your research from not getting captures and equipment? How do you even build Firestorms without taking down UFOs to get the parts :confused:




anyway yeah I chase every UFO contact and I don't like letting them get away. I'll shoot down whatever anytime unless I get completely stomped even with uplink/dodge/aim aids. (Impossible Overseer ship vs interceptors with plasma guns didn't go so well)

Jenner
Jun 5, 2011
Lowtax banned me because he thought I was trolling by acting really stupid. I wasn't acting.
I just have to say, perfect audio timing, Guava's cat makes cat noises "quit yer bitchin'" activates right after. Almost like you guys planned it.

Jenner fucked around with this message at 18:45 on Mar 31, 2014

racerabbit
Sep 8, 2011

"HI, I WANT TO HUG PINS NUTS."
:frolf:

Onmi posted:

So quick thread interview.

Who has ever actually shot down the large UFO-3? And of the ones who did, did you feel like it was worth it?

I say this because generally I just ignore Interceptors until I can build Firestorm/EMP cannons.

Yes.
Using an Interceptor with a Laser Cannon, and Aim and Dodge modules.
Uh, on *cough* Easy.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

goatface posted:

By the time I have enough money spare to stack interceptors, I'm normally building firestorms anyway.

Yeah, this was a bit of an accident. I bought a fourth interceptor forgetting that I was only going to have sats on three continents, so I ended up with an extra in South America. And guess where the Abductor happened to show up? Brazil. :getin: Took it down with two interceptors with Phoenix Cannons. The second one only had to fire once.

Psion posted:

You don't lose a bunch of satellites/hamper your research from not getting captures and equipment? How do you even build Firestorms without taking down UFOs to get the parts :confused:

He's talking specifically about the May abductor, which is meant to be a check about whether you've prioritized gearing your soldiers or your interceptors. Typically you can't do both well enough to keep both sides in great shape, and a lot of people don't mind missing one abductor to prevent casualties. By the time the next one comes around, you've got poo poo to take down the bigger UFOs and you do it every time.

Usually I just strafe it and go about my business, but I've downed it a number of times on lower difficulties and this once on Classic. It proved quite a haul, including a muton capture. (9 days to research LPRs? Why thank you, I think I'll take that.) I'm having so much luck this run. Here's hoping the save doesn't corrupt like all my other Ironman runs have.

legoman727
Mar 13, 2010

by exmarx

Onmi posted:

So quick thread interview.

Who has ever actually shot down the large UFO-3? And of the ones who did, did you feel like it was worth it?

I say this because generally I just ignore Interceptors until I can build Firestorm/EMP cannons.

Done it on Classic. Just upgrade your weapons on time and you'll be fine. A laser-equipped interceptor with Aim and Dodge modules can pull it off. On my latest impossible run, the jerk spawned a day before I got Lasers up and running.

TheCosmicMuffet
Jun 21, 2009

by Shine

legoman727 posted:

Done it on Classic. Just upgrade your weapons on time and you'll be fine. A laser-equipped interceptor with Aim and Dodge modules can pull it off. On my latest impossible run, the jerk spawned a day before I got Lasers up and running.

Or, in the words of the Count from Sesame street: "Two! Two interceptors with lasers, dodge, and aim! Ah Ah Ah!"

SirDan3k
Jan 6, 2001

Trust me, you are taking this a lot more seriously then I am.

legoman727 posted:

Done it on Classic. Just upgrade your weapons on time and you'll be fine. A laser-equipped interceptor with Aim and Dodge modules can pull it off. On my latest impossible run, the jerk spawned a day before I got Lasers up and running.

I have heard that but every time I try to get lasers early enough to take it down it it spawns just before I finish researching them or before I can equip them.

The Door Frame
Dec 5, 2011

I don't know man everytime I go to the gym here there are like two huge dudes with raging high and tights snorting Nitro-tech off of each other's rock hard abs.
I HATE that poo poo, I always get ufos when I try to upgrade my ship's weaponry. It's frustrating to miss a UFO, it's worse when you miss one while you have a functional interceptor

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
So was that haul typical of an intact large UFO or is it a bit stripped-down since you were going against undercut opposition?

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Glazius posted:

So was that haul typical of an intact large UFO or is it a bit stripped-down since you were going against undercut opposition?

It's actually larger than a normal battleship.

Per Ufopaedia, Slingshot gives:
304 Elerium
507 Alien Alloys
33 Weapon Fragments
6 UFO Flight Computers
5 UFO Power Sources
2 Fusion Cores

While a normal battleship haul is (ranges depend, in part, on how smoothly you take down the UFO, so it wouldn't be surprising to find Slingshot is near the top end, but the amount of extra alloys and elerium is just stupid):
167 - 331 Alien Alloys
93 - 138 Elerium
0 - 6 UFO Flight Computers
0 - 4 UFO Power Source
2 Fusion Cores

http://www.ufopaedia.org/index.php?title=Gangplank_(EU2012)#Reward
http://www.ufopaedia.org/index.php?title=Battleship_(EU2012)

Willie Tomg
Feb 2, 2006

Onmi posted:

So quick thread interview.

Who has ever actually shot down the large UFO-3? And of the ones who did, did you feel like it was worth it?

I say this because generally I just ignore Interceptors until I can build Firestorm/EMP cannons.

With dodge, boost, and aim modules, and the twin powers of A) prayer and B) not giving one single gently caress if your interceptors live or die, its possible to down the UFO with base weaponry.

You have *GOT* to have those autopsies done though. If you're playing the geoscape purely for ultra-bonkers midgame cashflow then barring a South America start you won't be ready in time.


e; never mind, must've been thinking ufo defense or something. Or not thinking. That, too, is a possibility.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

ulmont posted:

6 UFO Flight Computers
5 UFO Power Sources

I was wondering why the hell I could keep cranking out 80000 Firestorms by the time I got them. First time with Slingshot, so I didn't even really look at that haul. That's ridiculous.

Peanut3141
Oct 30, 2009

Felinoid posted:

I'm having so much luck this run. Here's hoping the save doesn't corrupt like all my other Ironman runs have.

If you're playing PC, you can easily copy your save data to another place to guard against this happening. Restoring an earlier version of your run in case of a corrupted save does not count as save-scumming Ironman to me.

On my last Classic Ironman run, I made a backup after every session, so I'd only lose 2-3 hours of play at most.

Jolyne Cujoh
Dec 7, 2012

It's not like I've got no worries...
But I'll be fine.

Onmi posted:

So quick thread interview.

Who has ever actually shot down the large UFO-3? And of the ones who did, did you feel like it was worth it?

I say this because generally I just ignore Interceptors until I can build Firestorm/EMP cannons.

On my latest run I managed it with 2 dodge modules, 1 aim and phoenix cannons. I at least made the cash back from all the damaged/useless poo poo I could sell after

Captain Fargle
Feb 16, 2011

I know this might be treading old ground a bit but I really do think you guys are being far too hard to Flamethrower MECs. Being able to instantly panic any organic enemies across a wide area is stupidly useful. Combine it with Collateral Damage, the Grenade Launcher and the Electro Pulse if you have the Meld to spare and you end up with a unit that can do AOE attacks almost every turn should the situation require it, and is completely unparalleled at crowd control unless you're playing with Training Roulette on and get exceptionally lucky.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
Is there an upgrade that widens the cone? Because otherwise I don't think you're justified in calling it a wide area. What I saw in the video was a 30 degree arc at best. The only way I see it hitting more than two dudes like that is if they all clump on the same cover on discovery and you can shuffle your MEC over there quickly, or the enemy lines up along a bunch of cover and you can position to hit them from the side. (E: Ooh, it would probably be fantastic for roasting Chryssalids. Though so's an ITZ sniper.) AoE is nice, and in theory the flamethrower should be awesome, but in practice with a thin cone and only 2 uses a mission, I just don't see it being as useful as punching + movement.

Honestly the best benefit I can see to the Flamethrower is psychological. If you want a MEC that sits back and shoots (probably support or sniper based), not having punchyMEC will keep you from feeling you should move him up and hit something.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Felinoid posted:

The only way I see it hitting more than two dudes like that is if they all clump on the same cover on discovery and you can shuffle your MEC over there quickly, or the enemy lines up along a bunch of cover and you can position to hit them from the side.

Read: The Spoiler Gang.

Rythian
Dec 31, 2007

You take what comes, and the rest is void.





I've flamed four Chryssalids that surrounded my MEC on all four directions, so it can be pretty wide and affect quite a lot of units.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

Zomborgon posted:

Read: The Spoiler Gang.

Fair enough. I guess we'll have to see when we get there. Hopefully Jade will use the Support MEC for dealing with them. And then maybe someone can yell at him for doing it wrong anyway. :v:

Jolyne Cujoh
Dec 7, 2012

It's not like I've got no worries...
But I'll be fine.
Another thing that makes the flame thrower way less useful than it should be is the fact that the panic it causes wears off immediately upon the start of the enemy's next turn, so really it's only useful for making them spread out and not be able to be hit by more area attacks.

Dareon
Apr 6, 2009

by vyelkin
I had good results flamethrowering the cockpit of crashed/landed UFOs. It's hilarious watching enemies we haven't encountered yet panic.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Raenir K. Artemi posted:

Another thing that makes the flame thrower way less useful than it should be is the fact that the panic it causes wears off immediately upon the start of the enemy's next turn, so really it's only useful for making them spread out and not be able to be hit by more area attacks.

It sounds quite good considering if your MEC goes first during your turn you just ended up putting a slew of enemies out of cover and into the waiting arms of an ITZ sniper. My only gripe is that the close combat specialist MEC chassis is the first and therefore least defensible mech. It would be nice if you could change MEC chassis while keeping your weapon loadout.

Feinne
Oct 9, 2007

When you fall, get right back up again.

Rick_Hunter posted:

It sounds quite good considering if your MEC goes first during your turn you just ended up putting a slew of enemies out of cover and into the waiting arms of an ITZ sniper. My only gripe is that the close combat specialist MEC chassis is the first and therefore least defensible mech. It would be nice if you could change MEC chassis while keeping your weapon loadout.

I feel like you're missing something fundamental about MECS, given that you upgrade the first tier MECs to the higher tier ones while in fact keeping their weapon loadout.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Feinne posted:

I feel like you're missing something fundamental about MECS, given that you upgrade the first tier MECs to the higher tier ones while in fact keeping their weapon loadout.

My mistake. I thought each chassis had a choice of subsystems, not that they were sequential upgrades.

Feinne
Oct 9, 2007

When you fall, get right back up again.

Rick_Hunter posted:

My mistake. I thought each chassis had a choice of subsystems, not that they were sequential upgrades.

Yeah, MEC-2's have two abilities and MEC-3's three. They're pretty drat expensive, though.

apostateCourier
Oct 9, 2012


Feinne posted:

Yeah, MEC-2's have two abilities and MEC-3's three. They're pretty drat expensive awesome, though.

Worth every penny/scrap of meld, though.

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Zeroisanumber
Oct 23, 2010

Nap Ghost

apostateCourier posted:

Worth every penny/scrap of meld, though.

Yup. Having a real live mecha on the battlefield is loving rad.

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