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I wish I could get the zen of torpedoes down, it always feel like I dodge or hit with them by blind luck, while I'll watch someone else send them out like they grew up torping poo poo. I'm probably not doing enough to dodge the things before they fire, but usually I get focused on gunning down the destroyer instead of surviving. I have a feeling my recklessness from tanks will not a be a help.
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# ? Mar 29, 2015 06:30 |
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# ? Jun 10, 2024 11:39 |
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Gindack posted:Are fighter heavy loadouts viable at higher tiers and how often do you get in MM with no enemy carriers? Picking a fighter heavy loadout will indeed let you shut down an enemy carrier to being useless. But it comes at the cost of shutting down YOUR carrier to being useless as well because you won't be dealing any damage to the enemy ships. It makes your carrier 100% dead weight and if the enemy carrier manages to even get off one successful torp hit anyway they have accomplished more than you did.
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# ? Mar 29, 2015 11:01 |
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I wish I could have another fighter squadron without having to sacrifice all my damage dealing capability. The first loadout like that is the final one on the Lex with 2/2/0 for fighters/torp bombers/dive bombers. Then of course you have the 2/2/1 loadout on the Essex. Hell I would probably seriously consider a 2/1/1 loadout if they give me a choice for that. E: The hilarious super heavy fighter loadouts I could see being pretty useful if you could party up with another CV but lol can't have that I guess Insert name here fucked around with this message at 11:11 on Mar 29, 2015 |
# ? Mar 29, 2015 11:07 |
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First fun game in a carrier.
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# ? Mar 29, 2015 14:32 |
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Cardiac posted:First fun game in a carrier. Sometimes I don't understand how XP works in this game. I have had games that were pretty similar as this in terms of kills and damage done, yet I have never came close to this amount of XP. Am I right to assume this is your 1.5x ? E: Very nice game btw.
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# ? Mar 29, 2015 14:49 |
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Hi, I would like to play games with goons, name is Kingred in game. Can I also get permissions on TS please?
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# ? Mar 29, 2015 15:46 |
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Dalael posted:Sometimes I don't understand how XP works in this game. I have had games that were pretty similar as this in terms of kills and damage done, yet I have never came close to this amount of XP. Am I right to assume this is your 1.5x ? There are pretty significant modifiers for winning and I think you get reduced XP for killing ships that are lower tiered/class than you.
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# ? Mar 29, 2015 15:59 |
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A rare 80k damage game in a Pensacola and then it's a draw....
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# ? Mar 29, 2015 16:33 |
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The tears of some people are just too delicious. I'm in my minekaze, rushing along side a Omaha in order to go sink a Langley. My guns can't track worth poo poo, so that leaves torpedoes... The Omaha decides to cut me off because he wants his kill so bad. Considering I hadn't shot anything or anyone yet, I decided that my only recourse was to drop my torpedoes anyways. After 4 of them 'accidently' slammed into the Omaha's hull, the guy starts bitching at me for the rest of the match (a good 4 or 5 minutes) claiming how I'm ruining the community and there is no way to keep assholes out of anywhere. I wish I had taken a screenshot E: On another note, I've been trying to get some reaction by starting every game today with the following: Christopher Hitchins was a saint and it is time for the Church to recognize him as such. Surprisingly, no bites. Dalael fucked around with this message at 18:12 on Mar 29, 2015 |
# ? Mar 29, 2015 17:42 |
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Dalael posted:...the guy starts bitching at me for the rest of the match (a good 4 or 5 minutes) claiming how I'm ruining the community and there is no way to keep assholes out of anywhere. You are doing the Lord's work.
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# ? Mar 29, 2015 18:12 |
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Dalael posted:The tears of some people are just too delicious. But this post just makes you sound like a giant rear end in a top hat?
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# ? Mar 29, 2015 18:16 |
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So I heard the Aoba's supposedly poo poo? Eh, I find her mediocre, but very much workable. Nice long-range skirmishing and in close you can do nasty things with those torps.
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# ? Mar 29, 2015 18:22 |
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Fart Car '97 posted:But this post just makes you sound like a giant rear end in a top hat? You sir, are on the wrong forum. (I think you're looking for reddit) The guy had a clear shot on the carrier. The only reason he cut me off, was so that I can't take shots myself. If I'm the rear end in a top hat in this story, then count that earlier post as me farting in protest. Dalael fucked around with this message at 18:32 on Mar 29, 2015 |
# ? Mar 29, 2015 18:22 |
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Dalael posted:You sir, are on the wrong forum. (I think you're looking for reddit) Sorry your smug 'I teamkilled a pubbie' post makes you look like a dick
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# ? Mar 29, 2015 18:43 |
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Dalael posted:Sometimes I don't understand how XP works in this game. I have had games that were pretty similar as this in terms of kills and damage done, yet I have never came close to this amount of XP. Am I right to assume this is your 1.5x ? I think capping gives good xp because I've gotten 1000+ games where I've only done 30k gun damage but capped a point or two. CitizenKain posted:I wish I could get the zen of torpedoes down, it always feel like I dodge or hit with them by blind luck, while I'll watch someone else send them out like they grew up torping poo poo. I'm probably not doing enough to dodge the things before they fire, but usually I get focused on gunning down the destroyer instead of surviving. I have a feeling my recklessness from tanks will not a be a help. The best way to escape torpedoes is to narrow your angle from the destroyer (Or cruiser if that somehow happened). The distance at which you need to turn away changes depending on the size of your ship and your turning radius. If you're farther than you need to be, congrats on escaping those torps. If you are right at the threshold, you're going to have to run away in a straight line for a while. If you're too close you die. You have two options when it comes to hitting with torps. One is using the lead at long-range and hoping for the best. It's okay to blind fire sometimes, if there aren't good openings. You want to aim for battleships because they tend to get tunnel vision. Close-range torpedoing is the good poo poo. You want to be within 6km of battleships, 5km of cruisers, and as close as you want with other destroyers. You can get to that distance just by charging your ship in low tiers, but above tier 5 you'll got shot to pieces before that happens. Instead, you need to use islands as cover as you get close. In fact, it's often very useful to stop your ship behind an island and let your target come to you. Just use to lead indicator to figure where you need to be, and where you need to aim. If you notice it changing, you need to lead it. If it is getting farther from the target, they are turning towards you, and you should just take a guess and launch torps ahead. If it is getting close to the target, they're turning away, and if they turn fast enough, you'll never hit them. The speed at which the indicator changes is dependant on how maneuverable the target ship is, and how close together you are. Certain ships you just want to avoid. Clevelands are bullshit and will eat you up unless they are completely distracted.
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# ? Mar 29, 2015 18:47 |
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Slim Jim Pickens posted:I think capping gives good xp because I've gotten 1000+ games where I've only done 30k gun damage but capped a point or two. Capping gives really good XP, way more than killing/dealing damage does.
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# ? Mar 29, 2015 19:00 |
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Someone posted this image but no link to mod: Where could I find the mod?
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# ? Mar 29, 2015 19:00 |
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Ihmemies posted:Someone posted this image but no link to mod: That's the free gift ship Alpha players got, not modded. Also the Cleveland is utterly retardedly OP and it's glorious.
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# ? Mar 29, 2015 19:03 |
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Burt posted:That's the free gift ship Alpha players got, not modded. Sorry, I meant the IJN rising sun flag. Does it come only with the ship too? Edit: no idea what's a good score but I think it's decent for Kongo: When aircraft carriers don't know how to torp you, you can just have a nice field day. Ihmemies fucked around with this message at 19:49 on Mar 29, 2015 |
# ? Mar 29, 2015 19:06 |
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Ihmemies posted:Sorry, I meant the IJN rising sun flag. Does it come only with the ship too? The rising flag was my creation from a historical flag. I can post it later or better yet PM me asking for it so I remember. I'm out right now but will get it when I get home later.
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# ? Mar 29, 2015 20:08 |
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Destroyers are so much fun to play . I just had a game where I used an island to mask my approach and then popped out in between two destroyers, fired torpedoes left and right and killed both only taking one HE shell in return. Then I went chasing after their carriers but ran into a cruiser, so I torpedoed him before he could get his guns on me, then chased down one carrier with guns and torpedoes while another destroyer killed the second. Also driving a destroyer teaches you how to dodge torpedoes and is maximum go fast.
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# ? Mar 29, 2015 21:01 |
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Find what's wrong in this pic: For a closer look: He couldn't move or fire his guns anymore, but his AA kept firing and he kept being shown as alive.
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# ? Mar 29, 2015 21:44 |
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How do I mod the game? Grabbed the big crosshair screen without alt.rar and dumped it to /world of warships. It has the paths.xml file and res_mods folder in place, but nothing happens to my reticle Edit: guess the solution was MORE MODS. Installed 3 more rar files and magic happens! Finally a real crosshair with a long horizontal line across the screen. Ihmemies fucked around with this message at 22:34 on Mar 29, 2015 |
# ? Mar 29, 2015 22:29 |
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Wow, Japanese destroyers are a waste of time. The Shimakaze looks good, but everything else just keeps getting slower and fatter while not making up for it in torpedo tubes. The guns are totally hosed the entire way down though.
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# ? Mar 29, 2015 23:29 |
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Just pretend that the line ends with the Minekaze and play that until you can't stand yet. another. loving. match. on. god. drat. Fault. Line.
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# ? Mar 29, 2015 23:31 |
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They're apparently unfucking the traverse speed on the IJN DD's guns and reducing the range at which you can spot torps, which are significant buffs. Those long range torpedoes are theoretically pretty good if you could actually hit anyone with them. Spotting range is only 7k-ish for the IJN DDs, so you can sit at 10ish and shoot torps forever. Limited only by the loving godawful reload time for the oxygen torpedoes. The Minekaze has 1.3 shots per second, which is a 30-second reload. The Mutsuki has .6 shots per second, which is a terrible 1:20~ish reload time and especially insulting since they're the exact same torpedoes the Minekaze has. The Shimakaze has .3 shots per second...yeargh.
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# ? Mar 29, 2015 23:42 |
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Vengarr posted:The Mutsuki has .6 shots per second, which is a terrible 1:20~ish reload time and especially insulting since they're the exact same torpedoes the Minekaze has. poo poo no it's worse than that, the Mutsuki even has a lower ROF and traverse on the main guns and comes with the wonderful option of going down to 2x1 12 cms for main armament in exchange for a few of those dreadful 25 mm AA guns.
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# ? Mar 29, 2015 23:50 |
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Prav posted:Just pretend that the line ends with the Minekaze and play that until you can't stand yet. another. loving. match. on. god. drat. Fault. Line. North is a terrible map for destroyers. Icebergs is pretty good. But they seriously need to add more. And I've sunk a fair bit of aircraft with those Mutsuki guns. The guns are just so lovely that you'd get more xp from plane kills then gun duels. I sold the Mutsuki immediately once I was through though. Vengarr posted:They're apparently unfucking the traverse speed on the IJN DD's guns and reducing the range at which you can spot torps, which are significant buffs. Those long range torpedoes are theoretically pretty good if you could actually hit anyone with them. Spotting range is only 7k-ish for the IJN DDs, so you can sit at 10ish and shoot torps forever. Limited only by the loving godawful reload time for the oxygen torpedoes. The Minekaze has 1.3 shots per second, which is a 30-second reload. The Mutsuki has .6 shots per second, which is a terrible 1:20~ish reload time and especially insulting since they're the exact same torpedoes the Minekaze has. The Shimakaze has .3 shots per second...yeargh. The Shimakaze shoots 5 torps at a time and 3 launchers, which is a fair tradeoff for longer reload. Also I think you mean .3 shots per minute. But the loving Kagero gets 2x4 tubes, when the Fubuki has 3x3 tubes. Why? It's only advantage is slightly more hp, what the gently caress
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# ? Mar 30, 2015 00:57 |
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Pretty much all lines are a mess from tier 6 and up (lolfuso). DDs especially so.
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# ? Mar 30, 2015 01:37 |
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Ask me about knifefighting in a battleship. Big Race with Kongos onboth sides is kinda crazy, first shots tend to go flying 30 seconds into the match. Also got two other 200k draws from divisioning with goons tonight. And now the Aoba grind begins...
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# ? Mar 30, 2015 01:48 |
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What is the time to t5 or t6 from scratch?
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# ? Mar 30, 2015 02:52 |
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Zotix posted:What is the time to t5 or t6 from scratch? I've done 155 matches so far, I'm a mediocre player and I'm riding T6 on two lines (japanese cruiers and battleships) and T5 on another (US cruisers) while also having unlocked the Langley (T4 and start of the US CV line) and both T2 destroyers. If you beeline into T5, about 30-35 matches should be enough.
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# ? Mar 30, 2015 02:58 |
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T5 is quick, T6 is definitely where the grind begins.
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# ? Mar 30, 2015 03:04 |
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Slim Jim Pickens posted:And I've sunk a fair bit of aircraft with those Mutsuki guns. The guns are just so lovely that you'd get more xp from plane kills then gun duels. I sold the Mutsuki immediately once I was through though. The Kagero used to have 2x4 20km torpedoes at tier 8, where the Fubuki had I think 3x4 faster, slightly higher damage 8km torpedoes. I guess the Kagero was really strong and the Fubuki less so, so they switched them and reduced the Fubuki to 3x3. Unfortunately they also changed torpedoes in the same patch. Zotix posted:What is the time to t5 or t6 from scratch?
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# ? Mar 30, 2015 03:10 |
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The problem I have with the two-gun setup is that you have to yield pretty much all DD encounters.
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# ? Mar 30, 2015 03:14 |
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I wonder how effective ap dive bombers will be. That may change our view on the fighter heavy loadouts considering the really quick change over on dive bombers versus torp bombers.
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# ? Mar 30, 2015 07:06 |
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JuffoWup posted:I wonder how effective ap dive bombers will be. That may change our view on the fighter heavy loadouts considering the really quick change over on dive bombers versus torp bombers. Hopefully they err on the strong side so that carriers at least have something going for them.
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# ? Mar 30, 2015 07:22 |
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Missing Name posted:If anyone here is interested in historical boatsperging, have some of my recommended reading material... I have all of these on my bookshelf, mixed in with the assorted poo poo floating about. How picture heavy is this book, aka worth getting on a kindle? Edit: Just wanted to buy it in the kindle store, no matches. Looks like I'll have to get it from amazon.de/ch instead. Tahirovic fucked around with this message at 13:03 on Mar 30, 2015 |
# ? Mar 30, 2015 11:02 |
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Tahirovic posted:How picture heavy is this book, aka worth getting on a kindle? It's got pictures, including starboard profile line drawings, but they aren't really important to the overall deal. The only two I think are vital are a.) The wobbly main support deck on the Mogami class and both of which are easy to find elsewhere. e: Mogami class. Top: Profile. Mid: Main support girder outlined. Bottom: How every other loving navy built their main hull support. Ryujo. This is the image I was thinking of but actually isn't in that book. Compare that head-on profile compared to an American Independence-class light carrier (first in column). Both were cruiser hulls (Ryujo purpose built, Indies "stolen" from other Cleveland class), gutted and with hangars added. Missing Name fucked around with this message at 14:00 on Mar 30, 2015 |
# ? Mar 30, 2015 12:35 |
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# ? Jun 10, 2024 11:39 |
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Altough Fuso is slower than Kongo.. it isn't that bad when you invest 400k into the rudder modification. With the mod rudder shift time is 17.9s while Kongo has 18s. 6 turrets is a lot nicer, you can estimate lead with 1-2 turrets and then broadside with the rest. Altough they have the same amount of HP, Fuso has more armor and can take more hits. Also Fuso has 32 more of those terrible 25mm AA guns, which seem to down planes at least a bit better. Without upgrades and mods Fuso felt like a sad ship, but it stats to shine when you give it more time
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# ? Mar 30, 2015 16:59 |