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irc.afternet.org #automationgame It's literally the top item in post #2 of this thread.
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# ? Aug 30, 2016 16:13 |
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# ? May 24, 2024 01:29 |
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Riso posted:Also I just saw your air plane engine competition on their forums. Interesting but weird! Thanks - I'm doing it partially because I have a keen interest in airplanes and aviation (obviously), and also because it is giving me an opportunity to test out some things I can apply to my automotive challenges. You guys are more than welcome to join in if you like!
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# ? Aug 31, 2016 02:00 |
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I did. Now read my PM and download my files you butt.
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# ? Aug 31, 2016 12:22 |
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New dev update! https://www.youtube.com/watch?v=ym-ajuCoXX8
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# ? Sep 1, 2016 05:54 |
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New Dev update again! https://www.youtube.com/watch?v=TVPRhWxGl2g Open beta of the upcoming version starts in a couple of weeks, with the public release by the end of the month it seems. Then there will be another open beta shortly after, with another public release right after shortly.
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# ? Sep 8, 2016 04:27 |
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New open beta hit today, adds the lite version of the campaign mode.
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# ? Sep 17, 2016 01:52 |
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It sure did, it also brought with it inline-3s, but they are currently missing sounds and their artwork is bugged. So with the open beta out, this begins the terminal countdown to the beginning of my oft-ballyhoed challenge. This release cycle for Automation will be a short one, possibly as little as a couple weeks, until the next version. At this point, since there will be a lengthy break to the next release (which will be the first Unreal version), that is when my challenge will launch. The basic simulation model (including weather simulation) is complete, but I have run into a few issues with the driver and economic simulation...try as I may, I can't figure out something that would be fun and engaging, and not end up punishing the poo poo out of new players. I'm going to give it one more shot to figure something out, but if I can't, it's going on the shelf until the following challenge.
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# ? Sep 17, 2016 21:18 |
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*edges forward on seat*
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# ? Sep 19, 2016 18:43 |
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Little Dev Update time again! https://www.youtube.com/watch?v=xv4jD4eVpdE Mostly just showing off some bug clean-up and a bit of rationalisation, along with a brief touch on what's up for the second phase of this open beta, where they're going to add some additional features to this build to help tide us over until the Unreal version is done, likely late this year or early next. If you want to vote on this, go read this thread and have your say in the polls!
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# ? Sep 30, 2016 04:10 |
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Gimme the dang unreal engine by Christmas tia
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# ? Oct 6, 2016 17:01 |
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Top Hats Monthly posted:Gimme the dang unreal engine by Christmas tia Probably early next year. New dev update! https://www.youtube.com/watch?v=_TfHi1PnI3k
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# ? Oct 13, 2016 02:42 |
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I made a bit of a monster
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# ? Nov 4, 2016 03:54 |
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Welp my season been in the toilet since the second race - strat has been a learning experience as well as the overall racing. So much I could have done to make a much faster car but chose fuel efficiency and reliability. That's what happens when your file blows up 4 hours before final submission. Chips... WHEN!? WHEN IS YOUR EVENT?
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# ? Nov 7, 2016 16:08 |
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New Dev Update! https://www.youtube.com/watch?v=-xEgWCT4Ty8 And a tutorial to go along with the light campaign as well: https://www.youtube.com/watch?v=-g9QxexXZUJg extreme_accordion posted:Welp my season been in the toilet since the second race - strat has been a learning experience as well as the overall racing. Yes, this BRC season has been quite a learning experience. After a good start, things aren't looking so good for me going forward, but hey, there's always next time! And, the event is coming soon. Like sooner than you or I even know!
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# ? Nov 10, 2016 06:39 |
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MrChips posted:Like sooner than you or I even know! We are in now now, everything that is happening now, is happening now. I simultaneously love and hate this news.
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# ? Nov 10, 2016 20:23 |
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New Dev Update! https://www.youtube.com/watch?v=0hAebHWyh98 This is the first dev update that gets into the nuts and bolts of the upcoming UE4 version of Automation, and shows some very interesting things that are coming in the engine designer side of things, namely inline-5s, V10s, boxer engines, 60-degree V8s and 90-degree V6s. Plus, it's already looking good! On my upcoming challenge, I've run into a couple of issues I found in testing, so I need to get those fixed before I am ready to run things.
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# ? Nov 28, 2016 23:34 |
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I won't be happy until I can make a Slant-6, including putting the intakes and exhaust headers on the same side and sticking the carb on top
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# ? Nov 29, 2016 00:42 |
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Forums Terrorist posted:I won't be happy until I can make a Slant-6, including putting the intakes and exhaust headers on the same side and sticking the carb on top That may yet be coming, but don't hold me to it just yet. Killrob made a bit of a throwaway comment regarding the artwork, in that with the new modular system they made for the Unreal Engine, it might not be too hard to implement the slant aspect. As for the cylinder head, well, who knows if non-crossflow heads will ever make it
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# ? Nov 29, 2016 04:25 |
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Exhaust glow
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# ? Nov 29, 2016 09:28 |
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New dev update! https://www.youtube.com/watch?v=eBAn-I5z2j8 Work is progressing aplomb on the Unreal Engine version; with any luck, they will be in open beta in about three months.
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# ? Dec 15, 2016 07:00 |
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Caswal posted this in IRC earlier http://i.imgur.com/7OjizIZ.gifv
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# ? Dec 15, 2016 07:30 |
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I just want a new challenge because BRC just got away from me and I've said f-it for the last 3 races because I've been too busy. V16 = time to make the trucks. When they put TTT/SC'd i8s and TT i6s and i5s.... I'll have reached nirvana.
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# ? Dec 21, 2016 18:17 |
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LDU for Christmas https://www.youtube.com/watch?v=wPSjy8ONroA
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# ? Dec 25, 2016 18:42 |
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Alright boys and girls, the time has come. We are now only a few days away, after many broken promises and missed deadlines, from the SASC-89 Challenge. Before that begins, however, I have a pre-challenge design for you all; Design A Prototype Chassis! What I want you to do is to take the Group C body, shown here: And design a worthy-looking entry for the SASC-89 Prototype class. This is only a design challenge; I do not want complete cars for this! In other words, using this body in the 1989 Model Year, make it the shape you think will appeal to me the most, add whatever fixtures you like (only mods in Pyrlix's High Quality Essentials Collection on Steam, FOUND HERE, then submit the body, without engines or suspension tuning to AISheepGame@gmail.com before January 16th! How do you submit your entry? Using the export button like this: Some things to keep in mind:
I will do the chassis tuning (such as tires, brakes and the like) in order to ensure the end result is more or less equal to my existing prototype design. Good luck!
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# ? Jan 12, 2017 06:37 |
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So then we'll be doing "motors only" similar to the current DP class? Later on I mean - not here with the body design comp. extreme_accordion fucked around with this message at 17:05 on Jan 13, 2017 |
# ? Jan 13, 2017 17:01 |
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extreme_accordion posted:So then we'll be doing "motors only" similar to the current DP class? That's exactly what it will be! Motors, along with some suspension and aero tuning.
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# ? Jan 13, 2017 22:32 |
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Alright everyone...it's finally happened. SASC-89 HAS FINALLY GONE LIVE!!!
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# ? Jan 16, 2017 23:48 |
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New Dev Update! https://www.youtube.com/watch?v=TOtRWv0Mi4U Lots of cosmetic stuff added to the car designer, like the ability to roll your own paints, custom badges and license plates!
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# ? Jan 21, 2017 07:44 |
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A big congratulations to our very own Duuk for winning the overall title in the BRC 1976 Challenge!
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# ? Jan 23, 2017 05:42 |
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MrChips posted:A big congratulations to our very own Duuk for winning the overall title in the BRC 1976 Challenge! Awesome! Go Goons!
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# ? Jan 23, 2017 14:52 |
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MrChips posted:A big congratulations to our very own Duuk for winning the overall title in the BRC 1976 Challenge! extreme_accordion posted:Awesome! Go Goons! Thanks! This being my first time entering the challenge I wasn't sure how well it'd turn out - but the car proved to be solid and I ducked the worst of (all kinds of) incidents.
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# ? Jan 25, 2017 22:38 |
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So for those of you not following too closely, my Automation challenge in Let's Play is moving right along - we are part way through preseason testing, and there is always room for more players. Don't worry if you think you can't be competitive; the best way to learn is to just jump in and have a go! There will be ample opportunity to tune and rework your entry, both before and during the season as well.
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# ? Feb 1, 2017 05:10 |
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e: wrong thread
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# ? Feb 9, 2017 14:09 |
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New dev update! https://www.youtube.com/watch?v=j0RdQBdO1gU
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# ? Feb 11, 2017 06:37 |
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So with SASC-89 well under way now, I am brainstorming some ideas for my next Automation challenge - and don't worry, the turnaround on this challenge will be much less than the year between this and the previous challenge! While the GT racing has proven to be quite a fun format so far, I am kind of leaning towards something radically different for the next challenge. At the moment, I am kind of kicking around the idea of a rallycross-type challenge, but that's just one of about half a dozen ideas I have come up with, some of them even incorporating non-racing elements in them. If any of you have any ideas, I would love to hear them!
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# ? Feb 18, 2017 22:30 |
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1970/71 CAN-AM, V8 Super Cars, 80s/90s economy sports racers (3s and 4s < 2L), 80s IMSA 2010 World Challenge
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# ? Feb 20, 2017 06:48 |
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Rally stages stuff more angled to off road could be interesting
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# ? Feb 20, 2017 07:23 |
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MrChips posted:So with SASC-89 well under way now, I am brainstorming some ideas for my next Automation challenge - and don't worry, the turnaround on this challenge will be much less than the year between this and the previous challenge! Hot hatchback Rallycross! (EDIT: Hatchbacks from 1985 or thereabouts) I just picked up this game and am thoroughly enjoying its complexity. I get that the campaign mode is a bit of a placeholder at the moment, but what the hell can I do to turn a profit? I try to build something basic and relatively cheap, but it always goes over like a lead balloon. Overwined fucked around with this message at 20:05 on Feb 21, 2017 |
# ? Feb 21, 2017 18:32 |
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extreme_accordion posted:80s IMSA Well, we are already doing this I'd love to do a Can-Am type series in the 70s, but it would have to be after 1975, as turbos don't show up until then (and even then they aren't that good). One of the reasons I am leaning toward something like rallycross is that it is a lot faster and simpler to administer than the expansive GT series I've done the last few times. Plus, it also opens up the possibility of a lot more interaction from the participants. Overwined posted:Hot hatchback Rallycross! (EDIT: Hatchbacks from 1985 or thereabouts) There are a few things that can help you make a ton of money. First, when you start the game, take note of which vehicles are popular in your region and try to stick with them - as much fun as it is trying to be a boutique sports car manufacturer, it's really, really tough going, especially in the early days. Make sure you build your cars as cheap as possible - don't splurge on engineering details in the engine and drivetrain you don't necessarily need. On a related note, design cars and engines that can support a multitude of trim levels - basic, midrange, luxury and/or sporty, and can also be used in multiple model ranges. Just remember that it will be your basic/midrange offerings that will support the high end - to give you a real world example, BMW moves something like 50-60 standard 3-Series for every M3 they sell, and something like 15-20 3-Series for every 7-Series they sell. Make sure you're able to mark your cars up properly too - if you can't mark up by 20-ish% at the beginning of your production run and have your competitiveness score (the numbers in the boxes with demographic names in them) at or above 100, you're going to struggle to make any money. This is a tall order, since your competitors are actual cars made by some of the most talented Automation players in the world, but it can be done. Oh, don't blow your brains out by building a factory that's too big to start out with either.
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# ? Feb 21, 2017 21:40 |
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# ? May 24, 2024 01:29 |
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Thanks for the tips! Very helpful and I get the whole "be practical with your initial cars" thing. Out of curiosity, am I missing a way to go back to a production car and introduce a new trim level or is it not there? Do you have to basically create all the trim levels during initial design? EDIT: Also, I'd love to drop already designed engines into different chassis, but I can't seem to do that either.
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# ? Feb 21, 2017 23:01 |