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LifeofaGuardian
Oct 26, 2013

Every part of every human being-even their ugly sides-is beautiful. There is no limit to beauty.
Finish Piety, then go Exploration. I'd say build the Colossus, but I doubt you'll get it considering you seemed rather late to the Tech. Therefore, I'll vote the Great Mosque of Djenne. You can then use those new super-missionaries to convert Riga and be friends with them.

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skullhead tethyis
Dec 30, 2015
go for the double dose!
exploration, commerce and compass for the harbors
your entrance to the world stage will be backed by a forest of masted trade ships

biosterous
Feb 23, 2013




Colossus, Exploration, and Astronomy!

A CiV LP is kinda lacking without any other civs to interact with :goleft:

(the writing here is good! I just want more things for you to write about)

ModeWondershot
Dec 30, 2014

Portu-geezer
Wonder Construction:

Colossus: 9
Great Mosque of Djenne: 5

2 Social Policies;

Exploration: 8
Piety: 7
Commerce: 1

Looks like we are going to try to slip in and grab that Colossus before it is too late. Look forward to the next post to see if we are successful.

Exploration will actually help in a big way, so while there are strong arguments for finishing Piety first, I think that the 2 Exploration Policies will be just what we need to pull it off.

ModeWondershot
Dec 30, 2014

Portu-geezer


To better understand a significant cross-section of Portuguese culture and history, it is worth learning a new word: Saudade.



Saudade is an emotion that is sometimes translated into English as "longing" or "nostalgia", but describes a more specific feeling than either of those. Saudade is the peculiar mixture of happiness and sadness one experiences when recalling a fond memory. The feeling is partially joyful because the recollection is itself joyful, but there is a sadness to it as well, because the person experiencing the memory must also acknowledge that the joy they are feeling is only a reflection of the joy they experienced at the time, and the thing that brought them joy is itself gone. To give a contemporary example, think of a game or TV show you might have enjoyed when you were younger that, for whatever reason, you no longer enjoy presently. The memory of the experience may be there, but the feeling of happiness that it may create is itself ephemeral, and an acknowledgement of that causes some sadness as well.



Saudade as a concept plays a large part in both historical and contemporary Portuguese culture. Reasons why this might be the case include the fact that Portugal was at one time a major colonial power but has since seen its glorious days of empire disappear. Conversely, Portugal as a country has always tended towards the simple and conservative, so any type of major social change can bring about feelings of saudade for the way things used to be in a more general sense. It is also an emotion that can be explored on an individual level, and awareness of saudade as a concept helps us recognize that it is a somewhat universal feeling that has affected everyone, whether as a consequence of anything from losing a loved one to growing older and seeing the world change...





With hope in her heart, Dona Maria commissions the construction of a gigantic statue of her late friend, so that travelers to the city of Lisboa might be welcomed and awed by the divine figure. She dreams of seeing traders and ships from across the cruel ocean flocking to the Portuguese lands in order to learn the ways of Sebastiao and his people. Though she was somewhat bewildered by the strange new focus that her people were placing towards conquering the seas.



The thinkers of the land, meanwhile, take their studies into the abstract realm of numbers, hoping that a formalization of abstract ideas might further enhance their understanding of the many mysteries of the world.



The Trireme gazes further to distant lands and sees what appear to be another fiendish Barbarian camp, where people have been taken captive from distant lands. However, they can do little but observe from across a cruel ocean, and swear that a reckoning will be forthcoming for the cruel Barbarians in the future.



However, the newly experienced sailors take to the seas with a vigor unlike any they have felt before. It is as though Portugal was always destined to be one with the sea, and the strange foreboding ocean feels more familiar to them with every passing day.



They know as well that much progress must be taking place in those mysterious far-off lands, and find themselves eager to see it for themselves (I was certain Parthenon was going to arrive soon).



Luanda, meanwhile, begins looking to get their food stores in order, as the city is growing at an ever-faster rate.



The Worker corps, spurred on by their architect colleagues, have also happened upon an interesting plan. Dona Maria's last trip to Luanda was stymied by poor conditions in transit, which could potentially be alleviated by the construction of a long roadway, such as the one within the city, between Lisboa and Luanda. The plan is ambitious, and the Workers make plans to see it through.



The Trireme continues to explore.



However, the vast ocean seems less and less of a hazardous abyss every day. It simply seems quite dull where it was terrifying before.



Lisboa, however, seems to have borne fruit of its faith. Dona Maria has found a number of scholars and linguists of great ability to bring Sebastião's Laws to distant lands, and in so doing hopefully enlighten people across the land in the ways of the hunter.

The Missionary unit is like a Worker in that it is non-military, but it moves a significant distance per turn and can convert citizens in a City to a Religion twice before being consumed. It is easier for them to convert a non-religious City, and as we explained before, converted Cities will also contribute to our Pressure score.



The missionaries prepare for a departure to Luanda first, so that they might practice their craft with a local population before attempting to work with foreigners.



The people of the Universidade, meanwhile, begin considering the relative merits of using their numbers to more accurately calculate the value of goods for purposes of trade.



Sebastião's flock do their work, and before long the people of Luanda begin to almost universally recognize the holy man's Laws.




At this time, we should take a look at Religion Overview to remind ourselves a little of what both the local and global Religion game is like. We can even use it to take a little peek behind the curtain...




This tab shows which Beliefs have already been claimed, so we can get a more accurate sense of how each Religion can affect local cities.



The missionaries, having practiced their technique, begin focusing on the task of translating their scripture to the language of the Rigan people, in the hopes that they will come to accept the teachings of their master hunter.

In Lisboa, however, disaster strikes.



The people are suddenly overcome with a crippling sense of despair and enervation, and their work on the construction of the icon of Sebastião ceases.



Demanding explanations from the merchants and architects who arrive in Lisboa to return their wares and tools originally slated for the project, Dona Maria is frustrated by the terse replies they offer, that the project simply "cannot be done" and there is no point in putting further efforts towards it.

As you can see, losing progress on a Wonder is not a total loss as you are compensated with Gold proportional to the amount of Production spent.



Dona Maria, convinced that her people are somehow cursed, instead commissions a new temple, grander than any existing shrine or Pagoda, so that her people may instead connect with their faith and re-dedicate themselves to Sebastião's teachings, if not his image.



In a strange contrariness, the Worker corps of Lisboa and Luanda are making fantastic progress on their road project, coordinating between them in order to build sections of the road at different points in order to connect them faster and devote less time to each individual section.



The missionaries of Lisboa will be the first to use sections of it as they travel to Riga. The last part of their journey will be at sea, and they hope that the waters will remain calm for their journey.



The sailors, meanwhile, take in the sights of the icy south. However, the men of the Trireme are hardy and acclimated to all conditions, so they simply report on the formations of the ice with admirable stoicism.



Luanda, having learned more about the nature of the elephants from Sebastião's words, attempt something unusual once more: They believe that the elephants, being of some intelligence, can be further trained to perform and entertain a crowd, thereby providing a sort of previously unseen delight.



The currency project is completed, though there is some debate as to whether or not the coins minted should be handcrafted with ivory or stone.



There is a sense that the world is changing, and the Portuguese hope that their place in it remains assured and peaceful (the Confucians got Monasteries, Missionary Zeal and Charitable Missions all at once, this also means we are in a game with three Piety Civs. It will be all the sweeter if we can take the Great Mosque).



The great Road nears completion.



Determined to prevent another situation where her people become overcome with despair, Dona Maria demands the formation of a new system of laws outlining specific duties and obligations to be held by people of various political function.



One of those tasks, naturally, is the spreading of the word of Sebastião.



These men and women of the Goddess have dedicated their lives to bringing their story to the people of Riga, and it has paid great dividends. Though they may not share a common tongue, the Rigans and the Portuguese now share a common faith.



Worth noting here is that having a Religion in common with a city state drops the rate at which Influence degrades by 25%.



The Trireme returns north to inspect the distant lands a bit more closely. They see unusual varieties of trees and stones near the shore, as well as an estuary. There may even be enough land beyond it to settle a new city.



The Circo of Luanda complete, and the Great Road nearly so, the people of Luanda consider that their city is itself grand enough to warrant some resettlement elsewhere.

(We are also notified that the Great Wall has been built. Next turn the Statue of Zeus goes too.)



The cross-country Road is also completed (save for an impassable river crossing west of Luanda), the Worker corps decide to commemorate their Queen's once historic journey by naming their finished creation "Via da Rainha", or "Queen's Way".

Connecting Cities in a Civ to their Capital by a road gives the City something called a City Connection. Getting a City Connection by road gives Portugal a bonus 1.25 multiplier per population in the connected City to Gold, and while it may seem that this is impossible for cities across Oceans or Coast tiles, the Harbor building allows City Connections across seas.



The Workers then occupy themselves building a Farm to better feed their compatriots in the City.



Then, miracles are realized.



Beyond all frightening and joyful change, and equal parts frightening and comforting realization that there are yet worlds to see beyond the dark oceans, the people of Portugal understand that there is a grandeur to their faith that no other society can match, and that this grandeur can be expressed in a way that is still meaningful to everyone in Lisboa and Luanda.



There is still a lot of possibility in the future, and there is little cause to be frightened, regretful, or sorrowful when there is still so much to be done.



After all, the goal is closer than it has ever been, and soon it will be time for the world to acknowledge that Portugal has arrived, and is ready to greet them.

With that in mind, Determine two new paths for Portugal to follow.

First, Lisboa requires a new construction project, and Chichen Itza looks like a good candidate. +4 Happiness, +1 Culture and still more Great Engineer points are nothing to scoff at, and though we have not yet seen a Golden Age, believe me when I say that an additional 50% duration for them is a very nice addition. It is a high-priority Wonder for the AI, however, and given the loss of Colossus I wonder if it is worth pursuing when we know 3 other Civs are also in the Medieval Era. Make the call as to whether we should build it or something else.

In three turns, Luanda will produce a Settler. Determine where it should go on the map. If you recall from our last Settler excursion, there were a few placement options for the new city:

ModeWondershot posted:




[...]

A - One tile east of the northernmost Elephant:
Pros: Immediate access to elephants and fish, later access to bison, proximity to Vancouver and Lisboa for easier potential trade, immediate surroundings include lots of hills for good production value, location atop a hill provides a production bonus, coastal city for access to ships.
Cons: Relative dearth of resources beyond those first three, no access to Kilimanjaro tile. Little growth potential beyond lots of Production.

B - Two tiles directly northwest of Kilimanjaro. Recommended by game #1:
Pros: Eventual access to Kilimanjaro and 4 elephants bison, and Fish, hilltop location provides a production bonus, coastal city, proximity to Vancouver and Lisboa for easier potential trade.
Cons: No immediate resource access, will have to wait a significant time or buy lots of tiles to access resources sooner, little growth potential beyond access to Kilimanjaro and lots of available Production.

C - One tile east of Kilimanjaro:
Pros: Immediate access to Kilimanjaro and deer, eventual access to 3 elephants and 1 bison, location atop a hill provides a production bonus.
Cons: Out of reach of the Sugar resource to the south, out of reach of the river to the south, preventing access to some buildings, inland, and will thus be unable to build boats or coast-specific buildings.

D - One tile southeast of B. Recommended by game #2:
Pros: Immediate access to deer, eventual access to Kilimanjaro, Bison, Sugar and 2 elephants, coastal and river-adjacent city enables production of ships and certain buildings.
Cons: Out of reach of 1 elephant and elephants in general will require more time to access, general lack of nearby hills beyond ones adjacent to Kilimanjaro will result in lowered production.

E - Southeast coastal forest tile. Recommended by game #3:
Pros: Immediate access to deer, stone, and fish, eventual access to 1 elephant and sugar, eventual shared access to wheat with Lisboa, coastal city, proximity to Lisboa for easier trade.
Cons: Proximity to tundra, which is a low-yield tile, no river- or hill-based benefits, no access to Kilimanjaro tile, lack of hills or horses mean low production in the long term.


Now, only A, B and E are viable positions based on Luanda's exact placement, so please determine where the new City should go. Note that A and B are closer to the new landmass which makes them potentially decent locales for trade cities, and E now has access to 6 units of Iron resources, which make it a little more appealing from a Production and military development standpoint, and it will be much easier to connect to Luanda by road.

Finally, we are also three short turns from our next Social Policy, so determine which of these 3 policies in our existing Policy trees we should adopt next:

Mandate of Heaven (Piety): Units and Buildings purchased with Faith are 20% less expensive.

Theocracy (Piety): Temples provide +25% Gold and Holy Sites provide +3 Gold.

Naval Tradition (Exploration): Lighthouses, Seaports and Harbors provide +1 Happiness.

I'll get the results on Tuesday of next week and we will go from there.

Até a proxima!

ModeWondershot fucked around with this message at 21:19 on Apr 24, 2016

Glidergun
Mar 4, 2007
I would like to suggest a couple of different city locations: The one I prefer is directly NW of B, 3 tiles northwest of Kilimanjaro. This is still close enough to work that neglected Ivory between our two existent cities, and picks up more tiles, especially if we buy out the grassland next to Vancouver.

The other city location I would like to suggest is on top of the southern iron. This gets the southernmost fish into its radius, as well as the second tundra stone out to the west, and preserves the tundra forest for lumbermilling. Any city we settle on the south coast is going to be sharing most of its reasonably workable land tiles (i.e. not bare tundra) with the other two cities, we might as well get all of the marginal southern resources into play.

For the policy, go Mandate of Heaven for that sweet faith discount. It's going to be very important once we get off of this rock and have to deal with extant religious pressure using missionaries.

Build Chichen Itza. Full isolated wonderwhoring mode activate!

EDIT:

ModeWondershot posted:



The Trireme returns north to inspect the distant lands a bit more closely. They see unusual varieties of trees and stones near the shore, as well as an estuary. There may even be enough land beyond it to settle a new city.

We've got neighbors!



Hope you like siege towers.

Glidergun fucked around with this message at 19:47 on Apr 24, 2016

Junior G-man
Sep 15, 2004

Wrapped in a mystery, inside an enigma


Naval Tradition and E so that we can exploit our naval heritage better and crank up a military for our zealous conversion of filthy heathens.

ModeWondershot
Dec 30, 2014

Portu-geezer

Glidergun posted:

I would like to suggest a couple of different city locations: The one I prefer is directly NW of B, 3 tiles northwest of Kilimanjaro. This is still close enough to work that neglected Ivory between our two existent cities, and picks up more tiles, especially if we buy out the grassland next to Vancouver.

The other city location I would like to suggest is on top of the southern iron. This gets the southernmost fish into its radius, as well as the second tundra stone out to the west, and preserves the tundra forest for lumbermilling. Any city we settle on the south coast is going to be sharing most of its reasonably workable land tiles (i.e. not bare tundra) with the other two cities, we might as well get all of the marginal southern resources into play.

Good ideas, both of them. For purposes of voting clarity the spot Northwest of B you voted for will be "H" and the spot on top of the Iron will be "I".

This way I will be able to know what people are referring to if they use those designations.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
The Itza Will Come, I, Mandate of Heaven

Xelkelvos
Dec 19, 2012
I and Theocracy. For construction, arguably, the Hagia Sophia might be a good choice as the Prophet is creates could be used to make a Holy Site which will also boost Faith and Culture (and later Gold).

GunnerJ
Aug 1, 2005

Do you think this is funny?
There's a sentence early in the update that is incomplete: "Though she was somewhat bewildered by the strange new focus that her people were"

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Itza, E and Theocracy

Poil
Mar 17, 2007

Why would anyone grab a missionary before enhancing? Especially on such an isolated start. :psyduck:

On with the voting:
Chichen Itza, for the quote.
Mandate of Heaven, because.
E, going to need a lot of iron to rule the waves.

AJ_Impy posted:

The Itza Will Come,
It is the word of god.

ModeWondershot
Dec 30, 2014

Portu-geezer

GunnerJ posted:

There's a sentence early in the update that is incomplete: "Though she was somewhat bewildered by the strange new focus that her people were"

Fixed it. Thank you kindly!

Glidergun posted:


Hope you like siege towers.

I didn't spot that at first either. Oh boy....

Poil posted:

Why would anyone grab a missionary before enhancing? Especially on such an isolated start. :psyduck:

Wanted Luanda to get the Pagoda sooner and the incentive to get +2 food from Riga was a bonus. It may be the wrong call in the long term, but I think the extra Happiness, Culture and Faith (as well as Gold from more followers) is a boon I would rather have earlier.

biscuits and crazy
Oct 10, 2012
Theocracy would be a very good boost to gold per turn, lets get that policy next.
Site I looks like a good city site, especially once it gets a Granary and Stoneworks.
Skip Chichen Itza, and go for the Hagia Sophia instead. Lets enhance Sebastianism as soon as possible.

Poil
Mar 17, 2007

ModeWondershot posted:

Wanted Luanda to get the Pagoda sooner and the incentive to get +2 food from Riga was a bonus. It may be the wrong call in the long term, but I think the extra Happiness, Culture and Faith (as well as Gold from more followers) is a boon I would rather have earlier.
It's only the wrong call in that the AI will steal more of the good religion options when they found their heresies before you enhance. Not that big of a deal since we already got pagodas but it's nice to have an even better faith.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Well after I voted for a bust last time I don't want to take a risk. Hagia Sophia. Mandate of Heaven seems useful for actually getting those pagodas, and I don't have an opinion on the location of the city.

Aeromancia
Jul 23, 2013
Naval Tradition to boost our happiness to accommodate our new city, Site I for the new city, and Hagia Sophia to avoid the AI sniping another wonder.

LifeofaGuardian
Oct 26, 2013

Every part of every human being-even their ugly sides-is beautiful. There is no limit to beauty.

Glidergun posted:

I would like to suggest a couple of different city locations: The one I prefer is directly NW of B, 3 tiles northwest of Kilimanjaro. This is still close enough to work that neglected Ivory between our two existent cities, and picks up more tiles, especially if we buy out the grassland next to Vancouver.

For the policy, go Mandate of Heaven for that sweet faith discount. It's going to be very important once we get off of this rock and have to deal with extant religious pressure using missionaries.

Build Chichen Itza. Full isolated wonderwhoring mode activate!

This guy makes some good points, so I'll throw my vote behind all of these.

ModeWondershot
Dec 30, 2014

Portu-geezer
FINAL VOTE TALLY

Policy Choice:

Mandate of Heaven: 5
Theocracy: 3
Naval Tradition: 2

Wonder Construction:

Chichen Itza: 5
Hagia Sophia: 4

City Location:

I: 4
E: 3
H: 2

The path ahead is clear, so I'll play tonight and spend 3 hours coming up with a good city name update the thread tomorrow with some hopefully exciting results.

ModeWondershot
Dec 30, 2014

Portu-geezer


A short update today, as little happens without the advent of Astronomy and there is a need to have everyone's input as to what happens next. To compensate, the end-of-post vote will be straightforward and will close within 24 hours instead of the usual 48.



As mentioned previously, Chichen Itza is sort of a high-priority Wonder for the AI since it is based on a useful and common prerequisite Technology and does not have a Social Policy prerequisite. However, the Hagia Sophia is also a good catch for the AI, so as far as I am concerned the choice between the two is something of a coin flip (with the corollary that we could potentially lose both). We'll see if we win one way or another by the end of this post.



Since we know where our next City is going to be placed, we can prepare our site in advance since it will be relatively close to an existing border with Lisboa. The Worker will improve the Ivory resource so that the new City will have a Camp ready for it once the Settler gets there.



This shows a ranking of the Civs by Tourism output, and so far a mystery neighbour must have the Parthenon and a Great Work of Writing (more on how we get the latter later) to account for this score.



This will help our next Missionary or Pagoda purchase to be sure, though we have a better design on our next Faith for the time being.



Our settler prepares to move for site I for Iron.



Luanda, meanwhile, will try to make the most of the money it makes from Ivory and Sugar, so that the new city can be supported with a potential building purchase or two.



Workers will start on the Ivory, but note that there is a lack of the typical bonus associated with Goddess of the Hunt, this is because the hex is 4 tiles away from Lisboa, which only affects the nearest 3 hexes. Thus, the Pantheon bonus does not automatically apply.



The second Worker team will move to improve the Deer resource, since the City will be online by the time the Worker arrives so the Deer will be ready for the harvest.



Speaking of which...

I was thinking a bit about Portuguese municipalities that might apply to this site, but Portugal wasn't particularly known for settling so close to the Antarctic. While I could consider the presence of Iron lending itself to finding the type of iron-sulphur thermal springs Azorean municipalities like Furnas are known for, the simplest decision in the end was to focus on the city's southern position on the mainland.



Bem-vindo a Faro!



Its first building project will be a Monument, which will complete in a relatively short order given the presence of Iron and Maritime Infrastructure. The issue is that the new City has dropped our Happiness again, and without the presence of Sebastianism we can't create another Pagoda right away. Our City growth will stall for a bit but we can manage for now, while I keep my fingers crossed that Chichen Itza completes for us.



Meanwhile, looks like we won the coin flip. Apologies to thread readers who wanted Colossus and the Hagia Sophia, as luck has not been with you this game.



Our Trade Route refreshes again, and an interesting possibility presents itself. Cities on trade routes with a Granary at their origin point have the option of sending those Trade units to the Civ's own Cities for an increase to their Food base. It's a proposition that provides growth at the expense of Gold, and a good one to take for a new City. However, in this case we will not be seeing growth from that Food due to low Happiness, so back to Riga it goes until we get a second Cargo Ship.



With the Camp complete, the Worker will use "Route To" mode in order to automatically build a Road to the spot designated. We can't see my cursor, but I have selected the Pasture southeast of Lisboa, 2 tiles away.



With that, our second Great Prophet appears, and we can further enhance Sebastianism.




These are the Follower bonuses that remain...




...and these are the Enhancer Bonuses, and we are missing some as other Civs have beaten us to Enhancement.

All the same, we have to decide which Bonuses will govern Sebastianism.



My own choices for this run are Religious Community and Messiah, because I like Production and cheaper Great Prophets are strong in a Piety tree where we can focus on creating Holy Sites.

Also, I promised not to leave you in suspense.



Voting closes in 24 hours.

Até amanhã!

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Religious Center because we could really use some happiness. Do we have 5 followers in any city yet?

Holy Order- because how else are we going to spread our religion, being stuck on an island, without lots of missionaries?

AweStriker
Oct 6, 2014

Slaan has a point. At least one of Messiah or Holy Order is a necessity. Since you're waterlocked away from other civilizations you're probably relying on Missionaries and trade routes to spread Sebastianism. So I'll put votes in for each.

Slaan posted:

Religious Center because we could really use some happiness. Do we have 5 followers in any city yet?

Lisboa almost certainly has at least that many, since there are no other religions on Isla Portugal. Luanda probably also does.

Glidergun
Mar 4, 2007
Religious Center and Holy Order - we are hurting for happiness with our starting position, and there's no way we're spreading Sebastianism without either Propheting a bunch or blasting Missionaries all over everybody. Given that we already have discounts on faithbuying, that'll probably stack up better in the long run than saving for prophets.

Xelkelvos
Dec 19, 2012
Divine Inspiration and Messiah seem like good options. The former is as least at +6 Faith/turn and while I sorta agree on the need for spreading due to Missionary spam, Great Prophets for Holy Sites is also a powerful thing since those add to Culture and Gold.

Luhood
Nov 13, 2012
At the moment I don't even care if it's the best choice or not, Religious Community is my go-to choice in just about EVERY Civ V game I've played so far, no matter what Civ I play. Not picking it would be like stabbing an old friend in the back.

As for enhancer, go for Religious Text. We pure Sebastianists don't need no pesky foreigners to come and corrupt our beliefs!

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Happiness problems? Religious centers are your friends. (And caravels/Naus, but those are not inherently religious)
As for Enhancer? Meh. Roll a dice, I'm sure Dona Maria has a d7 somewhere in her quarters

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Feed the World and Reliquary.

Make those shrines and temples give you something. Make those Great People earn you something.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Swords Into Plowshares because it's not like we'll be warring often with our meager industrial base - we're traders, not fighters!

Holy Order, because we'll need to send more Missionaries to more City-States later on!

Stormgear
Feb 12, 2014
Normally I go for Religious Texts, but we're the worst kind of terrainlocked right now. Isolation has its perks though!

Let's go for Religious Community because it might make grabbing some of the later game wonders easier (and it helps build colloseums and zoos more quickly). For the Enhancer, Holy Order is pretty great for our position in the absence of Missionary Zeal.

Reinbach
Jan 28, 2009
Religious community and Just war extra production to win the wonder race, and scary seige when you meet your neighbors.

Aeromancia
Jul 23, 2013

Luhood posted:

At the moment I don't even care if it's the best choice or not, Religious Community is my go-to choice in just about EVERY Civ V game I've played so far, no matter what Civ I play. Not picking it would be like stabbing an old friend in the back.

As for enhancer, go for Religious Text. We pure Sebastianists don't need no pesky foreigners to come and corrupt our beliefs!

This is the correct choice. Religious Community and Religious Text allows our religion to spread naturally around more quickly (especially through trade routes), and the religious community boosts our production, which is never a bad thing.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Religious Community and Religious Texts

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Religious community. Bring in those hammers!

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Religious (Community, Texts)

OfChristandMen
Feb 14, 2006

GENERIC CANDY AVATAR #2
Religious, Religious (Texts)

Loving this LP so far. Recently just played through Portugal and was surprised at how much fun I had sending Nau on trade missions and having to vie for city states' attention with how frustrating it was to build the Unique Improvements in their bounds.

Normally I don't explore the non-Tradition/Rationalism side of games, so I'm excited to see where this will lead us.

ModeWondershot
Dec 30, 2014

Portu-geezer
FINAL VOTE TALLY

2nd Follower Bonus:

Religious Community: 8
Religious Centres: 4
Divine Inspiration/Feed the World/Swords Into Plowshares: 1

Enhancer Bonus:

Religious Texts/Holy Order: 5
Messiah: 2
Just War: 1
Reliquary: 1
1d7: 1

Once more, we tie things up in one category. However, unlike last time, I won't screw around and choose a third option, as upon reflection, I think there is a good case for one of the two front-runners.

I'll play tonight and post tomorrow. See you then.

e: As an addendum, if you're curious about how this game can be modded up and haven't yet done so, I highly recommend reading thread fellow Monicro's LP of Civ V. The thread is getting off to a good run right now, and it showcases some of the mods for this game including an unofficial rebalance patch, a new mechanics mod and a bevy of custom Civs based on both historical and fictional settings.

ModeWondershot fucked around with this message at 06:15 on Apr 29, 2016

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician
D'aww :3:

Nordick
Sep 3, 2011

Yes.
I just wanna givea holler that I have been following both LPs and both are really cool and good and entertaining.

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ModeWondershot
Dec 30, 2014

Portu-geezer




In the city of Lisboa, the dedication of the holy men and philosophers alike contributed to significant changes and evolutions to Sebastião's Laws, and a greater emphasis was placed on popular support for the designs of Dona Maria as well as the elimination of boundaries to joining the clergy.



The people of Lisboa thus took to developing their city in a way that would hopefully bring some beauty and inspiration to future generations.



The clergy also went on to develop an educational curriculum with which to educate hunters and philosophers alike.



This example was one Riga strove to live up to, and they wanted to see if the Portuguese could create another thinker on par with Sebastião and his contemporary lawmakers.



In Faro, the Workers made designs on accessing a cold plain full of large Stones to be used in future manufacturing efforts, but they found themselves somewhat uncertain as to how to best transport and extract them.



In Lisboa, the clergy began planning for the creation of a new insitute of learning to rival the Universidade.



In this time of focus on learning and growth, a visionary philosopher decided to turn his attentions to the matter of the Portuguese manufacture, and how a few improvements might be applied to the benefit of the city.

This is our first example of a Great Person achieved through our Wonder development. Most Wonders and Specialists (more on those later) add a per-turn Great Person score to our City, and certain buildings increase the rate at which Great People are earned. Once the score passes a certain threshold, a Great Person is earned.



Great Engineers afford nice Production benefits. They have the option of either working in a City to give a huge one-time production boost that will basically slingshot a Wonder to near-instant completion, or can create a Manufactory improvement on a separate tile which gives it a large jump in Production.

After some soul-searching, the man called Arquimedes decides to create an advanced shipyard in the hills of Lisboa in order to ensure that some degree of his knowledge of infrastructure survives him.



His example and the sacrifices of his contemporaries inspires a group of Portuguese poets and songwriters to immortalize their efforts in their craft. The resulting song, however, has since been lost to history.

Gardens and the National Epic each increase spawn rates for Great People by 25%, rounded down, so between the two of them our 3 Great Engineer points per turn increases to 4.



Luanda, meanwhile, begins the practice of shipbuilding gleamed from their Lisboan contemporaries, with the aim of eventually starting their own trade.



In order to support the development, a plan is made to expand the border to a nearby forest which the Workers have claimed contains an iron vein.



When building a Mine improvement over a Forest, some extra turns have to be taken to clear the Forest tile first. When the clearing is done, the nearest City to the Forest gets a small production spike that should take a turn or two off of a smaller project.



Just so.



Using strange slivers of iron gleamed from the Luanda site, local scholars develop a device that consistently indicates the direction of the northern coast, thus enabling new types of navigational processes.



The clergy makes a visit to Faro, as they have begun adoption Sebastianist tenets from neighbouring cities. Consequently, the cold earth is blessed with a new Pagoda.



Though other lands may be gleaming God's favour, Dona Maria knows that her piety is second to none.




At this time, decisions must be made.



There are possibilities for the future that need to be considered carefully.



Dona Maria knows, though, that there is a time to pause and consider future actions, and a time to act.

It is now time to act.



Dona Maria declares that the nation of Portugal shall forevermore support the growth and spread of Sebastianism, and her full dedication to Piety is recognized by the appearance of yet another great holy man in Lisboa. Joyful fervour sweeps the streets of Riga, and the Lord Mayor of the City-State eagerly signs a treaty with the Sebastianist nation.



The holy man, formerly an engineer descended from the ranks of the Workers who created the Via da Rainha, performed a rite of consecration near an elephant graveyard off the side of the Road.



The new Holy Site began to attract Sebastianist thinkers and philosophers, who donated money to the church that sprang up nearby, which in turn was donated to Dona Maria's coffers for the good of the realm.



Thinking ever of things to come, Dona Maria commissioned the creation of yet another temple, one vast and large enough to be a city in its own right. The nation's architects were apprehensive, but took to the project with vigour.



Luanda, meanwhile, began the pursuit of commerce. Between this and the practice of Sebastianist temples supporting government coffers, it became quickly known that the accumulation of wealth, far from a sin, was a virtue, if approached in pursuit of improving the lives of your fellow hunters.



Consequently, Luanda began the creation of a second trading vessel, in the hopes of potentially eclipsing Lisboa as the centre of Portuguese commerce.



The scholars of the Universidade de Lisboa were shocked to learn that this newly wealthy clergy, with support from the Crown, were in the process of creating a second institute of learning. The Universidade, still the most popular institution for higher learning in the nation, was thus driven to demonstrate excellence in the face of competition.



Once the joy at the advancement of Sebastianism began to fade, Riga began to express some remorse at their declaration of allegiance to Portugal. In order to ensure that the allegiance continued, Dona Maria decided to include the royal treasury in the negotiations, promising Riga wealth in exchange for the continuation of the alliance.



The Workers began moving back to Luanda to construct another Camp on the city's behalf.



Faro followed suit with a temple to support their own economic growth.



Dona Maria claimed that she wanted to visit the Parthenon and read some of the world's greatest literature, but when pressed for details she found herself unable to describe what she had seen to the satisfaction of local clergymen.



Luanda, ever creatively planning for the future, decided that some military development was in order.



The Cargo ship, however, was relocated at Dona Maria's request to Lisboa to accomplish a different objective.



Though Dona Maria considered further trade with as the yet unenlightened peoples of Vancouver, the people of Lisboa instead directed trade towards their own in Faro, so that it could grow more quickly and generate more wealth for the nation.



Suddenly, reports from the Trireme flooded in that there was some sort of altercation among the people to the northern lands. Dona Maria, retreating to her chambers, was then visited by an unusual vision.



She imagined herself speaking to a man from these distant lands, amidst a backdrop full of strange icons and stone sculpture immaculately shaped. The man appeared fierce and scholarly, perhaps a hunter and philosopher like her own people, yet she discerned a sort of dangerous aggressiveness from his demeanour. She could tell that he styled himself something of a conqueror, an apex predator among men. He introduced himself as Ashurbanipal, and though his words were strange, their intended meanings seemed quite apparent to her.



They discussed trade, and she learned that he was afflicted with a spiritual poverty, which manifested as a lack of wealth. She offered his people a chance to undertake diplomacy on closer terms, and when he accepted, she awoke from her dream.



Emerging from her royal chambers, Dona Maria presented her navigators with an immaculately detailed map of the lands to the north she had seen in her dream. Though apprehensive of its contents, they agreed to consider it in relation to the rest of the continent that they were observing northwards.



Yet, Dona Maria's strange assertions of strange events taking place around the world were rarely wrong.



Faro, still developing, decided that entertainment would be their next step to developing as a city of their own, as the locals sometimes needed to be distracted and sheltered from the cold.



The Trireme, meanwhile, was commanded to return to port so that it could undergo some sort of refitting project at Arquimedes' shipyards.



Luanda completed the Barracks and decided to begin their own military ship construction, though unbeknownst to them, they were doing so using outdated designs that Lisboa were already beginning to scrap.

This is a curiosity. When you start a building project for a unit about to be rendered obsolete by a new Technology (in this case, a Trireme being upgraded to a Nau) then the progress on the lesser unit gets transferred to that of the upgraded unit when the Technology is complete. I was curious to see what happens when a Technology and its un-upgraded unit complete simultaneously, but the Technology actually finished first.



The new Universidade de Sao Sebastião was attracting a larger overall number of students and faculty than its National counterpart, and this popularity was reflected in its peoples' desire to dedicate themselves to the lifelong process of learning in a more permanent milieu.

Specialists are spaces for Citizens to work that are within the City, and not using tiles that are in the surrounding environment. The yields are usually lower, and they are tied to whichever building has space for Specialists, but in this case we get +3 science per Specialist, and they also contribute points to the Great Scientist counter, meaning that a Great Scientist will likely be the next one to trigger in Lisboa.



Finally, with their eyes on the stars, the shipwrights of Lisboa had unveiled their plans for their greatest undertaking yet. A vessel with a sturdy hull and lots of cargo space that would allow the people of Lisboa to finally traverse the distant oceans into far-off lands.



With this, a new era of discovery lay open for the people of Portugal, and it was their intention to make their presence known.



Dona Maria, however, knew that their presence would have to be announced in a subtler fashion.

Once a Civ reaches the Renaissance, all Civs gain access to Spies. Spies offer a few options for interacting with other Civs or City-States, by either stealing technologies, regularly offering Influence boosts, or killing enemy spies that try to take Technologies from you.



Senhora Oriana, who was originally trained as a huntress, was instead being sent to Ashurbanipal's lands to act as a subtler hunter of information and ideas. Dona Maria was hopeful that she would learn much of the world around her from the experience.



Plans were made to expand on Arquimedes' ideas by developing materials manufacturing industries in order to support Lisboa's soon-to-be-growing naval forces.



The Trireme was stripped of its hull and reborn as the first of the experimental "Nau" crafts. The results were as yet undetermined.



However, if the results of other building projects were any indication, then Dona Maria had no reason to believe that this one would be any less successful.



Dona Maria was insistent that her earlier dreams of communication with Ashurbanipal as to the nature of shaping stone for the purposes of sculpture were accurate. Her ranting, however inspired some the members of both Universidades to put her ideas into practice.



The Nau was also delivering on its promise of being able to cross the seas with alacrity.



However, signs were apparent that there was reason to be concerned for the future when it potentially held danger for other lands.

lol interface spoiler




Yet, with the wind at the backs of the Portuguese, they needed to see the world first before casting their judgement upon it.

However, for now, judgement needs to be made on another issue.

We have met our first fellow Civ. In general, how should we treat Ashurbanipal?

We can treat him Favourably by offering him trade, enlightening him with Sebastianism and generally trying to avoid creating discord.

We can treat him Indifferently by ignoring his requests, foregoing trade opportunities in favour of working with others, and generally not attempting much diplomacy.

We can treat him Unfavourably through declarations of war, denouncements, and acts of subterfuge aimed at undermining and eventually conquering him.

Further, we have a Social Policy to adopt in the near future.

Now that we are in the Renaissance, we can branch into the tree called Rationalism which will allow us to gain more Science. The opening ability offers +10% Science from all sources when we have a net positive to our Happiness, and eventually allows us to build the Porcelain Tower wonder and get benefits from Specialists and bonus Science from trade buildings, among other benefits.

However, I believe there is also value in continuing to develop the Exploration tree we have started, or maybe splashing into Patronage so that we may better curry favour with new City-States we will encounter.

However, these are your decisions to make, so feel free to choose any Social Policy available to us. I will close the voting at the end of the day on Monday.

Até segunda!

ModeWondershot fucked around with this message at 16:23 on May 2, 2016

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