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It would remove a ton of challenge from the game? Even with these "advantages" the aliens have, you the player should be able to defeat the aliens without much if any problems, except on Impossible.
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# ? Apr 25, 2013 23:41 |
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# ? Jun 5, 2024 23:26 |
zylche posted:There's really only two things I'd want modified but I'm unsure on the balance outcomes: Floaters being able to launch themselves behind enemy lines is their entire gimmick. They are there to make you keep someone in reserve to bail out anyone who gets dropped on.
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# ? Apr 25, 2013 23:42 |
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zylche posted:There's really only two things I'd want modified but I'm unsure on the balance outcomes: Floaters can't fire the same turn as they fly, so you've got your whole turn to walk right up to them with your assault and bring them down. Thin Men overwatching isn't bad, because they rarely drop into cover, so it's a shooting gallery for your entire squad. Also, when they drop into position they trigger your overwatch, so when they drop you get your overwatch, plus your turn to gun them down. Neither of these things bother me as much as the Thin Men's 100% chance-to-hit poison thing. Got someone who's scraping by on 1HP? Better keep them well-hidden! Also Thin Men have a 45% chance to hit a soldier in hard cover at long range, more if you're close, which kind of takes away the point of cover.
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# ? Apr 26, 2013 00:20 |
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bokkibear posted:Also Thin Men have a 45% chance to hit a soldier in hard cover at long range, more if you're close, which kind of takes away the point of cover. Concealment is the best cover. The high aim of thin men really forces a lot of movement and adaptation that I kind of like. It can be really irritating on the murder street maps, though. The thin men overwatch on drop can be a bit much when 6 drop in all over the place and the end of bomb defusal missions, especially on impossible. This is really, really harsh early game impossible where even two soldiers attacking a thin man may not reliably be able to kill it, and you have 4 soldiers with 6 thin men scattered so that even a rocket can probably hit at most two of them.
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# ? Apr 26, 2013 00:29 |
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Wait, I thought poison couldn't kill you directly. Have I been scraping by on pure, unfiltered luck all this time? Orgophlax posted:Slingshot adds some new armor and helmets as well, not just the missions. My bad, I picked up the ESP long before slingshot came out but didn't get as far as to try out all the options.
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# ? Apr 26, 2013 00:30 |
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Nastyman posted:Wait, I thought poison couldn't kill you directly. Have I been scraping by on pure, unfiltered luck all this time? Yup. Two of Beagle's guys die by poison in his second video I believe.
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# ? Apr 26, 2013 00:31 |
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Nastyman posted:Wait, I thought poison couldn't kill you directly. Have I been scraping by on pure, unfiltered luck all this time? Well yeah. It also has a high rate of panicking your squad and makes it hard to aim. Poison sucks yo.
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# ? Apr 26, 2013 00:34 |
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Execu-speak posted:EDIT: Also a wild bug appears, whenever I shoot a berserker and agitate it, the games framerate plummets during its movement. The game runs flawlessly otherwise, but whenever I shoot a berserker and it does it's chest beating thing then moves, the frame just drops. Anyone else experienced this? Nastyman posted:This happens to me as well. If you have any ideas for how to diagnose it I can post logs, hw specs, whatever helps as soon as I get home from work.
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# ? Apr 26, 2013 03:34 |
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nnnotime posted:I believe that bug happens to everyone, at least on the PC version (on mine it does, too). I have not heard of a fix for it, so I would not waste time troubleshooting it. It's better than the bug I have sometimes on the Xbox version. Same thing happens, only instead of just slowing down, the game wont accept any button inputs and has to be reset. loving Bersrkers. Rohan Kishibe fucked around with this message at 03:44 on Apr 26, 2013 |
# ? Apr 26, 2013 03:42 |
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nnnotime posted:I believe that bug happens to everyone, at least on the PC version (on mine it does, too). I have not heard of a fix for it, so I would not waste time troubleshooting it. I don't get that bug, so it's certainly not happening to everyone. I do get a delay where absolutely nothing happens for a few seconds before the game decides to play those animations and move them, though.
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# ? Apr 26, 2013 03:45 |
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Just had my first mission with an all-Ghost squad on classic. I think I'm pretty set for the rest of the game. Hard to lose when I can ghost a guy into perfect flanking position when checking any room in a UFO.
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# ? Apr 26, 2013 03:58 |
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Sky Shadowing posted:Just had my first mission with an all-Ghost squad on classic. I think I'm pretty set for the rest of the game. Hard to lose when I can ghost a guy into perfect flanking position when checking any room in a UFO. Pretty much. Once you get a few people in ghost, the game is pretty much over. The one thing to look out for is using assaults with close combat specialist. If it triggers as aliens are moving around near them, it will break the cloak on their turn.
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# ? Apr 26, 2013 04:01 |
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Dr. Video Games 0031 posted:I don't get that bug, so it's certainly not happening to everyone. I do get a delay where absolutely nothing happens for a few seconds before the game decides to play those animations and move them, though.
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# ? Apr 26, 2013 04:12 |
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Nastyman posted:Wait, I thought poison couldn't kill you directly. Have I been scraping by on pure, unfiltered luck all this time? I believe that there is an initial damage on hit that can kill you but the poison effect does not.
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# ? Apr 26, 2013 04:59 |
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Raar_Im_A_Dinosaur posted:I believe that there is an initial damage on hit that can kill you but the poison effect does not. In beagle's video, his guys died from the poison damage.
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# ? Apr 26, 2013 05:00 |
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Live action trailer for The Bureau: XCOM Declassified. https://www.youtube.com/watch?v=Fs02aHKLaEQ I dig it. Feels like vintage X-Files meets Tinker Tailor Soldier Spy.
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# ? Apr 26, 2013 08:21 |
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Hey, remember that XCOM FPS that everyone hated? It's been re-revealed as The Bureau: XCOM Declassified, a third-person tactical shooter (ala Rainbow Six) where you lead customizable permadeath-prone agents against the alien menace in the early 1960s. According to 2K, it acts as an "origin story" for the current Firaxis-steered version of XCOM, so at the least it'll be kind of interesting to see how they link together. EDIT: Beaten on the announcement, but at least I got some gameplay deets.
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# ? Apr 26, 2013 08:28 |
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It looks like they've taken a lot of the success of Enemy Unknown to heart. The last time they showed off the game your squadmates were invincible, and all the aliens were floating/humanoid transformer cubes. I can see a sectoid in the top screenshot on the far right, hiding behind cover.
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# ? Apr 26, 2013 11:51 |
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The Kins posted:Hey, remember that XCOM FPS that everyone hated? It's been re-revealed as The Bureau: XCOM Declassified, a third-person tactical shooter (ala Rainbow Six) where you lead customizable permadeath-prone agents against the alien menace in the early 1960s. According to 2K, it acts as an "origin story" for the current Firaxis-steered version of XCOM, so at the least it'll be kind of interesting to see how they link together. Supernorn posted:It looks like they've taken a lot of the success of Enemy Unknown to heart. The last time they showed off the game your squadmates were invincible, and all the aliens were floating/humanoid transformer cubes. I can see a sectoid in the top screenshot on the far right, hiding behind cover. Orgophlax fucked around with this message at 12:01 on Apr 26, 2013 |
# ? Apr 26, 2013 11:58 |
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Orgophlax posted:This has story continuity issues written all over it. In the second screen shot, it clearly shows the guy in the back with some sort of advanced weaponry (guessing laser). Why would XCOM not have access to them still in 2015 that EU is set in? Or any other alien technology that gets left behind. Yadda yadda we destroyed it all to not destabilize the Cold War/we ran out of elerium/it all stopped working when we destroyed the alien central power source. It's pretty easy to retcon. Anyway those agents really shouldn't all take cover behind a car.
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# ? Apr 26, 2013 12:06 |
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Orgophlax posted:This has story continuity issues written all over it. In the second screen shot, it clearly shows the guy in the back with some sort of advanced weaponry (guessing laser). Why would XCOM not have access to them still in 2015 that EU is set in? Or any other alien technology that gets left behind. I imagine that the Red Scare's going to play a big part in why "modern day" XCOM has no access to the Bureau's data. e;f,b
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# ? Apr 26, 2013 12:07 |
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It doesn't really seem any worse than the X-Com -> TFTD continuity wonkiness. "Nothing works underwater" was always a lameass excuse when half the missions were on land in the first place. "What if the aliens showed up 50 years earlier?" is a decent theme for an alternate-universe spinoff, and if you treat it like that I think the game looks reasonable (at least at this early stage). Unfortunately it looks as though they're trying to write it as if it were a direct prequel, so expect the ending to be full of holes and involve both driving the aliens off for a time and somehow destroying all the alien equipment left behind. The rest of the game leading up to that could be alright, though.
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# ? Apr 26, 2013 12:11 |
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It's not like literally every XCOM game hasn't done some serious handwaving to explain why the tech tree is effectively starting from scratch again.
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# ? Apr 26, 2013 12:13 |
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Fangz posted:Yadda yadda we destroyed it all to not destabilize the Cold War/we ran out of elerium/it all stopped working when we destroyed the alien central power source. It's pretty easy to retcon. toasterwarrior posted:I imagine that the Red Scare's going to play a big part in why "modern day" XCOM has no access to the Bureau's data.
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# ? Apr 26, 2013 12:13 |
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Orgophlax posted:OK, I can sort of see not having access to the physical things, but the research data should still be available regardless. I think you are overthinking this.
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# ? Apr 26, 2013 12:19 |
Orgophlax posted:OK, I can sort of see not having access to the physical things, but the research data should still be available regardless. Why do you think Dr. Vahlen is able to design efficient, mass-producible laser weapons in two weeks or less? :p
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# ? Apr 26, 2013 12:22 |
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Fangz posted:I think you are overthinking this. I just hate prequels because they always try and shoehorn in the awesome things from the original story(s) and wind up bringing down the originals in the process because then the story as a whole makes not sense.
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# ? Apr 26, 2013 12:22 |
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Well, you see, it's becau--Oh hey! Boxart!
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# ? Apr 26, 2013 12:24 |
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I will admit, 2k's marketing for this particular version of the game seems pretty spot-on so far.
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# ? Apr 26, 2013 12:25 |
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It's a video game? If you can't get past continuity in two loosely related video games you probably should not ever play more than one game in any particular series. In fact, you would be hard pressed to find any two games that pay more than lip service to continuity ever. That said, my concern with this game has much more to do with lack of vision. "Hey look, that version of X-Com did really good and everyone hates ours. Let's make our game like that one!. Uh, boss, we're an FPS? Bah, who cares? Move the camera to 3rd person no one will know the difference and maybe we can make a couple of bucks off the license before anyone realizes." It's going to take a lot more than a 2 minute live-action short to make me think this game isn't the same festering pile that was all but cancelled 3 years ago.
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# ? Apr 26, 2013 12:27 |
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I want a spin off set in the 80's where you command a Soviet analog of X-Com
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# ? Apr 26, 2013 12:28 |
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Murgos posted:It's going to take a lot more than a 2 minute live-action short to make me think this game isn't the same festering pile that was all but cancelled 3 years ago. Nobody's saying you, forums user Murgos, has to go out and pre-order now. I'm still as cautiously optimistic about this game as I ever was since it has been announced. Wait for the reviews, whatever five minute clip they show from their tutorial level is pretty meaningless. Fangz fucked around with this message at 13:10 on Apr 26, 2013 |
# ? Apr 26, 2013 12:33 |
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Thanks for the earlier advice of 'back off when facing overwhelming enemy force'. That really does make the game a lot easier. Also I didn't quite understand how injuries worked; it seemed like 'get shot, miss a week' was always happening so I was kitting everyone out with medkits, but I see that does no good since while it restores HP it doesn't negate injuries... instead I'm putting nano-fiber vests on my guys (apart from support, who still carries a 3-use medkit just in case) so that they can get shot and not be totally screwed. Hooray!
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# ? Apr 26, 2013 12:44 |
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Murgos posted:It's a video game? If you can't get past continuity in two loosely related video games you probably should not ever play more than one game in any particular series. In fact, you would be hard pressed to find any two games that pay more than lip service to continuity ever.
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# ? Apr 26, 2013 12:47 |
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Quote-Unquote posted:Thanks for the earlier advice of 'back off when facing overwhelming enemy force'. That really does make the game a lot easier. Your troops only get put in medbay if they take more damage points than their armour gives them. I think they have a base health of three? Which is why in the early game it's harder to avoid. When you get better armour you've got a better chance of not having everyone in sickbay for a week because they took a shot or two. Yeah you're right, it changes depending on difficulty though v Kernel Monsoon fucked around with this message at 13:24 on Apr 26, 2013 |
# ? Apr 26, 2013 12:53 |
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Supernorn posted:Your troops only get put in medbay if they take more damage points than their armour gives them. I think they have a base health of three? What? They have a base health of 5. Sectoids have a base health of 3.
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# ? Apr 26, 2013 13:17 |
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Orgophlax posted:I'm not sure how this being "the origin story of the XCOM organization" for EU is considered "two loosely related video games". And if you cannot find more than 2 games in a series that keep continuity, you're not paying attention. We could play some stupid little challenge game where I say name two, and then I go google some spergs epic 10,000 word rant about the continuity errors in that series and have a good chuckle but that would be pointless and just waste everyone's time. They are video games and no one really cares if the premise of start of the sequel is that the Hero has ability amnesia and lost all their good items in a freak accident after then end of the first game. Or that the ability to make the super weapon that won the first game is no longer available because of, "These aren't the driods you are looking for." *hand wave* quote:Nobody's saying you, forums user Murgos, has to go out and pre-order now Uh yeah? Actually that's what Take-2s marketing is trying very hard to get you to do.
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# ? Apr 26, 2013 13:24 |
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Brainamp posted:What? They have a base health of 5. Sectoids have a base health of 3. Xcom soldiers have a base HP of 5/4/3 on normal/classic/impossible, body armour adds +1.
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# ? Apr 26, 2013 13:25 |
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Brainamp posted:What? They have a base health of 5. Sectoids have a base health of 3. The 4 starting rookies have a base health of 4, and the starting kevlar gives +1. So if they'd take only 1 damage, they wouldn't have to have a stay in sick bay. Hired rookies have base health 3. EDIT: What he said ^^^^^
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# ? Apr 26, 2013 13:26 |
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# ? Jun 5, 2024 23:26 |
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Quote-Unquote posted:Thanks for the earlier advice of 'back off when facing overwhelming enemy force'. That really does make the game a lot easier. No kidding. I was working my way through a bigass cargo ship last night and was in the middle of taking out a muton in one of the cargo rooms. My sniper had just shaved off half his health and had a clear view of the entire room, but whenever I sent my assault in to finish the job, the game would decide that he had a sectopod standing right next to him. No matter how I tried to deal with the situation, it would end with a dead sniper and at least two panics, for completely bullshit reasons. My team was already in bad shape, but as I decided to back off instead of getting my kill, I was able to save my sniper AND destroy the 'pod. And also the second pod that magically appeared in the hallway (which I had also had a clear view of the entire time) on the next turn.
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# ? Apr 26, 2013 13:30 |