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ChronoReverse
Oct 1, 2009
It would remove a ton of challenge from the game?

Even with these "advantages" the aliens have, you the player should be able to defeat the aliens without much if any problems, except on Impossible.

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Slashrat
Jun 6, 2011

YOSPOS

zylche posted:

There's really only two things I'd want modified but I'm unsure on the balance outcomes:
  • Floaters being able to fly into the air and drop down behind your team instantly flanking them
  • Thin Men being able to overwatch when dropped into a map

Floaters being able to launch themselves behind enemy lines is their entire gimmick. They are there to make you keep someone in reserve to bail out anyone who gets dropped on.

bokkibear
Feb 28, 2005

Humour is the essence of a democratic society.

zylche posted:

There's really only two things I'd want modified but I'm unsure on the balance outcomes:
  • Floaters being able to fly into the air and drop down behind your team instantly flanking them
  • Thin Men being able to overwatch when dropped into a map

Floaters can't fire the same turn as they fly, so you've got your whole turn to walk right up to them with your assault and bring them down. Thin Men overwatching isn't bad, because they rarely drop into cover, so it's a shooting gallery for your entire squad. Also, when they drop into position they trigger your overwatch, so when they drop you get your overwatch, plus your turn to gun them down.

Neither of these things bother me as much as the Thin Men's 100% chance-to-hit poison thing. Got someone who's scraping by on 1HP? Better keep them well-hidden! Also Thin Men have a 45% chance to hit a soldier in hard cover at long range, more if you're close, which kind of takes away the point of cover.

animatorZed
Jan 2, 2008
falling down

bokkibear posted:

Also Thin Men have a 45% chance to hit a soldier in hard cover at long range, more if you're close, which kind of takes away the point of cover.

Concealment is the best cover. The high aim of thin men really forces a lot of movement and adaptation that I kind of like. It can be really irritating on the murder street maps, though.

The thin men overwatch on drop can be a bit much when 6 drop in all over the place and the end of bomb defusal missions, especially on impossible.
This is really, really harsh early game impossible where even two soldiers attacking a thin man may not reliably be able to kill it, and you have 4 soldiers with 6 thin men scattered so that even a rocket can probably hit at most two of them.

Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away
Wait, I thought poison couldn't kill you directly. Have I been scraping by on pure, unfiltered luck all this time? :stonk:

Orgophlax posted:

Slingshot adds some new armor and helmets as well, not just the missions.

My bad, I picked up the ESP long before slingshot came out but didn't get as far as to try out all the options.

ChronoReverse
Oct 1, 2009

Nastyman posted:

Wait, I thought poison couldn't kill you directly. Have I been scraping by on pure, unfiltered luck all this time? :stonk:

Yup.

Two of Beagle's guys die by poison in his second video I believe.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Nastyman posted:

Wait, I thought poison couldn't kill you directly. Have I been scraping by on pure, unfiltered luck all this time? :stonk:

Well yeah. It also has a high rate of panicking your squad and makes it hard to aim. Poison sucks yo.

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.

Execu-speak posted:

EDIT: Also a wild bug appears, whenever I shoot a berserker and agitate it, the games framerate plummets during its movement. The game runs flawlessly otherwise, but whenever I shoot a berserker and it does it's chest beating thing then moves, the frame just drops. Anyone else experienced this?

Nastyman posted:

This happens to me as well. If you have any ideas for how to diagnose it I can post logs, hw specs, whatever helps as soon as I get home from work.
I believe that bug happens to everyone, at least on the PC version (on mine it does, too). I have not heard of a fix for it, so I would not waste time troubleshooting it.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

nnnotime posted:

I believe that bug happens to everyone, at least on the PC version (on mine it does, too). I have not heard of a fix for it, so I would not waste time troubleshooting it.

It's better than the bug I have sometimes on the Xbox version. Same thing happens, only instead of just slowing down, the game wont accept any button inputs and has to be reset. loving Bersrkers.

Rohan Kishibe fucked around with this message at 03:44 on Apr 26, 2013

Dr. Video Games 0031
Jul 17, 2004

nnnotime posted:

I believe that bug happens to everyone, at least on the PC version (on mine it does, too). I have not heard of a fix for it, so I would not waste time troubleshooting it.

I don't get that bug, so it's certainly not happening to everyone. I do get a delay where absolutely nothing happens for a few seconds before the game decides to play those animations and move them, though.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Just had my first mission with an all-Ghost squad on classic. I think I'm pretty set for the rest of the game. Hard to lose when I can ghost a guy into perfect flanking position when checking any room in a UFO.

animatorZed
Jan 2, 2008
falling down

Sky Shadowing posted:

Just had my first mission with an all-Ghost squad on classic. I think I'm pretty set for the rest of the game. Hard to lose when I can ghost a guy into perfect flanking position when checking any room in a UFO.

Pretty much. Once you get a few people in ghost, the game is pretty much over. The one thing to look out for is using assaults with close combat specialist. If it triggers as aliens are moving around near them, it will break the cloak on their turn.

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.

Dr. Video Games 0031 posted:

I don't get that bug, so it's certainly not happening to everyone. I do get a delay where absolutely nothing happens for a few seconds before the game decides to play those animations and move them, though.
There is no fix for the delay you mentioned, which sounds related to the same bug.

Raar_Im_A_Dinosaur
Mar 16, 2006

GOOD LUCK!!

Nastyman posted:

Wait, I thought poison couldn't kill you directly. Have I been scraping by on pure, unfiltered luck all this time? :stonk:


My bad, I picked up the ESP long before slingshot came out but didn't get as far as to try out all the options.

I believe that there is an initial damage on hit that can kill you but the poison effect does not.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Raar_Im_A_Dinosaur posted:

I believe that there is an initial damage on hit that can kill you but the poison effect does not.

In beagle's video, his guys died from the poison damage.

Nuclear Tourist
Apr 7, 2005

Live action trailer for The Bureau: XCOM Declassified.

https://www.youtube.com/watch?v=Fs02aHKLaEQ

I dig it. Feels like vintage X-Files meets Tinker Tailor Soldier Spy.

The Kins
Oct 2, 2004
Hey, remember that XCOM FPS that everyone hated? It's been re-revealed as The Bureau: XCOM Declassified, a third-person tactical shooter (ala Rainbow Six) where you lead customizable permadeath-prone agents against the alien menace in the early 1960s. According to 2K, it acts as an "origin story" for the current Firaxis-steered version of XCOM, so at the least it'll be kind of interesting to see how they link together.



EDIT: Beaten on the announcement, but at least I got some gameplay deets. :v:

Kernel Monsoon
Jul 18, 2006
It looks like they've taken a lot of the success of Enemy Unknown to heart. The last time they showed off the game your squadmates were invincible, and all the aliens were floating/humanoid transformer cubes. I can see a sectoid in the top screenshot on the far right, hiding behind cover.




Orgophlax
Aug 26, 2002


The Kins posted:

Hey, remember that XCOM FPS that everyone hated? It's been re-revealed as The Bureau: XCOM Declassified, a third-person tactical shooter (ala Rainbow Six) where you lead customizable permadeath-prone agents against the alien menace in the early 1960s. According to 2K, it acts as an "origin story" for the current Firaxis-steered version of XCOM, so at the least it'll be kind of interesting to see how they link together.

Supernorn posted:

It looks like they've taken a lot of the success of Enemy Unknown to heart. The last time they showed off the game your squadmates were invincible, and all the aliens were floating/humanoid transformer cubes. I can see a sectoid in the top screenshot on the far right, hiding behind cover.




This has story continuity issues written all over it. In the second screen shot, it clearly shows the guy in the back with some sort of advanced weaponry (guessing laser). Why would XCOM not have access to them still in 2015 that EU is set in? Or any other alien technology that gets left behind.

Orgophlax fucked around with this message at 12:01 on Apr 26, 2013

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Orgophlax posted:

This has story continuity issues written all over it. In the second screen shot, it clearly shows the guy in the back with some sort of advanced weaponry (guessing laser). Why would XCOM not have access to them still in 2015 that EU is set in? Or any other alien technology that gets left behind.

Yadda yadda we destroyed it all to not destabilize the Cold War/we ran out of elerium/it all stopped working when we destroyed the alien central power source. It's pretty easy to retcon.

Anyway those agents really shouldn't all take cover behind a car. :ohdear:

toasterwarrior
Nov 11, 2011

Orgophlax posted:

This has story continuity issues written all over it. In the second screen shot, it clearly shows the guy in the back with some sort of advanced weaponry (guessing laser). Why would XCOM not have access to them still in 2015 that EU is set in? Or any other alien technology that gets left behind.

I imagine that the Red Scare's going to play a big part in why "modern day" XCOM has no access to the Bureau's data.

e;f,b

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
It doesn't really seem any worse than the X-Com -> TFTD continuity wonkiness. "Nothing works underwater" was always a lameass excuse when half the missions were on land in the first place.

"What if the aliens showed up 50 years earlier?" is a decent theme for an alternate-universe spinoff, and if you treat it like that I think the game looks reasonable (at least at this early stage).

Unfortunately it looks as though they're trying to write it as if it were a direct prequel, so expect the ending to be full of holes and involve both driving the aliens off for a time and somehow destroying all the alien equipment left behind. The rest of the game leading up to that could be alright, though.

Alchenar
Apr 9, 2008

It's not like literally every XCOM game hasn't done some serious handwaving to explain why the tech tree is effectively starting from scratch again.

Orgophlax
Aug 26, 2002


Fangz posted:

Yadda yadda we destroyed it all to not destabilize the Cold War/we ran out of elerium/it all stopped working when we destroyed the alien central power source. It's pretty easy to retcon.

Anyway those agents really shouldn't all take cover behind a car. :ohdear:

toasterwarrior posted:

I imagine that the Red Scare's going to play a big part in why "modern day" XCOM has no access to the Bureau's data.

e;f,b
OK, I can sort of see not having access to the physical things, but the research data should still be available regardless.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Orgophlax posted:

OK, I can sort of see not having access to the physical things, but the research data should still be available regardless.

I think you are overthinking this.

Slashrat
Jun 6, 2011

YOSPOS

Orgophlax posted:

OK, I can sort of see not having access to the physical things, but the research data should still be available regardless.

Why do you think Dr. Vahlen is able to design efficient, mass-producible laser weapons in two weeks or less? :p

Orgophlax
Aug 26, 2002


Fangz posted:

I think you are overthinking this.

I just hate prequels because they always try and shoehorn in the awesome things from the original story(s) and wind up bringing down the originals in the process because then the story as a whole makes not sense.

The Kins
Oct 2, 2004
Well, you see, it's becau--Oh hey! Boxart!

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I will admit, 2k's marketing for this particular version of the game seems pretty spot-on so far.

Murgos
Oct 21, 2010
It's a video game? If you can't get past continuity in two loosely related video games you probably should not ever play more than one game in any particular series. In fact, you would be hard pressed to find any two games that pay more than lip service to continuity ever.

That said, my concern with this game has much more to do with lack of vision. "Hey look, that version of X-Com did really good and everyone hates ours. Let's make our game like that one!. Uh, boss, we're an FPS? Bah, who cares? Move the camera to 3rd person no one will know the difference and maybe we can make a couple of bucks off the license before anyone realizes."

It's going to take a lot more than a 2 minute live-action short to make me think this game isn't the same festering pile that was all but cancelled 3 years ago.

Execu-speak
Jun 2, 2011

Welcome to the real world hippies!
I want a spin off set in the 80's where you command a Soviet analog of X-Com :ussr:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Murgos posted:

It's going to take a lot more than a 2 minute live-action short to make me think this game isn't the same festering pile that was all but cancelled 3 years ago.

Nobody's saying you, forums user Murgos, has to go out and pre-order now. I'm still as cautiously optimistic about this game as I ever was since it has been announced. Wait for the reviews, whatever five minute clip they show from their tutorial level is pretty meaningless.

Fangz fucked around with this message at 13:10 on Apr 26, 2013

Quote-Unquote
Oct 22, 2002



Thanks for the earlier advice of 'back off when facing overwhelming enemy force'. That really does make the game a lot easier.

Also I didn't quite understand how injuries worked; it seemed like 'get shot, miss a week' was always happening so I was kitting everyone out with medkits, but I see that does no good since while it restores HP it doesn't negate injuries... instead I'm putting nano-fiber vests on my guys (apart from support, who still carries a 3-use medkit just in case) so that they can get shot and not be totally screwed. Hooray!

Orgophlax
Aug 26, 2002


Murgos posted:

It's a video game? If you can't get past continuity in two loosely related video games you probably should not ever play more than one game in any particular series. In fact, you would be hard pressed to find any two games that pay more than lip service to continuity ever.
I'm not sure how this being "the origin story of the XCOM organization" for EU is considered "two loosely related video games". And if you cannot find more than 2 games in a series that keep continuity, you're not paying attention.

Kernel Monsoon
Jul 18, 2006

Quote-Unquote posted:

Thanks for the earlier advice of 'back off when facing overwhelming enemy force'. That really does make the game a lot easier.

Also I didn't quite understand how injuries worked; it seemed like 'get shot, miss a week' was always happening so I was kitting everyone out with medkits, but I see that does no good since while it restores HP it doesn't negate injuries... instead I'm putting nano-fiber vests on my guys (apart from support, who still carries a 3-use medkit just in case) so that they can get shot and not be totally screwed. Hooray!

Your troops only get put in medbay if they take more damage points than their armour gives them. I think they have a base health of three? Which is why in the early game it's harder to avoid. When you get better armour you've got a better chance of not having everyone in sickbay for a week because they took a shot or two.

Yeah you're right, it changes depending on difficulty though v

Kernel Monsoon fucked around with this message at 13:24 on Apr 26, 2013

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Supernorn posted:

Your troops only get put in medbay if they take more damage points than their armour gives them. I think they have a base health of three?

What? They have a base health of 5. Sectoids have a base health of 3.

Murgos
Oct 21, 2010

Orgophlax posted:

I'm not sure how this being "the origin story of the XCOM organization" for EU is considered "two loosely related video games". And if you cannot find more than 2 games in a series that keep continuity, you're not paying attention.

We could play some stupid little challenge game where I say name two, and then I go google some spergs epic 10,000 word rant about the continuity errors in that series and have a good chuckle but that would be pointless and just waste everyone's time.

They are video games and no one really cares if the premise of start of the sequel is that the Hero has ability amnesia and lost all their good items in a freak accident after then end of the first game. Or that the ability to make the super weapon that won the first game is no longer available because of, "These aren't the driods you are looking for." *hand wave*

quote:

Nobody's saying you, forums user Murgos, has to go out and pre-order now

Uh yeah? Actually that's what Take-2s marketing is trying very hard to get you to do.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Brainamp posted:

What? They have a base health of 5. Sectoids have a base health of 3.

Xcom soldiers have a base HP of 5/4/3 on normal/classic/impossible, body armour adds +1.

Orgophlax
Aug 26, 2002


Brainamp posted:

What? They have a base health of 5. Sectoids have a base health of 3.

The 4 starting rookies have a base health of 4, and the starting kevlar gives +1. So if they'd take only 1 damage, they wouldn't have to have a stay in sick bay. Hired rookies have base health 3.

EDIT: What he said ^^^^^

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Nastyman
Jul 11, 2007

There they sit
at the foot of the mountain
Taking hits
of the sacred smoke
Fire rips at their lungs
Holy mountain take us away

Quote-Unquote posted:

Thanks for the earlier advice of 'back off when facing overwhelming enemy force'. That really does make the game a lot easier.

No kidding. I was working my way through a bigass cargo ship last night and was in the middle of taking out a muton in one of the cargo rooms. My sniper had just shaved off half his health and had a clear view of the entire room, but whenever I sent my assault in to finish the job, the game would decide that he had a sectopod standing right next to him. No matter how I tried to deal with the situation, it would end with a dead sniper and at least two panics, for completely bullshit reasons. My team was already in bad shape, but as I decided to back off instead of getting my kill, I was able to save my sniper AND destroy the 'pod.

And also the second pod that magically appeared in the hallway (which I had also had a clear view of the entire time) on the next turn.

:psyduck::xcom::psyduck:

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