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It's small at the moment, only 7-8 active people. PM me here or in IRC for the details. Were not interested in making it a large population server, just a friendly small community. Everyone that plays right now is in the US but everyone's welcome.
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# ? Aug 4, 2013 06:29 |
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# ? Jun 3, 2024 10:24 |
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Boy I feel stupid asking about steam boilers again, but here I am having the same problem as I was months ago. My boiler is producing steam, but the steam consumer is only getting 480 mb steam/tick when it should be getting 720. If I remove the top 3 liquiducts entirely, there's no change. I don't think they're affecting it at all somehow. Maybe liquiducts have changed? I swear this used to work! This is an old setup I had, using dual boilers. It worked fine, and as near as I can tell I haven't done anything differently. If you're wondernig why I'm even bothering with Railcraft, it's because I can't get Mekanism working in my Hexxit + Big Dig pack. Error of "NoSuchMethodError: mekanism.api.InfuseRegistry.registerInfuseType". If this turns out to be too much of a pain I'll just find another power source I guess, but most other options are either low-power or very high-maintenance in comparison. Also because I thought these tanks would be better than Xycraft's, since Dynamic Liquid Tanks doesn't work right on 1.5.2, but now I'm thinking maybe I made a mistake. Any help would be greatly appreciated.
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# ? Aug 4, 2013 06:51 |
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Vib Rib posted:Boy I feel stupid asking about steam boilers again, but here I am having the same problem as I was months ago. You'll want more steam consumers, I find that 4 is more than enough for a max size HP boiler, and you'll also need to make sure to attach liquiducts to more than one side of each of course. Your Mekanism issue is due to an outdated API... somewhere. Delete any mekanism folders in other mods and it should sort itself out. Probably. (UE breaks every other day)
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# ? Aug 4, 2013 06:55 |
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Are there any modpacks like TerraFirmaCraft but less tedious?
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# ? Aug 4, 2013 07:05 |
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Vib Rib posted:I swear this used to work! I think the max output for liquiducts was lowered to 100mB/t. That accounts for 400. The Boiler itself can only output 80mB/t per face per block, so the Consumer is grabbing the other 80 directly. I believe you can manage 500mB/t by moving the Consumer one block away so that it's taking in steam from 5 liquiduct outputs, but it doesn't matter since you need 720mB/t to handle one boiler's steam production. So you need two consumers per boiler now.
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# ? Aug 4, 2013 07:21 |
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Ok so axelsoar posted this a thread or two ago (Skyden related) What I'm attempting to replicate is the spider shooting range. I can't get spiders to spawn. According to the wiki they need a 3x3x2 area to spawn in...According to the image, there's only one air layer and then a glass layer. Is there something I'm missing? Also sticky keys in MC are super annoying...
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# ? Aug 4, 2013 07:47 |
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Ladies and gentlemen, the home of the future: Everything can be crafted with vanilla resources and I plan to leave it that way for the time being. I have 3 strengths of field emitter now, with max ranges of 4, 16, and 64 blocks. At half of max range, field strength increases 1 notch, from dirt to stone equivalent. No power required for these. Right now the fields emit light equal to a torch, though I'm considering turning it down slightly. I can already tell the code is a heap of poo poo, but I at least want to get this part fully functional before I go about rewriting already. Things I want to do that I am not capable of yet: connected textures, multipass rendering, multiblock structures.
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# ? Aug 4, 2013 08:02 |
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Nothing too complicated going on, they only need 2x2x1 as far as I know. Unless you make it long as hell, they will not spawn if you are standing next to it since mobs will not spawn within like 16 blocks of you. Spider eyes are not too terribly hard to get a hold of, I just went with this aproach since it is pretty much risk free and kind of neat looking. Ghast tears on the other hand. edit: A wide shot of my current set-up for block porn enthusiasts. Ash Rose fucked around with this message at 08:44 on Aug 4, 2013 |
# ? Aug 4, 2013 08:06 |
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McFrugal posted:I think the max output for liquiducts was lowered to 100mB/t. That accounts for 400. The Boiler itself can only output 80mB/t per face per block, so the Consumer is grabbing the other 80 directly. I believe you can manage 500mB/t by moving the Consumer one block away so that it's taking in steam from 5 liquiduct outputs, but it doesn't matter since you need 720mB/t to handle one boiler's steam production. So you need two consumers per boiler now. Yeah, each liqiduct can only output 100mB/t, which is a pain in the rear end. You can either do 2 steam consumers per boiler, or you can work around it a bit with tesseracts. Each tesseract will take in 600mB/t if you surround it with liqiducts, and a consumer will take in 1000mB/t if its right up against a tesseract. Should only need 4 tesseracts per 3 boilers. So it depends on which you want to do, i found a tesseract setup more compact but a multiple consumer setup a bit cheaper. Plus theres no penalty for transporting steam, so if you have any distance to go and some space at the destination you could save the transmission loss by converting the steam onsite after its moved.
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# ? Aug 4, 2013 09:56 |
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Saxophone posted:Is there a good 'getting started with toast' guide somewhere? There is just so much stuff going on that I have no clue where to start. Firstly you're going to want to farm mobs for shard of 8 Minmus, get a stone asap. Then plunge into the earth and mine. Then you want a grinder, a hand macerator. This should allow you to get most of your TE machines, Furnace, pulveriser, smelter, liquid transposer and eventually magma crucible*. *Using the stone and induction smelter you can get nether bricks without going to the nether. For powering your first two or so machine a stirling engine should be fine, but don't connect it directly to machines without wire cause poo poo will blow up. Once you've got your basic workshop you'll want a stable power supply. You options at this stage are bio-reactor feed by MFR farms, (high initial effort, high output) lava pump in the nether tesseracting to magmatic engines (expandable, relatively cheap) or the hydrogen loop exploit (again, cheap and expandable.) During this time you should be working towards quarries to passively provide most of your materials, have the first one or two empty into chests, then using their materials look into making a AE storage and crafting system. Once you've got an AE server up, you don't have to worry about chest and storage any more and at this point I usually make a powered suit, teaching the components to the server as I go so I don't have to craft a billion wires. Set up more quarries feeding into a chest next to your AE system, have an import bus pull it all into the server and maybe craft yourself a wireless access point? From here you should be flying around shooting poo poo with your hand mounted railgun while your arrays of 64x64 quarries stripmine the world and provide you with near-infinite resources. Then you can go to the moon, or learn magic, or setup deepcore laser drills to get rare materials or explore mystcraft ages or build a cow concentration camp pumping out liquid meat or Tsurupettan posted:This is the stuff that dreams are made of. Hhahaa yes oh god when they all kick in, the noise is deafening. Tsurupettan posted:I also have a 10x10x6 space prepared below this room for a big reactor. Go big or go home All one reactor. Pound_Coin fucked around with this message at 10:23 on Aug 4, 2013 |
# ? Aug 4, 2013 10:19 |
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Tsurupettan posted:I haven't used Big Reactors til now. I'm at the point where I am going to start adding rods. What's the ideal placement for rods? I watched Wylker's video and saw I want water in there. Do I ideally want them surrounded on all sides by water, or would having water on one side work? What's the most efficient? I've got a 10x10x6 so I have 8x8x4 of interior space usable. You may want to tinker a bit in Creative to figure that out. The internal dynamics are somewhat complicated. You want to try to line up each rod with as many other rods as possible, so that the radiation from each rod tends to hit other rods while propagating. This produces power more efficiently. However, you also need to keep the rods cool to keep them efficient - that's where the water comes in. As a result of that, the current designs that people favor tend to be grids or checkerboard patterns.
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# ? Aug 4, 2013 11:34 |
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metasynthetic posted:Ladies and gentlemen, the home of the future: Im a sucker for the light-bridge myself. And what fun people could have with that and adventure stuff.
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# ? Aug 4, 2013 12:25 |
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Erogenous Beef posted:You may want to tinker a bit in Creative to figure that out. The internal dynamics are somewhat complicated. Alright, thanks! I guess I'll have to add a row on both side to make 11x11 so I can space them out properly inside. Right now with the 10x10 there would be wasted space or I'd have to have a bunch of them side-by-side. Like this for a 10x10: _R_RR_R_ (R being the rods, _ being spaces of course). One more block of space would add another square between the center rods. Pound_Coin posted:Go big or go home Unlike my last foray or two, I have designed my base in a way that all of my systems are fairly extensible, so while I may be starting with a 11x11x6, I can eventually expand it into a 17x17xWhatever (that looks like it's 16 tall, but it gets hard to count near the bottom). e: End game project: Rather than a 17x17, make it 15x15 with all of the cables/connected power cubes/etc. on the 1 square space to the side. This keeps it contained to a single chunk. Now start at bedrock, and go up, up, up! Tsurupettan fucked around with this message at 14:48 on Aug 4, 2013 |
# ? Aug 4, 2013 14:36 |
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Sir Lucius posted:The problem with books is there's nothing interesting about them. What you need to do is trick people into reading by making them think reading is fun. For example, instead of just having a book in a chest, you could have a computer craft monitor that talks to the player in the world. It doesn't pull the player out of the world like a book does, and it doesn't look like a 4th wall game message like chat text does. It's also easier to follow than a bunch of signs next to each other. Is sea den going to be 1.5 or 1.6? In 1.6 can't you make a resource pack with speech in it? I remember yogscast showing this off in Joffery's Room or something, it was mostly mp3 of speech at triggered events. Have the sea god talk to people at certain events, instead of books or signs.
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# ? Aug 4, 2013 14:49 |
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metasynthetic posted:Ladies and gentlemen, the home of the future: This looks really cool man. Nice work.
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# ? Aug 4, 2013 15:07 |
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metasynthetic posted:Ladies and gentlemen, the home of the future: One suggestion I have, and I'm not sure how hard it is to do, is to make it like the drawbridges in Tinker's Construct: the emitters' GUI would have a slot you can put a block in, so the emitter block takes on that block's texture, so the emitters are hidden for aesthetic purposes.
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# ? Aug 4, 2013 16:25 |
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Jon Joe posted:What's the story behind the current thread title? An individual on the Feed the Beasts forums claimed that the Technic team had "fired" Kakermix for being more obnoxious than Flower Child.
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# ? Aug 4, 2013 17:43 |
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30.5 Days posted:An individual on the Feed the Beasts forums claimed that the Technic team had "fired" Kakermix for being more obnoxious than Flower Child. Anything vaguely resembling the truth about it?
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# ? Aug 4, 2013 17:44 |
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xanthan posted:Anything vaguely resembling the truth about it? Well, not the first part anyway. HEH.
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# ? Aug 4, 2013 17:45 |
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xanthan posted:Anything vaguely resembling the truth about it?
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# ? Aug 4, 2013 17:46 |
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Arkitektbmw posted:Ok so axelsoar posted this a thread or two ago (Skyden related) They need 3x3x1 and the center of that area can't have a solid block above it (thus glass or another transparent block over a 1 high area works - I used fences). Also, mobs don't seem to spawn close to the spawn island, so if you are building your shooting range near that you won't get mobs spawning in it.
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# ? Aug 4, 2013 18:24 |
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Is it possible to make a mob grinder output directly to liquid and item tesseracts? If so, is there a particular configuration that is needed? I am trying to do such in bigdig, but I am getting neither mob essence, nor leather from my cow grinder
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# ? Aug 4, 2013 18:44 |
First, the lightbridge/wall mod looks awesome. I love that they just take vanilla items to craft (so, 8 diamonds and a nether star? )Sirithil posted:drawbridges in Tinker's Construct Secondly, the what? Apparently I haven't Been keeping up with TC
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# ? Aug 4, 2013 18:52 |
Well hows that for a time delay double post.
Arrath fucked around with this message at 19:15 on Aug 4, 2013 |
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# ? Aug 4, 2013 19:10 |
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ducttape posted:Is it possible to make a mob grinder output directly to liquid and item tesseracts? If so, is there a particular configuration that is needed? I am trying to do such in bigdig, but I am getting neither mob essence, nor leather from my cow grinder Yep, I did it on a FTB ultimate. Just put the tesseracts directly on the grinder. And then hook your item one to a AE or BC system, and the liquid one to a tank.
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# ? Aug 4, 2013 19:24 |
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Arrath posted:First, the lightbridge/wall mod looks awesome. I love that they just take vanilla items to craft (so, 8 diamonds and a nether star? ) 8 Wither Skeletons Heads around a diamond block. And yeah, me neither on the TC thing, is that new?
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# ? Aug 4, 2013 19:24 |
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Check today's Direwolf episode, he spends like 30 minutes loving around with a Rednet controller to get it working.
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# ? Aug 4, 2013 19:31 |
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He covered it in the second Tinkers Construct Spotlight
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# ? Aug 4, 2013 21:14 |
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Quick question for the Tekkit maintainers, is there any chance of it getting updated to the latest mod versions? I'd *really* love to burn lasers into the core of the world for rare ores (to the point where I've built the platform). If not, no big deal. The structure still looks pretty sweet.
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# ? Aug 5, 2013 00:40 |
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Ixjuvin posted:Yo Wylker I keep trying to fire up your modpack but it just goes to a grey screen and hangs forever, whats the deal with this thing? I've heard it takes a while to load up but this is ridiculous. Make sure you have 'increase permgen' clicked in the technic launcher settings. Also it takes a minimum of 2gb to run. Erogenous Beef posted:You may want to tinker a bit in Creative to figure that out. The internal dynamics are somewhat complicated. Hi E-Beef glad you're not dead
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# ? Aug 5, 2013 01:19 |
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metasynthetic posted:Ladies and gentlemen, the home of the future: This is a cool idea and I want this for my space station.
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# ? Aug 5, 2013 01:24 |
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Sage Grimm posted:Quick question for the Tekkit maintainers, is there any chance of it getting updated to the latest mod versions? I'd *really* love to burn lasers into the core of the world for rare ores (to the point where I've built the platform). Unless i'm misunderstanding you, backup your save then manually pick the newest tekkit version, using the cog icon under the pack on the pack select. That'll update the pack and give you laserbeams to work with.
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# ? Aug 5, 2013 01:47 |
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Decided that the heap of poo poo was too steaming to be allowed to continue, so I'm rewriting. On the plus side, now it's actually user configurable! Special thanks to Shukaro, whose code I am shamelessly poring through / ripping off as I go.Sirithil posted:This looks amazing. I want to make the emitters and the fields appearance changeable via some interface a la MFFS camo options, but I have a ways to go before I can do that.
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# ? Aug 5, 2013 06:48 |
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wylker posted:Hi E-Beef glad you're not dead Not dead, just having my rear end kicked by work and summer.
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# ? Aug 5, 2013 10:35 |
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Arrath posted:First, the lightbridge/wall mod looks awesome. I love that they just take vanilla items to craft (so, 8 diamonds and a nether star? ) The drawbridge is a block that will accept a stack of up to 16 other blocks. When you apply a redstone signal, it will extend those blocks in the direction its emitter face is pointing. When the redstone signal is turned off, it will retract them again. Also quite useful for large doors that don't require loving about with pistons, and nearly any other practical application you can think of that might involve extending or retracting a pile of blocks.
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# ? Aug 5, 2013 12:50 |
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Shadowmorn posted:Unless i'm misunderstanding you, backup your save then manually pick the newest tekkit version, using the cog icon under the pack on the pack select. drat it, I should've checked all the options before asking. But yes, laser is now collecting me emeralds so I can crank out more foci. I think I'll dedicate a Mystcraft world (ooh, bonus points if I can find/create a Void if it's not too concerned about actual bedrock) for an array because I've got a lot of power without a whole lot of use and more than one in the same place seems a bit cluttered. Onward to Atomic skullduggery!
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# ? Aug 5, 2013 22:30 |
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It doesn't care about bedrock. I couldn't say how that fares in mystcraft ages, but I expect it works much the same. As far as I can tell it just checks the height of the drill from 0.
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# ? Aug 5, 2013 23:56 |
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I would kill to have ramps in this game. Doubly so to have Artifice ramps.
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# ? Aug 6, 2013 01:18 |
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I haven't been keeping up with the modding scene. What's the current state of modding for 1.6.2? I'm looking to set up a server for friends and family that will be kept on peaceful. I'd like some mods that make hunger matter in peaceful, that let me increase ore generation in the world, and some cool fun things like MFR or Thaumcraft or TE. Have mods updated to 1.6.2 or do I need to wait longer for that?
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# ? Aug 6, 2013 02:46 |
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# ? Jun 3, 2024 10:24 |
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Gonna have to wait longer; 1.6.2 was a pretty big overhaul code wise, so things are slow.
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# ? Aug 6, 2013 02:52 |