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Isn't that a bad guy from SpaceChem hanging from the hood in the opening movie? I thought that was a nice touch. And much like SpaceChem, I am crap at this game but I love it already.
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# ? Jan 31, 2015 08:33 |
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# ? Jun 17, 2024 15:22 |
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This one was easier than I thought it would beMet48 posted:Looks like it records the time between first and second output; works great if you build one unit at a time: Whaaaaat how were you able to weld finished panels onto finished Middle part. Me and my buddy spent about 2 hours making this wasteful monstrosity, because we didn't think you could just do that. https://www.youtube.com/watch?v=wtZI-vf41v8 E: Also sometime while building this, I was startled by a camera drone that just popped up in my face and stared at me for a few minutes, then went away. I love how this game has a quite a bit of personality for what kind of game it is. Observe Me fucked around with this message at 09:52 on Jan 31, 2015 |
# ? Jan 31, 2015 09:12 |
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Observe Me posted:Whaaaaat how were you able to weld finished panels onto finished Middle part. Me and my buddy spent about 2 hours making this wasteful monstrosity, because we didn't think you could just do that. The trick for that is having moving welders. They'll switch on automatically once they're lined up in a valid configuration, even if they're mounted to pushers. Here's my solution for that, using the same principle (though in a much less elegant fashion ): http://gfycat.com/DeafeningGlossyChamois
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# ? Jan 31, 2015 12:33 |
Observe Me posted:Whaaaaat how were you able to weld finished panels onto finished Middle part. Me and my buddy spent about 2 hours making this wasteful monstrosity, because we didn't think you could just do that. Playing with someone else reminds me of Pair Programming. Doubt we would ever see multiplayer in a traditional sense but its interesting to imagine.
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# ? Jan 31, 2015 13:43 |
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Perestroika posted:The trick for that is having moving welders. They'll switch on automatically once they're lined up in a valid configuration, even if they're mounted to pushers. Here's my solution for that, using the same principle (though in a much less elegant fashion ): http://gfycat.com/DeafeningGlossyChamois I didn't even know you could align welders like that. Chunjee posted:Playing with someone else reminds me of Pair Programming. Doubt we would ever see multiplayer in a traditional sense but its interesting to imagine. Oh its a blast, and I totally recommend it if you have a friend that plays. A whole lot of firing ideas back and forth, and failures are much more enjoyable when there is someone to share in them.
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# ? Jan 31, 2015 15:09 |
I made a puzzle! http://steamcommunity.com/sharedfiles/filedetails/?id=384593318 I hope you like complex shapes.
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# ? Jan 31, 2015 18:23 |
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Just bought this today. It's absolutely amazing. I'm already #1 compared to my 5 other friends in cycles in the puzzles I've done so far. Just an all around great game so far.
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# ? Jan 31, 2015 19:01 |
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The hardest part for relay satellite has been building solar panels fast enough; none of my solutions run forever because they either delay the middle part until enough solar panels are buffered, or they do this: I really don't like making factories that eventually break On the other hand, still better than this kind of solution: Met48 fucked around with this message at 19:13 on Jan 31, 2015 |
# ? Jan 31, 2015 19:04 |
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Olpainless posted:After seeing your solution to this I kind of (badly, probably) combined the two ideas, and well... You should join the group leaderboard http://steamcommunity.com/groups/Infinifactigoons
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# ? Jan 31, 2015 19:06 |
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Phssthpok posted:You should join the group leaderboard http://steamcommunity.com/groups/Infinifactigoons Is there a actually a way of seeing a leaderboard for the group that's not friending every member?
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# ? Jan 31, 2015 19:24 |
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OddObserver posted:Is there a actually a way of seeing a leaderboard for the group that's not friending every member? Why wouldn't you wanna friend your fellow goons?
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# ? Jan 31, 2015 21:15 |
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Huge fan of this method: And finally getting a hang of using lifters:
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# ? Jan 31, 2015 21:27 |
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Could anyone give me a hint on Optical Sensor Array Type 4? I can't figure out how to make the X shape. I've managed to weld 4 things together in the correct shape, but then my machine jams.
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# ? Feb 1, 2015 00:25 |
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Elswyyr posted:Could anyone give me a hint on Optical Sensor Array Type 4? I can't figure out how to make the X shape. I've managed to weld 4 things together in the correct shape, but then my machine jams. Have you tried vertical welders?
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# ? Feb 1, 2015 01:16 |
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Elswyyr posted:Could anyone give me a hint on Optical Sensor Array Type 4? I can't figure out how to make the X shape. I've managed to weld 4 things together in the correct shape, but then my machine jams.
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# ? Feb 1, 2015 01:59 |
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Terrible relay satellite solution: It's really hard to load it in sideways. I'm pushing a conveyor belt into the goal area to move the final product.
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# ? Feb 1, 2015 05:28 |
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Speaking of relay sat, is there a reliable way to rotate a single-block? I'm stuck enforcing spacing when moving over the rotator. Rotation blocks are a real pain in the rear end.
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# ? Feb 1, 2015 06:31 |
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Speaking of terrible solutions, how do you fix a sensor that triggers one time too many?
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# ? Feb 1, 2015 06:33 |
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Uncomfortable Gaze posted:Speaking of relay sat, is there a reliable way to rotate a single-block? I'm stuck enforcing spacing when moving over the rotator. Rotation blocks are a real pain in the rear end. One method is to drop it, and while it's dropping push a rotator where it lands on it, then retract the rotator.
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# ? Feb 1, 2015 07:17 |
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Those rotator solutions that only work for 10 products are silly. Here's a relay satellite that works on any speed: Trick: welding with two vertical and one horizontal welder. The blockers aren't necessary if you have precise timing. The column sensor on the bottom prevents the the second push from moving the column. Synchronizing the two input streams, using the column sensor: A pusher provides back pressure, preventing the rotator from clogging:
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# ? Feb 1, 2015 08:31 |
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I really don't understand how people are having issues with relay satelite. You just need to drop the pillar first, and then drop the side pieces to weld them in place. I drop one of the side pieces at the same time as the center pillar here, but it's fine to drop it later as well.
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# ? Feb 1, 2015 11:04 |
Scaevolus posted:A pusher provides back pressure, preventing the rotator from clogging: I thought that rotator was turning the column twice; but after about a min of looking at it; figured out it is just badly looped
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# ? Feb 1, 2015 12:15 |
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Buffis posted:I really don't understand how people are having issues with relay satelite. It's because that setup of welders isn't really obvious.
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# ? Feb 1, 2015 12:55 |
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I think they show you the L shaped welding beam configuration on the informational projected sign when welders are introduced, but it's not until much later in the game that it becomes something you need, so it's easy to forget about it...
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# ? Feb 1, 2015 14:03 |
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Quinton posted:I think they show you the L shaped welding beam configuration on the informational projected sign when welders are introduced, but it's not until much later in the game that it becomes something you need, so it's easy to forget about it... They don't, although I can see why, usually the L shape will just make welders get in the way of your products. But yeah, welder beams will connect to anything adjacent (often when you don't want them to ).
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# ? Feb 1, 2015 15:59 |
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# ? Feb 1, 2015 18:46 |
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that shouldn't be too bad to fix, just flip around those blocks before they get welded together.
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# ? Feb 1, 2015 19:42 |
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I think the relay satellite puzzle is really interesting. It seems like we all come up with very similar solutions. Here's mine, wherin any action is coincidental because I just sort of fiddled around until it worked: I might replace it with the drop weld though. I didn't realize there was anywhere you could weld in-place.
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# ? Feb 1, 2015 19:57 |
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Bhodi posted:I think the relay satellite puzzle is really interesting. It seems like we all come up with very similar solutions. Here's mine, wherin any action is coincidental because I just sort of fiddled around until it worked: Edit: went back and made this one work at max input speed- had to come up with this little jobby to make it happen: Dietrich fucked around with this message at 21:00 on Feb 1, 2015 |
# ? Feb 1, 2015 20:26 |
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How do you guys make tall things? Making 3+ tall things (i.e. Guided Javelin Type 1) still stymies me. Is it just clever timing?
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# ? Feb 1, 2015 20:29 |
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^^^ Well, the image I posted is one way, but that's when it's one kind of block that's high enough. Bhodi posted:I think the relay satellite puzzle is really interesting. It seems like we all come up with very similar solutions. Here's mine, wherin any action is coincidental because I just sort of fiddled around until it worked: My feels a little different, but that's largely on account of being kinda bad, since it's poorly positioned and does some pointless vertical and roundabout motion to get out of a tight spot on that account: (Though the blocker/moving track combo on top is fun to look at) @Dietrich: that's beautiful. Are the drills for higher block rates? OddObserver fucked around with this message at 20:49 on Feb 1, 2015 |
# ? Feb 1, 2015 20:43 |
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OddObserver posted:Well, the image I posted is one way, but that's when it's one kind of block that's high enough. Ah, I see it now! And I JUST got blockers too! Thanks! Now our alien overlords will have all the missiles they need! Edit: Probably a cludge compared to some of the solutions here, but it works for me! Alkydere fucked around with this message at 21:10 on Feb 1, 2015 |
# ? Feb 1, 2015 20:59 |
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OddObserver posted:@Dietrich: that's beautiful. Are the drills for higher block rates? No that's actually because I was lazy on lower rates. Originally I just had a rotation block with nothing fancy for the central core, so the first set of solar blocks were wasted because the central section was one cycle back. I just spent like an hour optimizing it: check this out. Core Side: Panel Side: 120 cycles, 116 footprint. Edit: And now I realized I could move the whole assembly one block closer to the feed and shave off like 12 blocks. Someone shoot me. Dietrich fucked around with this message at 21:54 on Feb 1, 2015 |
# ? Feb 1, 2015 21:46 |
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It's times like that where I really wish there was a mass selection + movie ability - be able to highlight a big group of blocks and move them around as a group, or copy+paste.
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# ? Feb 1, 2015 22:26 |
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I can't use the ingame gif creator to make a gif of my Critter Grinder
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# ? Feb 1, 2015 22:29 |
Viking_Helmet posted:It's times like that where I really wish there was a mass selection + movie ability - be able to highlight a big group of blocks and move them around as a group, or copy+paste. That would be so nice to have all those times you need to move an entire structure over one block. Always thought of factories in SpaceChem as methods or functions, I wonder if we will see any multiple factory stages where your finished product acts as an input for another level? Perhaps this isn't needed with the larger working space available in Infinifactory.
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# ? Feb 1, 2015 22:35 |
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Mobile factory parts are amazing 96 cycles, runs forever. Dropping the solar panels loses one cycle per output, so I'm looking to optimize that next.
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# ? Feb 1, 2015 23:03 |
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Met48 posted:Mobile factory parts are amazing I just noticed the welder assembly following the tower in. That's amazing.
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# ? Feb 1, 2015 23:41 |
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Piling in on the "Relay Satellite gifs" train: Not super-efficient, but yay, lifters . Paul.Power fucked around with this message at 00:10 on Feb 2, 2015 |
# ? Feb 2, 2015 00:07 |
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# ? Jun 17, 2024 15:22 |
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Can you spot the exact point where I realised I'd finally welded the whole thing together, but had no way to extricate the drat thing? Unless...
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# ? Feb 2, 2015 00:44 |