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rope kid are you excited
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# ? Mar 18, 2015 04:56 |
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# ? May 31, 2024 14:10 |
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The Crotch posted:You mean you don- What's the matter, don't you like hearing Gaelan Bayle say 'Coo' 8 times within 5 seconds?
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# ? Mar 18, 2015 05:28 |
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How much control do we have over the initial stats/talents/skills/etc of the pregenerated companions? Sometimes you want to use a guy in your party but for some reason the developers picked a lackluster stat array or a bad feat.
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# ? Mar 18, 2015 05:49 |
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I'm really hoping that Durance does not come with Wound Binding/Field Triage like it appeared he did in Josh's stream x_x
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# ? Mar 18, 2015 05:56 |
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Sensuki posted:I'm really hoping that Durance does not come with Wound Binding/Field Triage like it appeared he did in Josh's stream x_x I don't get it. Why not?
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# ? Mar 18, 2015 06:03 |
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I don't think I will be able to take Durance, based on his creepy portrait. I hope taking the druid and chanter are enough to make up for the lost healing and buffing. I am thinking of taking the fighter, paladin, chanter, druid, and wizard companions as my set group with a rogue main character. Need to read the almanac and collector's book to decide on race and background.
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# ? Mar 18, 2015 06:08 |
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Drifter posted:I don't get it. Why not? Health-healing mechanics were never supposed to be a part of the game. They were only added in because people were complaining about the split health mechanic. I don't mind that as long as they are optional. On top of that, they get progressively more useless as the game goes along and they're absolutely awful without a high Might. Sensuki fucked around with this message at 06:24 on Mar 18, 2015 |
# ? Mar 18, 2015 06:21 |
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Sensuki posted:Health-healing mechanics were never supposed to be a part of the game.
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# ? Mar 18, 2015 06:26 |
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I suppose I should ask this, it is a worldwide release on the 26th, right? Not a 'haha gently caress you everyone that isn't in North America' release? There's nothing that deflates me more than learning just before release I have to wait two or three more days because video game publishers are still pretending it's the 90s for some reason.
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# ? Mar 18, 2015 06:28 |
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I hope that every companion has a really lovely build and when you talk to them you can ask them why they're poo poo and they respond by saying "gently caress you, that's why".
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# ? Mar 18, 2015 06:30 |
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Sensuki posted:Health-healing mechanics were never supposed to be a part of the game. They were only added in because people were complaining about the split health mechanic. I don't mind that as long as they are optional. On top of that, they get progressively more useless as the game goes along and they're absolutely awful without a high Might. So not that the entire character's bad, but just that those particular abilities are bad? Litany Unheard posted:I hope that every companion has a really lovely build and when you talk to them you can ask them why they're poo poo and they respond by saying "gently caress you, that's why". ? wat
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# ? Mar 18, 2015 06:32 |
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Sensuki posted:Health-healing mechanics were never supposed to be a part of the game. They were only added in because people were complaining about the split health mechanic. I don't mind that as long as they are optional. On top of that, they get progressively more useless as the game goes along and they're absolutely awful without a high Might. Well yeah god forbid they put in something cause people were complaining about stuff, oh wait Those heals are the sort of specialist stuff I'd want to see more of in the talents, weird offshoot abilities you can build into a character concept. Whether they're balanced or not is a separate issue from including them at all really.
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# ? Mar 18, 2015 06:34 |
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Drifter posted:? I see a lot of complaining about NPCs not being built to some weird optimization standard and it annoys me. In all of the RPGs I've played it's never mattered if some character had a sub-optimal feat or skill point allocation. And personally, if I'm rolling with an NPC in my party their combat/mechanical role is a secondary consideration to their personality and how they jive with my main character.
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# ? Mar 18, 2015 06:40 |
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Litany Unheard posted:I see a lot of complaining about NPCs not being built to some weird optimization standard and it annoys me. In all of the RPGs I've played it's never mattered if some character had a sub-optimal feat or skill point allocation. And personally, if I'm rolling with an NPC in my party their combat/mechanical role is a secondary consideration to their personality and how they jive with my main character. Too true, hell Obsidian even gives you the option of rolling with your own party if you want a team of ubermensch. Although I'm sure some people will see that as... something.
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# ? Mar 18, 2015 06:45 |
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Scorchy posted:Well yeah god forbid they put in something cause people were complaining about stuff, oh wait The whole reason the split health mechanic exists in the first place was because there was not supposed to be any health healing. I personally don't really care that they are there, as I said before but I'd rather not have those forced upon me by coming with a companion before you pick them up. I think that's fair enough. If so I guess I'll have to modify his progression table (which we should be able to do now with Bester's Unity Editor, which I think he updated yesterday, but I'd have to check) Durance sounds like a cool character, but I've heard people saying that characters that Chris Avellone writes that are then dumbed down/majorly edited by other writers turn out to be not so great. We'll see how we go though. Sensuki fucked around with this message at 07:03 on Mar 18, 2015 |
# ? Mar 18, 2015 06:46 |
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LordNagash posted:it is a worldwide release on the 26th Yes, but they haven't said what time. Could potentially be the 27th in some regions.
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# ? Mar 18, 2015 06:54 |
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Probably 12:00 AM Pacific.
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# ? Mar 18, 2015 07:10 |
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Sensuki posted:The whole reason the split health mechanic exists in the first place was because there was not supposed to be any health healing..
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# ? Mar 18, 2015 07:28 |
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Yeah way back during the Kickstarter, it was part of the lore and then I think the Health/Stamina split health mechanic was first revealed in the 2012 interview with either GameBanshee or Iron Tower Studios. The talents were only added in about half-way through the backer beta.
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# ? Mar 18, 2015 07:36 |
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Airfoil posted:Force your friends to right for them in an arena of death? All of my friends are low-might wizards, it might take a while.
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# ? Mar 18, 2015 07:43 |
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Has any information surfaced about what kinda dude Aloth is? I really wanna make a wizard, but if Aloth is a hella sweet elf-bro I might have to rethink my class choices.
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# ? Mar 18, 2015 08:10 |
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he's an elf wizard. The companions and their classes are in the OP under spoiler tags
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# ? Mar 18, 2015 08:11 |
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Basic Chunnel posted:he's an elf wizard. The companions and their classes are in the OP under spoiler tags Oh, were they spoilered up there?
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# ? Mar 18, 2015 08:14 |
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Basic Chunnel posted:he's an elf wizard. The companions and their classes are in the OP under spoiler tags Oh, I know he is. I was wondering i'd missed any kind of personality information. If he's a cool dude then I'll be bringing him along and making my PC some other class. If he's a boring elf from blandtown, then I'll be stashing him in the stronghold and wizarding it up in with the rest of the party.
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# ? Mar 18, 2015 08:19 |
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They talked a little bit about a few of the companions and what they're like in the Pax east video: https://www.youtube.com/watch?v=roK1wzOLT-k Aloth is around 7:40. I think he sounds cool
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# ? Mar 18, 2015 08:22 |
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Do companions that you are not using still level up along with you?
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# ? Mar 18, 2015 08:24 |
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Sensuki posted:The whole reason the split health mechanic exists in the first place was because there was not supposed to be any health healing.
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# ? Mar 18, 2015 08:24 |
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Andrast posted:Do companions that you are not using still level up along with you? I believe it was a while back that they were confirmed to do so, yes. It might have been at 80% of normal XP gain or something like that.
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# ? Mar 18, 2015 08:26 |
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Siminu posted:Oh, I know he is. I was wondering i'd missed any kind of personality information. Heres some Aloth info He's kinda refined, likes his comforts etc but he's not a shithead, he's a follower not a leader. He comes from Aedyr which means he's resented a bit in the Dyrwood and doesn't know the land so he wants a pal to keep him out of trouble.
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# ? Mar 18, 2015 08:35 |
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Smol posted:If you want to attribute it to a single person, that'd be George Ziets. Avellone did mostly just Kaelyn in MotB.
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# ? Mar 18, 2015 08:54 |
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Yes, Avellone wrote Kaelyn and Gann. And while I loved those characters (especially Kaelyn), MotB just wasn't Avellone's "baby" in the way that many people seem to claim.
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# ? Mar 18, 2015 08:56 |
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MotB was fantastic (well, the themes chosen and how they were explored was fantastic. The combat was bad and there's nothing positive to say about the NWN 2 UI). The Ziets stretch goal was enough to get me to up my pledge because I wanted another experience like that more than any of the stretch goals that came before it or after. I have no idea how much of an influence he had on the game, but with all of the great writing and creative talent Obsidian put on this game I don't think I'll be disappointed with the story.
drgnvale fucked around with this message at 09:15 on Mar 18, 2015 |
# ? Mar 18, 2015 09:08 |
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Andrast posted:Do companions that you are not using still level up along with you?
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# ? Mar 18, 2015 09:10 |
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rope kid posted:That's not correct. The split Health mechanic exists so the loss of Endurance within one or two combats does not require the presence of a dedicated healing class or consumables for the party to recover (as it does in pre-4E D&D). Endurance/Health accomplishes some of the same goals as Healing Surges in 4E for largely the same reasons. Health, like Healing Surges, is a resource that exists on the individual character and is replenished each time the character takes a full rest. The Health recovery Talents are class-neutral and they replenish on rest. Sure, but I distinctly remember you guys giving specific reasons for their being no way to heal health other than resting, and being very resistant to it for a long time. The two talents that have been added just seem like they were just tacked on for just for that set of people who wanted them, rather than being well integrated into the core design of the health system. One of the reasons this makes me scrunch up a bit is that I do not like the way that various things that influence endurance and health gel together - we have different integer base values for classes, different integer values gained per level, health multipliers, percentile based increases to health/endurance from Constitution and percentile increases to healing from Might and then these talents that give integer based health. I think this makes the system very wonky depending on which class you have and your attribute scores. I know I'm not the only one with this opinion, but I guess we'll have to wait and see what people say after the game comes out. For the record I quite like 4E's Healing Surge system, and I think something more similar to that may have worked better than what we have here, and definitely been much more consistent and more 'fair' for all classes. Sensuki fucked around with this message at 09:20 on Mar 18, 2015 |
# ? Mar 18, 2015 09:15 |
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Darkhold posted:To elaborate on what Drifter said. They hang out at your keep gaining a portion of your XP that can be enhanced with Keep upgrades. I'm also pretty sure one of the talks said you could send them out on their own adventures and they'd get XP for that as well but they'd be unavailable to you until a certain amount of time had passed. Might be remembering that wrong though.
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# ? Mar 18, 2015 09:17 |
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rope kid posted:That's not correct. The split Health mechanic exists so the loss of Endurance within one or two combats does not require the presence of a dedicated healing class or consumables for the party to recover (as it does in pre-4E D&D). Endurance/Health accomplishes some of the same goals as Healing Surges in 4E for largely the same reasons. Health, like Healing Surges, is a resource that exists on the individual character and is replenished each time the character takes a full rest. The Health recovery Talents are class-neutral and they replenish on rest.
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# ? Mar 18, 2015 09:21 |
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Does the 1-handed bonus to accuracy effect fighter knockdown and rogue blinds and hinders? If so, I could see 1-handed making for a pretty decent CC melee option. Critical hits increase duration of effects by 50%, if I'm remembering correctly. It is probably additive with Intelligence, but that still makes 20 seconds of hard CC a possibility. Edit: Rapiers also receive a bonus to accuracy. If those abilities use weapon accuracy one-handed rapier duelists might be pretty viable if you aren't worried about damage. KPC_Mammon fucked around with this message at 09:25 on Mar 18, 2015 |
# ? Mar 18, 2015 09:23 |
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Maylo posted:They talked a little bit about a few of the companions and what they're like in the Pax east video: https://www.youtube.com/watch?v=roK1wzOLT-k Aloth is around 7:40. I think he sounds cool That's exactly the kind of info I was looking for. What a cool dude.
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# ? Mar 18, 2015 09:38 |
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AXE COP posted:Wizards' lower level spells will turn from per rest to per level as you get more experience. Does that actually happen in the latest build? As far as I could tell I never used to in previous.
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# ? Mar 18, 2015 10:25 |
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# ? May 31, 2024 14:10 |
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I think it was dropped. I can see why too.
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# ? Mar 18, 2015 10:34 |