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-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

I'm on my way down there right now, and Ryven Cedrylle is already there. I believe he'll be at Games on Demand most of the weekend. I probably won't be far off from there, we should both have 13th Age shirts on as soon as we hook up with Tobias to get our game swag. I forget who else is running.

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waderockett
Apr 22, 2012

Doctor Epitaph, RyvenCedrylle, and Casey Peavler (who I don't think is a goon, but is @TheDanDDaddy on Twitter) are running 13th Age throughout the weekend at PAX East, in the Indie Games on Demand area. You shall know them by their white t-shirts with the 13th Age logo on them.

The Games on Demand organizers had signup sheets available at PAX Prime, but I don't know if they're doing the same at PAX East.

En Fuego
Oct 8, 2004

The Reverend
Starting Monday on BJ Shea's Geek Nation (https://www.bjgeeknation.com) we will be running our second 13th Age Special! If you missed the last one you can find them on this page.

We've added a fourth character, though still no Mage / Healer, because we're idiots. It's run by Rob, who is nice enough to come in and deal with our personality disorders, both in game and out of it.

I will update this post as I post each of the episodes. There's a lot more roleplaying in this, but I remember it getting pretty hairy towards the end.

EDIT:

Part one: http://media.kisw.com/a/72425332/bj-shea-s-geek-nation-13th-age-special-2-part-one.htm
Part two: http://media.kisw.com/a/72461824/bj-shea-s-geek-nation-13th-age-special-2-part-two.htm
Part three: http://media.kisw.com/a/72486569/bj-shea-s-geek-nation-13th-age-special-2-part-three.htm
Part four: http://media.kisw.com/a/72524622/bj-shea-s-geek-nation-13th-age-special-2-part-four.htm
Part five: http://media.kisw.com/a/72570493/bj-shea-s-geek-nation-13th-age-special-2-part-five.htm

En Fuego fucked around with this message at 00:24 on Mar 30, 2013

QuinnMurphy
Oct 5, 2012
So I didn't make PAX East this weekend, but I was thinking about 13th Age. I woke up this morning with a crazy idea, and conjured up the draft of Hynd, the Hideous Truth.

https://docs.google.com/document/d/1gLEq956Njpdo_XxuSyBiORGxISu6psX4GVxYN54avVU/edit?usp=sharing

more worldbreakers as I make them! I love writing them up in 13th Age.

Test Pattern
Dec 20, 2007

Keep scrolling, clod!
Played short demo game at PAX, had a blast, even with only one battle. It's amazing how everything slotted together. GF and I wound up with related backgrounds, even without coordinating, everyone had interesting battle tricks.

Thanks to whoever ran it!

lessthanpleased
Sep 18, 2012

ZenMasterBullshit posted:

That's more background stuff, I feel. She deals with spirits and stories and beliefs because she's a Witch.

Also I said nothing about dead people. Don't Spirit Shame :colbert:

Sorry about the spiritshaming.

For me, though, "I see spirits" is a great One Unique Thing if it's the thing that's unique about her. It's a background if anyone can do it; it's a One Unique Thing if ONLY she can do it (which might invalidate her character concept, and if so then ignore happily). I just know that in my game, I'd LOVE if someone picked something like that as a OUT because I can build a campaign around that hook.

Tepplen
Jan 9, 2012

Words of Friendship!
Hey folks, I just finished my weekend at pax east, and man do I have a session to tell. Careful though, there be :words: ahead.

Our GM was RyvenCedrylle, and he was a excellent one at that! The players were essentially me, two good friends of mine, and a friend of a friend. Our characters were:

Tepplen (me) - Gnome Bard
(My one unique thing was that I was so attuned to sound and music that I could see sound waves to an extent, aka DareDevil vision but I could still see normally as well.)
Lucian Cartwright - Elf Wizard
(Lucian's O.U.T. was that he had gone somewhat insane from the death of his long time companion, Baldrik Brewhammer, and now believes that he lives on in his mind, where he continues to talk with him.)
Zbynek - Dwarf paladin (I may be wrong about the race)
(Zbynek was originally a soldier with the Crusader, he had killed so many demons that he unknowningly absorbed their power through all the blood he shed. However it manifests as divine/holy powers, which he believes he was given as a gift from the gods.)
Oarth - Human Cleric
(Oarth had a interesting O.U.T. as it literally happens right before the session begins. He had set fire to the church the story starts in which of course means he is in some serious trouble with the high priestess. Whether this was intentional or not, I can't remember, but I'm pretty sure it was.:iiam:)

So our session begins with the four of us gathered together after the flames had died, though angry, the priestess still requires us to do an important job for her. She tells us that we must talk to a demon called Dynixius. (I apologize Ryven if I butcher that name or simply gently caress it up entirely.) The reason being that she has a deal with him. To reach him, we would be heading "backwards" through a layer of hell which ultimately would make our lives a tiny bit easier. Before we get any more details, she kicks us into the portal to hell.

We appear in a vast open outdoor area, it's a clear sky and the grass is as green as ever. In front of us is a long table, where we see that people are feasting with no end in sight. At the other end of the table is a centaur, who is boasting and praising about the great and wonderful Dynixius, constantly toasting and forcing the damned souls to take a drink. With a little investigation we learn that the food is clearly terrible and very much so evil in the "don't touch that with a 10 foot pole" kind of way. Using my echo vision I notice that the sound is bouncing off a point around us, which peaked my interest. With a bit of caution I poke my head through the "wall" to see that the reality is pretty much like Mars. Red sandy dunes, giant rock, harsh winds carrying sand with them, the works.

After some discussion with my teammate on the matter, Me and Cartwright decided to use our knowledge in magic to despell the illusion. While we do in fact do it, we were hardly elegant, and our sanity had taken a blow.

Our poor check had given us -2 loss of sanity, which basically meant that if we were trying to make a check that was pretty reasonable and sane, we took a -2. If it was a crazy idea, that penalty did not apply.

After the illusion fell the centaur had regained his will and not so much his composure. Confused as to where he was and why, as well as why he was in the middle of a sandstorm and had the taste of terrible terrible wine, we guided him to a somewhat sheltered area under a rock. There we began to ask questions such as where Dynixius was, how he got there, so on and so forth. He replied that Dynixius was inside the castle ahead, and inside the centaur was trying to earn enough money through gambling to see him and earn his freedom. Obviously he failed, and he was transported to the illusion and the rest is history. Since we both needed to head there anyways, we teamed up with the centaur to head to the castle casino.

As you can expect, our path is not easy. We have 3 more illusions ahead of us, and while we have the option of going around them, we also have a chance of running into demons in the wastes. The discussion on whether or not to enter the illusion ahead didn't really seem to matter much though, as the cleric enters full force inside to attempt to save the damned souls. As one can imagine, our party was not prepared for the cleric of all people to charge ahead. :gonk:

So Oarth walks in, Zbynek stabs his sword into the ground for footing, and pokes his head in. Me and Cartwright are coming up behind a distance away. Without even being close to it, the amount of noise and sound coming from the illusion is so much that it is blinding me. I cannot see there is just so much sound, it also doesnt help that I have sensitive ears and at this point can not stand for it. The Illusion is playing random music genres every five minutes and those who are in the illusion are compelled to dance on top of broken pottery, which it pretty drat painful. Oarth falls victim to the music and tries to regain some control. Zybnek is fine, although he finds himself tapping to the music. I'm freaking out beyond belief violently shaking Cartwright to get rid of the abomination of sound. With some clever thinking, he takes some cloth and ties it around my eyes and ears. This doesn't fix it, so much that it makes it tolerable.

Meanwhile, Oarth has regained control somewhat, and heads over to the single giant horn in the room that is magically playing all these different genres of music. He attempts to smash the horn, but alas, no dice. He also discovers that there is sometimes a dance off to determine who gets control of the horn. After discovering this, Zybnek hops into the illusion with the goal of taking control of the horn.

Rejoining me and the Elf, we decide that its clearly not a good idea for either of us to go in. Instead we come up with a plan for Cartwright to open and hold a hole in the illusion while I play a song that creates sound cancellation to shut off or at the very least hinder the efects of the magic horn. We roll and it works!

At this point Zbynek has reached the front, and challenges the man on the horn to a dance off. Though his opponent was good, he did better, completely outshining him with his battle dance and thus taking control of the horn. With everyone basically controlling all the major factors of the illusion, it was a lot easier to despell it and set the souls free.



With that I will cut the story here, I'm tired from pax and wish to get some sleep, I will continue this tale as soon as I wake up. Trust me when I say it only gets better from here.

Tepplen fucked around with this message at 06:15 on Mar 25, 2013

Tepplen
Jan 9, 2012

Words of Friendship!
I have returned, so let's continue the story.

So we had just dispelled the first of 3 orbs, and we all took a moment to catch our breath. Actually having a chance to converse with everyone, we decide that since we can in fact check these before rushing in, that we would do so and from there decide if we would continue dispelling them.

We check the next illusion as it was close by, it turns out to be filled with people that were basically on the worst acid trip of their lives. Those who had poked their head in felt some of the effects as well, and with that we said "nope" and all agreed to walk around it and take our chances with an encounter. Turns out, we get just that. A pack of hell bears comes charging at us, two of which were standing upright. And so the battle had begun.

The beginning of the battle was going pretty bad for us. If anyone could actually hit with our terrible dice rolls, most of our damage wasn't getting through because of their resist 4 of damage. By round 3 we had done about 6 damage total to the entire mob of enemies. It wasn't until round four that the tables turned. Two of the bears had rolled 1's which allowed two of us (myself and Zbynek) to jump on them and enter beat down.

Essentially, we had a gnome who still had a blindfold on (daredevil vision still allowed me to "see") sitting on top of a bear. A sixty yeaer old veteran doing the same while the other two are nearby ready to aid us. The centaur is in the background of this fight, rushing around kicking and stomping his own bear problems. While Zbynek was on his bear, beating the ever loving hell out of it, Cartwright's mind buddy Baldric Brewhammer demanded he fight. Cartwright fires ice rays from his eyes, blasting the helpless hell bear with icy rage. At the same time, I destroy the bear I was pinning with my sonic screaming, killing him in the most metal of ways.

Zbynek decided he didnt want to deal with the bears, and using his connections with the Crusader, he made it very clear that of all the people they should mess with, he was not one of them. The upright bears were more intelligent than the others, and knew to get out and get out fast. The others...not so much, even so, 4 less bears was better than 2 less bears. After that, the rest of the bears dropped quick (Thank god for that escalation die!) and we continued onward.

For the sake of time and the fact that it was a con game, the story was sped up a bit and we skipped the last illusion and popped straight into the castle casino. Out of character we went over what we knew and double checked with the GM, who explains that its quite obvious to us that in order to actually get the 1 million needed for each of us, we most certainly would have to cheat. With this in mind, and a few minutes of thinking/brainstorming, Cartwright comes up with a brilliant plan.

Cartwright: "What if I use my transform ability to turn into a bag of money the size of me, get confiscated, thrown into the money room, grab all the money I can possibly hold, and then use teleportation to get out?"
GM: *stares somewhat blankly for a moment* "Let me see your character sheet."
The GM reads the transformation spell throughly, all while Cartwright elaborates on how it would work.
GM: "One second."
The GM gets up, walks over to another table two tables down, and begins talking to another GM who was also running 13th age. This entire time our table is roaring with laughter. After a minute, the GM returns.
Cartwright: "I am so sorry."
GM: "It's fine really, let's continue."

RyvenCedrylle was really cool with us and was laugh along side us during this entire thing.

The final plan became something out of Oceans 11. Cartwright would become a giant sack of money carried by Oarth, who would then purposely fail to sneak by the elevator guards. When caught and confiscated of the "money", and to save him from being brutally murdered, Zbynek would come over yelling and "beating the ever loving poo poo" out him. So of course, Oarth had to pretend to be in massive pain. The rest goes as stated above, with Cartwright grabbing the money and teleporting out. They all do their respective rolls, and Oarth crits the acting in pain roll, beautifully portraying the role of a brutally beaten man. The guards back off from the fight, as it pretty much is out of their hands at this point. A few moments later, Cartwright pops in, pouring money from pretty much anything that he could put the money in.

Cartwright: "I'm going up that elevator, and these guys are coming with me!"
GM: "The guards stare for a moment, then bow as they say 'as you wish.'"

We reach the top of the building and walk into the office of Dynixius. He begins by greeting us and remarking that he is quite pleased that we pointed out such a flaw in his security. As he moves on the magic security camera shows the two guards being dragged off where one can assume they were brutally killed. He continues by asking the obvious question, why are the living in hell and more specifically, here?

We tell him about how we were sent by a priestess to finish a deal, and with that, he picks up on it and pulls out a staff. Before he is to hand it over to us though, he wants a portal out of hell. Cartwright examines the staff to learn that it is soaked in dark magic. Dynixius places the staff down and at this point Cartwright wants nothing, absolutely nothing to do with that staff.

Cartwright: "I am most certainly not touching that!"
Me: "I will. I go over and touch the staff."

While this is happening Oarth tries to whisper to Dynixius, saying that he would trade everyone elses souls for that staff, and while it may of slipped past the other two, there was no way it was going to slip past me. With this, I tell the rest of the group and everyone is looking at him.

Oarth: "I pick up the staff!"
Me: "I'm already touching it."
GM: "You're touching the staff!?"
Me: "Yep."

The GM sighs as his eyes roll, all of which lead to the same question I have heard countless times in sessions before. "why?"

GM: "What's your icon relationships?"
Me: "I've got...+1 positive with the emperor and +2 negative with the lich king."
GM: "The staff is a phylactery, it also can make you a lich, however now that you've touched it, he knows where you are."
Me: "Well that certainly isn't good."
GM: "Oarth would you like to try and take the staff from him?"
Me: "No."
Oarth: "Yeah."

Oarth ends up taking the staff, and the next minute is spent similar to a old cartoon with the smoke cloud and silly noises. As one can assume, the old crusader veteran is not happy about this crap, and he wants to get poo poo done. When the dust settles he looks at Dynixius, and using a icon relationship roll of 6, he states:

Zbynek: "Look, I am a pretty high ranking soldier of the Crusader's, if you open up a portal to the mortal plane, especially if its a two way portal, and I go missing, he will be on your rear end in seconds. Now, with that in mind, are you really going to want to deal with that?"

With that said, the demon snaps the staff in half, hands it to Zbynek, and shoos us out. We appear on the other side and hand our broken staff to the unhappy priestess. With that the session ends. Our GM goes on to say that the Centaur did in fact survive and then had us do a hypothetical roll for the "Lived through hell" background we would earn if we rolled high enough. The session was a absolute blast and I went on to play another on sunday with a different group entirely.

Tepplen fucked around with this message at 21:00 on Mar 25, 2013

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

animaCartographer posted:

Cartwright: "What if I use my transform ability to turn into a bag of money the size of me, get confiscated, thrown into the money room, grab all the money I can possibly hold, and then use teleportation to get out?"
GM: *stares somewhat blankly for a moment* "Let me see your character sheet."
The GM reads the transformation spell throughly, all while Cartwright elaborates on how it would work.
GM: "One second."
The GM gets up, walks over to another table two tables down, and begins talking to another GM who was also running 13th age. This entire time our table is roaring with laughter. After a minute, the GM returns.
Cartwright: "I am so sorry."
GM: "It's fine really, let's continue."


As the other GM mentioned here, let me fill in this unfortunate missing section of the history of this session.

RyvenCedrylle: Dude! Dude! My players are going through the Dunixius adventure and they used Transform to turn into a bag of gold to raid the vault.
-Fish-: Dude! That's freaking awesome!
RyvenCedrylle: I know!

RyvenCedrylle
Dec 12, 2010

Owner of Mystic Theurge Publications
@TestPattern Glad you enjoyed it! If your DM was beardless, that was me. If bearded, either Fish or Doctor Epitaph.

@animaCartographer Your group was one of the top 3 highlights of my weekend, so I'm glad to see the full tale recounted here. There are few things I enjoy more than being completely sideswiped by my players, despite what the color rapidly draining out of my face might seem to indicate. You'd be interested to know, btw, that my very last group ran the bank heist top to bottom and managed to avoid all combat encounters while both still thoroughly enjoying themselves and engaging a ton of mechanics.

-Fish-
Oct 10, 2005

Glub glub.
Glub glub.

I SAVOR every opportunity to undermine Ryven's plans. A non-goon member of our group is particularly talented at it.

waderockett
Apr 22, 2012

If anyone's going to Norwescon this weekend, we have a surprising amount of 13th Age stuff going on given that we don't have a booth.

Jonathan Tweet is on two panels, one of them on D&D vs. Story Games. Artist Lee Moyer is a GoH, and we'll have GMs running demos all Saturday in Open Gaming.

e: Oh! Also, BJ Shea's Geek Nation wrapped up its weeklong podcast of actual play with Rob Heinsoo today. You can find all the episodes on the Resources page.

moths
Aug 25, 2004

I would also still appreciate some danger.



Please get (at least) an audio recording of Tweet's D&D vs Story Games presentation. I want to hear every word of that, and there's a better-than-good chance of at least one grog spontaneously committing auto-da-fé.

My Lovely Horse
Aug 21, 2010

Alright, I think I got my group to at least give this a try. I don't know if that was the harder part, or if not loving this up is going to be. :ohdear:

I could use some pointers. I haven't familiarized myself with the rules all that thoroughly yet so this might actually all be in there, in which case, just tell me "page 237, you idiot" and I'll be on my way.

Pointer 1: we're doing a pirate thing set very roughly in the Victorian age, with magic but also sophisticated difference engines and oil rigs (the difference engines and oil rigs may run on magic I haven't thought about it yet). If I know my players, if they get a ship, they will want cannons. What's a good way to let them have cannons and yet have combat still basically be six dudes vs. a few other dudes?

Pointer 2: there are six dudes, am I setting myself up for failure already with that group size?

Pointer 3: one dude wants to play a zombie-making necromancer and while he hasn't yet mentioned wanting to send them into battle en masse it's almost certainly going to come up, are there provisions for that sort of thing?

Really would like to make this work for my guys. The backgrounds/one unique thing ideas have already won two of them over and their backstories basically wrote themselves, a few others have yet to be convinced.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Although there aren't provisions for ships, one idea is that their ship has, say, six cannons, three on each side, so only one group of cannons is usable at a time. Each cannon also needs to be reloaded and maintained. So three people could be firing, three could be loading and maintaining (all using skill checks), and the enemy ship needs X successes to be downed. Someone could also play the captain, using skill checks to effectively dodge enemy fire while keeping them in range (or have four cannons, two on each side, with the last two roles being the captain and navigator or something like that).

For point 2, six dudes shouldn't be too bad. I think the two times I played I had 5 PCs, and that worked out well. Check the intro adventure for how it tuned encounters for different amounts of PCs.

For point 3, no provisions for Necromancers (yet!), but if he wants a zombie army, the first thing that comes to mind is to give him one zombie per character level, and a zombie can count as a mook of his level or something like that, and it would take some sort of action to summon one.

EDIT: Or check the Ranger pets and tune it to Necro tastes. Make him spend a character class option on Necromancy, possibly?

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

My Lovely Horse posted:

Pointer 3: one dude wants to play a zombie-making necromancer and while he hasn't yet mentioned wanting to send them into battle en masse it's almost certainly going to come up, are there provisions for that sort of thing?

His Zombie army can rout and defeat any number of ordinary foes, and if he sends them into a town they'll do tremendous damage and terrify everyone. But the captain of the guard and his elite constables, the Four Righteous Men, can cut through the zombies like so much wheat, and if the players don't oppose them directly the zombie army will be decimated!

Remember, trying to run 4 level appropriate fights doesn't mean the characters only fight four times. Especially at high level play I generally run skill challenges involving checks for things like, "I rally the dockworkers and drive the river trolls away from the boat!" where the character spends fifteen minutes hacking away as the other people in the party manage the city's evacuation or whatever.

(This has always been the easiest solution to the so called 'mongol problem' where archers on horseback can defeat an almost infinite number of foot soldiers. Sure, they defeat an infinite number of foot soldiers! But there just so happens to be four encounters worth of orcs with the worgs / spells / longbows to mount a meaningful challenge.)

My Lovely Horse
Aug 21, 2010

Those sound very sensible. More to the point I'm more confident attempting either of those in 13th Age than I would be in our old system. 4E is great fun but I'd be making GBS threads myself attempting to houserule stuff like this out of fear I'd unknowingly screw something up three rule interactions removed, whereas in 13th Age I get more of a feeling of "a guy wants zombies, give him zombies, it'll be alright."

And plus, one zombie/level and treating them as mooks was actually my very first idea as well. I think I'm on to something here.

Spiderfist Island
Feb 19, 2011

My Lovely Horse posted:

Those sound very sensible. More to the point I'm more confident attempting either of those in 13th Age than I would be in our old system. 4E is great fun but I'd be making GBS threads myself attempting to houserule stuff like this out of fear I'd unknowingly screw something up three rule interactions removed, whereas in 13th Age I get more of a feeling of "a guy wants zombies, give him zombies, it'll be alright."

And plus, one zombie/level and treating them as mooks was actually my very first idea as well. I think I'm on to something here.

Are you still including Icons in your setting? Just curious, since your game world seems very different from the default setting.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.

Spiderfist Island posted:

Are you still including Icons in your setting? Just curious, since your game world seems very different from the default setting.

I dunno about you, but a Pirate/Lich King sounds awesome. :v:

My Lovely Horse
Aug 21, 2010

Sure. I figure the icons can be other pirate captains, heads of state, heads of corporations, that sort of thing. The Dwarf King probably owns the majority of the oil business, for example - details and specifics aside, it's still unearthing treasure in the end.

e: the Lich King I can see as a mythical figure who travels the ocean in a ship manned by the dead that you don't want to encounter if you can help it. Sort of the Flying Dutchman of the setting. The necromancer is probably going to be heavily involved with him, obviously.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

My Lovely Horse posted:

And plus, one zombie/level and treating them as mooks was actually my very first idea as well. I think I'm on to something here.

A character does Level d X damage, so if each zombie does one die of damage on a hit then it roughly works out. Imagine a zombie does 1d6-1 + int mod damage on a hit, lemme crunch the numbers comparing it to a 1d10 spell.

pre:
Spell     Horde  Effective
 1d10+4    1d6+3     -3
 2d10+4    2d6+6     -2
 3d10+4    3d6+9     -1
 4d10+4    4d6+12     0
 5d10+8    5d6+15    -3
 5d10+8    6d6+18    -2
 5d10+8    7d6+21    -1
 8d10+12   8d6+24    -4
 9d10+12   9d6+27    -3
10d10+12  10d6+30    -2
If you want less pointless math, you could have a zombie do 1d4+int mod, (I don't want to redo the chart) and make 'sic'ing the horde' on someone a standard action. They get a free attack if someone disengages and have controllery effects to make up for the slightly lower damage--I think we're about a third of the way to a complete necromancer class here.

Spiderfist Island
Feb 19, 2011

My Lovely Horse posted:

Sure. I figure the icons can be other pirate captains, heads of state, heads of corporations, that sort of thing. The Dwarf King probably owns the majority of the oil business, for example - details and specifics aside, it's still unearthing treasure in the end.

e: the Lich King I can see as a mythical figure who travels the ocean in a ship manned by the dead that you don't want to encounter if you can help it. Sort of the Flying Dutchman of the setting. The necromancer is probably going to be heavily involved with him, obviously.

The Prince of Shadows is obviously the Dread Pirate Roberts analogue, then.

Ceciltron
Jan 11, 2007

Text BEEP to 43527 for the dancing robot!
Pillbug
The Lich King is really just a misunderstood crusader for undead rights. I mean, how would you like it if you came back to life and everyone got all mad at you just for being alive?

Pyradox
Oct 23, 2012

...some kind of monster, I think.

I just read through this guide to a series of gender-flipped icons and their associated quest and they look really cool.

I think it was a good move to make them not 100% share their roles with the vanilla icons, because it's yielded some excellent results. Notably, the Diabolist becomes The Gambling Man who is this wandering, semi-demonic figure who plays for unimaginable stakes, gaining and losing everything from gold to abilities to limbs.

In fact I'm going to have to steal a lot of this lore for the next game I run because it ranges from almost fairytale stuff to interesting political intrigue and even a bit of sci fi with one of the icons being a degenerate clone of an ancient space traveller, using super advanced technology to fulfill the Arch Mage's role.

Gort
Aug 18, 2003

Good day what ho cup of tea
The Crusader is a badass. "Rose Princess" sounds terrible.

4/10 see me after class.

Twibbit
Mar 7, 2013

Is your refrigerator running?
I think I like the dark mother more than the normal Orc Lord

Pyradox
Oct 23, 2012

...some kind of monster, I think.

Gort posted:

The Crusader is a badass. "Rose Princess" sounds terrible.

4/10 see me after class.

Yeah, you'd think they would've gone with something a bit more impressive for that. Even just a Joan-of-Arc-but-working-for-the-dark-gods kind of character would've been better.

Ryuujin
Sep 26, 2007
Dragon God
I like the Green Man, though that actually feels like a really good One Unique Thing. And I would likely want to use it as one once the Druid is out.

Red_Mage
Jul 23, 2007
I SHOULD BE FUCKING PERMABANNED BUT IN THE MEANTIME ASK ME ABOUT MY FAILED KICKSTARTER AND RUNNING OFF WITH THE MONEY

Pyradox posted:

Yeah, you'd think they would've gone with something a bit more impressive for that. Even just a Joan-of-Arc-but-working-for-the-dark-gods kind of character would've been better.

I disagree. The crusader is a hosed up take on an ideal. The noble paladin dedicated to destroying evil and waging war against the darkness. I liked the fact that the Rose Princess is a direct flip of that same simplistic fairy tale mentality. She lives in a castle of thorns named "first kiss" for crying out loud. Its a pretty neat take on that same idea of dealing in absolutes and romantic notions that aren't safe in a complex world.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Pyradox posted:

I just read through this guide to a series of gender-flipped icons and their associated quest and they look really cool.

I think it was a good move to make them not 100% share their roles with the vanilla icons, because it's yielded some excellent results. Notably, the Diabolist becomes The Gambling Man who is this wandering, semi-demonic figure who plays for unimaginable stakes, gaining and losing everything from gold to abilities to limbs.

In fact I'm going to have to steal a lot of this lore for the next game I run because it ranges from almost fairytale stuff to interesting political intrigue and even a bit of sci fi with one of the icons being a degenerate clone of an ancient space traveller, using super advanced technology to fulfill the Arch Mage's role.

That Rose Princess is just....ew.

EDIT: Like, you take the coolest most metal warrior you've got for 13th Age, and then make him a lady. So instead of being anything close to some powerful warrior or even actively working to prepare the world for the dark gods, she's a really pretty lady that seduces men.

loving A' her True Danger is pathetic "It'll be okay so long as her army of men keep her occupied", well if she's so loving scary/awesome when she's not being seducing men and forcing them to nearly kill themselves for her amusement maybe it would have been better to just to that instead of this boring, creepy Dark Temptress thing.



The Gambling Man is cool though. I'll probably use it for the Diabolist's backstory more often the base Diabolist. I can never pass on something that has a 'Casino of Damnation'.

ZenMasterBullshit fucked around with this message at 15:22 on Apr 3, 2013

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Dark Mother and Gambling Man sound like improvements on the originals - might use some of those in a regular campaign just to avoid certain connotations (ie. Lich King :rolleyes:)

Don't really like their writeup for the White Queen, though. I'd prefer a Bathory-type figure, a wraith that still haunts the site of her former rule.

Jackard fucked around with this message at 09:48 on Apr 3, 2013

waderockett
Apr 22, 2012

Jackard posted:

Dark Mother and Gambling Man sound like improvements on the originals - might use some of those in a regular campaign just to avoid certain connotations (ie. Lich King :rolleyes:)

Yeah, the icons given in the game are stock characters in fantasy RPGs, hence the generic names. I don't know what kinds of third-party products will be most popular for 13th Age but I could see a slew of PDFs featuring icons for different settings and genres. (Which is what I'm doing with the Midgard Icons series on the Kobold Press blog.)

Twibbit
Mar 7, 2013

Is your refrigerator running?
I was trying to convert the grippli to 13th age for a campaign I am doing. Never did anything like this before so looking for feed back. http://www.obsidianportal.com/campaign/thirteenth-age-the-new-world/wikis/grippli

Made their Racial kind of weak because I gave them two always on benefits. Thoughts Critiques? Obvious Flaws?

Gort
Aug 18, 2003

Good day what ho cup of tea

Red_Mage posted:

I disagree. The crusader is a hosed up take on an ideal. The noble paladin dedicated to destroying evil and waging war against the darkness. I liked the fact that the Rose Princess is a direct flip of that same simplistic fairy tale mentality. She lives in a castle of thorns named "first kiss" for crying out loud. Its a pretty neat take on that same idea of dealing in absolutes and romantic notions that aren't safe in a complex world.

The Crusader is a badass warrior of metal. "Rose Princess" sounds like it's straight out of Zelda.

Not to mention the tired crap where the male version is a badass warrior and the female version is a sexy seductress. That's not a gender flip of the same concept.

Red_Mage
Jul 23, 2007
I SHOULD BE FUCKING PERMABANNED BUT IN THE MEANTIME ASK ME ABOUT MY FAILED KICKSTARTER AND RUNNING OFF WITH THE MONEY

Gort posted:

The Crusader is a badass warrior of metal. "Rose Princess" sounds like it's straight out of Zelda.

Not to mention the tired crap where the male version is a badass warrior and the female version is a sexy seductress. That's not a gender flip of the same concept.

We are disagreeing on the concept behind each obviously. The crusader is stereotypical masculine fairy tale nonsense played to sinister ends. That means he is a knight in shining armor out waging war against nebulous "evil" and slaying monsters, in a world where the monsters don't always need slaying, and the campaign against evil kills a lot in the crossfire. He's a badass warrior of metal I guess, but thats not really a good thing. A straight genderflip of him would've been fine, but largely uninspired.

What they did with the rose princess (which again works way better if you've been watching lots of disney movies) is flipped the fairytale gender stereotype while trying to keep the same ends in the world. The rose princess always needs rescuing, what ever can she do up in that thorny tower? Won't you please go out and slay dragons and fight monsters just for true love's kiss brave sir knight? Nevermind that you the knight won't ever get the kiss, nor will it be true love, unless polyamory has really caught on, nevermind that she is perfectly capable of like actually doing some good with her power (as the last princess showed) she's got dragons to have other people kill. She is buying the same sort of fairy tale nonsense that the crusader is, just she is buying and selling what is fed to women (to Disney's credit they've gotten WAY better about this).

If you want tired crap in there, look at the Triat. Killer nuns. If you are going to genderflip the three, there are a thousand better ways to do it.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

I feel like, for the most part, the ideals and goals for all the gender swapped Icons are still the same as their 'normal' versions, it's just how they go about it is different. The Gambler and the Diabolist still want to amass and spread demonic power, the diabolist through schemes and plans and the Gambler through..gambling and deals.

The Crusader wants to kill all demons and prepare the world (But not the people) for his Dark Gods. The Rose Princess wants to seduce men to follow her and her dark goddesses. The way it's written it seems like Demon Killing is secondary to amassing a huge cult of Slaanesh DARK GODDESSESS worshippers that really just want to bone some chick. The focused shifted from the World to the People and it was done it the most boring possible way (It's an evil lady who seduces men to the dark side! It's harder to make more boring poo poo.) when we could have some cool Demon Killing lady in any of a thousand better ways.

Hell, if you wanted Fem!Crusader to focus more on converting people Just making her Joan D'Arc but for the Dark God/desses amassing an army of outcasts and losers, all those that fall out of favor with the Church or the empire will find a cot and a sword under her banner, as long as they're prepared to give their life for the cause of destroying all demonic influences on this Earth would be a much less creepy and cooler way of doing that concept.

EDIT: Hire me Pelgrane!

ZenMasterBullshit fucked around with this message at 01:15 on Apr 4, 2013

Gort
Aug 18, 2003

Good day what ho cup of tea

Red_Mage posted:

We are disagreeing on the concept behind each obviously.

I guess it's just tiresome that merely flipping an icon's gender from male to female completely changes the concept from "warrior" to "seductress".

See also: "Orc Lord" becomes "Dark Mother". The entire concept gets thrown out and becomes centered entirely around a gender role.

Neither concept had anything to do with sex before, but after the gender flip, it becomes central to the icon? Give me a break.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

ZenMasterBullshit posted:

Hell, if you wanted Fem!Crusader to focus more on converting people Just making her Joan D'Arc but for the Dark God/desses amassing an army of outcasts and losers, all those that fall out of favor with the Church or the empire will find a cot and a sword under her banner, as long as they're prepared to give their life for the cause of destroying all demonic influences on this Earth would be a much less creepy and cooler way of doing that concept.
Looking forward to more Icon writeups, anything sounds more interesting than the aggressively generic Crusader. I'd just as soon leave some of the original Icons out of my game entirely.

Jackard fucked around with this message at 01:22 on Apr 4, 2013

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Jackard posted:

Someone should write this up, it sounds more interesting than the aggressively generic Crusader.

I'm writing it up right now but if anyone wants to help/pitch ideas/ PM me.

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Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Should shift its focus from a few hellholes to conquering everything that is not the Empire and switching the emperor to something more than human, the crusader is Imperialism.

Jackard fucked around with this message at 01:31 on Apr 4, 2013

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