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Evil Mastermind posted:Calling more a "more permissive" version of the D20 OGL is the icing on the cake. WotC already gave away 98% of the candy store with that version, so much that their greatest competition right now is someone selling zero-royalty reprints of their own material, but that's not enough for grognards.
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# ? May 7, 2011 19:10 |
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# ? Jun 2, 2024 01:55 |
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lighttigersoul posted:Holy poo poo. There are no other words.
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# ? May 7, 2011 19:11 |
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CuddlyZombie posted:There are no other words.
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# ? May 7, 2011 19:25 |
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FMguru posted:So this genius's big plan to save D&D is A) Cut prices, B) Give stuff away for free, C) Give more stuff away for free. Yeah, I'm sure Wizards will get right on that. If they don't, it can only be because they're a bunch of money-grubbing kkkorporate $hill$. Let's not forget he also wants the 80s art back, too. Because D&D should always be a Frazetta painting. oh god either that or... No one could be so cruel. Could they?
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# ? May 7, 2011 19:53 |
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Darwinism posted:Let's not forget he also wants the 80s art back, too. Because D&D should always be a Frazetta painting. Special Attacks: Hug
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# ? May 7, 2011 20:28 |
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quote:(Yes, I got a job, in real-life, as a magic-user) Just thought I'd repost this little gem because, well.
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# ? May 7, 2011 20:51 |
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Darwinism posted:Let's not forget he also wants the 80s art back, too. Because D&D should always be a Frazetta painting. My favorite part about that image is that they use the term "Nil" instead of the normal English "None." I'm sure there are at least a thousand words written on the internet as to why "nil" is more precise or better or what the gently caress ever. Dr Nick posted:Just thought I'd repost this little gem because, well. It's easy. He works as a homeopathy counselor.
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# ? May 7, 2011 20:55 |
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Dr Nick posted:Just thought I'd repost this little gem because, well. Someone needs to ask him what level he is.
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# ? May 7, 2011 21:21 |
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Gau posted:My favorite part about that image is that they use the term "Nil" instead of the normal English "None." I'm sure there are at least a thousand words written on the internet as to why "nil" is more precise or better or what the gently caress ever. Nil is better since an owlbear might have enough psychic potential to, say, feel like it is being watched, and that is more than nothing. But it doesn't have enough to recognize and act on that feeling, or shoot daggers with its mind, or anything an adventurer will ever have to worry about. hth
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# ? May 7, 2011 21:44 |
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Evil Mastermind posted:I just realized...this guy is living the grog dream; not only does he have a class (magic-user), it's one from OD&D, not a new-fangled "mage" or "wizard". Then he'd have to count up his life savings
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# ? May 7, 2011 21:48 |
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mandrake776 posted:Seriously keep going because that is by far the sanest thing he says. It's the root of his problems, though. "I only like it when things 'make sense,' so any explanation I come up with that 'makes sense,' I will consider as real and defend from anyone's attempt to disprove." Typical mild schizophrenic stuff. e: This thread is making me want to re-read Big U, especially all the roleplaying society bits.
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# ? May 7, 2011 21:55 |
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Doc Hawkins posted:It's the root of his problems, though. "I only like it when things 'make sense,' so any explanation I come up with that 'makes sense,' I will consider as real and defend from anyone's attempt to disprove." Typical mild schizophrenic stuff. Despite the presence of all of Stephenson's writer tics that are annoying, it also has all of Stephenson's writer bits that are really entertaining, so my take is that The Big U is awesome to re-read.
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# ? May 7, 2011 22:42 |
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Gomi posted:Despite the presence of all of Stephenson's writer tics that are annoying, it also has all of Stephenson's writer bits that are really entertaining, so my take is that The Big U is awesome to re-read. My favorite anecdote about The Big U is that Stephenson took it out of print, but then put it back into print after seeing how much copies were going for on eBay, saying that the only thing worse than reading it was paying a hundred dollars to do so. It does have some fun parts though but it's the finest example of Stephenson's patented "story reaches climax on the last page" style.
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# ? May 7, 2011 22:58 |
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quote:Here's the current state of my evolving thoughts on the subject:
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# ? May 8, 2011 01:21 |
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Evil Mastermind posted:Vivid and interesting characters are certainly encouraged, but the act of making choices as if you were the character -- the act of actually roleplaying -- has absolutely nothing to do with the rules whatsoever. This right here is what it boils down to. Roleplaying? That's only possible if you're rolling dice to do something by the rules! loving grognards.
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# ? May 8, 2011 01:36 |
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Prostrate also means face down, but as I already quoted above, in actual usage prone means face down. Cherry-picking the definition doesn't change that one bit. Prone does not mean, "flipped on your back." quote:no, but according to 4e rules, prone does in fact mean lying on the ground, and I think the rule implies back, face or any other part - up Perhaps, but all that shows is that the editors at Whizbros are as sloppy as the sap at Mongoose who let "merchant marine" = "shipboard soldier" into one of its Traveller books. Seriously, words actually mean things, and their errant usage by so-called professional writers is really inexcusable. - - - Literally he hates "Whizbros" because they use "prone" to mean "on the ground"
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# ? May 8, 2011 01:41 |
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If you are lying on your back the proper term is "supine". But this is 4e, where "prone" might mean "sort of dazed and flattened" if you apply it to an ooze. Applying it to someone who is upside-down should be the least of their worries.
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# ? May 8, 2011 01:44 |
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Ok, I know that this is a sensitive subject, but... In RPGs, should there be difference between genders? This concept must be totally alien to younger gamers, but old school enworlders still remember the 70's. We had a game called "AD&D 1st edition". It was a massive game back in the day. Halfling females had the lowest STR-cap, but if you made a male halfling character, the cap was higher. All genders had difference in weight, height and STR-cap. There was no benefit from playing a female character, and I don't remember anyone ever raising their voice over that issue. Nowadays we only have differences in size, and no one is arguing that. But that's where the differences end. I also vaguely remember the same from Runequest, but the "physical frailness" of feminine gender was only applied to NPCs. No benefit was given to female NPCs, only some sort of penalty. In my game I treat PC (creation of) women and men the same, although I feel really frustated about the fact that 150-lbs PC can have the same strength as 300-lbs PC... There are no weight-classes in D&D-wrestling, I guess... In my free-form game I take bodysize and weight strongly into account, and "girly" characters (men or women) are in a world of hurt. Of course this is not directly linked to gender-issue, but since females tend to be lighter, they tend to suffer in mêlée (block that big fist and end up on your a$$). But sneaking and hiding is easier in my freeform-game, if you're lighter. So what's your opinion? Men and women are the same, women just are lighter and shorter? In the farms 18-year old girls often participate in hauling the logs with men or is there some reason why women stay home and men do physical work in your fantasy world? Or do they?
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# ? May 8, 2011 01:49 |
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Oh poo poo guys they (they being RPGSite) are onto us!quote:Don't know if you're aware, but your post made it on grognards.txt, Justin.
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# ? May 8, 2011 01:49 |
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I can see the appeal in using different rules for male and female characters. But you'd have to balance it properly. Not just limits on female strength, but bonuses to offset those limits. For example, female characters have a penalty on STR. However, they get Weapon Finesse as a free feat. Or they get bonuses on Spot, Search and Balance. This would make it more attractive to play a female character for some classes and a male character for others, in the same way that certain races are more suited to particular classes. The problem is that these bonuses and penalties would be highly subjective. The examples I gave above are based purely on a stereotypical view of differences between men and women. All in all, I think that this is a matter that is best left to individual gaming groups to decide for themselves, based on their own experiences and views. Although some guidelines might be useful, defining general rules is too likely to upset or offend people, or cause endless discussions along the lines of "But I know some very strong women ..."
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# ? May 8, 2011 01:49 |
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quote:They had the Rules Compendium, and Heroes of the Fallen Land available at my local bookstore...
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# ? May 8, 2011 01:51 |
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Evil Mastermind posted:Oh poo poo guys they (they being RPGSite) are onto us! Do they take pride in this? Them taking pride in this would make as much sense as their retarded grog viewpoints.
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# ? May 8, 2011 01:55 |
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ProfessorCirno posted:There was no benefit from playing a female character, and I don't remember anyone ever raising their voice over that issue. "I don't remember our sexist rules leading to any any screechy females interrupting our game, so I guess there was nothing wrong with them! "
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# ? May 8, 2011 02:01 |
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All games must pick and choose which realities that they want to track and to what degree that they want to track them. One particular difference between most of your examples and the case of tracking gender differences is that gender differences usually work themselves out as a character creation complexity issue rather than a game resolution complexity issue. Character creation complexities are usually a 'one time cost' and so tracking them in great complexity can be a valid decision for a designer that wants to meet certain genera conventions well. In the case of your genera convention being 'reality', that might include tracking gender. Or it might not, depending on what you want to capture. The even bigger problem with your post is that what is realistic (and therefore what is selectively realistic) is a matter of opinion, as your racial (racist) sterotyping indicates. The more usual problem is that we can't agree over what realism is, not over whether we are being selective about it. In full disclosure, my game doesn't automatically track gender because in fantasy conventions there is usually no physical difference between women and men (even though this is admittedly pure fantasy). However, there is an option to take traits 'Fairer Sex' which radically alters your races standard attribute modifiers, or 'Second Class Citizen' which gives you social penalties reflective of the broader mysogyny that is often present in ancient inspired cultures. (I suppose you could jokingly argue that the 'Meathead' trait is the male equivalent of these.) Thus, if the player wants to have a character whose gender is strongly reflected on his or character sheet, he or she may have it, but the game system doesn't forcibly impose that on you. I should note however that I very frequently impose those traits on my NPC's. quote:And this is actually getting to the crux of the problem, which is more fundamental than simple stat bonuses; the depiction of men as the baseline for people, and the othering of women as something abnormal. Oh dear. So, I suppose you have no problem with humans being the baseline for races? Having two possible genders to select would not being having "men as the baseline for people". Men are the baseline for people by default when you don't have gender selection. When you don't have explicit mechanical gender selection, then you are playing a man mechanically and your non-male gender is fluff. (This is another thing that gets lampooned well in 'Dorkness Rising'.) In my case, the baselines for women is that they are identical to men; you only get away from that baseline deliberately. In my opinion, you've got it exactly backwards: "Why is the default assumption that a female character has to essentially be a pretend male..."? Indeed. That is exactly it. Why is it that in order to express respect for femeninity you have to pretend it doesn't exist? Why is it that to express respect for women, you have to value them for excelling at the traditional martial virtue of "beats people up good", and if they are not burly she-males that kick butt and have casual sex then in some fashion we aren't portraying 'strong women' and we are sexist? I see it exactly the opposite of that. All these females with 18 STR and capable of out brawling 250 lb hulks are merely demonstrating our hatred or discomfort with feminity. They aren't women at all, but men in sexy woman suits. We may prefer fantasy women to real ones, but that discomfort with reality doesn't make one less sexist. Holding that men and women are of equal legal, social, moral, and spiritual worth in no way requires me to live in a fantasy where they are identical. I can choose to do so for the purpose of a fantasy game, but some one chooses to not do so I don't regard it as a moral failing. (And perhaps quite the opposite.)
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# ? May 8, 2011 02:08 |
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quote:Consider: why do you have the traits "Fairer Sex" rather then one oriented towards a male gender? "Fairer Sex" was created as an alternative to forcing someone with a female character concept into conforming to reality because in the fantasy world - much as I disapprove of the sterotype - the character concept of 'kick butt woman' exists. I'm not going to force someone not to play a Sydney Bristow, Kim Possible, Beatrix Kiddo, etc. etc. if that is what they want, but frankly I find the model to be inherently sexist (and unnecessary). Mary Edwards Walker didn't win awards for valor because she could out punch heavy weight champion boxers. Leigh Ann Hester has martial credentials that are second to none, but doesn't need to be put into a ring to prove it. There isn't some sort of competition where women have to have male upper body strength and melee skill to be valuable, least of all in a world where magic is real. Honestly, "Fairer Sex" isn't realistic either though. It's purpose is to provide some degree of balance to the option of playing a female in a game that relative to real life puts a much greater emphasis on the value of beating things up. I doubt even in the ancient world martial prowess was quite as key to success in life as it is in a fantasy RPG, and its that unreality that I have to deal with.
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# ? May 8, 2011 02:12 |
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quote:That nails it right there. For the purposes of a lets pretend game, let's not saddle the girls with artificial constraints. If the cost of that is "muscle bound women warriors with 18 str)" and their chain mail is no longer a bikini But, it is "muscle bound women warriors with 18 str" that is unreal and artificial. For the purposes of "let's play pretend", I agree we can have female STR 22 melee brawlers, but for the purposes of this discussion lets not pretend that the lack of contraint is real and the constraint is artificial.
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# ? May 8, 2011 02:14 |
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quote:And don't EVEN try to respond with "realism"- we both know that actual historical roles for women were far more complex and variable than that. There were far more complex dynamics at work than the "weak oppressed manipulators" stereotype that games such as Pendragon (the John Normen of rpgs) would have us believe. Maybe so, but by and large those real roles didn't include 'front line martial combatant'. The game itself is skewed however to valuing martial combat and prowess. That's why the game 'revolves around men'. For the most part, war and battle are 'a man's world' with women as intruders, and to the extent that you make the game about war and battle you are making it revolve around "masculine virtue". You don't make the world revolve around men by having stat differences. You make the world revolve around men by making prowess in melee combat the standard by which people are judged to have worth. Because if that is your standard, then it doesn't matter whether you have stat differences, you are saying essentially the only thing that matters is that one thing that men uniquely excel at and the only way for a women to be valuable is for her to pretend to be a man in female form.
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# ? May 8, 2011 02:17 |
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For what it's worth, here's my opinion. For frame of reference, I'm coming at this from a 3/3.5E standpoint. There are some differences between 3E and 4E, and I'll point them out where they are significant, but for the most part Strength scores are comparable between editions. So... I don't think that mechanical representations of gender differences are necessary, but if a group wants that, it's not that difficult to do without overly penalizing anyone. But, if one is going to impose "realism" because of Gender, one should also impose realism as far as reasonable Strength limitations and minimum body weights. I did a quick and dirty (somewhat scientific) comparison of Human Male and Female Strengths based on body weight, and in reference to current Olympic Weightlifting World Records (Clean & Jerk). Unfortunately, the IOC doesn't keep track of such records for other character races. This is the results: Maximum real world Strength in D&D terms is: Males = 23, Females = 21 Amazingly, D&D agrees with the real-world here, as Maximum Human Strength Score in D&D is 23 (20th level, from the character advancement charts for both 3E and 4E). If you count Epic (above 20th level for both 3E and 4E) that can go as high as 26. That's significantly greater than the real-world, but since we're talking about mythical Hercules and such, it still works for me. Real-world, I'm making the assumption that both Men and Woman have essentially the same physical potential as far as Dexterity goes. I'm making this assumption based upon a definition of Dexterity as only the efficiency of a persons mind-muscle neural connections and "Fast-twitch" muscle response. Granted, Men have an increased running speed potential than woman - but running speed in the real-world is as much an element of "strength" and cardio-vascular/pulmonary capacity as it is "quickness" (unlike D&D which mostly bases it on Dexterity only). Also real-world: though there are differences between male and female brains as far as how we process, view the world, etc. - I don't believe there is a quantifiable mechanical difference between men and women as concerns Intelligence and Wisdom. So, I'm assuming men and women are equal in this regards also. Constitution is a very general Ability (but then again, so are all the others) that combines many things into physical toughness, such as: ability to resist disease (bacteria, viruses, environmental damage, etc.), ability to resist poison, a quantification of structural/physical toughness, etc. If you look at each thing that makes up Constitution, there may be some that Men are more resitant to than Woman, but I think that the opposite may be true for others. Then if you break it down into different specific things (different viruses, diseases, etc.), you'll find differences there also. So in the end, I believe it's a wash. Charisma combines too many things (personality, charm, attractiveness, etc.), that are all so subjective from the point of any individual viewer, that there's no way to say Men or Woman are "objectively" more or less Charismatic in comparison. There's no doubt that Men and Woman are different in how they project and utilize Charisma, but I don't think it's possible to nail down an objectively quantifiable difference. So, I'll call this one a wash also. So, IMO the only thing that seems to present a clear and objective difference both mechanically and quantifiably, is Strength. But for balance purposes, if one is instituting a penalty, one should also probably institute an offsetting bonus. So, with the above in mind, here's my Human Gender Adjustment Houserule(s): Human Male: Race as written. Human Female: -2 Strength, +2 Dexterity or Maximum Strength at 20th level (without magical or other enhancement): Male = 23, Female = 21 Maximum Dexterity at 20th level (without magical or other enhancement): Male and Female = 23 Strength Score / Male Minimum Weight / Female Minimum Weight 18 / 100+ lbs. / 100+ lbs. 19 / 110+ lbs. / 125+ lbs. 20 / 120+ lbs. / 160+ lbs. 21 / 135+ lbs. / 200+ lbs. 22 / 160+ lbs. 23 / 210+ lbs. Also, height should be set accordingly. It's highly unlikely that a 120 lb., 6' tall Man is going to have a 20 Strength (5' would be more realistic). This allows for starting scores making Males stronger and Females more dextrous, and carries those differences throughout charcter advancement (unless a player decides not to focus on those Abilities), but still limits those abilities at real-world maximums. It also requires a realistic body weight for comparable strength. So you don't have a an average Female Human (weighing say, 150 lbs.) having a 21 Strength (like Zena). Or, you could ignore the bonus/penalty portion, and only enforce the Maximum Strength Limits. This way, you can have female characters that can start the game just as strongly as male characters (with 18 Strength), but still adhere to real-world limits. Also, for your enjoyment or fodder (depending on each individuals preference), attached are the charts I used to record my "scentific" research. (Source was the list of current Olympic Weightlifting World Records: Clean & Jerk, from Wikipedia here). Snatch and Clean & Jerk are the most comparable to the D&D "Lift Over Head", with "Lift" being a "Dead Lift" and "Drag/Pull" being self-explanatory. I used the Clean & Jerk category as the weights lifted were universally higher than the Snatch (and we are talking about Heroes here - they're obviously going to use the method with the best results). These charts are based on 3/3.5E (where applicable). 3/3.5E and 4E are mostly comparable for ability scores/carry capacities, just with 4E using a more simplified method of calculation (that does cause some differences at different Strength scores, though nothing significant enough to change a Strength Score compared to real-world World Records). Also, 4E doesn't differentiate a "Lift Over Head" like 3/3.5E does - so, since the basic carry and lift weights are mostly comparable, I've made the assumption that the "Lift Over Head" weights would be comparable also.
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# ? May 8, 2011 02:20 |
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Evil Mastermind posted:This has always been utterly baffling to me. "HP totals are higher!" "XP costs are lower!" ...So? In even the most simulationist mind in history, what does 'one hit point' mean? What does 'one experience point' look like and act like?
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# ? May 8, 2011 02:24 |
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Evil Mastermind posted:Oh poo poo guys they (they being RPGSite) are onto us! Which post was that?
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# ? May 8, 2011 02:25 |
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It's this thread.
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# ? May 8, 2011 02:27 |
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quote:I think it's being blown out of proportion. In a system with randomly generated stats, it's quite possible for Joe the fighter to have a 14 strength while Jill the fighter with a minus two to her roll has a 16 strength. To me, it's just not a big deal. I agree, I just find it unrealistic to have a female character with a 23 Strength (without magic or divine intercession). Or to have a 5'6", 120 pound female (or male) have a 21 Strength.
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# ? May 8, 2011 02:28 |
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EN World is the worst loving place ever
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# ? May 8, 2011 02:28 |
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Evil Mastermind posted:It's this thread. dammit are we not behind the paywall anymore? make up your minds
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# ? May 8, 2011 02:49 |
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Pharmaskittle posted:dammit are we not behind the paywall anymore? make up your minds
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# ? May 8, 2011 02:58 |
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I like it when this thread is described as a cesspit by people who post on theRPGsite
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# ? May 8, 2011 03:03 |
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I mean, it is a cesspit, but it's basically imported from their own posts, sooo
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# ? May 8, 2011 03:03 |
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ProfessorCirno posted:Ok, I know that this is a sensitive subject, but... In RPGs, should there be difference between genders? You know this guy is 300 lb of pure onion rings.
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# ? May 8, 2011 04:01 |
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Liesmith posted:I mean, it is a cesspit, but it's basically imported from their own posts, sooo Its a cesspit alright but drat it, its not our cess!
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# ? May 8, 2011 04:08 |
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# ? Jun 2, 2024 01:55 |
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Liesmith posted:I mean, it is a cesspit, but it's basically imported from their own posts, sooo Do they know we're quoting other people? I know this thread appeared there earlier and they didn't seem to grasp that we were quoting from elsewhere. I'm having this vision of them reading their own posts and commenting on us being a cesspit without ever once grasping what's happening. Also I was quoted by name, never been prouder
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# ? May 8, 2011 04:40 |