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This method is pretty much deprecated now in favor of using FreeMCBoot; with the main difference being that no trigger disc is required. Good tutorials here: http://bootleg.sksapps.com/tutorials/fmcb/ ---- Last update: 04.16.07 Original Thread Below (for now) is a copy&paste of my old guide. Here are some links to updated versions of software, substitute in as needed (this can cause things to vary slightly from the pictures, but everything should be pretty similar): WinHIIP uLaunchELF v4.08.zip <-- new 02.06.07 (still latest as of 04.16.07) hdloader v0.8c (pre-patched /C /L /M# /A, packed) <-- new 04.16.07 hdlpatch thread (ps2-scene.org) (patch your own) uLaunchElf thread -- Contrary to popular belief, 'softmodding' is not just for XBox! Assuming you have a v1 - v10 PS2 (everything except slimline and possibly the rare v11), it's quite possible and not too difficult to softmod a PS2. Geeky Note: I am using the word 'softmod' because it is common terminology. In reality, we aren't 'modding' anything, save the contents of a memory card. What we're actually doing is exploiting a bug in the PS2's PSX compatibility driver. By creating an incorrect entry in the file TITLE.DB (which the PS2 uses to store compatibility information for certain PS1 games), we can cause a buffer overflow and run an unencrypted program stored on a memory card. Naturally, we will run a 'launcher' program which can then be used to run whatever software we wish on the PS2. This bug was fixed in v12 (possibly v11). What do I need? For the exploit:
What can I do with a exploited PS2?
What can't I do with a exploited PS2?
Will I get banned from online games? Can Sony tell?
I'm ready. Let's do this. OK. First we'll go through just the exploit, then the hard drive. Be sure to go through the checklist above for the required materials. Here's the PC software you need. All of it is free or public domain and I've mirrored them because the original sites are often dead or nonexistent. IDGET Titleman Frontend PS2 Save Builder You're also going to need a launcher program that your PS2 will load from the exploit. My favorite is LaunchELF. Here's the latest unofficial build: uLaunchELF v3.41j. The two files in the zip, BOOT.ELF and BOOTc.ELF are identical except BOOTc.ELF is compressed. Loading time is actually quicker on the compressed version (less memory card reading), so most people will want to use BOOTc.ELF. Rename or delete the uncompressed BOOT.ELF and rename the compressed BOOTc.ELF to BOOT.ELF (this is important). Get your PSX 'trigger disc' and put it in your PC. The vast majority of games will work for this, but a couple won't (namely Quake II and Duke Nukem' games). I use THPS 3 for PSX since I also have the PS2 version . Open up IDGET, select the drive, and GET the ID of the PSX disc.![]() Open Titleman Frontend. Click 'Create TITLE.DB' (file is created in same dir as app). Put in the disc ID and click 'Add Exec'. Click 'List current contents of TITLE.DB' and confirm your entry. Pay special attention to the initial four letters, sometimes TMFE messes these up. If all is well, exit the program. Ok now if you aren't using ARMAX or CB, skip PS2 Save Builder and the ARMAX steps. The goal is to get TITLE.DB and BOOT.ELF onto your Memory Card in the BADATA-SYSTEM directory (same directory as Your System Configuration). If you know another way to do this (DexDrive, etc.) then go ahead. Otherwise... ![]() Open PS2 Save Builder. File > New to create a new save. Under 'Root/ID' put 'BADATA-SYSTEM' (US/NTSC) or 'BEDATA-SYSTEM' (EUR/PAL). Please note that is a - and not a _. Drag TITLE.DB from the Titleman Frontend folder into the list. Drag BOOT.ELF (compressed or not, it has to be named BOOT.ELF exactly) into the list as well. Goto File > Save As... If you're using AR MAX, choose AR MAX v3 (*.max). If you're using Codebreaker, choose Code Breaker Saves (*.cbs). Name the file exploit.max or exploit.cbs. ![]() Plug in your USB flash drive and copy the exploit .max or .cbs file to it (root level). Now it's PS2 time. I have ARMAX so that's what I'll be using for the tutorial. Codebreaker people should be able to figure it out, as CB is supposed to be pretty similar. Put your USB flash drive in either USB slot, and your ARMAX disc in your PS2. Load up ARMAX. Go to 'Max Memory', hit X, and wait for it to load the memory manager (which takes far too long). Press X on 'My Devices'. Choose memory card 1. Find and select 'Your System Configuration', then choose delete to delete it. We do this because our exploit files are going into the same folder as the system configuration (BADATA-SYSTEM) and certain versions of ARMAX will display an error (File already exists) if you don't do this first. All the system configuration file contains is a couple settings (screen size, language, etc), so don't worry about deleting it. These will be reset to default after doing this. ![]() Press triangle to go back. Now Choose the USB drive as the primary device. Wait for it to search the drive. Check 'NEW_FILE' (this is our exploit.max) and go down to 'Uncrush to MC1'. Confirm and wait a couple seconds for it to extract. ![]() (people not using ARMax should start reading again now) When it finishes, shut off your PS2 (you can remove the USB drive). Turn it on and insert your PSX trigger disc. If everything worked, you should see a flash of white followed by this screen: ![]() Congratulations! You have successfully exploited your PS2! You can now load up LaunchELF by simply having that memory card in either slot and the trigger disc in the drive. From here we can run homebrew PS2 software (directly from a USB drive, even) and set up some other stuff. Note that the exploit is stored under the 'Your System Configuration' file in your memory card. Deleting this will delete the exploit. You can safely configure your PS2 without worries, however. You also might see one or two small 'corrupted data' files appear in your memory card. Don't let this alarm you and don't delete them. They are configuration files for programs like LaunchELF. They're not actually corrupt. How to configure LaunchELF LaunchELF is a 'loader' program and a PS2 file browser. It can be used to load other ELFs (PS2 executables) and copy/move/delete files. It's pretty easy to use and has an all-text interface, so pictures aren't necessary. LaunchELF defaults to Japanese/Metal Gear Solid style keys (O is Confirm, X is Cancel), though you can change this in options. Press select to enter configuration, where you can assign different keys to different ELFs. 'Default' will be launched after a specified number of seconds ('Timeout'). I set my default to HDLoader with a timeout of 3. It's also useful to assign the 'built in functions' (under MISC when assigning). These include FileBrowser (browse PS2 file system) and PS2Browser (launch the PS2 Browser). -- So what's the deal with these HDLoader and HDAdvance discs people are selling? Shouldn't I get one of these instead? NO! If you're buying a copy of HDLoader nowadays you aren't buying it from the original creator (who has long since stopped selling HDLoader). The people you buy it from are most likely ripping you off by selling someone elses product. In addition, the standard HDLoader is pretty outdated nowadays. it doesn't support drives over 127GB and it has many more compatibility issues than the latest patched HDLoader. Why pay money to a bunch of people selling someone else's now-outdated product? HDAdvance is even worse. Do you really want to give your money to a bunch of crooks? HDAdvance is literally a hex edit of the HDLoader binary. The HDAdvance 'team' took HDLoader, applied some community-created patches they didn't even create, modified the splash screen and menu bitmap, and are selling it for $20-$30 or whatever. Not to mention it's not up to date. If you buy HDAdvance you are literally supporting rear end in a top hat plagiarist criminals. How do I set up a hard drive with HDLoader? First, the physical hard drive installation. This is easy. The hard drive goes in the 'expansion bay' and connects directly to the network adapter. Remove your PS2's expansion bay cover if it still has one. Set your drive's jumpers to 'cable select', attach it to the network adapter, and insert it into your PS2. Remember to attach the drive to the network adapter before you put it in the PS2. Tighten the screws on the network adapter. Sony recommends you use a nickel, but I use a screwdriver nowadays. If you decide to use a screwdriver, make sure not to tighten it too much. It's very easy to break the plastic. Make it firm but not tight. ![]() The physical installation is complete, now it's time for HDLoader. Based on what qirex said below, I'm assuming it's OK to post a direct link to HDLoader. I'll maybe post a guide on patching/packing your own later, but for now here is a copy I have fully patched for exploit use and packed myself: HDLPDZC1.zip. quote:This HDLoader was patched on 07.30.05 via hdlpatch 0.7c with Unzip the file and copy 'HDLPDZC1.ELF' (612KB) to your USB flash drive. Plug the drive into your PS2, and turn your PS2 on with your trigger disc. If you followed my tutorial thus far, you should be booted into LaunchELF and you are able to access LaunchELF's built-in file browser. In the file browser, go to mass:/ to access the USB drive. Find HDLPDZC1.ELF, select it, press R1, and select copy. ![]() Press triangle to navigate back to the root path in the file browser. Select your memory card (mc0 for slot 1, mc1 for slot 2), select BADATA-SYSTEM (we might as well put it in with the exploit files), press R1, and go to paste. After a few seconds, HDLPDZC1.ELF should be copied onto the memory card. Now, you probably want to set up HDLoader to load automatically after a few seconds (or at least map it to a key). Press Select to exit the file browser and then enter CONFIG from the LaunchELF menu. Select either DEFAULT (for timeout loading) or a key to map HDLoader to. Navigate to your HDLPDZC1.ELF file (mc/BADATA-SYSTEM/HDLPDZC1.ELF), and select it. For DEFAULT, choose a TIMEOUT value. ![]() Go back to the LaunchELF menu, select HDLPDZC1 and hit OK to load HDLoader! You should see the HDLoader splash screen followed shortly by this screen: ![]() (if you see this instead, HDLoader can not see your hard drive. Check your connections, jumper settings, and model. If you see a black screen, something's wrong with your copy of HDLoader or the way you are launching it. Note that HDLoader does NOT like being the BOOT.ELF file on many PS2 versions, which is why we do it through LaunchELF) Press 'continue' to format your drive. You should see this screen: ![]() You're done with setting up your hard drive with HDLoader! You may now install games directly via your PS2 and play them from your hard drive. Note that dual layered games and games in .iso format can not be installed within HDLoader. PSX games may not be used with HDLoader at all. Outdated list of DVD9 games (must be installed via PC): quote:8.05GB USA Xenosaga What about compatibility modes? Certain games require certain compatibility modes to be set in order to work correctly with HDLoader. An up-to-date list of game compatibility and modes can be found here. To access the compatibility mode settings for games, highlight them and press Select (note that the terms 'Mode 1', 'Mode 2', and 'Mode 3' refer to the first three compatibility modes, respectfully). How do I install games via PC directly? This is the best way to install games (either from optical media or from an ISO) in my opinion. You will need the freeware WinHIIP. First step is to connect your PS2's hard drive to your PC. You can do this directly to the IDE bus or with some kind of case (FireWire or USB2, generally). ![]() (My hard drive connected to the FireWire case I recieved that day. Before that, I hooked it up to the IDE cables still visible below it. No, this is not my primary workstation, it's a cheapo Dell Pentium III I got for free. )Note that the hard drive will not show up in Windows Explorer, as it is not in a Windows-readable format. If you already have the ISO of the game you want to install, skip this next section. While WinHIIP can install games directly from media, I usually don't do this. WinHIIP doesn't support dual layer DVDs for one, and PS2 hard drives are easily corrupted by failed installations. Creating an ISO doesn't take too long as it is. The choice is up to you. To make an iso of a DVD, you will need a program like the free DVD Decrypter. Launch DVD Decrypter, go to the 'Mode' menu, and select ISO>Read. ![]() Mash the big DVD>HD button and to create an ISO of the DVD. To make an ISO of a CD, you simply need an ISO creation utlitity. I use the shareware IsoBuster, but there are some decent free tools out there. You can install multiple ISOs at once with WinHIIP, so repeat these steps for all the games you wish to install. Once you have the ISO(s) of your game, launch WinHIIP. Go to 'Select Drive' and select your PS2 hard drive. ![]() Go to 'Add Image(s)' and select the ISO(s) of the games you wish to add, filling out their names appropriately (don't touch the other options). Be sure to double-check the CD/DVD selection, as sometimes it defaults incorrectly (thanks, BillyBoBob). I'm not sure what exactly this setting does, and I've never had any problems with the wrong setting selected, but better safe than sorry. ![]() When everything's set to go, hit Start and watch your games install fairly quickly (I generally get 14-16MB/sec). -- Links: (these seem at least somewhat legit -- please don't post links to websites with warez) http://list.ps2hd.com/ - Up to date game compatibility list. http://ps2drives.x-pec.com/ - Hard drive compatibility list. http://ps2-scene.org/ - Great resources and forums. -- Feel free to ask questions in this thread or PM me, I've installed this exploit on a multiple PS2s using a few different methods and know a decent amount about it. admiraldennis fucked around with this message at Jan 31, 2009 around 00:53 |
| # ? May 24, 2006 05:25 |
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| # ? Dec 15, 2009 20:07 |
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How is the newest version of HDL? I took out my ps2 HDD about a year ago when it got corrupted and haven't put it back in yet. It seemed like more and more games weren't working as time went on, but I've heard more games work now because of the newest patch. Is there any truth to that? Also, since you have an AR MAX or Evo or whatever the hell it's called, do you happen to know how to add your own codes somehow? There is a hidden song in Guitar hero's you can only get using a cheat device but it looks like you can only use stuff from their code database which is terrible
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| # ? May 24, 2006 05:53 |
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ZeroAX posted:How is the newest version of HDL? I took out my ps2 HDD about a year ago when it got corrupted and haven't put it back in yet. It seemed like more and more games weren't working as time went on, but I've heard more games work now because of the newest patch. Is there any truth to that? Yes, more games now work on the newest HDLoader, such as Shadow of the Colossus and Amplitude. I've personally tried Shadow of the Colossus and besides one random black screen that required a reset, I played through it all without any difficulty. A couple notes: -ULauncher ELF requires that a controller be plugged in in order to boot. This caused me a couple "oh crap i broke it" moments that were easily fixed by simply plugging a controller in. -If the USB drive you currently have doesnt work with your PS2 and are looking to upgrade to something with a large storage capacity, a 2GB PNY Atache USB drive will work. [edit] clarity Encor3 fucked around with this message at May 25, 2006 around 00:46 |
| # ? May 24, 2006 06:10 |
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the biggest deal with the latest HDL is Amplitude working. i had most of my most-played PS2 games copied to my HD already, but i always had to drag around my Amplitude disc. now me and my friends can enjoy PINK, DAVID BOWIE, and FREEZEPOP from the hard drive!
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| # ? May 24, 2006 07:48 |
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Are there any options for we slim-lined few? I've heard whispers of softmodding (with a usb hard drive for game storage) but havent been able to come up with anything conclusive. I'd really rather not crack it open for a proper modding.
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| # ? May 24, 2006 08:15 |
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Has this been confirmed to work with the V11? In the last thread there was a guy having problems with that but never came to a conclusion.
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| # ? May 24, 2006 08:27 |
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This guide is amazing, setting up my hard drive was flawless. Now if only PSX games could work off the hard drive, I would never have to use disks again.
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| # ? May 24, 2006 08:39 |
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I've been doing my ripping with the console dvd drive and I've been meaning to do it with the pc. Does anyone know if this ide to usb convertor would work? http://contents.fifthunit.com/html/...th/sku.474.html I ask because of the ide to usb switch in connection, and the price is right that's for sure.
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| # ? May 24, 2006 20:32 |
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If not, you can check it out here. Also, its worth noting that you can run backup disks of PS1 games without a boot disk. Theres a tutorial here edit Spooky Chris posted:I've been doing my ripping with the console dvd drive and I've been meaning to do it with the pc. Does anyone know if this ide to usb convertor would work? Yeah, that looks fine. Ive got a cheap adapter similar to that and it works a treat. Nevett fucked around with this message at May 24, 2006 around 22:44 |
| # ? May 24, 2006 20:41 |
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Nevett posted:There was a new patched version of HDLoader that I saw that added compatability to a few games (notably: Shadow of the Colossus). I think its quite recent, is that the version in your post? The version is my post includes that patch. Also I think the version in my post has a weird new interface and judging by the size (a few MB!) is unpacked. It was a pre-patched one I downloaded. I'm going to patch it myself and check out this new interface scheme tonight.
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| # ? May 24, 2006 20:57 |
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I have the three HDL 0.7e variants (Default, UDMA66, and MDMA) linked in the last thread mirrored here, ready for the memory card exploit: http://www.topoftheslide.net/ps2/HD...HDD Loading.zip They are packed and confirmed working with LaunchELF.
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| # ? May 24, 2006 21:50 |
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So what exactly is new from the c to e upgrade? Just SotC and Amplitude? Is there a list somewhere? I only ask because I own at least half a dozen games that don't work I really, really want to get Suikoden V working flawlessly. The load times in it are killer.
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| # ? May 24, 2006 22:27 |
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I've heard numerous people say Suikoden V works now. As for the PS1 games, I have been using a gameshark for awhile now, but just wishing I could run them off the hard drive.
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| # ? May 24, 2006 23:23 |
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I may have stupidly missed it in the first post, but is there an ELF that can take files from the thumb drive that its on and put them on the memory card so I don't have do have something to connect the memory card to my computer?
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| # ? May 25, 2006 00:19 |
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helopticor posted:I may have stupidly missed it in the first post, but is there an ELF that can take files from the thumb drive that its on and put them on the memory card so I don't have do have something to connect the memory card to my computer? Theres an FTP program if thats convenient for you? You'd just FTP into the PS2 and upload things to the memory card.
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| # ? May 25, 2006 00:24 |
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Helter Skelter posted:I have the three HDL 0.7e variants (Default, UDMA66, and MDMA) linked in the last thread mirrored here, ready for the memory card exploit: Thank you for this. It looks far better than the weird new interface.
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| # ? May 25, 2006 00:42 |
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Naky posted:So what exactly is new from the c to e upgrade? Just SotC and Amplitude? Is there a list somewhere? I only ask because I own at least half a dozen games that don't work Suikoden V does indeed work, I've tried it myself. The load times are much better now!
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| # ? May 25, 2006 01:10 |
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BillyBoBob posted:Suikoden V does indeed work, I've tried it myself. The load times are much better now! Sexellent. Now if Kingdom Hearts 2 and Shadow Hearts 2 worked without fuckups, I'd be a very happy man indeed. I've been delaying my Shadow Hearts marathon starting with Koudelka because of the freezing problems. Man, the HD really spoiled me. I can barely tolerate any kind of loading screens anymore and I think Suikoden V is the ONLY game since I got it that I put up with it after buying, the few others have just sat there. Waiting. I guess eventually, if the scene dies completely, I'll stomach it or if the PS3 will let me do it... but I ain't getting one of those for a couple years yet.
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| # ? May 25, 2006 01:27 |
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Great to see this again. At this point I consider myself a pretty savvy softmodder, but I did have one question that I can't seem to resolve. I use a MaxDrive, with MaxDrive software (NOT an Action Replay Max) to bring the files to my memory card, but I can only seem to carry over one "corrupted data" save at a time. If I create a save (in this case, to change my title.db) and attempt to bring it over to my memory card, it reads the data, then before it writes it gives me an error message telling me that the file I'm copying already exists (when clearly it doesn't). It doesn't matter whether I change the name of the file, or the save, or anything. The only way to combat it is to format the memory card any time I need to maxdrive files to it. Normally I have execFTP set up, but my PS2 is no longer reading the one disc I use to boot it, and there aren't any other titles in my title.db list. Any solutions?
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| # ? May 25, 2006 01:35 |
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Pheener posted:and there aren't any other titles in my title.db list. Use IDGET and Titleman Frontend to create your own title.db using your own title IDs. That way you can use any disk that you want. Nevett posted:Theres an FTP program if thats convenient for you? You'd just FTP into the PS2 and upload things to the memory card. You can also use the filebrowser inside of LaunchELF (And copy the files from the Mass drive to MC1 or whatever it is) Edit: Also, I was looking for programs that let me copy games over the network, because I did not feel like opening up my pc and sticking a harddrive in it then copying the files, and I stumbled upon hdl_dump/hdl_dumb. Using the included .ELF you can start an ftp server on the ps2, then on windows/linux you can directly install .isos and manage the titles already in hdl directly from there. Way slower than putting the drive directly inside your pc/enclosure, but great for the lazy folk like me! I also figured out how to copy the savegame using a Gameshark 2 v1.1! (As stated near the end of the last thread). Simply save it as a Sharkport (.md) file using the PS2 savegame creator app, rename it to a .ps2 and copy it from a usb device to the memory card. It will show up and work like gravy. (Well, it did it fine for me.) damn you grandpappy! fucked around with this message at May 25, 2006 around 01:58 |
| # ? May 25, 2006 01:50 |
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Module posted:You can also use the filebrowser inside of LaunchELF (And copy the files from the Mass drive to MC1 or whatever it is) Thank you so much. I wasn't sure about the finer details of launch elf, and that's exactly what I wanted.
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| # ? May 25, 2006 02:34 |
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I haven't followed the softmodding developments since sometime late last year when I followed the guide in the original first post. I know I have an old version of HDLoader, and it's been so long that I wouldn't be suprised if I had an old version of LaunchELF (if there is such a thing) too. Is there someway I can check LaunchELF and upgrade all this software? The OP is written for how to do it from scratch and I have no idea what I'm doing when I work with this stuff.
Craptacular! fucked around with this message at May 25, 2006 around 06:26 |
| # ? May 25, 2006 06:23 |
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LaunchELF should be easy enough, just fire it up and it should tell you the version number in the upper right. I should probably upgrade from 3.41j or whatever it is I'm running now. The most current unofficial version is 3.72, if I'm not mistaken. Anyway, if I recall correctly, you should just be able to copy it right over from a USB device with your current version of LaunchELF using the file browser, overwriting itself on the memory card. Likewise, just copy the new version of HDLoader over and get rid of your old one.
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| # ? May 25, 2006 09:31 |
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I really wish I saw this thread before I tried rigging up my PS2 hard drive. I'm trying to set up my PS2 to transfer games via LAN. I set up my PC's IP address to where it can link up to my PS2 (I hit Attach on HDL_Dumb and it connects; I can see the amount of free space on my PS2 hard drive) but whenever I try Installing a game I get an error message that simply says 'Unexpected error'. Whenever I try using ExecFTP to rig my PS2 for an FTP server, I get the following error messages on my PC using WS FTP: 500 Not Understood ! Failed 'port' ! Retrieve of folder listing failed (0) Has anyone else had similar troubles? I'm going to try hooking up the hard drive directly to my computer and use Winhiip. This is proving to be a major headache, but if I can get it working then it'll be worth it.
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| # ? May 25, 2006 15:05 |
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Helter Skelter posted:I have the three HDL 0.7e variants (Default, UDMA66, and MDMA) linked in the last thread mirrored here, ready for the memory card exploit: Thanks! That's exactly the ones I was going to make. Linking to this in the OP (I'll mirror when I get home).
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| # ? May 25, 2006 15:19 |
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Link them in the OP however long you like, they'll be there for a while. When I have some free time I'll probably throw up the Independance Compiler and a few other handy things like current versions of LaunchElf in the same directory there.
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| # ? May 25, 2006 16:14 |
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Helter Skelter posted:LaunchELF should be easy enough, just fire it up and it should tell you the version number in the upper right. I should probably upgrade from 3.41j or whatever it is I'm running now. The most current unofficial version is 3.72, if I'm not mistaken. 3.71 is the current version, it came out two days ago. I haven't switched from my ancient version, either. I don't like the new default color scheme at all and I haven't had time to configure it to be the same as the old one yet. Helter Skelter posted:Anyway, if I recall correctly, you should just be able to copy it right over from a USB device with your current version of LaunchELF using the file browser, overwriting itself on the memory card. Yep, this is how you do it.
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| # ? May 25, 2006 16:51 |
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admiraldennis posted:3.71 is the current version, it came out two days ago. ![]() Anyway, it's up in my webspace now as well. http://www.topoftheslide.net/ps2/uLaunchELF v3.72.zip
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| # ? May 25, 2006 17:05 |
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Helter Skelter posted:Just checked, 3.72 came out yesterday. These developers are nuts!
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| # ? May 25, 2006 17:46 |
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Finally got around to doing this thanks to this thread. I can get into HDLoader, but when I try to install any games it tells me they aren't valid PS2 discs.... edit: I think this is just my PS2 drive being faggoty as usual (it won't launch games 75% of the time. yes, I've opened it and recalibrated the laser to no avail). Looks like I'll have to load them via my PC .
Monopthalmus fucked around with this message at May 26, 2006 around 01:23 |
| # ? May 26, 2006 01:05 |
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For some reason my PS2 wont read any files from the USB stick once it's in the LaunchELF screen. Has anyone else had this problem?
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| # ? May 26, 2006 03:22 |
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Kryptozone posted:For some reason my PS2 wont read any files from the USB stick once it's in the LaunchELF screen. Has anyone else had this problem?
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| # ? May 26, 2006 03:27 |
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So uh....how do games with multiple discs work? I'm guessing you save at the disc swap screen (all games give you this option, right?) and then reboot and load the second disc from HDL? The only multi-disc game I own is Xenosaga II, if that matters.
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| # ? May 26, 2006 05:04 |
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Monopthalmus posted:So uh....how do games with multiple discs work? I'm guessing you save at the disc swap screen (all games give you this option, right?) and then reboot and load the second disc from HDL? The only multi-disc game I own is Xenosaga II, if that matters.
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| # ? May 26, 2006 05:08 |
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Helter Skelter posted:Just checked, 3.72 came out yesterday. I don't suppose there's an update log handy, is there?
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| # ? May 26, 2006 05:10 |
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Neonight posted:I don't suppose there's an update log handy, is there? quote:Changes: Unofficial LaunchELF releases by EP + dlanor
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| # ? May 26, 2006 05:33 |
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In addition to the above, here's where you can find the changelog as well as a download for the newest version (PS2-Scene forum registration required): http://www.ps2-scene.org/forums/showthread.php?t=37242
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| # ? May 26, 2006 05:51 |
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Kryptozone posted:For some reason my PS2 wont read any files from the USB stick once it's in the LaunchELF screen. Has anyone else had this problem? If you don't have another stick, you can unpack files exactly the same way you unpacked the exploit files. Make a fake save with hdloader in it and uncrush it wherever. It's a pain in the balls, but it works. Launchelf doesn't like my USB stick either .
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| # ? May 26, 2006 08:36 |
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Remember, a lot of mp3 flash players are seen as storage devices. I actually use a 128 Meg iRiver player to transfer my files over. I have a 1 gig mp3 player that doesn't work though. So, if you have one laying around, try that. Or if you have an SD/Memstick/other mem card and a USB reader, that might work.
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| # ? May 26, 2006 14:16 |
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Does anyone know of a program like launchELF that will read files through the firewire?
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| # ? May 26, 2006 14:40 |




. Open up IDGET, select the drive, and GET the ID of the PSX disc.































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