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bgaesop posted:What blackguards are you looking at? 3.5 blackguards kick rear end. What level do you suppose Miko is currently? So, probably a level or 2 higher than party. EDIT: Actually, since she has Evasion, that means she is at least Monk 2/Paladin 5 Jonked fucked around with this message at 00:33 on Jan 30, 2007 |
# ¿ Jan 30, 2007 00:23 |
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# ¿ Apr 26, 2024 18:27 |
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Calaveron posted:Based on some evidence (V charging 360 GPs to cast Fireball, considering it costs 30 times the level of the spellcaster, seen here, Durkon being able to use the Control Weather spell and being able to case resurrect a whole lot of times) I'd set the level frame of the party somewhere around 13-14, Miko being more or less around that level, too.
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# ¿ Jan 30, 2007 01:01 |
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bgaesop posted:Liches only need to be level 11, though, right?
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# ¿ Jan 30, 2007 01:40 |
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tsob posted:I think I at least, and probably several other people are going to have to agree to disagree with you on that point. Done well, having her turn Blackgaurd or what have you via falsehoods preying on her inherent arrogance and Paladin upbringing and faith would not only be believable, but a good story. A Great Old One comes out of the sky, shakes Miko's hand, and she takes the Alienist PrC. That wouldn't be cliche at ALL!
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# ¿ Feb 1, 2007 02:20 |
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Myok posted:I don't have the books in front of me but the Paladin's horse is summoned for a period of time based on the Paladin's level, so it would probably just go poof, if not immediately then after its time is up. In any case I doubt it'd let her ride it in her non-Paladin status. Were I the DM I'd probably have it give her a solid bite before vanishing.
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# ¿ Feb 1, 2007 22:13 |
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gothfae posted:If she's higher than 11 we would never be able to tell.
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# ¿ Feb 2, 2007 00:02 |
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Vomax posted:I agree that Nale would easily be able to manipulate her into joining him against the OotS, but as long as she feels she is still on the side of Good, the Linear Guild would have to be walking on eggshells to keep her placated. Though I guess Miko would be able to pretty easily rationalize almost anything as long as Nale kept her convinced it was part of revenge on the OotS.
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# ¿ Feb 3, 2007 22:06 |
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Wanderer posted:Well, she's also allowed to fight very intelligently, which helps, and Durkon isn't participating besides as a healer, which also helps. Miko abuses her abilities and feats to make both Belkar and Haley non-factors, V isn't in the fight very long, and Elan's pretty useless. That leaves Roy as the only real participant.
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# ¿ Feb 5, 2007 04:24 |
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HitTheTargets posted:On Erfworld: It seems to me he was aiming for subtext that would be present but not intrusive on the story. But he went too heavy and now it's creepy & crappy. To be fair, subtlety is a tricky thing and he only screwed up a bit, but a little goes a long way. But that's probably just me.
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# ¿ Mar 4, 2007 04:58 |
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Elves are innately inferior to humans. It's built into D&D. A first level, just starting out human character can be anywhere from 15 to 30 years old. The Elf, on the other hand, can be anywhere from 100 to 300 years old. A human can master the arcane arts and become a living embodiment of Boccob in the time it takes a Elf mage to master Magic Missile.
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# ¿ Mar 11, 2007 18:03 |
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Fuego Fish posted:The fact that default elf starting age exceeds the average human lifespan kinda negates the fact they're mentally slow. Destroying entire villages with a maximized Fireball, raising all of the villagers again, and then giving them a Major Geas to find the perfect Sheppard's Pie, because the one the inn keeper just gave him was burnt and tasteless.
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# ¿ Mar 12, 2007 04:29 |
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RentACop posted:Random DnD second edition question: DnD 2.0 was pretty silly sometimes.
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# ¿ Aug 11, 2007 06:16 |
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What I can't stand is that the big block of text is a myth that seems so... bland. I don't mind reading. But I do mind boring, stupid, cliche, "Tell, not show" writing.
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# ¿ Aug 14, 2007 02:41 |
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Chem-Comando posted:Is this true in the forgotten realms? I remember reading some fluff about the lawful evil demons (or devils, I forget) Convincing damned souls to sign on with them for fear of what their evil gods afterlife would be.
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# ¿ Oct 13, 2007 03:13 |
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greatn posted:Ha, tell that to Wizards of the coast please.
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# ¿ Oct 22, 2007 17:52 |
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Idran posted:And for the three other chromatic dragons: Purple - "Energy" Dragon Compendium was pretty stupid.
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# ¿ Oct 23, 2007 23:37 |
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Manyorcas posted:And maybe more if he uses his higher level spell slots. Or can Clerics not do that...? I'm not too well read on spells.
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# ¿ Oct 30, 2007 04:06 |
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The comic updated! Wait, nevermind, false alarm.
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# ¿ Nov 2, 2007 02:08 |
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Psion posted:Because everyone's busy reading the comic that really did just update now.
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# ¿ Nov 2, 2007 04:06 |
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Mortanis posted:I roll openly. I don't fudge rolls, and it is such more satisfying to know a player has few hitpoints, and that Big Bad Evil Guy is going to smack then. Check their AC, and calmly explain, "If I roll a 16 or higher, you're dead." Everyone watches the rolls then. There is much cheering when the roll comes up in the player's favor, and a lot of mocking when it comes up in mine. "You rolled a 1. You DON'T see the Kobold Ambush directly in front of you."
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# ¿ Dec 30, 2007 02:40 |
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Quarex posted:This post was great. It had never occurred to me that there was any way Stanley was not the evil side, but you make some compelling points. Now, it WAS obvious that Stanley was not as evil as he COULD be, since he did not disband anyone despite their incredible failures. Though I figured between his soft spot for Wanda (she did sleep with him, after all) and his obvious complete loss of interest in his home city, that could explain not disbanding anyone. well, who knows?
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# ¿ Jan 24, 2008 21:06 |
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Maldraedior posted:She doesn't seem too thilled about it, she's mostly in it for the loot and the SNEAK ATTACK and while she does seem to like authority I think she'll be happy to have someone else around to shift blame onto and deal with messes ie Belkar
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# ¿ Jan 27, 2008 06:06 |
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Vanadium posted:So why not just planeshift over into the lawful good afterlife?
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# ¿ Feb 13, 2008 20:16 |
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bgaesop posted:This is pretty much the complete opposite of true and in fact is how 3e is and one of the major points of 4e is changing that, so basically if you don't know what you're talking about please don't talk But seriously, check out the D&D 4e thread in Traditional Games, we've been getting a few juicy bits of information about the new version. Your friend was probably confusing 'Exploits' - special things fighters can do, like knock somebody around with their shield - with Spells, special things wizards can do, like knock someone around with Bigby's Overly Friendly Hand.
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# ¿ Mar 2, 2008 20:26 |
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bgaesop posted:edit: Oh wait you were probably talking to the guy I quoted, but I'm going to leave this here to show off what an insufferable jackass I am! (USER WAS PUT ON PROBATION FOR THIS POST)
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# ¿ Mar 2, 2008 23:35 |
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Soonmot posted:How did Belkar kill an un-undead? Is the mark of justice gone?
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# ¿ Mar 12, 2008 07:52 |
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ConfusedUs posted:NPC's get half hit points every level, including first.
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# ¿ Mar 30, 2008 04:27 |
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Kahrytes posted:Yeah, jesus christ, you guys. So fuckin' analytical. He's not lying to a legitimate authority, he's lying to the megalomaniacal, genocidal leader of the worst evil he's ever seen. Personally I think it's retarded, and I ignore the rule, but the Rules As Written says that lying, even to a megalomaniac and genocidal leader, is dishonorable and would have him stripped of his powers.
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# ¿ Apr 6, 2008 21:00 |
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Kahrytes posted:Not really. If Captain America, the ideal Paladin, were captured by the Red Skull, and told to tell him where the Allies had their army, he'd spit in his face. If faced with the threat of a bunch of troops getting murdered if he didn't tell him... Really? Here's the point you seem to be missing: the rules say Paladins can't lie, or they lose their powers. There is no caveat to that, no exceptions in the rules. Now, you want to say "That's stupid, I'm ignoring that rule", fine. You won't hear much argument from me. But the thing is, Burlew has made a point of following the rules, and it just seems weird that the Paladin Code would be the one that he ignores, especially after Miko.
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# ¿ Apr 8, 2008 16:58 |
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Kahrytes posted:So... Superman and Captain America don't follow the paladin ideals at all? ESPECIALLY Cap? Truth, justice and righteousness? Then why would you bring him up when talking about D&D paladins? That's not thinking laterally, unless laterally means 'bringing up a tangently-related pop culture icon."
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# ¿ Apr 8, 2008 22:41 |
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Here's how I see the Paladin: he's not just fighting evil and doing good, he's fighting evil and doing good as an example that evil doesn't always win. Think of a hypothetical situation, where the Paladin lives a city under a evil dictatorship. Two innocent citizens are being hunted by the city guard, and ask the Paladin to help them. Moments later, the City Guard show up, asking where the 'criminals' are. A Good person, even Lawful Good, could lie to the guards and send them off on a wild goose chase. An Evil person could tell the truth to the guards where the 'criminals' are - inside his house. The Paladin, however, does neither of those things. The Paladin puts the two escapees in a good hiding place, puts his sword next to the door, and when the City Guard comes knocking asking about the criminals, the Paladin tells them that they're working for an evil dictatorship, and that, escapees or no escapees, they're not searching his house without a fight. The Paladin doesn't poison the evil dictator, he overthrows him - to show that Good wins because it's better, not because of trickery. It's the same thing here.
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# ¿ Apr 9, 2008 15:23 |
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Eh, it's not that weird, I don't think. There's nothing that really says an Orc has to be ugly, other than the whole tusk thing, and even then I've had friends date people with some really horrible teeth.
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# ¿ May 11, 2008 18:40 |
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Cabbit posted:Yeah, no, gently caress you. The high end poo poo can be justified taking that long, but the low level stuff can't justify that much effort. Thanks for being a total cock about me trying to keep an off-topic argument from going on by being diplomatic, though, shitheel. Yeah, I think it's fair criticism to say that a 10-minute (100 combat rounds) to cast a teleport spell means you're not going to be depending on it in an emergency... which leaves using it as a really expensive ferry. Kind of reduces the grandeur of magic. It would be a little better if the casting time was reduced as you gained levels, I think. Or if casting times varied, along with gold requirements. Is it really that unbalancing to be able to cast Tensor's Floating Disc after a minute of wand-waving?
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# ¿ Jun 3, 2008 19:32 |
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Cabbit posted:Yeah, no, gently caress you. The high end poo poo can be justified taking that long, but the low level stuff can't justify that much effort. Thanks for being a total cock about me trying to keep an off-topic argument from going on by being diplomatic, though, shitheel. Yeah, I think it's fair criticism to say that a 10-minute (100 combat rounds) to cast a teleport spell means you're not going to be depending on it in an emergency... which leaves using it as a really expensive ferry. Kind of reduces the grandeur of magic. It would be a little better if the casting time was reduced as you gained levels, I think. Or if casting times varied, along with gold requirements. Is it really that unbalancing to be able to cast Tensor's Floating Disc after a minute of wand-waving?
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# ¿ Jun 3, 2008 19:41 |
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# ¿ Apr 26, 2024 18:27 |
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Maybe he meant "Yes, indirectly". He killed Roy with the ring, Miko by driving her insane, and while he didn't TECHNICALLY kill the horse, he did indirectly cause it to join the Choir Invisible. That leaves just the Oracle and V to get offed.
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# ¿ Jun 14, 2008 01:29 |