|
If you want to get straight to it, click here for the game. (from the website) Incursion is a freeware roguelike (meaning a text-map, turn-based computer game featuring character growth, permanent death and an emphasis on strategy and gameplay depth) game based on (but not strictly adherant to) the mechanics of the d20 system made available under the Open Game License by Wizards of the Coast -- the same rules system used by the popular tabletop roleplaying game, Dungeons & Dragons. ![]() I've been testing this game since it was in early closed beta, and it's really good. Much like ADOM and Dungeon Crawl, it was designed by one person, over the course of a couple of years. The ultimate goal of the game is to descend to the end of the dungeon, slay the goblin king, and escape. If you think this sounds simplistic, you're dead wrong. From the very start of the game, you're presented with so many options that I can't even begin to list them. Initially, you get to choose between several races, all with their own unique strengths and weaknesses. The races are all pretty standard fantasy fare. Human, Kobold, Dwarf, Elf, Drow, Orc, Halfing, Lizardfolk, and Gnome. From there, you can either choose appropriate skills for the build you have in mind (stealth, lore, intimidate, etc) or move directly to choosing your class. As of the first public build, the classes available are as follows: From there, you roll your stats, as well as your feats (or alternatively, special items that are much stronger than anything you'd normally start with.) This is all done for you by a handy autoroller that gives you five choices per roll, which limits the amount of tedious rerolling you twinks will have to do. From then on, you choose your alignment and additional feats from a list of nearly 100. You'd think that would be enough, right? Hell no. In an effort to give this game as much depth and replayability as possible, you even get the option to assign points to your various abilities that designate how effective they are. You then choose a personality archetype that imparts small bonuses to your character, and then, finally, you're done with character generation. Wow, that's a whole loving lot of words about character creation. How does the game play, dude? Incredibly well. You're dropped into level 1 of the Halls of the Goblin King with naught but a few torches and some mediocre equipment that is specific to your chosen profession. You only have one goal on each floor of the dungeon: find the stairs in order to proceed downward. Of course, you'll also have to kill bloodthirsty mobs, avoid deadly traps, and find sweet equipment that will eventually turn you into an avatar of destruction capable of slaying the Goblin King and his minions. You really don't have to do any of that, but don't expect to get very far otherwise. Along the way you can tame beasts and recruit minions, procure a mount, learn spells and abilities, and even multiclass, amongst many, many other things. What else does this game have to offer? Variety. Tons of different items, monsters, and dungeon layouts. Incredibly detailed and well-written descriptions of all of these things, should you choose to look. Mob A.I. that surpasses anything i've seen in a roguelike to date. Stealthy mobs will sneak up on you and attempt to backstab you. Spellcasters will buff themselves and do their best to burn you to cinders. Not by spamming a single spell at you, of course. They'll use every spell in their repertoire, only limited by their own intelligence. Dragons will use breath weapons, bowmen will fill you full of arrows, and undead creatures will ceaselessly stalk you, intent on ripping you to shreds. You'll slip and fall on icy floors, jump over bottomless pits, swim through water, and even climb on the ceiling if you like. You'll also die a lot, but if you're anything like me you'll keep coming back for more. Last but not least, the dev is not just a game designer, he's a roguelike fanatic. And he's still working on this game, improving things, fixing bugs, and even adding entirely new things like prestige classes. Alright, enough, jesus christ. Where can I get the game? Here. A couple of helpful hints: A wiki/strategy guide can be found here. Use 'b' to zap wands. When looting chests, select the item by typing in its number, tab back over to your backpack, and then drop it into your inventory. Try starting with a stealthy character, like a ranger or a rogue. Hiding is very effective in this game, and it gives you a significant advantage. Your character doesen't level up automatically. You have to go into your character status overview menu, and do it from there. MMOs & Welfare fucked around with this message at Jan 22, 2009 around 00:00 |
| # ? Jul 29, 2007 20:46 |
|
|
| # ? Nov 21, 2009 07:44 |
|
This sounds like pretty much the most awesome thing ever. Thanks.
|
| # ? Jul 29, 2007 21:27 |
|
I got to admit, that sounds pretty amazing. I'll have to give it a try.
|
| # ? Jul 29, 2007 21:32 |
|
Sounds interesting, I'll give it a try.
|
| # ? Jul 29, 2007 21:46 |
|
Attempting to create a character crashes the game. So much for that.
|
| # ? Jul 29, 2007 21:53 |
|
I'm on this like white on rice.
|
| # ? Jul 29, 2007 21:59 |
|
Frumious J. Robot posted:Attempting to create a character crashes the game. So much for that. There are a few bugs like that. One of the reasons that I mentioned wand zapping in the op is because going into the action menu and using the 'zap' command on a wand of identify will crash the game as well. I've never actually managed to crash the game during character creation, though, and there's nothing like that on any of the active bug lists. If you remember offhand the choices you made that led to the crash and are so inclined, let me know here or just submit it yourself at the website. The dev is really good about fixing major bugs like that in short order.
|
| # ? Jul 29, 2007 22:01 |
|
Zen Sandwich posted:There are a few bugs like that. One of the reasons that I mentioned wand zapping in the op is because going into the action menu and using the 'zap' command on a wand of identify will crash the game as well. I've never actually managed to crash the game during character creation, though, and there's nothing like that on any of the active bug lists. any kind of character crashes it edit: Wait, I can create orc barbarians. So far any kind of human, dwarf or kobold crashes it. Swanson Broth fucked around with this message at Jul 29, 2007 around 22:11 |
| # ? Jul 29, 2007 22:08 |
|
I managed to get to my first death. A lizardman barbarian, he got diseased early on. Trying to rest, he was caught off-guard and subsequently killed. The d20 rule adherence really lends it a more realistic feel than most roguelikes. I was resting for more than a day!
|
| # ? Jul 29, 2007 22:13 |
|
No problem here making a human or a halfling. I'm loving the detail this guy put into the dungeon.
|
| # ? Jul 29, 2007 22:14 |
|
Frumious J. Robot posted:any kind of character crashes it I don't know what to tell you there, I created a human ranger as I was writing the op. Is anybody else getting this sort of error?
|
| # ? Jul 29, 2007 22:15 |
|
Someone created a pure roguelike with fleshed out mob AI? You've got my attention.
|
| # ? Jul 29, 2007 22:30 |
|
Character creation as a Human Paladin works fine. I died within the first 10 minutes, though
|
| # ? Jul 29, 2007 22:48 |
|
Well this is no less full of death than any other Rougelike. 1 Minute in I fall 5 floors down and land gracefully but still die. This one might take awhile to learn.
|
| # ? Jul 29, 2007 22:57 |
|
Golden315 posted:Well this is no less full of death than any other Rougelike. 1 Minute in I fall 5 floors down and land gracefully but still die. This one might take awhile to learn. Yeah, I should probably have mentioned this earlier. 'S'earch for traps fairly often, because you've got about as much of a chance of stumbling into a harmless stun trap as you do a giant acid ball of death or something equally as bad starting from floor 1. IIRC, once you've discovered a trap you can safely walk over it without worrying about accidentally tripping it again.
|
| # ? Jul 29, 2007 23:04 |
|
This is the first roguelike i've wanted to play, this is going to be a disaster :-)
|
| # ? Jul 29, 2007 23:06 |
|
Gimbal_Machine posted:This is the first roguelike i've wanted to play, this is going to be a disaster :-) Same. The fact that this is using the tactical and interesting D20 rules instead of the arbitrary and boring combat systems of other Roguelikes makes me excited.
|
| # ? Jul 29, 2007 23:13 |
|
In on this like a fat kid on a smartie. Created a human guisarme wielding warrior tripping poo poo up and taking names, this is going to be sweet.
|
| # ? Jul 29, 2007 23:14 |
|
Looks interesting, thanks. I'll look into this more later - right now my attention span got brutally murdered by the massive amount of information the game slams onto your face right from the start. My mighty warrior got frustrated when he couldn't find the button to get a description of his opponent (What the hell is a clockwork orc anyway?) and committed suicide. But I'll be back. If this is even half as good as Dungeon Crawl, ADOM or, say, Dwarf Fortress, I'll be back many, many times. 10 dungeon levels sound kinda short, though - is more content planned later or something?
|
| # ? Jul 29, 2007 23:16 |
|
gently caress all of these traps. I got much father with a high luck character, but god drat it its frustrating. Add-on packs seem promising for this game. Taking your level 11 characters into more stories would be nice.
|
| # ? Jul 29, 2007 23:24 |
|
Dropbear posted:Looks interesting, thanks. I'll look into this more later - right now my attention span got brutally murdered by the massive amount of information the game slams onto your face right from the start. My mighty warrior got frustrated when he couldn't find the button to get a description of his opponent (What the hell is a clockwork orc anyway?) and committed suicide. L is look, T brings up a targeting box that you can move with the arrow keys. When it's focused on what you want to examine, hit enter. As far as the amount of levels, more content is planned according to the designer, but his focus is on fixing bugs and balancing mechanics in the current release for now. This game is by and large meant as something larger and deeper than a "coffee-break roguelike", but less time consuming than Nethack or ADOM. At any rate, beating the game is no small feat. Expect to have gained at least 10 levels before you're strong enough to take on the goblin king. All in all, my fastest win took about 4 hours and that was back when stealth classes were so broken that a level 9 rogue / level 1 shadowdancer was essentially invincible.
|
| # ? Jul 29, 2007 23:26 |
|
How are you supposed to level up? Maybe I'm dumb but I can't find any reference in the manual. Not much of a D&Der either but I don't remember anything special about levelling up other than I think, waiting for the day to end or somesuch, I tried sleeping for awhile, no go. Eventually got slain by a crawling claw.
|
| # ? Jul 29, 2007 23:40 |
|
Hey, I saw this while randomly deciding to browse through RGRAnnounce. I viewed the website but I wasn't immediately impressed by it, but since there's a thread in the almighty games forum, I'll give it a shot. As an almost totally unrelated sidenote, is anyone paying any attention to the few excellent chaosforge roguelikes? Namely, DoomRL and AliensRL? Check them out at http://chaosforge.org
|
| # ? Jul 29, 2007 23:44 |
|
gibbed posted:How are you supposed to level up? Maybe I'm dumb but I can't find any reference in the manual. Not much of a D&Der either but I don't remember anything special about levelling up other than I think, waiting for the day to end or somesuch, I tried sleeping for awhile, no go. For those of you that are having trouble figuring things like this out, "d" brings up your character overview. It tells you basically everything you need to know about yourself, and a bunch of poo poo you won't. More importantly, at this screen you can hit "G" to gain levels once you have enough experience, "P" to advance to a prestige class (like rogue > assassin) starting from level 3, "L" and "S" to learn spells and manage skills respectively, and "M" to multiclass. Oh and by the way, if you guys find yourselves dying often you don't necessarily have to reroll a new character. Just hit "c" at the main menu to reincarnate your last character starting at DL 1. MMOs & Welfare fucked around with this message at Jul 29, 2007 around 23:52 |
| # ? Jul 29, 2007 23:49 |
|
Zen Sandwich posted:For those of you that are having trouble figuring things like this out, "d" brings up your character overview. It tells you basically everything you need to know about yourself, and a bunch of poo poo you won't.
|
| # ? Jul 29, 2007 23:53 |
|
It's funny that I like nethack because of its non-d&d elements, but I'll check this out regardless since I can't resist roguelikes. I wonder if they'll eventually support the min/max builds that gm's love to hate like halfgiant psionicists. If it proves to be an accurate simulation of the rules system d&d's publishers should buy out the program and use it to test out some of the prestige classes they put out instead of just releasing broken implementations. EDIT-holy crap all the character pre-creation text is like a giant bad novel. copy editors stat! Scaramouche fucked around with this message at Jul 30, 2007 around 00:08 |
| # ? Jul 30, 2007 00:04 |
|
Man, that was sweet. I totally snuck up on a sleeping goblin monk and backstabbed its rear end back to the Stone Age. My alignment dropped, but that's a-okay by me! edit: And then a bone delver killed me.
bleak fucked around with this message at Jul 30, 2007 around 00:16 |
| # ? Jul 30, 2007 00:13 |
|
Hmm, something weird happened during creation. I was making a male halfling barbarian (since I always follow stereotypes) and I got to the 5 roll listing. Unfortunately the colours used are pretty lovely/low contrast for windowed mode so I went into full screen by pressing alt-enter. After I did that all five roll sets are the same series of numbers (15 16 13 11 11 14 16) and it just says None/None underneath them, which I think is the bonus feat/item description. Also the text on the side/bottom summarizing the creation process thus far disappeared. Either Alt-enter isn't being trapped for properly, or changing text modes has some deleterious effect on the display engine. Just letting the OP know since he seems to know the guys making it. EDIT-selecting one of the roll sets brings you to the feat selection page with everything seeming normal, though I'm not sure if the class/race bonuses were applied. Scaramouche fucked around with this message at Jul 30, 2007 around 00:24 |
| # ? Jul 30, 2007 00:22 |
|
How the hell do I pick stuff up, equip, and take stuff off?
|
| # ? Jul 30, 2007 00:22 |
|
Sethik posted:How the hell do I pick stuff up, equip, and take stuff off? Press 'i'. Is there any way to automate the process of throwing weapons? It's really god drat tedious to press f, a, t, direct the target cursor, then hit enter every single time I want to shoot or throw something.
|
| # ? Jul 30, 2007 00:28 |
|
Anyone found a way to make the text larger? This stuff is killing my eyes for some reason.
|
| # ? Jul 30, 2007 00:45 |
|
Well my halfling barbarian started in a room full of corpses and potions and then found a graveyard, though I can't figure out how to dig up the graves. Then I ran into something called an aasimar (sucks to your aasimar!) which had a happy face so I talked to him and enlisted him into my cause. I sense a heroic quality to him which I'm sure will lead to friction... EDIT-even better he is weilding a shotput.
|
| # ? Jul 30, 2007 00:46 |
|
Internet Cliche posted:Anyone found a way to make the text larger? This stuff is killing my eyes for some reason. Seems large enough for me.
|
| # ? Jul 30, 2007 00:47 |
|
Scaramouche posted:Hmm, something weird happened during creation. I was making a male halfling barbarian (since I always follow stereotypes) and I got to the 5 roll listing. Unfortunately the colours used are pretty lovely/low contrast for windowed mode so I went into full screen by pressing alt-enter. After I did that all five roll sets are the same series of numbers (15 16 13 11 11 14 16) and it just says None/None underneath them, which I think is the bonus feat/item description. Also the text on the side/bottom summarizing the creation process thus far disappeared. Either Alt-enter isn't being trapped for properly, or changing text modes has some deleterious effect on the display engine. Just letting the OP know since he seems to know the guys making it. It's a display engine issue, yeah. AFAIK there's no way to bug out the creation process so that no feats are applied, though. Still, that's definitely something i'll add to the bug list because rolling a character without actively choosing decent bonus feats makes the game even more of a crapshoot than it normally is. As far as ranged weapons go, bleak, I believe that you can create a macro that will automatically perform all the keypresses short of selecting the target and hitting enter. As a sidenote, you can just hit 'f' and then press a directional arrow if the mob in question is in one of the four cardinal directions in relation to your character.
|
| # ? Jul 30, 2007 00:52 |
|
Zen Sandwich posted:As far as ranged weapons go, bleak, I believe that you can create a macro that will automatically perform all the keypresses short of selecting the target and hitting enter. As a sidenote, you can just hit 'f' and then press a directional arrow if the mob in question is in one of the four cardinal directions in relation to your character. Well, how do you do it?
|
| # ? Jul 30, 2007 00:57 |
|
bleak posted:Well, how do you do it? It looks like I was wrong as far as macros go. However, you can cut out one or two keypresses as a bow-user by slotting your arrows in your belt or a quiver. If you do that, hitting 'f' will just have the game prompt you for targetting input.
|
| # ? Jul 30, 2007 01:05 |
|
Bleak - I don't know if this helps but I accidentally pushed shift-direction and it said I didn't have any missle weapons equipped. That might let you shoot in cardinal directions. There's some neat stuff here that could eventually be good. I was in a limestone cave and saw a skeleton footsoldier guy and pressed the '.' rest key so he'd come to me. Halfway there he falls on his rear end from the slippery floor and I run up and one shot him (I'm assuming as a halfling barbarian I'm much less likely to fall over in this situation). I also was fighting a gendi earth warrior (? no idea) and he was kicking my rear end down to 5hp with every hit. I was sucking down potions just to stay alive and my aasimar buddy beaned him in the head from behind with a lead shotput. Also I don't know where "from the shadows" is but I'm starting to hate that place, I hope I end up there one day so I can kick the rear end of all these guys attacking me. An item quality question: I've found a boomerang and a greatsword that are [magical]. Does this just mean they might be +1/etc? Or more like "of flame"etc? The greatsword is also 'proficient'; does this mean that I'm proficient in it (I have the normal blades skill) or that it's better than an 'adequate' item of the same type? I guess it's moot anyway since I don't think halflings are big enough to wield a greatsword anyway. Lastly, how did I figure out that these things are magical? Is there a skill or INT check in place, or can anyone do it? I have the appraise skill but I'm not sure if it relates. EDIT-related to that, I just found a warded labratory (cool idea; the undead in it couldn't leave the room) and I found a staff that is of {good} quality. Maybe magic, or just superior construction? Also with this loot haul I'm glad I have psychosomatic strength. Scaramouche fucked around with this message at Jul 30, 2007 around 01:37 |
| # ? Jul 30, 2007 01:31 |
|
Scaramouche posted:questions and stuff Let's see. "From the shadows" means a hidden or otherwise unseen mob attacked you. The [magical] tag signifies some bonus quality that is added to the item, so it could be a brand or just a tohit/todmg bonus. Proficient means that you aren't penalized for using that particular weapon or piece of armor. And the reason you're able to establish whether items are magical or not is because of the appraise skill. On that note, if you wear or wield unidentified pieces of equipment, you will learn more about them over time to the point of full identification.
|
| # ? Jul 30, 2007 01:51 |
|
Scaramouche posted:Well my halfling barbarian started in a room full of corpses and potions and then found a graveyard, though I can't figure out how to dig up the graves. Then I ran into something called an aasimar (sucks to your aasimar!) which had a happy face so I talked to him and enlisted him into my cause. I sense a heroic quality to him which I'm sure will lead to friction... aasimar are half humans half celestials, the opposite of tieflings who are half human half demon/devil And I guess I'll try this, the D&D stuff might make it more interesting than a normal roguelike.
|
| # ? Jul 30, 2007 01:56 |
|
Zen Sandwich posted:Let's see. "From the shadows" means a hidden or otherwise unseen mob attacked you. The [magical] tag signifies some bonus quality that is added to the item, so it could be a brand or just a tohit/todmg bonus. Proficient means that you aren't penalized for using that particular weapon or piece of armor. And the reason you're able to establish whether items are magical or not is because of the appraise skill. On that note, if you wear or wield unidentified pieces of equipment, you will learn more about them over time to the point of full identification. Yeah, I died of "scroll strain" and was able to see my un'id'd stuff in my character dump. I had a crapload of good wands that I was scared to use. I think I'll try the halfling barbarian some more since the high str/luck/cha combo was kind of neat (17/16/17 respectively). I think you were right about changing display robbing you of the starting perk. In my character dump journal it said "Starting perk:" with nothing next to it.
|
| # ? Jul 30, 2007 02:01 |
















