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Pfhreak posted:Can anyone point me to resources (or give me some pointers [HA! programming joke!]) on managing 2D navigation? It really depends on what kind of terrain you are talking about and how your characters move. Can you give us a better idea?
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# ¿ Mar 16, 2008 02:18 |
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# ¿ Apr 25, 2024 04:36 |
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If you are crazy about timing then here's Stepmania's Win32 GetMicrosecondsSinceStart()/InitTimer() etc... on google code search which is pretty cool. It also has implementations for many other platforms.
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# ¿ Jan 15, 2009 03:17 |
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shodanjr_gr posted:Can someone give me some practical tips on collision detection for 3D games? Find a good library. We use bullet.
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# ¿ Jan 17, 2009 07:56 |
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I know this was from a couple pages ago, but the Blender 2.5 alpha's interface is really nice. Every command can be found through a type-to-search interface. So if you know you need to extrude, use the search to type "extrude" to find the shortcut key or just use the function from there. I don't know how stable it is, though. I like it much better than Maya, which I find to be as cryptic as anything else.
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# ¿ Apr 22, 2010 18:03 |