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Clouseau
Aug 3, 2003

My theories appall you, my heresies outrage you, I never answer letters, and you don't like my tie.

On the three different computers I've played it on, I've never played it without it crashing regularly. I love this game, but I wish it just didn't crash so much.

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MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Clouseau posted:

On the three different computers I've played it on, I've never played it without it crashing regularly. I love this game, but I wish it just didn't crash so much.

Did you patch it up after installing rush hour, but before installing any mods? I've had NAM crash an unpatched game pretty often, but I've never had a crash with the patched version.

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

Clouseau posted:

On the three different computers I've played it on, I've never played it without it crashing regularly. I love this game, but I wish it just didn't crash so much.

Do you have a dual core or multi threading processor? By setting the affinity to only one processor, I got the game working for me.

Aufzug Taube!
Nov 29, 2002



Caufman posted:

Question: Is there any reason not to use high-density zoning from the get-go, except for the fact it might not produce high-density buildings?
I usually don't do that right from the start just because it's more expensive. If you just put down low density then you can cover much more ground for the same money. I like to cover the map with poor people at the start and then build up from there. This way I've never had an unsuccessful city.

tripwood
Jul 21, 2003

Now that's Moxious

Aufzug Taube! posted:

I usually don't do that right from the start just because it's more expensive. If you just put down low density then you can cover much more ground for the same money. I like to cover the map with poor people at the start and then build up from there. This way I've never had an unsuccessful city.

Medium density isn't that much more expensive, even on a big map you can zone all your stuff medium and still have cash to spare.

It's fun to do a slumtown or little trailer park village though.

Looks like my current city is stuck at 85k and not budging. Looks like I need to make cities around it for it to progress any further.

This time I've started with nothing but water and I'm building around it, I want to make a huge island country.

Lakitu7
Jul 10, 2001

Watch for spinys

I think low density is mostly for planning. If you build medium-high everywhere you're going to end up with ugly unrealistic cities because you don't have big buildings downtown and sprawling suburbs.

Irascalopolator
Jun 17, 2003



You can always re-zone over the top of low density without knocking it all down, so save your pennies!

Waroen
Jun 23, 2006
Fuck Jesus and Fuck Shoes!!

Irascalopolator posted:

You can always re-zone over the top of low density without knocking it all down, so save your pennies!

Yeah but it's so much more fun to take the bulldozer and destroy all of it and act like it's eminent domain.

The Macaroni
Dec 20, 2002
...it does nothing.

Just reinstalled last night and am starting to install mods. Does anyone still use Traffic Cop? I liked that mod because even though some may call it cheap, I'd like to think that the high-density 21st century cities I build would be enlightened enough that the middle- and rich-class citizens wouldn't insist on driving their cars. [Never mind that in real life cities like NYC and Chicago and Tokyo, there isn't even enough parking downtown for the sort of traffic SimCity forces on you, let alone road space.]

Clouseau
Aug 3, 2003

My theories appall you, my heresies outrage you, I never answer letters, and you don't like my tie.

Armacham posted:

Do you have a dual core or multi threading processor? By setting the affinity to only one processor, I got the game working for me.

Thanks, this seems to work a lot better.

banana allergy
Jan 19, 2006



Help help! North Potatoes is ruined.

I accidentally cut the power line going from my power plants to my city as I built some new stuff and I didn't realize it for oh, like 10 years. Everyone moved out of my city. I fixed it and my mayor rating went back to normal, and about 170k people moved back (out of well over 200k). The problem is that all of my RCI demand is negative. I tried playing on some neighboring cities for a while, I tried placing stupid gifts like the minor league stadium, I tried putting lots of plazas and parks around, still nothing. And now I'm getting a lot of fires.

How can I get my city back to the way it was?

Lakitu7
Jul 10, 2001

Watch for spinys

My monorail Proof of Concept town Mono-A-Mono seems to be operating just fine, at the start. I guess the new simulators really let you pull off quite a bit of awesome when it comes to mass transit. Hell, the monorail system itself almost turns a profit, since everyone's forced to use it. The town's as well into the green as any other.



Look, look, I poorly tried to build organically! Most tiles are still filled though.

Lakitu7 fucked around with this message at Feb 29, 2008 around 19:08

Zeitgueist
Aug 8, 2003
Probation
Can't post for 47 hours!


Armacham posted:

yeah no matter how much your sims bitch, don't give them any civil services until you absolutely have to to bust through demand caps.

I just wanted to quote this from a few pages back as gospel. I didn't really do well on SC4 until I threw my elaborate plans out the window. and just did the bare necessities. You would be AMAZED by how big a city you can grow by just putting zoning, streets, and power down. And like in real life, you'll always have bitching, but you shouldn't do anything about it until you're seeing concrete proof that it's hurting you.

I remember getting to some absurd level of population before I even starting running water. Bonus of playing like this is you don't really get a money crunch during the low-income years.

banana allergy
Jan 19, 2006



Ugh all my neighboring cities are suffering from negative demand as well. This is awful.

wolfman101
Feb 8, 2004

PCXL Fanboy

I demolished some streets to upgrade them to avenues and in the process started massive unemployment that I can't get rid of. I have nearly as many jobs as population but those jerks wont go back to work.

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

wolfman101 posted:

I demolished some streets to upgrade them to avenues and in the process started massive unemployment that I can't get rid of. I have nearly as many jobs as population but those jerks wont go back to work.

this happens to me everyonce in a while. SOMETHING happens and my city is never able to recover.

Captain Backslap
Nov 9, 2006


Pay attention to the tutorials and it's really hard to go wrong. This is one of the easier SimCities in my experience. Maybe I've just been lucky and haven't experienced any sudden downturns. The worst time I had was trying to get rid of dirty industrial and manufacturing.

tripwood
Jul 21, 2003

Now that's Moxious

Zeitgueist posted:

I remember getting to some absurd level of population before I even starting running water. Bonus of playing like this is you don't really get a money crunch during the low-income years.

Do commercial zones need water too?

When I look at my underground plumbing, it's so ungodly awful. I wonder how much I pay extra on maintening those then I need. I wish there was an auto-lay pipes thing.

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

tripwood posted:

Do commercial zones need water too?

When I look at my underground plumbing, it's so ungodly awful. I wonder how much I pay extra on maintening those then I need. I wish there was an auto-lay pipes thing.
You should only need water when you start zoning medium density.

I like to lay my pipes like this all at once, right when I first put in water. This way I don't have to worry about it later. The upkeep is pretty minimal if I recall.



Every 12 squares, lay another line

Wayback
Aug 16, 2004


I'm made of metal
My circuits gleam
I am perpetual
I keep the country clean


Heh, I'm glad I'm not the only one that obsessive compulsively does that.

StinkingHomo
Oct 8, 2006

I'm in ur house, using ur toiletz

tripwood posted:

Do commercial zones need water too?

Low density and low wealth commercial zones don't require water, anything better does.



What's going on with my residents average income?


When I started that city, my residents had an average income of nearly 120k, after that it has been randomly splitting in half every once in a while. I assume it has something to do with new people moving in (after expanding), but it's not like they're all dirt poor. A good 2/3rds of my residents are $$, a bit more $ than $$$, though. When the average income was nearing 120k, it was basically the same ratio. I fear if I expand more (still have some room) it's going to hit 5k :/.

When I played Sim City a while back, I remember having a mod that increased the amount of cars visible, so that you'd see crazy amounts of cars on roads. I skimmed Simtropolis, but only found lots that generated traffic. Anyone know what I'm talking about? Maybe I dreamed this all up.

Tips for big cities: build only avenues, one-way roads and highways. With a 620k people city, I don't have any really bad congestions (my citywide bus usage is only 27% )

Thanks for the pack, Zygar!

jimmyjams
Jan 10, 2001



Armacham posted:



what's that tile in the background? it looks bad rear end, like your city is floating in space like the kingdom of zeal

Vanshnook
Mar 3, 2004

Any idiot can be complicated.

Wayback posted:

Heh, I'm glad I'm not the only one that obsessive compulsively does that.

I do this too, although for my rural maps I sometimes like to just lay pipe under the few roads so I limit development to make it look more authentic.

Fake Edit: Laying pipe

Vanshnook
Mar 3, 2004

Any idiot can be complicated.

I've been shooting for a goal of a region of over a million people for a long time but for various reasons I have never achieved it, until now. The map is of Albany NY but the city I built is only loosely related to it. I have many more images but I'm in a hurry now so I'll post the close ups later.

Just a note, I am in school for urban planning so if my city looks nicer than yours, that's why.



Wings_SWMud
Oct 13, 2003

People who try to pretend they're superior make it so much harder for those of us who really are. Philistines!

Vanshnook posted:

I've been shooting for a goal of a region of over a million people for a long time but for various reasons I have never achieved it, until now. The map is of Albany NY but the city I built is only loosely related to it. I have many more images but I'm in a hurry now so I'll post the close ups later.

Just a note, I am in school for urban planning so if my city looks nicer than yours, that's why.



That's extremely impressive and does a far, far better job of getting the scale of the city relative to the landscape right than 99% of the regions out there - I think it's maybe too easy generally to just pick a fairly tiny feature and say to yourself 'ok, I'm going to build around this insignificant molehill' but you've certainly gone beyond that! How much did you plan out in advance?

Wings_SWMud fucked around with this message at Mar 1, 2008 around 01:50

TheIncredibleScott
Jun 17, 2007
I am incredible!

Vanshnook posted:

I've been shooting for a goal of a region of over a million people for a long time but for various reasons I have never achieved it, until now. The map is of Albany NY but the city I built is only loosely related to it. I have many more images but I'm in a hurry now so I'll post the close ups later.

Just a note, I am in school for urban planning so if my city looks nicer than yours, that's why.

That is extremely impressive! My last city was a loosely based representation of Seattle using a detailed scale region from Simtropolis. For the most part I had the highways and the grid-layout of the city accurate, but I could never get the diagonals to look "right", especially in the downtown area.

Also I could never figure out how to make tunnels (or curved tunnels for that matter). I assume my hills have to be a certain grade in-game, but each time I try to build a highway through the hill, it just rolls right over it.

I may have another go at the game this weekend. Making a profitable city is quite easy, but making one look realistic is another thing.

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

Kieran posted:

what's that tile in the background? it looks bad rear end, like your city is floating in space like the kingdom of zeal

sorry it isn't my screenshot, i got it from one of the tutorials listed in the OP. I was at work so I couldn't take my own screenshot.

heyou
Dec 30, 2004
Mr. Green....Gesundheit.

Does anyone ever use parking garages? I've got a ton of over crowded bus stops and subway stations in my latest city, and the description of the garage says it improves the efficiency of nearby station. But no one ever uses the garage! What am I doing wrong?

DaddyBigBucks
Sep 28, 2003

Kerry Fraser is a beautiful man, and his semen keeps my skin looking soft and smooth...

Vanshnook posted:

Just a note, I am in school for urban planning so if my city looks nicer than yours, that's why.

Any tips or general information you can give us non urban planners?

Armacham
Mar 3, 2007

Then brothers in war, to the skirmish must we hence! Shall we hence?

heyou posted:

Does anyone ever use parking garages? I've got a ton of over crowded bus stops and subway stations in my latest city, and the description of the garage says it improves the efficiency of nearby station. But no one ever uses the garage! What am I doing wrong?

I can never get them to use them either.

Lakitu7
Jul 10, 2001

Watch for spinys

Maybe they use parking garages if you use the traffic simulator versions that require them to. Otherwise, I sure haven't ever gotten any reasonable use either. I've never figured out if they're implemented in an intelligent way (like allowing people in cars to get onto mass transit directly) or a rushed way (aura of +usage for mass transit for x squares).

tripwood
Jul 21, 2003

Now that's Moxious

I just did an awesome island surrounded by cliffs and connected to the outer world by a port.

In little cities I always have trouble promoting HT industry. The desirability is high and the demand too, they just don't settle in. Is there a need to have a very educated sim population before they start settling in? I give em tax breaks and everything. I also tax heavily lesser industry so they're not promoted. Is this wrong?

Here's what I got so far..

Only registered members can see post attachments!

FreelanceSocialist
Nov 19, 2002


You're going to need to make sure that the working age groups have a high education level, yeah.

Grand Fromage
Jan 30, 2006

You wildly underestimated my liver's ability to metabolize toxins.

Growth continues!



I need to make some slums somewhere, everything's too nice as it is. That top city has a 100 mayor rating. My citizens must suffer more than this.

BrainMeats
Aug 20, 2000

We have evolved beyond the need for posting.


Would it be possible to make one small plot completely dedicated to producing power and collecting trash for the rest of the region? I know you can only strike deals with bordering towns but could those intermediate towns buy excess amounts of power and then sell them to further out areas?
I always thought the Sim City system of having a coal or nuke plant every few miles was silly.

MikeJF
Dec 20, 2003



Kibblesnbits posted:

You're going to need to make sure that the working age groups have a high education level, yeah.

And then they all decide they're too good for high tech and abandon their homes near the high-tech industry park because it's too far from the CBD.

I hate this game.

FreelanceSocialist
Nov 19, 2002


BrainMeats posted:

Would it be possible to make one small plot completely dedicated to producing power and collecting trash for the rest of the region? I know you can only strike deals with bordering towns but could those intermediate towns buy excess amounts of power and then sell them to further out areas?
I always thought the Sim City system of having a coal or nuke plant every few miles was silly.

Yes, it is possible, but it takes some finagling. Develop all your cities around a small city. Then connect them all to that small city. Then slowly increase your deals till that small city's infra is supporting the ones around it. Then demo the power/water infra in the surrounding cities. Sometimes it is hit or miss and tough to coordinate demands vs production over several cities, though. Good luck.

Renounced
Nov 8, 2005



Vanshnook posted:

Just a note, I am in school for urban planning so if my city looks nicer than yours, that's why.

Teach us everything you've learned with your four year degree in one post. We want awesome cities too.

No but seriously, all those diagonal parcels look like absolute hell to zone out. City looks great though, drat. I just can't seem to break into anything better than low density residential/commercial. I've been burned with horrible traffic problems so many times I'm afraid to try anything new with the updated simulators now.

thesurlyspringKAA
Jul 8, 2005
Talent-less, skill-less, and bad at school, but at least I don't molest children!!!! 2.2!!!!!!!


I've got to admit, before I read how you were studying urban planning I was like HOLY CRAP THAT DUDE MUST PLAY A LOT OF SIM CITY!!

Guess when you get a job in the field you just play...City?

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Vanshnook
Mar 3, 2004

Any idiot can be complicated.

Wings_SWMud posted:

That's extremely impressive and does a far, far better job of getting the scale of the city relative to the landscape right than 99% of the regions out there - I think it's maybe too easy generally to just pick a fairly tiny feature and say to yourself 'ok, I'm going to build around this insignificant molehill' but you've certainly gone beyond that! How much did you plan out in advance?

I grew up in Boston and one of the things I loved about that city, along with many European cities, is how they build around the land. Cities that use grids like New York just bulldozed over any topographical features; the grid was the ultimate authority. When I build a city I try to use the land. If you look at my close ups (which I will post after this) you will notice some areas that are designed to work with the slopes. One of my suburbs for this city is very hilly and as such none of the streets are that straight.

TheIncredibleScott posted:

That is extremely impressive! My last city was a loosely based representation of Seattle using a detailed scale region from Simtropolis. For the most part I had the highways and the grid-layout of the city accurate, but I could never get the diagonals to look "right", especially in the downtown area.

This is the second Albany map I've used. In the first one I tried really hard to be as accurate as possible but that isn't fun and I stopped caring. With this one I said, "gently caress it, I'm gonna do what I want to make this city awesome."

quote:

Also I could never figure out how to make tunnels (or curved tunnels for that matter). I assume my hills have to be a certain grade in-game, but each time I try to build a highway through the hill, it just rolls right over it.

The trick is the make a ditch before the hill so that in the game it thinks it is going through much higher terrain than it really is.

quote:

I may have another go at the game this weekend. Making a profitable city is quite easy, but making one look realistic is another thing.

You can't possibly imagine how many cities I have made before I got to this. You have to be crazy, have no life, and be completely passionate about the urban form to want to do this.

A trick, use small, one square lots.

Another thing I do is to build each part as if it was separate from the whole. I don't come into city planning from the point of view that I want a city to look a certain way. I build each piece individually and based on how it relates to the parts around it. Many of the parks in Albany are only there because they were areas I never developed for the longest time. Each neighborhood is the same way, combined with the ability to regulate architectural styles, makes for neighborhoods that look different.

vagary posted:

Teach us everything you've learned with your four year degree in one post. We want awesome cities too.

Read Jane Jacobs, Christopher Alexander, Kevin Lynch, and many more. Also be completely aware of everything every time you walk (WALK! Don't drive) down the street.

quote:

No but seriously, all those diagonal parcels look like absolute hell to zone out. City looks great though, drat. I just can't seem to break into anything better than low density residential/commercial. I've been burned with horrible traffic problems so many times I'm afraid to try anything new with the updated simulators now.

I will post this eventually but, the number one transportation mode in Albany? Walking.
And yes, diagonal zones are a bitch but they are worth it in the end cause they look great and will almost never have some super tall building ruining the area.
Here are my tips:

- Start out with a small city with medium density.
- Don't rezone to high density until the map is completely built out.
- Keep adding areas with either low or medium density depending on the transportation options. Create each area as if it was its own city. That is what a neighborhood is.
- Once you get a good sized city, about 100,000 people, start thinking about each neighborhood as part of a whole. Start surrounding the city with rail and highways.
- When thinking about highways and rail, first think about how it will work into the region. All highways and rail MUST connect to another city. Your city should look small but with connections to other cities via rail and highways.
- Start building around the rail and highways. Do this until built out.
- From now on you will need to depend on second cities, regional cities, for your growth. New cities will demand much residential and you will start to see major traffic problems between cities. Spend most of your money fixing these problems as any changes will take place around the edges of your cities.
- Everything else is cosmetic. At this point start rezoning your areas for high density.

thesurlyspringKAA posted:

I've got to admit, before I read how you were studying urban planning I was like HOLY CRAP THAT DUDE MUST PLAY A LOT OF SIM CITY!!

Guess when you get a job in the field you just play...City?

Real city planning is taking a bunch of people who hate each other and putting them into a room to argue. SimCity is my refuge.

Vanshnook fucked around with this message at Mar 1, 2008 around 07:27

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