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Gary the Llama
Mar 16, 2007
SHIGERU MIYAMOTO IS MY ILLEGITIMATE FATHER!!!

Id4ever posted:

Wordfeud - a multiplayer Scrabble like game for Android

Wow. Absolutely loving this. Thanks!

Any plans to add local multiplayer? That would be excellent, since I only have one Android device but would like to play with my wife.

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Da Gaspodin
May 2, 2006

boxSpin(time);


My latest demo project. Lua 5.1 with OpenGL and GLUT bindings, FMOD for sounds and FreeImage for texture loading. For OSX / Intel Macs and Windows.

http://pouet.net/prod.php?which=55575
http://low.fi/~visy/COINTELPRO_by_bilotrip.zip

Also, here's a youtube capture: http://www.youtube.com/watch?v=ZUdLts0VG40

Only registered members can see post attachments!

Da Gaspodin fucked around with this message at Aug 8, 2010 around 07:10

k-zed
Dec 1, 2008



(amazing what you can do in Lua these days)

And who writes the absolutely asskick music?

Digital Spaghetti
Jul 8, 2007
I never gave a reach-around to a spider monkey while reciting the Pledge of Alligence.

Id4ever posted:

Wordfeud - a multiplayer Scrabble like game for Android


Very cool, have downloaded it - a lot of fun

tef
May 30, 2004

Avoid Symmetry, Allow Complexity, Introduce Terror


I made this last night http://secretvolcanobase.org/~tef/mandel.html

Seabert
Apr 13, 2008


I've been working on solid texture synthesis from 2d example images. None of these models have any texture coordinates


Click here for the full 649x782 image.



Click here for the full 489x832 image.

danishcake
Aug 15, 2004


It's not much compared to some of the stuff people are knocking out here, but I've ported Chu Chu Rocket to android, complete with 50 original levels and an editor. Half the levels I created on the phone. No ads, no 'lite' version, no nothing. Source at github.

I made the mistake of uploading the last version from an airport lounge before jumping on a flight - when I landed I found I'd left a bug in it that caused it to crash if a certain folder for user created levels wasn't present (this never popped up in testing as my phone had the folder before the feature that relied on it was complete). It was broken from about 12 hours and now my feedback page is full of 'force closes, buggy, uninstalled' comments. It should all be working now, but if you have any trouble then let me know, or just grab the source and fix it.





It's listed as ShokoRocket in the market.

danishcake fucked around with this message at Aug 13, 2010 around 16:23

Sonnekki
Mar 14, 2010


tef posted:

I made this last night http://secretvolcanobase.org/~tef/mandel.html

Holy christ.
This is really awesome, it will give me hours of enjoyment!

I'm contributing to this thread eventually, need a beer first.

Da Gaspodin
May 2, 2006

boxSpin(time);


k-zed posted:

(amazing what you can do in Lua these days)

And who writes the absolutely asskick music?
Our band Valmet Children did the music.

Beardless Woman
May 5, 2004

M for Mysterious


It's nowhere near as amazing as what everyone else here has done but I think it's pretty neat.

It's basically a less-featured Codpad or Pastebin, with no code running server-side. It's all in-browser, thanks to some Apache reverse-proxy magic, CouchDB's HTTP API, and jQuery.

http://paste.pleasework.net/
Edit: It's also mildly insecure due to having to expose a bit of CouchDB's API to the wild.

Beardless Woman fucked around with this message at Aug 17, 2010 around 00:01

floWenoL
Oct 23, 2002

STRAW MAN

Beardless Woman posted:

It's nowhere near as amazing as what everyone else here has done but I think it's pretty neat.

It's basically a less-featured Codpad or Pastebin, with no code running server-side. It's all in-browser, thanks to some Apache reverse-proxy magic, CouchDB's HTTP API, and jQuery.

http://paste.pleasework.net/
Edit: It's also mildly insecure due to having to expose a bit of CouchDB's API to the wild.

By "no code running server-side" do you mean that the client code in the browser talks directly to the database?

dancavallaro
Sep 10, 2006
My title sucks

floWenoL posted:

By "no code running server-side" do you mean that the client code in the browser talks directly to the database?

No of course not silly, that would be ludicrous! You have to go through all the trouble of POSTing

code:
{ _id: new_id, language: $("#new_language").val(), text: $("#new_text").val() }
to

code:
[url]http://paste.pleasework.net/couchdb/pastes/[/url]

Jick Magger
Dec 27, 2005


In an effort to know more (anything) about game programming, I've started writing a Dr. Mario clone.

Every time I add the next "feature" I practically have to rewrite the entire thing because I'm not thinking far enough ahead

Only registered members can see post attachments!

skidooer
Aug 5, 2001


dancavallaro posted:

No of course not silly, that would be ludicrous!
That is talking directly to the database though. CouchDB's protocol is HTTP-based.

tef
May 30, 2004

Avoid Symmetry, Allow Complexity, Introduce Terror


Sonnekki posted:

Holy christ.

http://secretvolcanobase.org/~tef/m...289745700944963




I added coordinates and fixed some bugs.

Up and down should work to zoom in most browsers, but try scrolling to zoom quickly in and out

krnhotwings
May 7, 2009


tef posted:

http://secretvolcanobase.org/~tef/m...289745700944963




I added coordinates and fixed some bugs.

Up and down should work to zoom in most browsers, but try scrolling to zoom quickly in and out

Holy crap, that's amazing!

Suggestion: when scrolling with the mouse, maybe you should make it such that the zooming will center wherever the cursor is (ie. similar to the way google maps zooming works when you scroll.)

Hoborg
Oct 19, 2006

by T. Mascis


tef posted:

I added coordinates and fixed some bugs.

Up and down should work to zoom in most browsers, but try scrolling to zoom quickly in and out

Nice job, but I managed to break it by zooming in pretty far in the purple region to the right, eventually I stopped getting detail and it only rendered big blocky shapes. When I zoomed out it was just broken: things only appeared in lines.

peepsalot
Apr 24, 2007

        PEEP THIS...
           BITCH!



Funny you guys should mention cursor-centered mousewheel canvas zooming, I've been working on a jquery plugin for this the past couple days.

Here is my test page, it's kinda boring to look at, but I think it's nifty.
http://alerttheinternet.com/lib/jqu...-pan-zoom/demo/

If any jQuery whizzes care to critique my plugin i'd appreciate it(it's my first one). No one in irc will talk to me for some reason.

peepsalot fucked around with this message at Aug 19, 2010 around 04:05

tef
May 30, 2004

Avoid Symmetry, Allow Complexity, Introduce Terror


Hoborg posted:

Nice job, but I managed to break it by zooming in pretty far in the purple region to the right, eventually I stopped getting detail and it only rendered big blocky shapes. When I zoomed out it was just broken: things only appeared in lines.

wooo, floating point.

I'm not sure how i'll deal with this

Hoborg
Oct 19, 2006

by T. Mascis


tef posted:

wooo, floating point.

I'm not sure how i'll deal with this

FWIW, a friend of mine implemented Mandlebrot as a learning exercise for C#/WinForms... he didn't have this problem.

I haven't seen your source and I don't actually know how Mandlebrot is generated (omg), but I get the impression that you're re-using calculations from a lower-precision result in a higher-precision context. If a user zooms out, you should recalculate them appropriately.

...or something. It's about to hit 2am. I can't brain. I'm off to bed.

tef
May 30, 2004

Avoid Symmetry, Allow Complexity, Introduce Terror


nope. there is no memoization, everything is recomputed

the zoom function is probably the retarded bit. (I imagine that rounding errors get magnified somewhat)

tef fucked around with this message at Aug 18, 2010 around 03:03

Ugg boots
Jul 8, 2004


Spent a year working on the Guild Wars 2 cinematics tool, so I figured I should post this video here

http://www.arena.net/blog/video-cre...rs-2-cinematics

Dr. Glasscock
Apr 15, 2004

HOO-DAH!!! Fatal Wiimote blow to the face, 20 points!

Ugg boots posted:

Spent a year working on the Guild Wars 2 cinematics tool, so I figured I should post this video here

http://www.arena.net/blog/video-cre...rs-2-cinematics

Haha, the whiteboard at the end. "Have the graphics been tightened up?" Nice.

That's pretty cool man, good job!

Ugg boots
Jul 8, 2004


Dr. Glasscock posted:

Haha, the whiteboard at the end. "Have the graphics been tightened up?" Nice.

That's pretty cool man, good job!

Thanks. Luckily we're currently showing GW2 at Gamescom in Cologne, so there should be a lot more gameplay footage hitting the web soon. I was thinking about making essentially a demo reel pointing out what I worked on in the game by splicing together different parts of the footage, since it's hard to describe to people exactly what I do, since the title "programmer" just washes right over peoples minds.

LOLLERZ
Dec 9, 2003
ASK ME ABOUT SPAMMING THE REPORT FORUM TO PROTECT ~MY WIFE'S~ OKCUPID PERSONALS ANALYSIS SA-MART THREAD. DO IT. ALL THE TIME. CONSTANTLY. IF SHE DOESN'T HAVE THE THREAD, SHE'LL WANT TO TALK TO ME!

My game, Kittyball, just went live!

http://itunes.apple.com/us/app/kitt...d384866969?mt=8



quote:

Help Kittyball escape from the evil Dogcube in a high-speed chase full of zooms and jumps! Kittyball’s simple one-button design makes it easy to learn AND has amazing replay value. You’ll love playing Kittyball over and over -- if you don’t die from cuteness overload first! Just touch the screen to increase gravity and make Kittyball zip down the slopes!

MARVEL at the lush handmade graphics!
SAVOR the addictive gameplay!
DELIGHT in our overwhelming hyperbole!

OpenFeint coming soon!

Kittyball is great for kids too! Our “press anywhere” interface is easy for little hands, and the super-cute graphics and fast-paced action will keep them busy for a long time!

“Everyone should buy this game!” - Blake Householder
“This is the best game in all possible universes!!!” - Sarah Householder
“My daughter loves it!” - Sarah’s dad
“Kittyball is a puny cat morsel and should be chomped by me, the handsome and angular Dogcube! BARK!” - Dogcube

Kittyball is by Blake Householder with art by Sarah Householder. :D
I worked on this game for several months, and my then-fiancee-now-wife made all the art for it. We're pretty excited!

vegieman
Apr 26, 2006
A blessing unto the earth



I made a software version of http://www.passwordcard.org, so that I don't have to rely on the website. The idea is that you use the tool to generate a card. Then you print out the card and for each website you need a password for, you remember a combination of a symbol and a colour. That's the starting point for your password. Then you read a certain number of characters along to get the password.

vegieman fucked around with this message at Apr 22, 2011 around 09:36

Bob Morales
Aug 18, 2006

HYPER-THREADING


Jick Magger posted:

In an effort to know more (anything) about game programming, I've started writing a Dr. Mario clone.

Every time I add the next "feature" I practically have to rewrite the entire thing because I'm not thinking far enough ahead



Are you just doing this with Quartz2D or what? Also, how are you handling input?

shrughes
Oct 11, 2008

(call/cc call/cc)


vegieman posted:



I made a software version of http://www.passwordcard.org, so that I don't have to rely on the website.

So people concerned about security are supposed to download some rogue executable and run it on their computer?

Trabisnikof
Dec 24, 2005
элита хакера

shrughes posted:

So people concerned about security are supposed to download some rogue executable and run it on their computer?

At least include SHA signatures.

vegieman
Apr 26, 2006
A blessing unto the earth

shrughes posted:

So people concerned about security are supposed to download some rogue executable and run it on their computer?

It's possible to look through the source code using a .net decompiler like reflector - http://www.red-gate.com/products/reflector/.

tef
May 30, 2004

Avoid Symmetry, Allow Complexity, Introduce Terror


tef posted:



I got it under 1k, it uses a hilbert curve to draw the mandelbrot now

http://secretvolcanobase.org/~tef/mandel2.html

Factor Mystic
Mar 19, 2006

Baby's First Post-Apocalyptic Fiction

Still cant click to download desktop dimension images

digital-entropy
Apr 21, 2002



tef posted:

I got it under 1k, it uses a hilbert curve to draw the mandelbrot now

http://secretvolcanobase.org/~tef/mandel2.html

It seemed to render less uniformly before which had a neat effect. Was I just imagining that or did something change?

peepsalot
Apr 24, 2007

        PEEP THIS...
           BITCH!



digital-entropy posted:

It seemed to render less uniformly before which had a neat effect. Was I just imagining that or did something change?
Like he said, it's using a Hilbert curve now:
http://en.wikipedia.org/wiki/Hilbert_curve

kalleth
Jan 28, 2006
Just fucking permaban me already because I am a worthless cunting pussy who insists on reregistering instead of taking my many bans like a man.


I was about to post some shots of what i'm working on at work, but its nowhere near as interesting as what you guys are doing

tef
May 30, 2004

Avoid Symmetry, Allow Complexity, Introduce Terror


Factor Mystic posted:

Still cant click to download desktop dimension images

I can't fit it in 1k, but I might be able to do something cool. Downloading pngs from canvas is trivial.

Internet Janitor
May 17, 2008

"That isn't the appropriate trash receptacle."


The beginnings of a map editor for a project I'm working on. The tileset is some leftovers from an old game I'm using as a placeholder:

Only Shallow
Nov 12, 2005

show

I'm re-doing a very old program of mine that helps point satellite antennas.



Not sure what's with the boxes around Labels. Maybe it's my GTK theme.

Luminous
May 19, 2004

Girls
Games
Gains


It looks like you just left them with their default color (which matches the default background color). This is common.

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Pfhreak
Jan 30, 2004

Frog Blast The Vent Core!


I've been working on a boids implementation in Actionscript as a learning tool, and tonight I got some compound behaviors working.

My boids are starting to swarm! Currently they are mixing wandering and seeking the mouse, but I hope to have the traditional separate, align, cohesion behaviors complete soon. They are just too much fun to watch!

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