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CanSpice posted:Not really a screenshot but one of the output files: This is cool as hell.
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# ¿ Jul 15, 2009 03:50 |
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# ¿ May 9, 2024 12:01 |
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Graal seriously still exists? Wow.
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# ¿ Mar 16, 2010 21:54 |
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Factor Mystic posted:Interesting. Why can only pick New York, Silicon Valley, or Other as a US city? All(?) of the data it uses is from a StackOverflow survey; I assume there was just a lot more info available for those two cities than anywhere else.
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# ¿ May 1, 2015 21:34 |
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Glitch Bear is good.
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# ¿ Aug 7, 2015 22:26 |
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hendersa posted:Z80 instruction set: Here For additional learning: the actual Game Boy instruction set, which isn't really the Z80 instruction set (there's an easier-to-grasp comparison here, if you're already somewhat familiar with the Z80). Meat Beat Agent fucked around with this message at 05:45 on May 6, 2016 |
# ¿ May 6, 2016 05:42 |
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Luigi Thirty posted:65816 assembler Related: here is an unfinished attempt at cramming a SNES program into 256 bytes of ROM. It's kind of painful when you have to burn a lot of it just to initialize the hardware. The colors are ugly and I'm not all that satisfied with the actual movement yet, but I'm only working with a 32-byte LUT. (edit: i finished it) Meat Beat Agent fucked around with this message at 03:58 on Jun 1, 2017 |
# ¿ May 31, 2017 03:51 |
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# ¿ May 9, 2024 12:01 |
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Being able to use DMA would have definitely made it look better, but unfortunately I couldn't manage to actually set it up with the extreme ROM size constraint in this case. Kinda related to that (and to Luigi Thirty's Jaguar post up there) I made another SNES thing last month (64kb this time) that does use plenty of HDMA and also features babby's first attempt at orthographic 3D stuff on a stock cartridge. I guess it came out okay considering the insanely slow CPU. https://www.youtube.com/watch?v=9qHBVDgwCiI
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# ¿ Feb 17, 2018 22:16 |