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Got a video?
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# ¿ Oct 7, 2011 05:49 |
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# ¿ Apr 19, 2024 20:33 |
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Biowarfare posted:Where to tester this? This does looks like it would be fun to play with.
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# ¿ Nov 18, 2011 17:54 |
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Markov Chain Chomp posted:Actually, I won't, because echo servers are dumb. Quote of the Day servers, on the other hand...
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# ¿ Dec 5, 2011 14:47 |
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gwar3k1 posted:Do you have a hotkey and multiple screenshot functionality? The one thing that would make me use a screenshot program rather than Alt+Print Screen is the ability to take multiple without having to paste into a graphics program before they get lost from the clipboard. Though the upload to imgur is neat. This would be great. And a little browser with thumbnails that allows selection of the previously captured shots to put into the clipboard.
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# ¿ Feb 11, 2012 17:56 |
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Xom posted:So before I start: I feel like you might be a little crazy for trying to roll your own compression. However, because you would have to encode the output of a standard compression algorithm to work as part of a URL, e.g. base64, there might be some room for improvement. I also wouldn't be surprised if there was an algorithm designed for just this situation. My plan would be to make it work with standard tools just to get it done, and if the result isn't acceptable you can always try to do better. I also wanted to say I like your examples, even though most of them have killed me.
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# ¿ Feb 15, 2012 22:10 |
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karma_coma posted:I've been working on a scifi/space roguelike off and on for a while now. I'm using Python+Libtcod and it's working out fairly well. It's still really alpha but I've been working on it quite a bit for the past two months or so. Does it take place in space, flying a spaceship? Because that would be awesome.
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# ¿ Mar 9, 2012 16:48 |
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Thanks for posting prospector, I hadn't heard of it before and the concept sounds pretty fun.
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# ¿ Mar 9, 2012 19:52 |
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From Earth posted:Up next: Shadow-casting for non-floor-to-ceiling objects (e.g., characters and low walls), diffuse lighting, and reflections if I feel up to it. Is the basic idea for non-floor-to-ceiling objects that they reduce light by some percentage depending on how big they are? And you should totally do reflection, I don't think it will be very hard, and it will really push the realism through the roof. Does everything in your world have material types?
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# ¿ Mar 19, 2012 04:14 |
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Ravendas posted:I'll check QT out later, thanks! Making a GUI with C#/.net is really easy compared to C++ (in my experience) so that might be something to try out if learning a little C# sounds interesting to you. That said, I have nothing against command-line tools.
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# ¿ Mar 21, 2012 14:42 |
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Pseudo-God posted:I don't know how to respond to this. I guess there are only so many ways chess programs can be made. Needs more BattleChess.
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# ¿ Oct 9, 2012 14:55 |
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hendersa posted:I have purposely avoided doing this because it is much slower to launch than having everything built together into a single binary. What is the cause of the slowness? Is it the exec call itself, loading the env and such? Could you modify the other emulators or make a GPL wrapper that would allow you to fork/exec right away, but wait for commands from the main process to actually run & halt the emulator?
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# ¿ Mar 21, 2014 20:17 |
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hendersa posted:I woke up this morning with dozens of mails in my inbox about BeagleSNES. HackADay finally accepted a tip about BeagleSNES and posted a blurb about it: Congrats, you really been doing so awesome on this project. I'm curious about your swear filled submission. Would be interested in seeing it if you feel comfortable posting it.
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# ¿ Jan 31, 2015 18:31 |
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hendersa posted:... and so forth. Open source software development is very rewarding! Why won't you listen!?!!?
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# ¿ Jul 2, 2015 18:15 |
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https://github.com/benjojo/c2bfquote:C2BF is a C compiler targeting brainfuck, written by the twisted mind of Gregor
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# ¿ Jul 28, 2015 17:50 |
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tohveli posted:I recently got a slight promotion at work and that means I can no longer write code as much as I'd like. So I had to continue it as a hobby. Now to get Atlassian to buy it from you.
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# ¿ Dec 29, 2015 22:46 |
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I raytraced something
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# ¿ Apr 20, 2016 04:57 |
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IJ, you are a treasure. Thanks for that detailed explanation.
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# ¿ May 13, 2016 17:44 |
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My rust chip8 emulator is working somewhat: taqueso fucked around with this message at 04:57 on Jun 6, 2016 |
# ¿ Jun 6, 2016 04:27 |
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You should probably have a neural network that chooses the (glyph, fgcolor, bgcolor) combo that will be perceived as most similar to the source image. With unicode you can probably really out-do aalib.
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# ¿ Jun 10, 2016 08:00 |
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sweet rust-buddy
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# ¿ Jun 10, 2016 17:58 |
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It wouldn't really matter except for how many disks the install required. Plenty of games were more than 1 floppy. I think it is more for the challenge.
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# ¿ Jun 16, 2016 03:53 |
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Centripetal Horse posted:just pointing out that there was nothing whatsoever odd about selecting 1.44MB discs as the medium. Yeah, I 100% agree with that.
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# ¿ Jun 16, 2016 16:54 |
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Cool dance, took me a bit to figure out I could change the input and it will dance to different music. What size limits do shaders have? Can you make a single shader that uses all of the resources of the gfx card?
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# ¿ Aug 16, 2016 16:25 |
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Figured out a simple roguelike level generation algorithm that should be reasonable to implement on chip8:
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# ¿ Oct 6, 2016 16:05 |
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Luigi Thirty posted:The ST's graphics primitives are slow. It does support pattern dithering but defining Kerbin as an object would be impractical. In order to have it not take a year, I grabbed a Kerbin map and created a dithered 1bpp image out of it. (That's era-appropriate though I used Photoshop instead of Deluxe Paint...) It's blitted to the screen which is an adventure in itself thanks to the 1986 implementation of device-independent bitmaps and then the grid and current location of the craft is drawn over it. So you wrote an emulator so you could write a kerbal clone for atari*? Badass, indeed. I've got a friend that is going to love those screenshots. *or are you writing a Kerbal clone to test the emulator?
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# ¿ Oct 6, 2016 16:27 |
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Luigi Thirty posted:I didn't write an emulator. This is an Atari ST program that communicates with a PC running KSP and KSPSerialIO. KSP sends vessel status updates over a serial link and the Atari becomes a mission control computer. Ahh, I saw the screenshot of your OS and I assumed you did the emulator too for some reason. Still cool!
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# ¿ Oct 6, 2016 17:12 |
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# ¿ Oct 11, 2016 00:28 |
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munce posted:
I didn't expect your previous post to lead to this, that looks really cool.
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# ¿ Oct 22, 2016 18:25 |
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How much ram does it take? I always hear how electron apps are so hungry for ram, just curious how yours is doing. Especially since you probably haven't tried to optimize anything yet.
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# ¿ Dec 29, 2017 16:27 |
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The wrong one has so much character! Now you need to figure out what is happening so you can do it on purpose.
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# ¿ Nov 7, 2019 19:17 |
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i really hate that thing but i also want to play with it a little
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# ¿ May 3, 2020 03:20 |
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# ¿ Apr 19, 2024 20:33 |
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Thats rad, it's so fun to mess around with that kind of stuff
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# ¿ May 25, 2020 04:14 |