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OneEightHundred posted:I decided the best way to make a Battlefield-ish game was to start with the Quake 3 engine and make a few minor modifications: How do you learn to do stuff like vertex shaders? I assume there's an "accepted" way of doing it. I'm really curious about all this neat graphics programming after spending years in Linux command-line hell.
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# ¿ May 19, 2008 14:55 |
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# ¿ Mar 28, 2024 10:34 |
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Anode posted:
You can use NodeBox's Colors library on GAE? I was going to deploy my color-related application to GAE but it used PIL and GAE doesn't support PIL at the moment. I peeked in the source for NodeBox and it seemed to use either CoreImage or PIL depending on what you had installed - I couldn't find any documentation for CoreImage online so I'm not really sure what it is. Can you retrieve a list of colors from an image on GAE with the NodeBox library?
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# ¿ Jun 10, 2008 20:23 |
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SuperFurryAnimal posted:I've been developing techniques for the realtime procedural animation of assorted creatures for my Ph.D. The idea is that all animation is driven by the creature's embodiment in the environment, taking a lot of inspiration from AI, robotics and ethology. Holy cow. Can you give more details on what technology makes this possible? That's awesome.
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# ¿ Jun 12, 2008 18:38 |